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00:00 - 12:0012:00 - 21:00

12:00
I generally get an idea for the kind of land that's in an area, and that gives me a feeling for how many and what size of town you'll find there, but more than that waits until I see the whites of the plot.
I've been considering using Fractal Mapper to generate landmass, and then map in villages as they discover them. Let the players be from a small town where they don't know much about the world around them.
I know a decent amount about how geography and geology impact habitation patterns, and I run from there.
Fractal Mapper has a player display option which shows the map without the GM hints.
On a seperate screen. Since we play in my living room, I could show in on my TV.
That's cool.
I like having a piece of paper the party hands around and points at and scribbles on.
@BESW Like if there's no water source around, villages are very scarce if present at all?
12:02
It goes in one of the cover pockets on the PC Binder.
@William'MindWorX'Mariager Right, and if the water is navigable you'll not only get more towns, they'll be richer and more diverse.
@BESW I love that as well.
Where types of travel meet--river and sea, mountain path and river, etc--you HAVE to have a large settlement or a good reason not to have one.
Maybe I could work out a compromise. Make a general overland map in fractal mapper with terrain features like mountain ranges and POIs. Then print it. I have access to an A1/A2 plotter, then add details using pencil and let the players do the same.
And then continue to map out towns and such using the software for GM use. But let the players map out their own details how they see them.
I... really like not having an exact scale to my maps.
That Caesar III map where cities are all the same icon? That's kinda perfect for my taste. It leaves things to fill in, room to fudge as the story needs and room to add things that the players think of which I want to pretend I did.
That's sorta conflicting for me. I like how versatile a map that's not to scale is. But I'm very OCD about distances traveled and such.
12:05
Understood. We tend to travel at the speed of plot.
Suggestion: two very different maps.
Your map, which is precise and exact but you can fiddle with as you like because you're the only one who sees it; and the player map, which you drew in pencil by sight (not by tracing) from your map.
Maps the players get shouldn't be accurate. Not only is it contrary to the setting, it's also contrary to fun: the purpose of a map is to show places to go and explore, not to show places that have been explored.
That sounds like a good idea.
So I can OCD all I want with the actual to-scale map on my laptop.
Knowing your map isn't totally accurate is like having "Heer May Bee Dragyns" scrawled all over it.
And the map is just so-so but shows the general information about the world.
Yes.
Heck, throw in a couple obvious flaws in the map you give them.
Not malicious flaws, but flaws that have a reason to exist.
Get them wondering why that mountain is on the map when it's not there IRL.
A good map is also a plot hook, an expository tool, and a trap.
Or not exactly wondering why a city in the middle of a dangerous swampland they've been forced to travel to is there - but what is going to happen now that they've found it.
12:12
You see that little "(mermaids)" label on my older map?
I had no idea what I was going to do with that, but I knew that its very existence --even if we never went looking for mermaids-- would change the way the world breathed in my players' minds.
For starters, why's it in parentheses?
I was planning different areas too. Like a blighted region or magic wasteland. Areas marked with no current purpose beside to pique the players.
because all populations on the map are
Also, make your names mean things: the Slurpy Marshes are obviously named by the orcs that live there.
12:14
The "Slurpies"? :P
No, that's just the kind of descriptive, evocative, yet rather dumb name orcs would give a swamp.
(Has anyone figured out my city naming scheme on that map?)
On the other map, Knave Port was originally Nave Port: the middle, or hub, or bellybutton, of a set of ports on a long oceanic trading route.
But after it declared independence and a lot of political refugees came to live there, the name's meaning changed.
@BESW You took names ending in "tion" and removed that part?
Bastion, Tesellation, Inseption, Ossification?
@William'MindWorX'Mariager My players spent six months failing to figure that out.
And Devotion? :P
I noticed a pattern right away. Took me a bit to figure out what it was.
heck, I didn't make it hard. Devotion was a religious center, Bastion was a fortress city, Ossification was surrounded by walls of stone and had centuries of unchanging tradition...
Inception is where the campaign started, of course.
12:20
Bas was harder for me. All the others are processes, Bastion is a thing.
Devotion is a quality.
But yes, I had to use different types of speech or it'd have been extremely obvious.
At the time I thought Ossifica and Tesella together, if not separately, would tip my hand.
After that, though, I stopped using that kind of word game and moved on to bigger and better things.
... like Slurpy Marshes? :P
I mean after that map.
Often just straight-up cribbing from bits of history I know my players are unfamiliar with, or taking them and changing them up a bit.
Barataria, the home of one of the most successful pirates in the Caribbean (because he turned to business), featured in one of my campaigns.
I've noticed how just taking names of small villages from the FR maps (not the big map) works too
@Zachiel That's because they've already done the work of evoking D&D style flavour for you :P
12:25
I've actually, with great success, used plots, names and characters from Duck Tales comics. :P
Since my players haven't read all the comics I have, they never suspect a thing.
You'll notice "Bluebird's Rest" toward the top of the Scale map. I deliberately made a female pirate named Bluebird, to evoke Bluebeard.
As a Hebrew speaker, sometimes I get to see "behind the curtains", when names that are supposed to sound exotic to native English speakers are too familiar.
Like in Dune.
@William'MindWorX'Mariager I've done similar.
@AvnerShahar-Kashtan One moment, I have a link for that.
Ahh, Rinkworks' book-a-minute. I'm glad that site it still up. Spent hours quoting these mini-summaries at people. :)
There's some great stuff in there. Nothing's ever going to top Huckleberry Finn.
> Goes rafting. Goes home.
12:30
hahahahahaha
But yes, I frequently 'borrow' from literary sources, providing I know my players won't recognize them.
I once had the bad idea of naming a saladin-like paladin "Kammas"
"don't tell me his surname is 'uthra'" jokes ensued
[blink]
saladin-like in visuals only
12:57
g2g now (sort of), bye
13:16
Ouch. I feel like St. Lawrence.
@BESW Why's that?
Sat out in the sun, got a bit well-done on just one side.
St. Lawrence was martyred on a griddle; partway through the ordeal he supposedly announced "This side's done, turn me over."
That's... morbidly amusing.
The best part is that this, of course, means he is the patron saint of chefs and roasters.
Rather like the patron saint of bricklayers was a woman who got bricked up.
(St. Lawrence of Rome also managed to get comedians in his portfolio.)
There's nothing quite like saint logic.
Not sure if the catholics had a sense of humour.

Or if they really thought that was logic.
13:25
Yeah, they had a sense of humor.
Although not in the areas you'd always expect.
The whole "horned Moses" thing seems to have been in earnest.
@BESW Not come across that one before.
At a certain point, the translation of the Bible into the Latin Vulgate suffered a curious style choice: only Christ, it was decided, could be described as having beams of light emanating from Himself.
@BESW ...and also brings us back to the topic of Hebrew words getting lost in translation.
And so all mention of beams of light coming from other heads had to get... fixed.
Which wound up with Moses having goat horns, because of a loophole in which both rays of light and goat horns used the same word to come out of someone's head.
The Moses (c. 1513–1515) is a sculpture by the Italian High Renaissance artist Michelangelo Buonarroti, housed in the church of San Pietro in Vincoli in Rome. Commissioned in 1505 by Pope Julius II for his tomb, it depicts the Biblical figure Moses with horns on his head, based on a description in the Vulgate, the Latin translation of the Bible used at that time. Commissioning and design history Pope Julius II commissioned Michelangelo to build his tomb in 1505 and it was finally completed in 1545; Julius II died in 1513 The initial design by Michelangelo was massive and called for...
Actually, the story of St. Lawrence being fried comes from a typological curiosity too.
Well now, that is peculiar.
13:30
If you lose one letter, the Latin for "he suffered" becomes "he roasted."
Haha, lazy copywriters have always been a problem.
And since "he suffered" was a traditional formal expression to indicate martyrdom of any kind, it's much more likely that he had the traditional beheading and later got typoed onto the griddle.
Re: Moses, it's important to remember that the depiction of the devil as traditionally goat-horned was, if contemporary at all, not common at the time. So it didn't provide quite the same cognitive dissonance it does now.
I don't have a copy handy, but Gaiman and Pratchett have an excellent bit about that in Good Omens
I'm sure they do.
Another really interesting thing to me about Catholic mythology is that in an era of illiteracy, everyone had the Bible memorized, in stories if not word for word, and there was clearly established iconography for every story and most characters in the Bible that any adult in Europe was expected to be able to readily identify.
A woman in blue, a man seated on a pile of cannonballs, and a gated garden all had specific, explicit meanings that were considered common knowledge.
Is that really surprising, considering that most of human history has/had an oral tradition where much the same was expected.
13:39
Not surprising, but interesting.
It makes me very curious what kind of parallels a world like D&D might have.
mmmm, that is an interesting question.
Are you familiar with the TNG episode Darmok?
It's really hard to avoid introducing anachronisms into pseudo-medieval fantasy settings.
There were so many basic changes in how people think since medieval times, we don't even know how different we thingk.
Vaugely.
More familiar with the Gith of Planescape - who communicate in much the same way.
To someone outside of Catholic culture, it must have felt a lot like that. So I have no real hope of being able to recreate with any degree of verisimilitude the experience in a D&D context without alienating my players utterly.
But using broad strokes to give the vague idea of it... I've experimented with that for years, to varying success.
13:42
Unless you can build a shared mythology between yourselves.
@BESW don't blink
@waxeagle Don't quote Ten at me.
@BESW sorry, watching through 9-11 with the wife right now. Need to go back and watch the old ones
@SimonGill Yes, that's a thing. Unfortunately D&D cosmology and mythology is so... awkward.
@waxeagle Say hi to Nine from me.
Nine Prime was my second Doctor.
@BESW dead and gone at this point...I really liked him though. Wife likes ten better for some silly reason.
13:46
@waxeagle Ten is the most human of the Doctors. It made him accessible to a wider audience by meeting them on their side instead of on his, but in the process it stripped him of that essentially alien quality that made every Doctor so Doctory. He replaced alien with quirky.
@BESW Being built up by multiple competing interests with no real central dogma to fall back on will do that to a myth-complex.
...also Tennant cannot be relied upon to act decently for any sustainable period at all.
@SimonGill Yes. I also blame the fact that the gods are all some combination of boring, useless, and flat.
@BESW Certainly in 3.5 era - those tiny capsule descriptions were never vvery good at explaining who these beings really were.
And earlier - they do sorta come across as excuses for wish fulfillment a lot of the time.
In a world whose raison d'être is PC agency, gods kinda have to take a narrative back seat that, historically speaking, they have never been content to occupy.
I suspect this is one reason Dark Sun enjoys its popularity: the gods are dead, and their replacements are, to a desiccated husk of a man, begging to get stabbed in the face.
It's a much more PC-centric environment.
@BESW And then, there are "cannibal" halflings.
Although, it's not really cannibalism if you eat sentient beings of other races.
There must be a better word out there.
13:55
Is it called Racism if a human doesn't like a orcs?
@SimonGill carniverous is perfectly appropriate there
Or is that... "Specism"?
@William'MindWorX'Mariager xenophobia
Phobias aren't really as hateful as racism though is it?
@William'MindWorX'Mariager That's where the use of "Race" int the 70s comes back and adds to the confusion.
13:56
I think the use of the word "race" in D&D indicates an interesting undercurrent of thought that all sentient beings consider themselves in some ways akin to one another on a fundamental level.
It's a very poor connection, but it's a kinship the word "species" would obscure.
To my understanding, race would be different kinds of the same species. So like black and white humans are the same species but different races.
That's about it, yes.
"black and white" humans? What an odd way to phrase it.
Anyways. I'm off. waves
Well, any discussion of physical differentiation in the human species is fraught with poor word choices in any language.
Ta!
@waxeagle I'm not sure carnivorous has quite the level of distinction I'm looking for though.
14:01
There's a word, but I can't track it down.
Sapiophagy? Or is that just eating wisdom?
@SimonGill do they only eat sentients?
Most, if not all, words used to describe a diet are non-exclusive unless otherwise made explicit.
Otherwise placentophagy would be a lot weirder.
@BESW Ah - not "just" as in "the only thing it eats" but "just" as in "the only thing it refers to"
I've seen sapiophagy used in this context before.
14:05
@waxeagle Don't think so - but I'm looking for a word that can carry the horror of somebody tracking you down because they want to fill their salting barrels.
Man-eater is a colloquial term for an animal that preys upon humans. This does not include scavenging. Although human beings can be attacked by many kinds of animals, man-eaters are those that have incorporated human flesh into their usual diet. Most reported cases of man-eaters have involved tigers, leopards, lions and crocodilians. However, they are by no means the only predators that will attack humans if given the chance; a wide variety of species have also been known to take humans as prey, including bears, Komodo dragons, hyenas, cougars, sharks, and even other humans. Big cats Ti...
That works then :)
@SimonGill smells of the most dangerous game
What's the Latin construction for "us" as opposed to "them"?
@waxeagle Those halflings are playing it for keeps.
14:08
@BESW my knowledge of spanish suggests nos
Nosphagy?
Nosiophagy?
nobis is us
says google translate
nobisphagy?
Try "we"
we is nos
Nobisiophagy: Eaters of Us.
14:11
@waxeagle Actually no, I only know of it through cultural osmosis.
Thanks for the link.
And then there'd be eosiophagy: Eaters of Them.
@SimonGill read it in highschool, I need to read it again, but the concepts stick with you
Sorry, I always go straight from The Most Dangerous Game to Island of Doctor Moreau for some reason.
Anyway, bed for me.
G'night!
Don't let the nobisophages bite.
Goodnight :)
 
5 hours later…
19:40
Good question @Ernir. I'm curious to see what other options for simulation there are out there.
19:56
anyone around?
@DForck42 I'm here, what's up
@waxeagle me brain's fried from work
@DForck42 fun :(
@waxeagle :-D
19:57
@DForck42 Hehe, mine's still frying.
my weekly report is about 1 1-2 pages long at the moment
i've taking a hacksaw to the security on my second oldest sql server
it was basically the sql server toilet for the company for about 3 years. and for the previous "dba"
The SQL Server toilet? Where data goes to grow nasty stuff?
@SimonGill yes
Lovely.
20:11
@DForck42 ick, I'm just playing with javascript to do up a custom form...
20:25
urrgg, Javascript. I feel your pain.
@SimonGill it's not too bad. Mostly it's working within the confines of our custom prebuilt tools. I'm having to mod some of them to suit my purposes (and hopefully be useful to us in the future). Things like text boxes that only show up when certain conditions are met.
it's nothing too complex tbh, but it's fun nonetheless
Heh, you probably feel a twinge of my pain then :P Trying to do a relatively simple hiding of a flash video player behind a titlecard.
You'd think it was simple....
@SimonGill display:none; :P
@waxeagle fun
@waxeagle Well, that'll hide it alright :P
20:31
@SimonGill and I'm lucky enough to have an OnChange even to respond to :)
Always helps!
so i accidentally deleted a user's database because their ticket was confusing
but it was on a server that i've been trying to get them to migrate their crap off of (it was just to test something, but they're using it as production)
well it's not being backed up currently, so i can't restore what i accidentally deleted. to be honest i have no sympanthy though since i've tried to get them to migrate twice so far
@DForck42 lol
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