So I’m having trouble thinking of where to go next in my homebrew d&d campaign:
The players have just arrived at a secluded Duergar monastery in the underdark (they were directed their by the demon they made a knowledge pact with). The monastery is devoted the the True Neutral god of the setting, and they guard the God’s sacred blade (in my setting each of the 9 gods has a sword, the players are trying to collect all nine to slay an evil Elder Brain that has been invading the plane for millennia). The blade is guarded by a council of ancient monks, hinted at by me to be very powerful, assum…