@ThomasMarkov The word "Why" is often used as a heavy hint to designer reasons. It is best replaced with "What are the in-universe reasons for..." in many cases.
@Trish Right. I’ve historically been quicker than average to VTC for that (though I’ve basically quit caring with the alleged impending change of policy there), and even I was like “this is obviously a standard lore question”.
So I was asking about shoving with Mage Hand + Telekinetic. The question I linked is about the range of the spell, because the feat extends the range but not the range at which it vanishes (30ft) - Dale M rightly says this is nonsense
The Telekinetic feat from Tasha’s Cauldron of Everything says the following:
You learn the mage hand cantrip.... if you already know this spell, it’s range increase by 30 feet when you cast it.
Mage Hand has a range of 30 feet, and says the following:
The hand vanishes if it is ever more than ...
I think I got too hooked up on the idea that the 'vanishing after 30ft.' is separate from the range, so Dale's logic might apply to the other benefits/changes to mage hand (i.e. the shove) but you're both spot on - there's no mention of the hand at all
In theory I don't even have to have Mage Hand running
Similar to a question posed here: Can you cast Hellish Rebuke as a reaction to damage that reduces you to zero hit points?
However, I am wondering what should happen when a condition is applied as a result of a damaging effect that forces a creature to make a saving throw. Specifically when:
a s...
The more I think of "D&D is not a physics simulator", the more I think we have it wrong. It is a physics simulator for the mundane things. But saying that magic and monsters work the same way is the stretch. Electricity is electricity. But magical electricity is...magic.
@AncientSwordRage I've always looked at it is things mundane things generally work the same unless there is a specific rule that says otherwise. Magic, however, works like magic and you can't assume it works with normal physics the same as mundane things.
@AncientSwordRage Electricity is a tough example because there is no electricity in D&D. Lightning damage, though - that's a difference between magical and mundane lightning. Why assume magical works the same?
@AncientSwordRage ...you don't without houserules?
@AncientSwordRage It's not - and I'm saying it should. I'm pretty sure all these questions that invoke that phrase are when someone tries to apply mundane physics to magic.
@AncientSwordRage I haven't seen it used in that way - almost every way i've seen it is in trying for creative use of spells or monster/character abilities.
@NautArch I'll be clear, I don't think you need 'hard and exact rules that are published for everything' for a GM to make a ruling, but that's not simulation
I guess maybe it's like saying "X food plan is not a paleo-diet" when most diets aren't even close to simulating the mythical paleo-diet, but at least some attempt it.
One of the players of our campaign (level 30) is planning to play an erinyes.
Reading the savage species, a monster character erinyes has 6 HD and 7 Level adjustment (LA) for a total of 13 ECL (equivalent character level). Nonetheless I have noticed that this may be based on the 3.0 monster manua...