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01:36
Random (no pun intended) D&D stat generation method: anydice.com/program/2aad6
The idea is you roll 6d4 twice, and take the lowest 1, the middle 2, and the highest 3 of the results for low, mid and high stats, then fiddle about with see more dice...
Et voilà! Stats
03:00
Kickstarter: Sunderwald: A legacy TTRPG #ZineQuest by Long Tail Games (Ash). A roleplaying game about how the woods change us (and vice versa). Scar. The. Book.
"Nested Monster Hit Dice" by mindstorm. In this post, I offer a way to split up hit dice in order to make every fight follow the "information, choice, impact" doctrine.
user554842
03:14
@BESW Super cool 👌
09:33
@BESW this is very cool, not least because you could apply it to multiple systems by swapping monster abilities for stunts or aspects in FATE or powers in X of Darkness games
@BESW this looks really cool
09:49
I'm a big fan of Legacy stuff, at least the idea (I've heard some board games don't play well with that concept) so I'm going to try an keep an eye on that KS
 
2 hours later…
11:24
@doppelgreener I tried to comment some of yesterday's convo we had in here on one of the One D&D questions - was my before coffee writing bad?
With only one small piece of rules for One released, asking these general questions is difficult to answer because we don’t have the full rule set to answer appropriately. As updates come out, we may have to constantly revisit all of these, which is not the best way to go about this. Odds are answers are ending up more as rulings because of this lack of information, and should be supported by subjective experience. — NautArch 6 mins ago
@NautArch Which, unless you just happen to have already been using the 1DD rule as a house rule, you probably don’t have direct experience with it.
@ThomasMarkov Correct.
Just like folks shouldn't try and answer game systems that they haven't played.
12:23
@NautArch seems good! I'm considering posting to meta with a sort of PSA along the lines of what I raised here yesterday and this raises some points I should distill there too
@doppelgreener please do that.
 
1 hour later…
13:31
@ThomasMarkov will do then. 👍
@doppelgreener I thought about asking something like "What did we learn from the Next playtest that we should be aware of going into One D&D?"
13:55
@ThomasMarkov I like that notion
@ThomasMarkov also sounds good, i can answer with what i'd otherwise post to a non-question question if you want to do that
14:42
@AncientSwordRage Smithionian mag is generally credible
@Trish yup!
That's why I said I hadn't personally fact checked it... I almost didn't put the 'personally' qualifier in, but I didn't want anyone to think I thought it wasn't creditable
But I'm a) trying to be better at not implying any source I share is trustworthy if I've not checked, and 2) I'm conscious of Gell-Man Amnesia
> Michael Crichton coined the term Gell-Mann Amnesia effect to describe forgetting how unreliable a source is in one area when you trust it in another area
15:18
0
Q: What did we learn during the D&D Next playtest that should inform how we approach the One D&D playtest?

Thomas MarkovThe next generation of D&D is finally peaking above the horizon with the announcement of One D&D, including the release of the first of many playtest resources. Playtest content, especially the kind that will eventually replace the core rules, presents some unique challenges for our site. Changes...

16:06
/me flies the Generalist flag!
16:31
@Trish woop
17:13
0
A: What did we learn during the D&D Next playtest that should inform how we approach the One D&D playtest?

doppelgreenerBe mindful to enforce our normal quality standards on question seeding When the D&D Next Playtest started, we saw brand new territory open up to ask questions nobody had asked yet. And there was a points incentive to ask them! This lead to a gold rush of sorts, which was fine, but the collapse in...

There we go
@doppelgreener that last paragraph i think is an important one because of the difference in next vs ONE. The fact that we're trying to integrate with an older system but getting some brand new rules means that a lot of thee are going to be impossible until we get the full rules. But we aren't going to really know if they're impossible or not because we don't know if an older rule is changing.
17:29
If it's impossible you'll probably know it
They're foot-in-the-door questions: “someone's going to ask this eventually one day when the material comes out, I want it to be me, better ask it now!”
2
Maybe? Some of the ones currently live fall in 'impossible' for me. Of the three currently now in the tag, the how often will inspiration occur mechanically is impossible. We have a very small piece of the rules and no idea how often things will occur at a table.
The grapple question is borderline impossible because we only have a piece of the rules again.
Monks and shove is questionnable because we don't know if they are changing the monk class.
I just hate the idea of having to revisit questions so quickly because we just didn't have the right info to start.
I'm also starting to lean that 5e shouldn't be an additional tag. It really should just be playtest.
Maybe that's my issue.
The "how do i integrate with 5e" is the real source of a lot of questions and we just don't know yet.
4
Q: Diseases, Categories such as Supernatural

niekellWhat diseases are "supernatural" and what diseases are other types? I hoping for a property in the disease's stat block, but cannot find anything that makes the determination of the type of disease!

 
1 hour later…
18:52
On SFF we have a Future Works close reason. Not sure if that would apply, but that has worked for us
19:03
I mean, those questions are/would be about released works, so that doesn't seem to be applied. And it shouldn't need special rules/close reasons
@Someone_Evil I agree
But the future interactions are unknown, especially if the playtest changes part way through
I mean this isn't unique to D&D, the are also based on limited info
19:23
Questions which answers may (or are likely to change) aren't innately an issue. In some cases it makes sense to prevent it, but we do have a handful with known update expectations
@Someone_Evil An answer that goes from complete to incomplete is a different issue than an answer that goes from correct to incorrect.
Right, questions whose scope increases with new material/expected changes are an issue. With the exception of compilation questions I suppose
 
1 hour later…
20:36
@Someone_Evil I was thinking more, questions might be like "What is X" or "How does X work" and X changes enough that updating questions or asking new ones is awkward
In that case having a question specify its version (retroactively) is available. We've done it for some UA material IIRC (for stuff that showed up in more than one)
The concerns that were raised (as I understand them) is more on whether those questions are asked with someone having a legitimate problem than those kind of issues with changeing material
It's both, at least for me. Mostly because I think we know you can have questions without legitimate problems.
The issue and big difference I see is that this is being couched as UA, but it's changing core rules, too.
And we're trying to force what WoTC is doing into how we ask/answer, and it feels like square peg/round hole to me.
And maybe it's just a spin? Questions at this point shouldn't be "What are the implications of this" but should be "I"m trying to do X at my table, given what we know, how have you made it work and how did it go?"
"
@NautArch I think Doppel nailed it when she mentioned "Points Siren".
@Someone_Evil are the playtest pdf's versioned?
@AncientSwordRage Not currently.
20:46
@AncientSwordRage Not numerically, but they have names. Worst case we have to indicate by date or something
@Someone_Evil Doesn't help if there's more than one release of the same doc in a year.
Double downvotes for Thomas and me on that inspiration question :P
nm, changed my mind.
Okay I hate it.
21:13
@ThomasMarkov better but to engage then?
21:32
My new biggest fear in life is that I will have to turn this answer into a template for frequent use.
 
1 hour later…
22:43
1
Q: How do the "Vorpal" and "Merciful" magic weapon special abilities interact on a crit?

PacattackSay someone manages to either find or create a +1 merciful vorpal weapon and confirms a crit – what happens? I personally see 2 possible outcomes: Merciful takes effect and stops vorpal from functioning Vorpal doesn’t do ‘damage’ and therefore functions as normal. Does anyone know the proper in...

 
1 hour later…
23:49
Good comment:
@Caleth Yes, but this one seems to be quite borderline to me, but mainly there is no problem to solve here. Rephrasing it like "My campaign has 3/4 fights per session and as DM I grant 1 inspiration per session: how the new rules will impact adv/disadv on average?" or something similar maybe helps. Anyway, We'll see how the situation evolves — Eddymage 12 hours ago

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