@BardicWizard I haven't been able to find any active invite links, just references to it.
@AncientSwordRage If you're totally burned out on urban fantasy, then any urban fantasy is going to be too much. But one thing that attracted me to PC Grant (and to Obsidian and Blood before it) is how much it's not "just another" urban fantasy. It's a police procedural, a story about what it means to be part of --and not part of-- particular landscapes, a love letter to the magic of the mundane unseen, and a gentle rebuttal to the naive detachment of "grim" urban fantasies.
PC Grant stands in particular contrast to Harry Dresden when it comes to what "urban" means in the phrase "urban fantasy."
I totally get going "oh no another urban fantasy series." I recommend Rivers of London in part because I've felt that way so often.
Sneak attack requires that either your foe has lost their Dexterity bonus to AC, or that you personally are flanking that target. A foe flanked by your allies, but not by you personally, isn’t subject to sneak attack.
Is there any feat, class feature, etc. etc. out there that changes this? Could ...
In Xanathar's Guide to Everything near the bottom of the first column on page 82 is a table for Herbalism Kit Activities. One of the Activities is "Identify poison", but I suspect it may be a typo, and that the Activity was intended to be "Identify potion". Please forgive any oversight on my beha...
@AncientSwordRage And he was correct about that. You might want to consider the context of when he was presenting that (1985) and his advocacy for Role Playing Games in person (TTRPG) of which D&D was the largest known game outside of the hobby. He even mentions exploring dungeons (as well as space games, so you could think of Traveler or Star Frontiers) but he was also careful not to endorse a certain product: just a game playing form.
I lived through that period; "D&D is about devil worshippers" stuff was still alive and well. Roger not taking that line was noteworthy. Unlike the modern literalist manner of communicating, being even slightly able to read between the lines and pick up on contextual clues was a common skill then. I guess that skill has been lost.
@KorvinStarmast I'm not going to start arguing whether video games actually are or aren't good for people
But I got what he said about 'make believe outside' but that's not D&D, thats running around with your friends; more in line with larp than a TTRPG
He makes no mention of dice or miniatures either
Reading between the lines and picking up contextual clues can be very prone to personal biases
@ThomasMarkov yeah it doesn't belong here
I wish it had been closed before the answers came in :(
@KorvinStarmast especially the line "They don't have to buy anything or spend any money to make the games work" make me feel he definitely wasn't talking about D&D, at least in terms of how it was played then, right?
@AncientSwordRage and a thing called experience. He was talking more generally than about a single product, to be sure, but the mention of dungeons is where you need to grasp the context of the time in which that book was published. If you lack those cues due to your lack of experience that doesn't mean they don't exist.