« first day (908 days earlier)      last day (4354 days later) » 

00:00
Okay, so you need a Permission to justify the Extra, and you're thinking of using an aspect to do that.
indeed
Permission aspects aren't bonus aspects.
Having a permission aspect just means that one of your ordinary aspects makes it clear you qualify for an Extra.
Let me find the relevant quote ...
(Keep in mind, I haven't read Core cover to cover yet and I have little experience in FATE games of any kind yet. I just do a lot of work ahead of time.)
> GMs, if you don’t want players to choose between having extras and having the normal stuff available to a starting character, feel free to raise the number of slots all PCs get at character creation to accommodate extras—just make sure that each PC gets the same amount of additional slots.
00:03
That's about costs, not permissions.
sigh, block quote
Heh.
true, I had just lumped the two together
> A cost is how you pay for the extra, and it comes out of the resources available on your character sheet, whether that’s a skill point, a refresh point, or an aspect slot.
> A permission is the narrative justification that allows you to take an extra in the first place. For the most part, you establish permission to take an extra with one of your character’s aspects...
You don't lose an aspect by adjusting it to qualify as a Permission.
Ok, makes sense
00:05
Your aspect can be more than just I'm an Eisbiber.
are you familiar with the show?
You can an Eisbiber Repair Man.
@C.Ross ...yes.
so I see
or Reformed Blutbad
"Reformed" doesn't sound like it'd give a lot of room for invokes and compels.
@BESW Controlled? How would you describe Monroe?
00:08
How about Vegan Blutbad?
@BESW better
It implies "reformed," but talks about the form the reformation takes and implies social restrictions in regular society as well as the Wesen society.
if you have a min, take a look at the beginnings of a draft
@BESW indeed, better :-)
You can probably also invoke it for bonuses on, say, Endurance checks.
Cool.
lol, you're challenging my assumptions, it's good
00:14
Do Kehrseite-Schlich-Kennen get anything special, like how in DFRPG if you forsake the ability to take supernatural features you get bonus Fate points?
@BESW I hadn't worked out the details
At the lower power levels of Core, one FP might suffice.
@BESW They don't have to pay the cost of the entry stunt either
Ah, right. Hrm.
I'm quite glad they decided to move to three stunts
one was ... extremely limiting
00:16
I think it's really cool that Core and FAE are so open and inviting that even before they've hit publication people are casually making setting mods.
@BESW they have no setting
they demand a setting mod
Did you see my Hounds of God module?
@BESW no, please share
It's more of an exercise in restrictive setting to achieve a particular experience effect, and it's very rough. Hounds of God. Also silly.
Comments are enabled and input is welcome.
@BESW how do you enable comments only?
00:28
In the "share" dialogue box, click the "change" link in the "who has access" section.
At the bottom there's an "Access" section with a drop-down menu that probably says "can view."
Change that to "can comment" and save the changes.
I suggest that "Wesen Pseud-Science" be made a stunt-activated trapping of "Wesen Lore," but I may not be considering something.
Or rather, that it's a regular trapping of Lore but needs a stunt for the higher effects of it? Most Wesen seem to know the basics.
(On a side note, Grimm potion-making is an excellent example of DFRPG's thaumaturgic casting mechanics in action.)
(They all work together to maneuver to place aspects on the ritual: Monroe uses Scholarship to place Did the Research, Nick goes off to fight something so he can place The Right Ingredient, Rosalee provides a workshop and often some kind of Ritually Prepared aspect.)
(Then Rosalee rolls Lore --or Pseudo-science-- and everyone tosses their free invokes in as needed.)
@C.Ross Did you figure out the comments thing?
@BESW yes
Glad to help.
00:45
@BESW what makes you think most Wesen know the basics?
that Monroe picked it up to run the shop for a while?
They seem to at least know the basic potions and rituals related to their own species.
Monroe's a geek, I'm okay with him having dumps ranks/stunts into it --especially once Rosalee gave him motivation.
But a lot of the shop's patrons are there for materials, not services.
@BESW true
Granted, I'm sure you could handwave it with the Time Ladder.
isn't that a bit like saying I know pharmacy b/c I know how to make home-made cough syrup?
(and now I want to see a cheap sidescroll Flash game called Time Ladder)
00:49
the things that Rosalee and Adalind do seem to be on a completely different playing field than the majority
@C.Ross Umm. I'm going to point out the DFRPG entry on Deceit's "Distraction & Misdirection* trapping.
I was really thinking about Wesen Lore as the type of things in Aunt Marie's trailer: the nature of Wesen, their weakness and the like, plus history ...
> This trapping is at the core of stunts that extend the Deceit skill to do things like stage magic or pick-pocketing. Without such stunts, you may attempt those sorts of things but only in the simplest fashion possible and against markedly increased difficulties (typically at least two or more steps harder).
@C.Ross Compare DFRPG's vast number of Scholarship trappings.
hmmm
Scholarship runs from Computer Use to Languages, with side stops at Medical Attention and Lab Work.
(All without stunts)
Perhaps you should have the Trailer be more of a Scholarship type thing, as it's much less about ritual and psueudoscience and much more about observed behaviors and stabbings.
[shrug] Might be barking up the entirely wrong tree.
00:54
@BESW that was more what I was thinking ...
Okay, gotcha. So "Lore" is going to do with "What bit me" and "Pseudoscience" is more about "WHAT DO I DO NOW IT BURNS IT BURNS?!"
@BESW well put
You think it's sensible to separate knowledge (all "real world" knowledge) from Wesen Lore and Wesen Psuedo-Science?
it certainly doesn't seem to fit the theme to lump them together
DFRPG doesn't have knowledge skills.
It has "Roll the related usage skill."
You roll Guns to know things about Guns, and you roll Driving to know what street you're on.
I think Core is the same?
That would quickly and easily separate Ordinary Stuff rolls from Weird Stuff rolls.
@BESW Core has "Lore"
> The Lore skill is about knowledge and education. As with some other skills, it’s called Lore because that fits the particular flavor of our examples—other games might call it Scholarship, or Academics, or something like that.
> If your game has a reason to prioritize different fields of knowledge as being separate from one another, you might have several skills that follow the same basic template.
Lore vs Scholarship. Make it so, Mister Data.
Author/artist Ursula Vernon, on worldbuilding and the difference between interactive and non-interactive worlds: Worldbuilding and the Okapi’s Butt
2
01:12
@BESW oh, hey, storynexus :D
@Magician Everything I know about StoryNexus, I learned from Ursula's Twitter wails.
Also, hi.
Hello. That is... fixable.
Oh, sweet Celestia, please no. I don't need Another Thing.
Heheheh. Yeah, Fallen London, their first and biggest thing, is something I've been playing for, er, 2 or 3 years...
01:15
> And I tell you, you are Peter, and on this rock I will build my church, and the gates of hell shall not prevail against it. - Matthew 16:18 (English Standard Version)
I've got a FAE module I'm building; a DFRPG campaign I'm starting up; a university literary magazine to design; a trilingual social studies book that's insanely past its due date; my duties as study circle coordinator, ABM assistant, and NSA member; all my domestic junk; and I'm going to Israel at the end of next month. [falls over]
@BESW two words for you: Priority queue
(And whenever I get around to upgrading my OS, there's Arkham City hanging there in the wings taunting me.)
Yeah, Hounds of God has been firmly backburnered now that it's out of my head and written down.
(One reason among many that I'm moving to FATE from D&D is the reduced prep time.)
@BESW absolutely
My weekly RPG is a crucial detox period, but I don't need the stress of D&D prep.
01:20
I with two other guys built a game, two characters, and played a short but fun one shot in two hours
@BESW I've seen videos of the boss fights online. It looks great
@C.Ross nice. Which system?
@LitheOhm FATE Core, first draft
@C.Ross still gotta test FATE for myself
@LitheOhm I have no love for platformers or shooters of any kind, with a tiny handful of exceptions. Arkham Asylum is one of them, despite its horrendous design choice to make most boss fights use a camera style that wasn't used anywhere else in the game. Artificial difficulty is lazy and insulting.
haha @BESW. Soul Reaver did the same thing
01:25
I'm more of a Myst/Journeyman Project/Portal kind of guy.
lol. Comments are so worth a glance over here rpg.stackexchange.com/q/23247/4089
Only passingly familiar with Myst and don't know the other two
Immersive exploration/puzzle/environment games.
Nice. My gf just got me into seek and finds - I dig puzzles too
My favorites are where the best way to solve a puzzle is to stop thinking of it as a puzzle in a game, and think about it as a challenge in a world.
"If I were actually there, what would I do?"
lol. Haven't seen one of those yet. Hoping to
01:28
Riven and Journeyman Project 3 were excellent at that.
Ico and SotC weren't bad either.
We've got some Alawar games, later appears to have been acquired by Big Fish
good night all :-)
night @C.Ross
@C.Ross ttfn
G'night
01:40
@MrJinPengyou Hi!
Can someone tell me why this: stackoverflow.com/questions/549/… is ok on stackoverflow but I could see that kind of question asked here closed in less than an hour
@BESW Hi
I'm no expert, but I believe each SE site has a different set of guidelines and standards based on its topics; some sites need to accomodate certain kinds of questions or answers because their subject matter requires it, while other sites need to crack down on exactly the same behavior because it isn't helpful to their subject matter.
Mostly like the question in the meta about why answers here are so verbose.
Playing RPGs doesn't require the same rigor or unmoveable framework/context as programming, so where a "how to accomplish this programming task" question can be answered objectively, "how to accomplish this RPG task" is usually a very subjective question.
@MrJinPengyou Yes, exactly.
Maybe RPG is more of an art than a science..but I firmly believe some questions here would benefit from being a little more broad since most of the time answers can apply to variants of a question
01:48
I haven't been able to put it into an answer format yet, but my suggestion to your question about surprise elements in a campaign would be to let the players walk away.
@BESW so if they don't like a zombie rising campaign they can just find something else?
Yes, there are clockwork things in the world, and yes, this adventure features them. But if the group doesn't find them interesting, there are other things in the world.
It's generally bad form to define an entire campaign without telling the players up front. But surprise elements within a broader campaign, which can be given greater or lesser focus depending on player response, is fine.
Also, I've found that players are often very willing, if approached collaboratively, to have their PCs stumble around cluelessly if the players are in on it.
You don't know my players lol
If you think of the players as participants and audience members, rather than characters in the story, you'll see parallels like how in TV shows and movies often the audience will be shown the villain's plans long before the heroes even know there is a villain.
When I was preparing an undead campaign for 4E all my players created divine characters specialized in exterminating undeads. Their character wouldn't be expecting a rising..but they..the players did
01:53
Mm. I'd call them on that, but I'd make sure to remember that it's also an indication of how they expect me to behave.
If they think that the only way to have fun (or to survive) a campaign is to have characters designed to the hilt for effectiveness, that reflects on me: Have I been giving them the impression that I won't scale difficulties to their characters' ability?
Exactly!
If they think I'm going to throw the same zombie encounter at them regardless of their builds, that's a social issue: an issue of trust in the group that needs to be addressed out of the game.
I GMed a game of super heroes and they were all optimized for it..they created THE dream team of super heroes...no flaws..except mind control. Nobody was immune to that..so when a super villain came into play they were angry at me for "exploiting their weaknesses"
There's obviously a massive divide in expectations of gamestyle between you and your group.
There's a link up in the chat somewhere... let's see if I can find it.
They play like the game is about GM vs. players
02:02
Consarnit, I'm having a terrible time tracking down this link.
What link?
@BESW Hey!
There was a blog with a set of evaluative questions for everyone (even the GM) to fill out.
It was basically a "what kind of game do you expect" thing, to help make some of the players' unstated assumptions about RPGs explicit.
@Jonn_Underwood Greetings!
What you guys talking about?
@Jonn_Underwood Peng's got some serious diversion between player and GM expectations about the group's playstyle.
I'm trying to track down an evaluative tool that might help give context.
02:07
Oh interesting
There it is.
There's also a somewhat modified version: mk-rpg.org.uk/Same_page_tool
Lol undead divine exterminators
@MrJinPengyou The Same Page Tool might help you work with your group to identify points of diversion and bring the group closer together.
It's important to remember that the only way to play an RPG wrong is if people aren't safe and happy (in that order), and that GMs don't get to be the Fun Police.
I adapt my GM style to the group as much as possible. If it becomes clear that I am unable to work with the group to find a playstyle suitable for everything (including myself), then it's time for someone else to step up as GM or for the group to split up and find more like-minded players.
02:11
That is good sound advice
I have one constant unchanging group
@BESW Thanks! I'll save the link and read that tomorrow. I have to go
One popular fallacy in the RPG community is the idea that playing RPGs inherently creates bonds of common expectation.
My party was TPKed by trolls, so... My group voted to try D&D next.
@Jonn_Underwood I ran with a largely unchanging core group in 3.5 for about three years. Then I ran with a much smaller and entirely unchanging but totally different group for a year, after which for a few years the core group grew a tiny bit but we got about a dozen other people coming and going irregularly.
It's amazing how the entire group dynamic can change just by adding a single new player and not losing anyone.
@MrJinPengyou Hope it helps. Take care.
Right now I've got the second-smallest group I've ever run: one and a half players.
And a half?
02:15
He can come roughly every other week.
Oh, that seems slightly annoying
Only if you're attached to a certain playstyle.
True
How do you make that work?
Quite simply, at the very start you expect it and plan for it.
What kind of game are you playing? Can it be episodic where every session is self-contained?
Can you create a justification for the one character to come and go?
I once ran a campaign where a major plot was that someone was ripping apart the fabric of space and time.
That seems quite logical.
That sounds very interesting
02:19
Whenever a player couldn't show up, his character no-clipped out.
@BESW Do you know the asnwer for that?
http://rpg.stackexchange.com/questions/23250/pelors-blackguard-4e
Just fell "through" the world, found himself in a place and time of my choosing (foreshadowing something later in the plot, or a major-event location they'd already been to) for a few seconds, and whenever the player returned the PC would pop back in--having been gone for only a few seconds from his perspective.
I will start a new adventure.
@Azrael I'm pretty sure that is not allowed...
But I don't have the rule books anymore so I couldn't check definitively.
@Azrael Depends on your GM and his world.
You're talking about in-game ideology and out-of-game mechanics, and it's up to individual groups how strongly mechanics are tied to the flavor/fluff of the game.
02:23
I'm the GM, and I think that's totally unlogical. Heh!
I would say this: If you player can come up with a good reason and back story I'd say allow it.
In 4e, alignment is almost totally flavor.
There's no actual alignment-based mechanic to disallow it that I know of, so it's an issue of setting and group ideology.
Oh yeah... I forgot about the sucky 4e alignment system.
lol
@Jonn_Underwood It's a heck of a lot better than 3.5 alignment, if only because I can ignore it.
02:25
I can't believe they Made chaotic have to be evil.
He said a good think about Pelor's Blackguard
Or that they named neutral, unaligned
The 3.5 alignment axis is stifling, silly, and causes more problems than it could ever solve because it's a mechanic that players try to treat as an ideology.
Sometimes things must be done in another "ways"... The order would be called "The Dark Sun".
Ok that sounds pretty awesome
02:27
@Azrael If you're going that way, you should at least be aware of the 3.5 fan concept of The Burning Hate.
A secret order of sinful knights devoted to a god of light, they take out the garbage for Pelops church
"Good" and "Evil" in 3.5 aren't philosophies or attitudes: they're discrete measurable forces with the power to create planes, grant spells, and serve as qualifiers and conditions for actual in-game effects.
I think that it sounds pretty damn cool, it could definitely give you a lot of adventure hooks
Which is bad?
When people treat D&D alignment as equivalent to real-world philosophies and ideologies, feelings get hurt fast.
Oh
Why and how do feelings get hurt?
02:29
You can't be "Good" if you think eating babies is a Good act; Good is an Absolute Truth in D&D.
His idea seems cool, and it remembered me Spawn, from comics
Perspective, opinion, and intention have little to no part to play in D&D.
He took the idea from a joke I did about a good blackguard
That depends on the DM
He went to check it, and he said it was possible
I've never played a Blackguard before.
02:30
There's a level 1 spell that'll tell the difference between "I save babies for Pelor" and "I eat babies for Pelor," so no--it's not a GM decision. It's embedded deeply in the game mechanics.
@Azrael I think it is a cool Idea and if I was you I would totally allow it.
LOL
"I eat babies for Pelor"
Which would be easier to swallow (class restrictions, spell restrictions, clerics granted spells by the Force of Law Itself, the whole thing) if the material trying to define the alignments wasn't so awfully mixed up and contradictory even in the same books.
(Also, there's a terrible tendency in pre-4e material to define things as opposite other things.)
02:32
When everybody get together to play again, If he asks to play it I will let him try
Alignment sparks a lot of arguments on the Internet
brb
But if he doesn't still want to play it, I will put he Dark Sun Order in the scenario just for customization
lol
@Jonn_Underwood Do you think that Asmodeus could be worshiped in a city governed by an evil king? I mean, in a temple of Asmodeus.
@Azrael GOOD!!!! There is a blog by Chris Perkins (one of the leading editors of WOTC) and in one of his articles he asks what is dumber allowing a chaotic good paladin (which pre-4e is impossible)or to allow half dwarf half elves called dwelfs.
Ok so, an evil city with an evil ruler, that allows the worship of Asmodeus? Or a city dedicated to the infernal realms of Asmodeus as a whole society (similar to how the drow worship lolth?)
Azrael how long have you been playing D&D?
@Jonn_Underwood I like the idea that half-elf half-dwarves are... humans.
(But neither elves nor dwarves will ever admit such a thing, because it's too gross.)
02:41
Lol grumpy short bearded men with tall gracefull, elegant women
I've been playing D&D for 6 or 5 years
I'm 20. lol
Oh ok so about as long as I have been
Wait, it's been 7 years. I play since I was 13.
Did you start with 4E?
no, I've started with 3.5
02:42
Oh ok. I'm almost 17 been playing since I was 11.
You guys are making me feel old.
@Jonn_Underwood the city is just ruled by an evil King. And most of the nobles there are evil too, they seek power and they oppress the peasants to conquer what they want.
Lol
Sounds like that could spark a rebellion.
Or are the peasants malevolent too?
They tried, but no one likes to be hanged or crucified.
The city allows slaves and stuff.
Cowards can't fight for there own freedom sounds like they need some heroes.
02:44
@Azrael As for a more ordinary story for a Pelorian Blackguard, as Sage says once you've been given your divine powers they aren't contingent on good behavior.
Which is why paladins tend to have to go through rigorous training and tests before they're invested with power....
@BESW I agree.
...but they can still go rotten afterward.
The most common way would not be apostasy, but heretism.
That is, he wouldn't renounce belief in Pelor, but would believe that he had understanding of Pelor's teachings that others don't want to recognize, and this understanding justifies his unusual behavior.
It's usually a symptom of ego, born out of sincere worship.
If most of the nobles are evil that means that there is at least one good guy on the inside of the circle of influence.
Yeah, there are good people too.
You are setting up a very intriguing setting filled with opportunities for both combat and espionage.
02:49
Last time they traveled to Geistigar, they visited a tavern, owned by two orcs named Drump and Scrump. lol
They're brothers, while Drump is good, Scrump is selfish and unaligned. The PCs liked them.
That sounds fun.
The tavern is called, "The Cracked Roof".
For a reason... hahaha
I shall add that to my List of Taverns.
My first session of my last campaign (which ended terribly due to trolls) the pcs invaded an Orc filled dungeon searching for some kidnapped merchants, they never found them, but they met an Old Orc who was the groups chef
The pcs befriended the chef and convinced him to poison the rest of the group of orcs when they came to eat
lol
02:53
@Jonn_Underwood Suggestion for the future: very few intelligent monsters --and even unintelligent ones-- actually want to kill the party.
They promised him a real kitchen to follow his dreams with.
They want hostages, prisoners to interrogate, slaves, or at the very least they want to keep their food fresh before they eat it. Think Luke and the wampa.
D&D does a very poor job of reminding GMs that defeat does not have to equal death.
Lol
The pary insisted on dieing a "gloriously heroic death" as they called it, they were trying to save some children who were taken by the trolls.
They said "if we die, at least we die well"
The Fairy Nuff acknowledges the vital importance of allowing players to be stupid.
What's he say?
Or it.
What does "Fairy nuff" say about it?
02:59
Sorry, that's a verbal quirk of mine.
Instead of saying "fair enough," I'll narrate the Fairy Nuff's response.
Oh... Lol
But yeah, one of the very first things I learned as a GM was that not only is trying to kill the PCs so easy as to be pointless... it's also not necessary.
Players are their own characters' worst enemies.
Lol true
I related the story of my first player death here, if you want to be amused and horrified:
Dec 26 '12 at 12:06, by BESW
The Tale of The Dwarven Cleric, or I Poke Him: 101 Stupid RP Tricks, Volume One.
My players are overly heroic (thoughtless) to the point that it's hard to keep them alive past level 5, the highest I've ever gotten them was level 12.
I shall read it.
That is hilarious.
That sounds like something one of my players would do.
Well it's pretty late Im gonna go. Thanks for the laugh!
 
1 hour later…
04:42
@Jonn_Underwood Glad you liked it.
@Azrael Welcome back.
Hello.
Do you know any site that has draws of badass swords?
I usually try deviantart first.
I was trying to find something with frostmourne's blade, but in a fullblade. lol
Well, keep in mind that terms like "fullblade" are much less specific in real life --when they're not just entirely made up.
Yeah, thats true. I was looking for something like a Runic Fullblade, since my prefered enhancements in weapons are Frost and Jagged. I'd like to show the DM how is it. Because he asked last time to describe our character's weapons.
04:56
A "longsword" in real life is two-handed, and what D&D calls a longsword is more like an arming sword.
You could try TV Tropes' image links for BFSes.
Yeah, Claymores would be fullblades I think, or Zweihanders
Looks similar of what I've tought.
Because my character is a kind of anti-hero, he is good, but he looks bad. Silly.
It's generally considered good form to link to the image's page, rather than the image itself. Makes it easier for the artist to get credit for their work, and hotlinking is rude.
I'm sorry
05:06
No skin off my nose, just giving you a heads-up on common Internet protocol.
It's just a habit
It's generally good to not bypass a site's ability to record pageviews (because their profits are usually directly based on that), and anyone trying to track down where your image or info came from will be happier if you give a full page link.
Its one of the main villains I use in my scenario
I played Fable a lot lol
Heh. I tend to crib from novels more, myself, though the art and comics of Ursula Vernon are also a strong influence.
Ursula Vernom?
05:12
http://www.redwombatstudio.com/
http://diggercomic.com/
Digger has got to be one of my favorite graphic novels of all time, and she's got a lot of worldbuilding gems stuck away in her blog and the blurbs on her art.
Her specialty is putting Ordinary People in Weird Circumstances and having them react in Reasonable Ways.
lol
Gives me some great material for NPCs.
I'm testing my draw skills. lol
Cool.
05:31
The sketch doesn't seem too bad.
I will put it on deviantart later.
@ chat: What kind of FATE skill or skill combination would be appropriate to represent proficiency at strategy-based dueling video games?
(I'm thinking of stuff like this, specifically, thanks to waxeagle's suggestions.)
Would you like to see the sketch?
Sure.
Uploading.
lol
it seems even worse here
Probably an aliasing problem.
Nice.
I'ill try to finish
If you illuminate it from the side, or tip the page a little and correct the angle in post, the glare issue should go away.
Trying to make it look better
@Novian Oh, hey. What's new?
 
1 hour later…
07:09
@C.Ross Hi again!
I have a DFRPG question for ya.
07:52
@MaurycyZarzycki Hi!

« first day (908 days earlier)      last day (4354 days later) »