I'm playing an 11th-level Cleric and I just picked up the Bowl of Commanding Water Elementals in my game after a crazy encounter. During our downtime, I was thinking of using the ceremony spell to try and make my Water Elemental friend into a "Holy Water Elemental". Is this possible? I think it's...
One of my players, an assassin rogue recently took the Fey Touched feat and used it to learn Charm Person.
In our last combat, they used it to successfully charm an enemy in the middle of the fight, asked the rest of the party not to attack them, tranquilly walked up to them, and then attacked.
S...
My character got to introduce themselves to another dwarf in last night's game, so I made use of this intro I had been planning for a while (but only wrote a few hours before the game)
> I am Hrafnhildur Arnursdottir, hin breiða, heir to Hlífðarsmiðja, hin snuðalaus, hin grasnær, hin wormtunga, hin barnsgríma. Sú úbæriligi borðs brjótrinn! Binder of books magical or otherwise, slayer of dragons, breaker of fabrics, hin mjaðarístra and munvíðar mús, hin draumfjöðurabera!
On September 29th, 2022, Playtest material for OneD&D was released for the Expert Class Groups, and included in this unearthed arcana were some planned feats for the new version of Dungeons and Dragons, including revised versions of feats that exist in 5th Edition D&D.
Notably, the Great Weapon M...
At the time of posting, Wizards of the Coast has just released the second One D&D Playtest Unearthed Arcana. It is not surprising that many rules appearing in the first article, Character Origins, have been changed or removed in the second article, Expert Classes. For example, the rules for criti...
At the time of posting, Wizards of the Coast has just released the second One D&D Playtest Unearthed Arcana. It is not surprising that many rules appearing in the first article, Character Origins, have been changed or removed in the second article, Expert Classes. For example, the rules for criti...
That Question + Answer I posted is why we need more people who can do math. It turns out the numbers I posted were bogus due to a pretty severe calculation error in my code.
@Xirema That is always a HUGE problem of mine with the heavy math answers. THey get upvoted a ton, but I'm betting very few of us can actually check the work. I am not one of us that can.
D&D 5e comes with a number of spells and abilities that allow characters to scout ahead without any risk for life and limb. For example:
As a wizard or warlock, you can have a familiar, and with invisibility even an invisible one. Some of these familiars even may be able to open doors and have a...
@ThomasMarkov Yeah. The new version is better for attacking creatures with an AC of 14 or higher at level 4, AC15 up until level 11, and AC18 from level 11 until... the rest of the game.
I always expected higher AC would be better for the new feat, but the mistake in calculations made it seem like the new feat would only be good at ACs 18+, which isn't good at lower levels, and by the time AC18 becomes semi-common in combat, the threshold has gone up to AC20.
But again: 'twas a mistake in the code.
@ThomasMarkov A good hack for figuring out the bonus action attack is to take the chance of getting at least one critical hit during the round 1 - (0.95 ^ [NUM_OF_ATTACKS]) and multiply it by whatever you figure out is the average damage of a single attack, then add that to the total.
@ThomasMarkov I think the Bonus Action attack probably skews things a little bit in the favor of the old feat, but it's not a huge difference, and I'd be surprised if the colors changed from taking it into account in your model.
They did keep the Rogue's level 10 ASI in the UA, though, so I wouldn't be surprised if they keep 6 & 14 for fighters as well
Actually, since Fighting Styles are now Feats, they have double incentive to give Fighters the same extra feats (ASIs) they gave them in 5e, since now it means more opportunities for Fighters to pick up extra fighting styles.
I recently found out about the Instruction Ability that reads as:
This talent represents a character’s knack for
imparting information. Possessed by teachers, sect
leaders or others in educative positions, this skill
allows a character to teach other characters the
Skills and Knowledges they pos...
Would definitely like it if someone could double-check it, since while I'm fairly confident all the numbers are correct this time (last time it was basically a typo), it's still possible I'm doing something systemically wrong that I've not checked before.
Well, the numbers are what I really need checked. 😛
It's easy to look at two numbers, say "one is bigger than the other", and make a conclusion about that
But if the math is wrong, then the conclusions are wrong.
TBH at this point I'm hoping my numbers are wrong: because I'll find that out when someone checks my math and figures out that I'm wrong, and then I can be confident and say "yes, finally: someone did the math"
I'm also assuming a strength score of 17 (+3), and they're using the Great Weapon Fighting Style (reroll any 1s or 2s that occur in the initial damage roll)
TBH, there is a possibility that both of the oldGWM and newGWM numbers are slightly undercounting.
I haven't looked at the internals of my code in a while, but it may be failing to get a proper estimate for "the odds that at least one attack is a crit", and is instead using "the odds that the first hit is a crit"
Since oldGWM should have higher numbers per individual hit at most stages of play, that might skew the results slightly.
I wouldn't expect it to be a big impact, but some of these thresholds do come down to single percentage points.