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00:52
@goodguy5 I find that regardless of the system, some sort of "nominate other player for reward" at the end of a session goes very well with all. Everybody just votes for somebody else and they can do that based on whatever they want - the player did some great role playing, or maybe just defeated a boss, or perhaps they had a memorable funny moment. Might even be out of pity for something bad that happened. In 5e that can award them inspiration but in general such things seem to be enjoyed a lot
 
2 hours later…
02:50
I have found one way to get players to remember that they have Inspiration & try to use it, and it's through a roll macro I use at dawn each adventuring day, where a d100 is rolled, and a 20 or lower means they can't use the help action, and an 81 or higher means they gain Inspiration for the day. Then there's modifiers that can be added or subtracted to the roll based on various RP things that might or might not have happened during the previous day.
0
Q: Do we want a banner/help page about AI policy?

KRyanPer a previous discussion, “generative AI” is banned on this site. Per a recent site-wide announcement, we can request a banner in the answer box stating this policy, and linking to a new Help page that would be created for this purpose. As shown in that announcement, the banner would look someth...

03:06
3
Q: Can a creature tell when a creature succeeds or fails a death saving throw?

User 23415Using nonmagical senses, is it possible to tell: When a creature succeeds (or fails) a death save How many successes/failures a creature has

03:29
1
Q: Is there a way to destabilize a character without making them fail a death save?

User 23415If this is possible, it allows an exploit: destabilize, wait for death save. Success -> wait another turn Failure/Critical Failure -> Cleric casts Spare the Dying, then destabilize again Critical Success -> Character is awake at 1 hp

 
13 hours later…
16:19
I played adnd-1e for the first time yesterday! Fortunately the DM made some changes that made it a lot easier to play, namely allowing my Druid and the Cleric to not have to prepare spells

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