@BESW BUt as I was going to type at one point. It's best as a horror game - and horrifying your players is a very different proposition to giving them a cool story.
@somori It's very much a 'feels' game, about creating an atmosphere of dread and groveling submission in the PCs, who slowly develop enough spine to challenge their Master face-to-face.
On reflection I think they tried to make a Master they could laugh at (the players get to invent the Master at the start of the game), and the way I played him they couldn't laugh.
@BESW One of the avatars in the Dawn of Worlds game over the weekend was Gobble-Gobble Motherf**ker. A turkey with an eye-patch who has to be voiced by Samuel L Jackson.
Don't forget the fact that he was running an organisation of covert operatives built up from elves who can breathe lava and have mastered the magics of stealth and pyromancy.
@somori They designed a midget who couldn't achieve excellence in the one thing he desired (metalwork) so stole the work of other people in a pathetic attempt to get the local metal guild to accept him.
@somori "elves who can breathe lava" ... "stealth" ...
@somori They didn't seem to realize that for a man with that kind of profile to rule a town with nothing but fear, he had to be even more cruel and capricious than a Master with more skill or self-worth.
@Novian He can certainly lend a kind of rhythmic poetry to his phrases.
Casting SLJ as Fury was a brilliant example of casting for talent rather than for appearance: if he can fill the role, it doesn't matter if he looks like the source material.
@BESW There's another loop there, isn't there? As I remember, they made the Ultimates Nick Fury look like Jackson and paid him with the casting choice.
Changing Fury to look like SLJ could be in honor of his skill in inhabiting the role... or it could be a cynical merchandising choice.... or it could be an inability to separate talent from appareance in the way the original casting did.
@somori And there's another reason I don't have an opinion so much as a malaise.
The Mari Lwyd (Grey Mare or "Gray Mary" in English), also Y Fari Lwyd, is a Welsh midwinter tradition, possibly to celebrate New Year (see Calennig), although it formerly took place over a period stretching from Christmas to late January. It is a form of visiting wassail, a luck-bringing ritual in which a the participants accompany a person disguised as a horse from house to house (including pubs) and sing at each door in the hope of gaining admittance and being rewarded with food and drink.
Background
Perhaps deriving from an ancient rite for the Celtic goddess Rhiannon, the Mari Lwyd wa...
He actually lived to found (and sire) a new clan of goblins dedicated to Bahamut, whose joie de vivre was making friends... with the civilian citizens of enemy powers, to establish secret rebel groups deep in enemy territory.
The actual PCs, on the other hand, were known to history only as Splat's friends.
@Novian At one point they ruled that the reason he can hold an entire plane by its nosecone without just snapping the nose off (and rescue falling ladies without just getting a handful of midsection) was that he has unconscious touch telekinesis that lets him enfold them in force fields to hold them together.
@BESW Sounds like the Rune of Unmaking series. exept it wasnt really and explosion in the physical sense. just a shockwave that is generated when a powerful wizard dies that only those with magical talent can feel.
@Novian I'd probably rule that it fizzled, created a feedback loop, or randomly teleported you to another part of the Astral Plane. Depending on my mood or a roll of the die.
Evil Overlord List #85: I will not use any plan in which the final step is horribly complicated, e.g. "Align the 12 Stones of Power on the sacred altar then activate the medallion at the moment of total eclipse." Instead it will be more along the lines of "Push the button."
Villains NEVER follow that rule. Sudden Astral banishment can be very effective if timed properly.
@Novian If Making Go Boom requires careful timing and positioning to achieve the ingestion of a power source larger than your head, then banishment at the right time can be all the heroes need.
@somori I dunno, I once ran a summer campaign with a wizard who could only cast spells through arrows ("Hold still while I stab you with this arrow of bull strength."), a dwarven bard with intelligent bagpipes that refused to play unless drunk ("Ah'm jusht a leetle damp, eet'll shound faine!"), and a raised-by-wolves ranger who knew a number of words equal to his Int score.
@Novian Scrying mirrors don't have performance and scripting.
"You've probably heard that if you put a bag of holding into a portable hole, it'll create a rift in the planes! To test this theory, we've summoned this troll and used flash cards to tell him what to do."
"Let's stand back behind the wall of force and watch, shall we?"
@Novian there are a lot of those rules in those lists that are hallmarks of bad DMing. Mr. Welch makes them funny but a lot of them are sarcastic commentary on bad DMs
@MartinSojka Yes, and the DMG has three paragraphs on page 46 about it.
...and then proceeds to give detailed rules about everything except that.
Basically it just says "probably should give any mount of at least party level -2 its own turns, especially if it's a thinky thing."
The specific issue I'm running into is that the generic mount rules say that you can spend your move action to use the mount's move speed; the high-level/intelligent mount rules say that the mount gets its own move actions and the rider goes along for the ride.
Does this mean that a paladin can charge into battle, and then the pixie on his shoulder makes him move again on the pixie's turn? Because that's the RAW I'm reading.
@MartinSojka But the specific rules don't conflict with the general rules, and in an exception-based system you always assume the general rule applies unless explicitly told to forget it.
I'm not attached to a ruling in either direction, I just want to be able to give my player an answer with some kind of citation or justification if at all possible.
Oh, now I see why I didn't see the questions you were referring to. They're tagged with dnd-4e, which means I have no idea what the actual rules are and no intention of learning them either. :D
...and if anyone takes that out of context I shall seem a cruel, sadistic person.
@waxeagle I'm fine with that, really. I admire 4e for sticking to its guns about balance over simulation. Granted, the balance isn't great, but they don't waver about the goal even if the execution sometimes lacks.
I just want to be sure I'm not missing something before I decide if I want to houserule it.
let's see, a pixie's max str at L1 is 18 (no racial bonus). So they by default get 180lbs of carrying capacity. Factor in armor, weapons, miscelaneous other things you've got 150lbs left
if your PC friend weighs 150lbs then they can't pick them up if they are wearing any clothing.
One reason I'm so interested is that the guy's got great RP going for this combo; the paladin is actually an artificially-created soulmeld of diplomats and couriers and bodyguards (kalashtar is just the closest base we could get to represent him) whose owners hire him out as the perfect negotiator, and the pixie is his supervisor.
@waxeagle IS there a PC rule? There's a "high level or intelligent mount" rule, which I don't think explicitly overrides or replaces the regular rules, just adds the mount's turn.
Okay, but DMG 46 has three paragraphs of "Encounters with PC Mounts" that gives alternative rulings for intelligent mounts and/or mounts at least party level -2.
"You can allow the PCs and the creatures they ride to get their own sets of actions, especially if a character rides a powerful, intelligent monster such as a dragon."
I think a PC counts as powerful if not always intelligent. [grin]
@waxeagle I'm trying not to look at my numbers. It'll just lead to saying stupid things to get points instead of only asking/answering when I have something to say.
I babble enough here.
Thanks for the pixie weight comment. I love 4e and its blithe disregard for reality.
(squares are circles, but only squares larger than 5 feet to a side.)
I'm inclined to rule that Repel Charge's "charge attack" phrasing means it the OA MBA specifically interrupts the attack part of the charge, not the movement part. So the guy moves up to you, you get to hit him, and then he gets to hit you.
I'm partly basing this on the way the Compendium lays out charging as a three-part process, the first being move and the second being attack.
The third part being don't do anything else does blunt the argument though.
Side question: Can a creature with a reach weapon charge to a square adjacent to his target if he wants to?
@waxeagle MOS?
(The DMG's discussion of charge says you have to move to the nearest square from which you can attack the enemy, but the Compendium's glossary leaves that bit out. Is that a deliberate errata?)
(This came up with a glaive fighter who lost most of his mark punishment when charging because of the DMG's extra caveat.)
@waxeagle That's actually why the kalashtar paladin wound up with his backstory; he took a Mark that's usually associated with the diplomacy House (Sivis, I think?).
@waxeagle He might have actually been willing to wear those... maybe.
(The fighter was going for a maximized push build and his feet slot gave another +1.)
@waxeagle Yup. He grew up as an alley urchin in the streets of the city ruled by Bahamut's dragon-pope, and as a result was surprisingly civilized for a kobold.
(We use the idea that kobolds worship fear, or more accurately whatever inspires the most fear in them, and that they supernaturally acquire minor aspects of whatever they worship. That's why they're around dragons so much, and why you often find them with minor breath weapons of the type their dragon uses.)
I'm going to leave the carrying capacity question unanswered for a little while, see if I can attract anything else, but I don't think there'll be anything better than what we've got.
@mxyzplk +1 for Shmoo, +5 if it's not a Lucky Number Slevin reference. But I think it's important to recognize that many people see (and enact) the difference between RAW and Rules As Workable, while still feeling like the more complete our understanding of RAW is, the more effectively we can fiddle under the hood without breaking the engine.
Especially in systems that try to be complete, like D&D and Paizo. In systems that are explicit about their you-fill-in-the-holes mentality the metagame is different.