« first day (909 days earlier)      last day (4353 days later) » 

00:14
I've been contemplating the idea of writing up some gamerules for a team survival online turnbased browser game.
Things like, stuffing 10 players in an area, where each have a certain amount of action points each day and at the end of the day their actions are tallied and their survival calculated.
Imagine a zombie setting, where you have to collect materials to build up a city's defenses.
Or collect food.
And you'd have to work together to survive. Then you compete with other towns on a scoreboard to see who can survive the longest.
Hmm, maybe this isn't the right place to discuss this. :P
It's interesting, but I don't have much to say about browser games.
Well, my thought was I could work out and play it as a board game to test it. And then move it to a browser setting.
Oh, cool.
Hobbs might be a good person to talk to about this.
He's very much of the "pen and paper proof of concept" school.
 
2 hours later…
02:34
@William'MindWorX'Mariager die2nite.com is exactly that. From my limited experience with it, it's... peculiar. It would take a few playthroughs to understand what not to do, and mistakes are terminal. Given that you need a significant proportion of players not making mistakes to survive past a couple of days, and that individual player's abilities are extremely limited, it's been a peculiar exercise in rare moments of cooperation drowned out by watching idiots doom everyone, over days of realtime.
Perhaps it gets better at higher skill bracket, I gave up after 3 or so games. Also their freemium pricing was terrible.
03:11
Hello
@BESW Do you know where can I get a Character Builder update, I have the program on my PC, but it does not have the stuff of Heroes of Fallen Lands, etc...
04:01
@Azrael To the best of my knowledge, the offline character builder is no longer supported. The D&D Insider subscription service includes an online browser-based character builder (and a separate monster builder) which are regularly updated with the most recent content and errata.
I will have to get a credit card lol
That is something of a bother.
Most people don't get what I mean when I talk about how practices like this marginalize vast numbers of the potential audience.
I didn't understand.
04:28
Dec 2 '12 at 23:24, by BESW
4e expects you to not only have the financial wherewithal to buy their books AND their online subscription (and other goodies), but a level of comfort with technology (and access to it) that is really very presumptive.
People who preferred older editions of any RPG system frequently declare that a game system doesn't need to be actively supported to play: "I still have the books, I'm going to play OWoD/AD&D/DWRPG and ignore NWoD/3.5/DWATSRPG."
4e doesn't support being played in its obsolescence even if a player currently has the resources, access, and interfaces necessary to play it now. Sure, you can play it if you have the books... and printed out the errata... but it's a massive stew without the online resources like the searchable Compendium and Character Builder, and a number of the mechanics are only released digitally.
I anticipate future RPGs distancing themselves from the mechanics and philosophies of 4e on the grounds that "Nobody plays it anymore, so it must be bad," when it's actually "Nobody plays it anymore because its electronic components are no longer supported."
And certainly I know for a fact that people who would be enjoying it now aren't purely because of the electronic components--either they dislike the principle, or lack the funds, or lack the means to leverage the funds, or lack comfort with or access to the technologies.
04:46
Actually if they released the CB free and asked for donations they should receive even more.
Hrm. Let's see if I can scrounge up an answer fast.
0
A: Wielding a Double Weapon and Two-weapon feats (4e)

BESWYes. You get exactly the same benefits as if you were wielding two one-handed weapons. Wielding a double weapon is like wielding a weapon in each hand. [Adventurer's Vault 10, identical in online Compendium entry] There are a couple of weirdnesses with regard to Small characters, the stout...

I do suggest that you edit your question to reflect the names of the feats and items as they're written in the books.
Just a minor point.
...Maybe that'll help bump me up to 10k.
 
4 hours later…
08:45
@Magician Yeah, that game is actually my inspiration. But like you, I felt it lacked something. I was thinking I could perhaps find that something and that way improve it.
 
3 hours later…
12:14
Quote of the evening: "The odds aren't just not in my favor, they've got a grudge and a baseball bat."
13:00
@BESW and the only host I know of who maintained updates for the offline builder got DMCA'd
Yup.
You can make 4e-compatible third-party software so long as it has nothing to do with 4e.
it will be interesting to see how they choose to do legacy support for 4e. A lot of us have spent quite a bit of money on D&D insider and intend to continue playing 4e for years to come, but if they take the builder offline, then that's severely problematic. Compounded by the fact that they've built it on tech thats now deprecated
or if they stash it on some long forgotten server...
I shall hold this in reserve for when the whinging starts.
I'm most disappointed that they've never introduced a play group price tier. the 20 character cap on teh builder cramps my style
mornin
13:07
@DForck42 morning
@waxeagle if they take it down they're going to have a massive, massive backlash
@waxeagle One of my players had to regularly download his PCs to make room for more.
@waxeagle Heyo.
@DForck42 yes. I find 4e unplayable without the digital tools, but I've kind of always been spoiled like that.
@waxeagle i think most everyone that plays 4e is
@BESW anything I build for myself gets printed as a PDF adn downloaded and I store the XML and PDF in google docs
13:09
I and my friends had some trouble with the pdfs printing well, sadly.
@BESW the fact that they are 10000000000000000000 mbs?
Could never get it to not cut off about a half-inch on the bottom of each page, making the power cards a little less useful.
@BESW ah A4 sized paper :)
"Shrink to fit page" should do what it says on the tin.
set the paper you print your PDF onto to A4 and then print on normal 8.5x11
13:10
...how odd.
@BESW you'd think so, :(
@BESW I haven't tried it (need to start), but that's been the recommendation I've seen several places now
yeah, i hope they get a better dev team
@DForck42 And fire Snowflame.
or train them to make things better, cause the current build takes a long time to open on non-high performance machines
@BESW Snowflame?
Honestly though, a lot of it is just that the devs are rushed. They'd produce better work if they had time to edit and playtest.
It's my group's running joke that Snowflame is the WotC dev supervisor.
13:17
@BESW oh yeah, that guy
@BESW lmao
but yeah, if wizards doesn't keep the current char builder at the minimum, i think they'll have one hell of a nasty reaction
@DForck42 I'd even be happy with the compendium, but the character builder is also essential IMO
@waxeagle they're both very important. honestly, if i had to guess, i'd bet that the subscriptions bring in more revenue for wizards than book sales do
in the age of digital, not a lot of people want to lug around 50+ pounds of books every week
Aye.
@DForck42 I don't know about that. But it's possible. I'm guessing digital distribution and subscription services are a huge part of the revenue model for Next.
I also value even the semi-searchable nature of the magazine archives.
13:24
@BESW yep. It's not perfect. and the fact that they've never implemented a decent adventure database means that it's not as useful as it could be, but it's way better than trying to find print stuff.
yeah, having better tools for us was never their top priority
@DForck42 no, because customer retention happens sort of automatically for them :|
once they get you to start a game, getting you to stop is tough :)
@waxeagle true
13:43
Heh. I have once again gained dominion over the starred quotes.
2
@BESW I save my witicisms for mod chat :P
I don't usually try to witticise. BESW: Naturally witty. â„¢
I guess.
@waxeagle They managed with me and my group.
Granted it took a while, but on reflection 4e was just a stepping stone on the way out the door.
@Rob, @Zachiel Hi.
14:00
@BESW no
@BESW what do you mean?
Rob
Rob
@BESW Ey up
That quote was asking for it, waving, waving dancing and begging for it I tell you.
@DForck42 My current group spent... about three years? in D&D 3.5, until its vast power imbalances, schizophrenic design philosophies, and Blatant Lies about what it could and could not accomplish chafed us enough that we could no longer justify staying in the system for what we liked.
This led to a year and a half in 4e, where we rejoiced that At Least It Wasn't 3.5.
Rob
Rob
And now you're a Fateaholic :)
But as we immersed ourselves in the new system (the first time we'd spent more than a couple sessions in any system outside 3.5), it became clear that while 4e fixed many of 3.5's symptoms, D&D itself was --perhaps unavoidably-- rooted in gameplay assumptions and philosophies that we were tired of trying to ignore, houserule, and/or rip out.
In particular, we ultimately found that we have no use for a system focused so heavily on combat --combat which was structured to encourage strange and disturbing moral paradigms-- to the exclusion of even being capable of modeling non-combat scenarios with any depth or finesse.
Goblin dice, a design philosophy that tended to portray opposing forces as literal opposites, the sanity-challenging expectation that we slavishly follow developer choices except when such choices were made while Snowflame was on duty (at which point the cries of "GMs can fix it" resounded from the mountaintops)...
None of these underlying flaws changed between 3.5 and 4e.
I don't mean to say that D&D is entirely pants, nor that people who play it are deluded, insane, or masochists.
Rob
Rob
This is blogworthy
14:14
My group didn't value the game's strengths enough to see past these flaws.
@BESW I think it's a fantastic tactical minis game :). And the skill challenge system has it's merits, but you're right about the moral choices issues
@Rob Meh. Every single one of my points is countered with "My group does that in D&D and it works just fine."
@BESW goes back to the you're not playing D&D and neither am I :)
Rob
Rob
@BESW That's not what blogs are for ;)
@waxeagle Exactly. My group did it just fine for years --but not by playing D&D.
Rob
Rob
14:16
@waxeagle Sing it!
interesting @besw i can see all of your points
We played a D&D-like substitute with a precious house-of-cards structure of common assumptions and loose houserules that bent the D&D system into a shape closer to the RPG we wanted to play.
from a moral perspecitve most characters have to kinda gloss over that, cause most pc's are insane by definition
@DForck42 murderous hobos what now? :P
@BESW i can definately see why you guys are drawn to FATE
@waxeagle yes
14:18
@FunksMaName Hi!
hi @BESW
@FunksMaName what can we do ya for?
@FunksMaName What brings you to this peculiar corner of the Tubes?
@DForck42 yeah, sadly forgot to go back and pledge
14:21
@waxeagle yeah i would have liked to if i had seen it earlier
@DForck42 We're still learning exactly why, ourselves. We've been very un-self-aware. I could blame D&D for that, but I think a group that plays any single game to the exclusion of all others will find itself failing to understand the vast number of implicit assumptions that are building up.
dunno if i coulda got a ring in my size though, my fingers are huge
@DForck42 they went up to a 16...
@BESW here's an interesting thing. my group, that's been so ingrained in dnd, still don't quite understand social conflicts in DFRPG. Hell, I still don't.
@waxeagle did they? well then i think one should fit
An exclusively FATE group could easily fail to recognize that their frustrations could be alleviated in a crunchier system with more simulation mechanics and goblin dice.
14:22
@DForck42 yep. personally I wear a 9 so no big deal for me there
@DForck42 One cool thing about FATE is that you don't have to understand it totally to make it work. But yeah, social conflicts are a bit of a shift.
If you'd like to jump over to the Spoil-Lair, I could tell you about an upcoming social conflict I've got planned for my DFRPG campaign.
14:50
@besw pop
sings deeply bubble gum....
In my community-building service programs, there's a strong emphasis on the cycle of action, reflection, study, and planning.
I think it can be applied to many things in life, and GMing works well.
After we do something (a JYEP session or an RPG session), we reflect --preferably with someone else, but you can do it alone.
Ask questions like "What went well?" "What could have gone better?" "What will I change next time?"
Based on your reflection, study (the DMG, GM blogs, ask questions on SE) reliable and insightful sources and consider how they might apply in your specific situation.
Plan your next course of action based on the reflection and study you've done, and then do it.
After enacting the plan, reflect on how it went and start the process over again.
Example: After a D&D session, I reflect that spending a total of half an hour pulling dice from under the furniture mid-combat might not have been the best use of our time.
I decide this is something I'd like to change next time, so I study dice-corralling techniques. Felt-lined wooden dice boxes sound cool, but I don't have a FLGS that sells them and I don't have the time or materials to make them.
I'm an inventive but cheap guy, so I decide to use a cake pan instead. Next session, I bring out the cake pan and have everyone roll inside it.
Afterwards, I reflect that while it was nice the dice stayed out from under the couch, cake pans are noisy. I should change that... back to the studying.
interesting
wanna know a cheap and easy way to make a dice rolling box?
I've used flat tupperware.
I once built a corrugated cardboard dice tower and taped it to the side of the tupperware.
but yeah, it ry and reflect on what happened, the good and the bag, what i could have done better, what went well, what to change next time
@BESW nice
15:00
@DForck42 Works for whatever you're doing, but the study part is really crucial: part of what makes it work in my community service is that we've got very good materials to go back to.
i crafted a dice box out of popsicle sticks (the jumbo ones), duct tape, craft foam, and elmer's blue
@DForck42 Cool.
@BESW yeah, it's light weight, works well, and if it gets destroyed, it only cost me a few bucks
my ex made me one out of wood. it's nice, but heavy and bulky
I frequently run games at other peoples' houses, so my RPG kit has to be lightweight and portable.
@BESW yup
15:04
Metal bookend + small whiteboard + two magnets = portable initiative board and stand (use one magnet on the base of the bookend to prop up the board, use the other to track whose turn it is right now).
I do lug around a cloth shopping bag of masonite boards cut and sanded down to about 9''x12''.
(The PC binder and the whiteboard go in the bag too.)
The boards are great for writing on your character sheet when the table's got a plush tablecloth. We use 'em to roll dice on, too. (I don't actually have a major problem with runaway dice, since I instituted an "If it rolls off the board, it's a 1" policy.)
(I was able to rescind the policy later without losing the training on how to roll dice.)
@BESW oh my god we need that policy!
A more gentle version is "Roll on the PHB. If it rolls off, re-roll. If it rolls off the table, it's a 1 and get another d20, we'll get that one later."
(I had players who were superstitious enough to refuse to roll on the DMG or MM.)
I rolled on the DMG, of course. You have to model the behavior you expect.
honestly i think how you roll the dice is more signifigant than what you're rolling it on
Oh, sure.
if you're chucking it across the table, it's going to go off most likely. if it's a controlled roll, then you shouldn't have problems
15:13
But rituals are important in molding behavior. By making "Rolling on the PHB" a player-specific ritual, it reduces the "This is rule imposed by the GM"ness.
i wish mike and his song would get their act together and get their basement cleaned up so we could play down there. we'd have so much more room, both table and personal
Specifying to roll within a certain area like "on the book" defines "don't roll so hard" in a way more people are going to be able to process: it gives a visual, spatial reference.
"Don't roll it off the table" is a much broader reference.
true
(And fails to take into account minis, drinks, and other casualties of wild yet on-the-table rolling.)
Instead of "Don't roll it off the table, onto the map, or into my drink," you get a positive statement: "Roll on this."
@DForck42 I've gotta build a bigger top for my basement table, it's currently smaller than our dining room table. I'm planning on making it 8x8
15:19
We pretty much play at dining tables.
thinking I'll grab two sheets of 3/4" plywood and some 2x4s and build a removeable top for it.
strongly considering painting it with white board paint.
Makes sense.
Engrave it with 1'' gridlines?
@BESW same
@BESW yep
I always wanted to have a ceiling-hung projector instead of a TV, pointed at a blank wall for watching films but on a swivel so it can point straight down on a table too.
15:22
@besw how is your protable whiteboard set up?
It'd be great for my design work AND my RPGing.
@BESW yeah I've got a projector, but it's a monster that I don't know if I can mount it vertically
@DForck42 Take one of these, put a magnet on the bottom tongue.
Prop this on it so it leans back against the upright of the bookend, and the magnet keeps it from slipping down.
Projector pointed at a table, map setup in an art program with layers. Map on bottom layer, fog of war on top layer. Use eraser tool to reveal as they go.
@MadMAxJr Yup! My dream setup.
I could have a sidebar with terrain features, or aspects, or whatever the game wants.
@DForck42 Use a second magnet as an indicator you can slide from item to item (usually names in initiative order) to indicate current focus.
15:26
My dream setup involves the DM sitting in a little booth, a loudspeaker system, environmental audio, a fog machine, and a laser light show projector.
You get an upright whiteboard that everybody can see, and it sits right there on the table next to whichever sucker you managed to talk into writing on it that session.
@BESW do you only use it for initiative?
Definitely not! In 4e we used it for a condition tracker.
And often I'd write encounter variables like unusual terrain effects, or we'd use it to track successes in a skill challenge.
I've even occasionally done freehand maps to give them a sense of the area.
ahh, ok
have you had any success using a whiteboard for a grid?
i've seen a handful of implementations, not a fan of most of them
No, I've never had the opportunity to get my hands on a whiteboard big enough to make it worth gridding.
I use the 3.5 DMG tear-out map, which I had laminated eight years ago, in combination with Crayola window markers.
(Wet-erase markers are actually pretty lousy; they smear but don't wipe off easily. Crayola window markers come in more colors, don't smear, and wipe off really nicely.)
15:34
neat
I had tried to build a cardstock kit for foamcore and velcro on 1.5 inch squares. 'Chunky Dungeons'. It was a neat idea, but ultimately had to be thrown out after 3 years of not finishing it.
@MadMAxJr Cool.
i think the best implementation i saw was a grid sandwiched between two sheets fo plastic. only major problem was cleaning the board took a couple of minutes
I just use a Chessex vinyl mat. It's served me well.
I'm very low-tech in my approach; partly because of funds, partly because of having to be so portable, and partly just because I don't believe in using a complicated tool if a simple one will suffice.
15:35
I bought a 3 pack of pre-gridded posterboard, drew over the gridlines at 1" with a sharpie and covered them with contact paper. They are kind of bent up a couple years later, but they serve the purpose still
cost me <$10 for 3 22x27 maps
(Index cards are my friends.)
@waxeagle Cool.
@MadMAxJr apparently their site is blocked at work for games... :-(
@DForck42 same here
apparently saturday is international tabletop day
btw, what do you guys think of wizard's tile sets?
I think Days of Wonder is one of the sponsors for tabletop day this year.
15:40
we've used them. in some situations they work, in others they don't.
@waxeagle yeah i saw that
Tile sets in general are a lovely idea that I have never been able to implement in a way that made me glad I had them.
2
@DForck42 I've used them a couple of times, but honestly I'd rather draw a map
@waxeagle This.
between not feeling comfortable drawing on the wizards tiles (I think they are eraseable but not sure and they aren't mine), the fact that I can't stick them down in any way...
Because really, where am I going to find the tile for "A wood and ivory cannon lined brass gears, levers, and flywheels, with a chair fitted out with various straps, restraints, and torture implements attached in the back where the fuse would normally be"?
15:44
@BESW srsly :P it's bad enough that we're often using tokens that look nothing like the monsters we're about to fight :)
Is there a tileset for a murky black-watered marsh with cypress knees sticking up out of the water?
That's why I use the vinyl mat and markers. "Pretend the X mark is a lush pine tree."
@BESW pretty sure that's the Louisiana bayou set, March 2012 :P
@waxeagle Ah, for that we used Gnome Stew's Print-and-Fold Gnome Miniatures.
@BESW eventually we'll switch to the OotS standups, but I think we're waiting for them all to come out
15:46
@waxeagle Touche. Does it come with the hulking monoliths of Lovecraftian geometry?
@BESW naturally :)
@BESW though renamed because copyright
@waxeagle That's not right, then. I want the unnatural ones.
@BESW of course. In that case you'll need the Bayou unchained printable supplement that came out in the Dungeon mag from April 2012
But yes, I found that especially for 4e, it was better to use the map to indicate the mechanical nature of the terrain, and use oral narration with the occasional visual aid cribbed from DeviantArt to give it the appropriate atmosphere.
slash = difficult, x = blocking, etc.
Used the different colors of marker to differentiate between the different types of terrain flavor-wise.
The green Xs are trees; the brown ones are rocks; the grey ones are walls.
...in FATE, grids are kinda silly.
So far we've just used napkin sketches.
@BESW yes. i still use my gridpaper to make things proportional though
15:51
@BESW I'm here. oh wait, I want to be here, plot point, I was here all along :)
@waxeagle lmao
(my understanding of fate at this time is basically nil)
@waxeagle FATE positioning is zone-based. Each zone is the area in which you can reasonably interact physically with someone else.
@BESW gotcha
You just sketch out zones like "Parking Lot," "Inside the Pub," "Behind the Bar," "In the Bathroom," "In the Stockroom," and "In the Back Ally."
15:53
so you are in the "melee zone" or the "ranged attack zone" that sort of thing?
ah so more general than even that
You need to be able to justify attacking someone in a zone you're not in (gun, throwing something, shouting, etc.).
Moving from one zone to an adjacent zone can be done as a "supplemental" action without rolling, which in DFRPG imposes a -1 penalty to your next roll.
If you want to move more than that, or not take a penalty, then you use your regular action (forego attacking) to roll Athletics and move a number of zones equal to your roll.
Zones that are hard to move into have barriers with ratings.
sounds about right
A regular fence would cost you an extra point of movement, a big wall with barbed wire might cost you three or four.
A bottomless pit into which falling would be boring might be modeled as a barrier: if you don't have a high enough Athletics roll to cross the barrier, it just stops you.
Anyway, bed now. ttfn
@BESW g'night

« first day (909 days earlier)      last day (4353 days later) »