@bobble at this point I’ve given up hoping to play and just want to learn a new system, prep a short adventure and make a few character sheets. Maybe do a test combat or something.
Yeah I need a list to help me unravel this abomination, found in the spoiler dropdown.
Uber Damage
Spell fusion: Lesser Orb of Acid (1d6/level-> 9d6)
Metamagic applied: Energy Substitution-> force
Braid spell + Twin Spell + Dual Spell (base spell X 16)
Heighten Spell (goes from level 1 to level ...
BJ Games wrote a twitter thread about "what I did exactly for #SinaUna"
Note to self: read Ironsworn, specifically to see how it manages to support GMed, GMless, and solo play.
@AncientSwordRage I get the weirdness around playbooks. My first encounters with them were... not very well written? And I bounced off hard and took a long time to give it a second try.
They're, like, bespoke a la carte? and that's a wild conceptual space to exist in.
But I also super love how having a mechanic that's unique to a particular context, means it can be off the wall bonkers without worrying too much about how it might interact alongside every other mechanic that's ever been written; you just have to consider with the other things on the same page. And that gives a lot more potential for variety at the table not only because each playbook can be dramatically different... but because it encourages people to write their own playbooks.
Writing your own playbook for a PbtA game is much less Serious Business than writing a class for D&D, because it's a self-contained object. And that's why PbtA games have so much third-party indie self-pub content.
@BESW I'm glad you said that, because I think I came across them from you first, so I sort of think of you as their spokesperson (rightly or wrongly 🤷♀️)
Another thing is that while mechanically there's not a big difference between Apocalypse World playbooks and Lady Blackbird playbooks, they straddle the difference between archetypes and individuals in ways that make comparing them in action difficult.
But archetype playbooks, to my mind, are very very similar to D&D classes in concept: You wanna be a ranger? Here's a list of things that are common for "rangers" to have/do/be. Some of them you just get, some you have to choose between in order to distinguish YOUR ranger from others, and some things you'll get access to as you play.
@AncientSwordRage Oh gosh. I like the idea of playbooks, and especially their role in normalizing indie self-pub, but playbooks are also weird and can be done very badly and a lot of the most famous games with playbooks are... not the ones I'd point to as really awesome examples of how I like playbooks.
Which is kinda what I was saying in the first place about jay dragon's thread: that writing lists (and playbooks are basically just curated lists) is easy to do but very VERY hard to do well.
I think the first time I ran into playbooks I clicked with at all, it was Aeon Wave (the adventure module is $3 but the character sheets are free).
The way I see it, playbooks and classes are both ways for the designer to make a statement about the game and how they expect it to be played. A ranger class and a ranger playbook both say "This is a game that has rangers and this is the range of what I think they're like and what I expect to be important about them if someone plays one."
I probably wouldn't write strictly Aeon Wave style playbooks now, but it was my gateway into reconsidering the idea of playbooks.
Then Lady Blackbird sold me on the idea as a way to curate a very narrow vision without putting hobbles on the players.
I've seen so many wildly different versions of the Lady Blackbird characters, each totally congruous with the playbooks.
Playbooks are also valuable as tools to speed up the time from "I have never heard of this game" to "I am playing this game," because a new player doesn't need to choose between learning the entire game's character creation mechanics, or using a character someone else made for them.
@BESW I've only skimmed the rules... and that was from a "do I want to play it? can I convince my group to play it?" point of view, not a design/research point of view.
They can choose from a small list of archetypes, answer some simple narrative-focused questions, and be ready to play with a solid sense of what their character is like.
It's kinda like how a game like Masters of Umdaar makes character creation easier by giving guided questions for each aspect.
Playbooks don't eliminate trap choices, because playbooks are often poorly written, but they isolate traps and make it easier to recognize, recover, and excise.
Playbooks are also kinda cool for me to consider, design-wise, because they can be fractal like Fate characters.
You can have playbooks for places, groups, items, anything that it makes sense to treat with the attention and complexity of a character.
Sorry, dating myself with that term. The Bronze Rule is "In Fate, you can treat anything in the game world like it’s a character. Anything can have aspects, skills, stunts, stress tracks, and consequences if you need it to."
@AncientSwordRage I will happily talk about Primeval, because it's such a silly show that regularly stumbles over itself, but it's also got some absolutely brilliant conceits holding it together. If I were to make a TRPG about time travel I'd crib heavily from Primeval.
2
(But, ah, nothing from its notions about romance or gender please, I see nothing to salvage there.)
In Primeval there are two core tensions in an average story of the week: (a) creatures from another time are in modern Britain and that's causing problems; (b) we don't know how likely it is that this is going to rip space/time apart.
Together these make the give-and-take of decision-making in the episode: the goal is to de-escalate the current crisis by returning the creatures safe to when they came, but "de-escalate the current crisis" would be a lot easier if "return safely" wasn't also a priority.
Yes there's an allosaurus trapped in a shopping mall and it would be VERY easy to just shoot the thing, but we've gotta tranq it and find the portal it came through before it closes (because we don't know how to open portals yet).
And if you do accidentally muck up history? Well that's a great excuse to swap characters, drop boring plots, reshuffle the backstories, and sidestep away from any tedious continuity.
@BESW it sounds like you need a system that lets you juggle two separate success criteria
it sounds like it could make good reskinning of Arkham Horror (or which ever board game has the horror track?), but I don't know how you encapsulate that within an RPG
@KorvinStarmast We just edited an answer at approximately the same time, but it looks like my edit (which came after) had most of the same things yours had plus a few more.
@doppelgreener This is probably the most utilitarian take, though some may prefer a more procedural approach where the close-improve-reopen process is respected.
I mean, it probably doesn't create frustration for the people who prefer that approach, I imagine you suggestion creates some measure of frustration for them. I dont much care either way.
I did leave a mod flag asking them to suggest that the question really is okay, it just needs that one last detail. I'd like to see it reopened with a target level, I think it's a perfectly workable question for us.
having to go through the steps of undeleting, then closing, requires added work. it's frustrating and makes a worse experience for the querent if the second version is just fine.
historically we deal with that scenario by telling them "hey, this is better, but please don't do that" and if there's still outstanding issues, we re-close and ask them to clarify those but we don't disturb the original because there's no need at this point.
if they repost with no changes then that just warrants telling them off :P
@doppelgreener Eh, depending on who's around to work the curation we have quite often undeleted the original and dupe targeted the repost, and then edited the improvements into the original, and asked them not to do that. But again, that's when there are those around who are happy to do the work for the sake of procedural correctness.
@doppelgreener Youre probably right, unless, as you said, they are obviously just circumventing closure by reposting the same thing without fixing the issues.
The main thing you're preserving by undeleting the original is votes and comments
Votes are a bit maybe, because if the question is now much better, keeping the old downvotes is less of an issue. Similarly a lot of the comments would probably be obsolete.
And we've got a small enough contingent of active voters that a contentious post just... runs out of people who can vote on it, after it's been deleted and undeleted a couple of times.
There is a difference between an undeletion/deletion vote that we don't act upon since they are threshold votes. All votes until the last vote only expedite the process of action once an action is warranted.
So overeager voting on a question that's in flux (so the need to delete or undelete keeps changing) eventually kicks it to the mods for resolution when they wouldn't have been needed otherwise.
And that's not to mention the fact that votes attract votes.
A vote to delete or undelete is, itself, seen as an argument for that action by other voters who might otherwise be on the fence.
@Akixkisu Because all you're really doing is upgrading someone else to undeleting it on a single vote, when they don't have that privilege. And you're doing that on a whim that it might be reposted.
@BESW >There is no system-imposed limit on the number of times you can vote to delete or undelete a post: if you voted to delete and it was subsequently undeleted, you can vote to delete again, and vice versa. Note that some sites, including Stack Overflow, have community-imposed limits on voting to delete or undelete a post multiple times.
That's a weird thing to pivot to, when Someone is talking about whether or not one person should be given the power to make that choice at all regardless, and I'm talking about how seeing four votes makes a person inclined to trust those voters and cast the deciding vote.
A vote that isn't the deciding vote is still a vote that has weight and should be made thoughtfully. Being NOT the deciding vote doesn't absolve users of the obligation to vote thoughtfully and deliberately.
Everyone in this conversation also knows, many from bitter personal experience, that 10k rep is not any guarantee of... anything except dogged persistence.
I voted to undelete because it's a good question that needs a single detail to make it answerable. OP literally has to say a single number and we can answer it.
Well, yeah, but we can't tell the difference between "Somebody downvoted my question and it is CLOSED: delete" and "I no longer wish to ask this: delete"
@BESW When a trusted community member has good reason to vote - and one amplifies that vote but leaves up the decision to a third voter, then I call that valid voting. No one here is going around randomly casting votes.
@Akixkisu I disagree that there was a good reason to vote to undelete in this case. It could hypothetically be reposted is not a good reason to undelete a post
But after all, it is a collaborative effort. Not some sort of rogue user going about to vandalise, but an honest motivation behind it. I have no issue supporting that initiative.
@Medix2 Then either they un-self-delete (if that's possible) or they make a new post that is fine and there's no reason to go through all the hoopla of undeleting and dupe-closing because nothing of value was lost except somewhere a policy wonk's monocle popped.
So I can see a point of "they deleted the question, and it only needs a small edit, an edit they cannot make unless we undelete the question". But like... we could just wait for a repost as well and avoid the possible feeling the OP gets when something they wanted gone was uncontrollably, against their will, made not gone
Just... wait to see what the user does and respond to the reality of the situation.
@ThomasMarkov I fail to see how discussing the principle being the praxis is more complicated than the fallout of implementing praxis without principle.
Of course when we talk about the right course of action we'd talk about the reasoning behind the choices. That's... not some artificially added complexity, it's just part of responsible reflection and consultation.
I think Markov was saying that the amount that many of us have already talked and discussed these sorts of things, the sheer number of things we're thinking about, makes it complicated? Or I misread it entirely
Yeah, no, that's not the complexity I'm talking about. I'm literally saying that speculating on possible scenarios and voting in anticipation of them is more complex than waiting to see what happens.
The only justification I've seen for taking pre-emptive action is expediency, which (a) we're already one of the fastest review queues in the West Stack Exchange and (b) being poised to push the button we think is right, makes us more likely to push it even if it turns out to be the wrong button--that's a basic principle of false efficiency.
Well, as mentioned earlier, if we wait to see what happens and then undelete and dupe close the new one (thus preventing the old one from being deleted, btw), we've potentially become more complicated
If we wait to see what happens and then act based on that information, it will be whatever seems fitted to the reality of the situation at the time and that's quite the best we can hope for.
I also laughed when I read "that's a basic principle of false efficiency" (a thing I had never heard of). I image it is like when non-math people read "thats a basic principle of Hausdorff spaces"
Basically we can fool ourselves into thinking we're being efficient but actually doing a lot of extra work. One way we do this is by having the wrong action be the one it's easiest to enact. This feels very efficient until we have to clean up afterwards.
@Medix2 I've got this book called Counterexamples in Topology, and when I was first working through it, there were several toplogical spaces described where I read the construction and was like "of course this is going to be hausdorff" and then it wasn't even hausdorff.
It's part of why a lot of PRESS IN CASE OF EMERGENCY buttons have a latched cover: not just to keep you from pressing it during a non-emergency, but to give you an extra moment to be sure it's the right emergency for the button.
@BESW I think there are two cases here, the initial and the second undelete vote, and their compelling reasons are distinct. We shouldn't conflate the reasoning. A second undelete vote makes choosing a third undelete vote more persuasive to a degree, but the stakes of all three votes aren't equal, and only the third vote undeletes the question. Decision-making for all three votes and the onus is distinct, even when undeletion is a collaborative effort.
@Akixkisu Well, except in the, I would assume, quite rare case where votes are cast and the page isn't refreshed and more votes are cast with people thinking they are a different number vote than they are
@Akixkisu I don't think you should decide to cast undeletion votes based on whether others are there. Or in a different way, I don't think you should cast the first one, if you wouldn't have been willing to cast the last one
Which, oddly enough, happened to me on this very question. I was going to vote, refreshed the page, and, upon seeing that my vote number changed, decided not to vote
When I am in the editor writing an answer to a question, the system will notify me (in real time!) when another answer has been posted. This is presumably so I can see if the new answer may have rendered my post somewhat redundant.
Can we extend that same feature/courtesy to authors when a ques...
@Someone_Evil You will notice that I will occasionally ask here in chat about why someone made a specific choice. I often do so when I don't reach the same conclusion as the user, and I think they often make valuable contributions - they might see something that I miss.
That's fine when done nicely. We sometimes have to do something similar around flags. But it's very easy to misstep and appear as though you're asking someone to walk through their own mistake. I'd sorta assume everyone has (at least one) experience of a teacher or similar doing that
I think it is generally a good idea to consider the choices of other experts, and let them affect your decision-making, even when it sometimes has bad results. But yes, the approach to those questions is another matter.
I have found the tool, and see that it is there. But, for some reason, the page that I would most assume should tell me about this ability, does not tell me anything
> You may review the full list of protected questions to see which questions are being protected or identify questions that may benefit from being unprotected.
The only site on which I can view the 10k tools page is RPG.SE, so I'll be quoting and providing links and screenshots from there.
The Moderator Tools informational page states:
Access moderator tools
You now have access to various lists and statistical reports, giving you a broad overview of ac...
How have I never asked myself whether Registered Feedback turns into votes proper once you reach the thresholds? (The answer is most likely no, but maybe partially?)
Users below 15 reputation can't effectively vote. It says:
Votes cast by those with less than 15 reputation are recorded, but do not change the publicly displayed post score
Does it mean that they will take effect after I reach 15 reputation or because they were cast before, they're recorde...
> This doesn't prevent the user from voting on the post later on when they have sufficient reputation to actually vote and it doesn't automatically count that vote once the user reaches the reputation necessary to cast real votes.
Well, you can't vote, because it's locked away, but they probably also want anonymous feedback, though apaprently SE doesn't actually even use that, so it's purely for the enjoyment of stats people??
> "Anonymous feedback" is from unregistered profiles... so, someone created a profile but didn't actually register it. They can't ever vote, even with sufficient reputation... So the difference isn't "not logged in vs logged in" it's "registered account" vs "Unregistered account".
That might not be right, but it seems like it is
> Ironically, anonymous visitors can't give anonymous feedback.
It seems to be votes that are made by unregistered (but not anonymous) users and votes that are made by registered users who do not have enough reputation to actually vote. It records what they tried to vote, but does not actually change anything
Ignore me... gosh complications are hard. Fixed now, I hope