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Ben
12:08 AM
Hullo
 
[wave]
 
Ben
How's the day going
 
it's going to be make-your-own-pizza night today
 
Ben
Oooh those are always fun :D
@KorvinStarmast what happens when you don't want to stir the pot, but chaos has gotten its mitts on the spoon?
 
@Ben s/it's/its
 
Ben
12:16 AM
@bobble would you believe it if I said that auto-correct had a part to play in that?
If so, then good... my reputation can still be saved :P
 
@Ben let's ask a magic 8 ball
"you may rely on it"
 
Ben
@bobble we did that with the boys the other day. They experimented with olives for the first time, and weren't entirely upset
 
@Ben exactly what reputation is that?
 
Ben
[pats pockets] oh dang...
I must have dropped it when I was at the shops
 
@bobble you know a magic 8 ball has 20 responses... That seems odd
 
12:21 AM
@AncientSwordRage DO NOT QUESTION THE MAGIC 8 BALL
it will lead to shakes "concentrate and ask again"
 
Ben
@AncientSwordRage I used a magic 8 ball d20 once in a d&d game.
 
@bobble do you see a question in my last message?
 
Ben
It made for some very interestign situations
 
@AncientSwordRage shakes "my reply is no"
 
@bobble good then we're in agreement
Can the magic 8 ball suggest a topping by name?
 
12:34 AM
shakes "don't count on it"
 
Ben
Mine said "cashews"
That's a surprise
Both in regards to a pizza topping and in regards to the 8-Ball's apparent limitations
 
12:47 AM
 
Ben
I noticed your name amongst a string of words that seemed completely separate from where I normally see it
 
@BESW nice
Travelling Librarians is meant to be incorporated more than be attend alone, right?
I'm definitely thinking about how to incorporate travelling librarians into this story/novel I'm planning
 
Did anybody else's icon change on various sites?
 
1:03 AM
just now?
 
Ben
@Medix2 How so?
 
For example: this icon does not match this icon
 
Ah yeah, must be that one, though it only applied to some Meta sites
 
1:55 AM
@AncientSwordRage Yeah, it's not no mechanics, just principles and structures to model a campaign on.
 
2:12 AM
@Ben you get out the wand of wonder and see what happens next. *we just found one in my brother's campaign and our bard, who is as a player, kind of random, attuned to it. There will be shennanigans aplenty next time.
 
Ben
2:54 AM
Love it. Shenanigans are always fun
 
3:25 AM
[petulant grumble] There's a Fate game I'm extremely uninterested in except that it sounds like it's got very interesting ideas about zones.
 
What do you mean by "zones"?
 
 
2 hours later…
5:43 AM
I got a 4 on the AP European history test!! No score yet for the AP world test (it says code 96, which google says means that it’s taking longer to process my test), but I’m happy with my score so far
I also got up at 4 am to check as soon as it was possible, so now I’m very very tired.
 
6:26 AM
@bobble Zones are what Fate uses to describe the relationships between physical spaces and the people in them, instead of a grid. When tracking spatial relationships is important to a scene, you break the location up into zones like the Bar, the Parking Lot, the Back Room, and the Alley. Zones aren't specific sizes; rather they're roughly defined as a space where two people in the same zone can easily interact with each other, for whatever value of "interact" the scene is prioritizing.
Sometimes zones are social instead of spatial, but that's much rarer, and there's other kinds of zones some games mess with. Uprising uses zones for spatial relationships and for conditions like "Undetected" simultaneously and I'm very curious what that looks like. But it's a cyberpunk dystopia game and I'm so very uninterested in that.
 
Normally in Fate, would conditions and spatial relationships be represented as Aspects?
 
Conditions, definitely.
Zones are ways of describing space as something with qualities and relationships, like a character. It can be the place your PC is, but it can also be On Fire or have a stress track that means the building falls down when it takes too much damage.
But using zones to describe abstract relational states that can be shared by multiple cahracters is... well, I've never seen it done in a way that made me want to emulate it.
 
 
2 hours later…
8:28 AM
@BESW I'll have to go re-read it
@BESW worth emulating outside of the setting?
The idea of places in cyber space being a single zone is quite interesting
 
9:04 AM
@AncientSwordRage That's the grumble, I'm curious to know but I'm not inclined fork over $40 for a game I'm otherwise unlikely to get any use out of just to find out.
@AncientSwordRage I'm interested in any thoughts you might have. I intend to expand on the document in the future but don't have much feedback to work with.
 
 
1 hour later…
10:12 AM
@BESW nice!!!
I haven't seen this one from you, I'm gonna go check it out later
@Medix2 I also noticed both BESW's and SevenSidedDie's avatars revert to a gravatar the other day.
@bobble Congratulations!! :D
31
A: Why has Community's profile picture changed?

Dean WardWay back in the day we started salting Gravatar image URLs, but only for new users. Older users do not have a salted Gravatar URL. Today we performed a backfill so we can drop an old column Users.Email which contains an email address only used for this purpose but we didn't take into account that...

@bobble oh, this explains everything
 
@BESW $40 😱
 
@doppelgreener Traveling Librarians RPG: The Game Guide by BESW. A guide to games about building communities by sharing books.
It's probably my most manifesto-like work to date.
@AncientSwordRage I'd be very happy to pay $40 for a game that's likely to give me and my friends several sessions of joy; after all, D&D was a $100 minimum investment per edition when I was playing that, and board/card/video games frequently exceed that price point for less payoff.
But for a speculative investigation into a potentially useful page or two... maybe less so.
 
10:31 AM
I just read it through. This is gorgeous, and I'd love to play with it sometime.
 
@doppelgreener Yey! Any thoughts/comments/feedback/etc that you ever have, I'd love to get.
 
@BESW oh, completely
 
...gosh, looking at this layout is embarrassing. I think it was one of the first things I made that was entirely Adobeless and I was still very unsteady with my new workflows and tools.
 
@BESW I very much enjoy the way you've embedded some safety and communication principles: talk about what you want to see, what you're worried about, and get buy-in before introducing heavy topics.
There was a mechanic in Bloodstained: Ritual of the Night, a Castlevania-style game, that had a library maintained by, well, Dracula basically. He let me borrow his books, and which books I picked out modified my attributes. At first I was only allowed one book, and only a small range of books. Later I could borrow more books, and from a broader range of books with unique effects I didn't have access to or stronger effects than I had access to before
That makes my goopy goblin gamer brain all excited about the prospect of, in this epic fantasy librarian setting, getting to pick up books of unique power, and getting to choose between taking them with me or leaving them with a villageβ€”and I could just keep them on my person at all time, but I'm a librarian, and the books do better when I share them.
 
@doppelgreener Heh, yes. The core guiding conceit of the piece is that the concepts which inform the campaign, can and should be generalized and taken on board in other parts of our lives as well.
@doppelgreener Oh, interesting. It's always fun to see what people latch onto and extrapolate by bringing their own schema.
(Aside from the phrase "epic fantasy," the document gives no indication of the supernaturalness of the imagined campaign; it uses real-life examples and language. For me, the epic fantasy is simply being a traveling librarian. But I used the phrase ambiguously, to leave room for the reader.)
 
10:48 AM
I noticed that!
The things in here are so broadly applicable I could just stick them into a totally ordinary modern mundane game world.
because y'know all the actual world detail is totally modern mundane world detail from our world.
 
I am literally describing a thing real people are doing in the world today, and giving it a framework inspired by real-life community empowerment projects.
 
Yeah.
 
And that's part of the point of the thing: it's using a game to introduce people to attitudes and actions they can take to make the world a better place. Maybe not by becoming traveling librarians, but by applying the principles and structures to their communities.
Like I said, it's very much a manifesto... and it's not a gaming manifesto.
@doppelgreener I'd be VERY fascinated to see what that 5e player is taking from my guide, because I can't imagine a traveling librarian based on my guide being folded into D&D without fundamentally altering the nature of the world they travel through.
D&D doesn't tend to think of people, or communities, or enrichment, in compatible ways.
(The very first time I ever played a PC in a D&D game, I gave him the trait that any new group of people he met, he'd ask to see their books. The very idea that every group, every town, every lair, might have some books, transformed the world as my PC walked through it. The GM and other players looked at NPCs and societies through new, humanizing eyes.)
(This was not my intent going into it, but GOSH did I learn a lot in reflection later.)
 
11:16 AM
"Tiny Library swaps your regular pack of playing cards for a deck of 50 micro RPGs" article by Matt Jarvis for Dicebreaker. Upcoming RPG collection Tiny Library looks to offer dozens of indie roleplaying games in a deck no bigger than a standard pack of cards.
"The Green Knight RPG turns the standout fantasy film into a familiar adventure lifted by clever gameplay" article by Linda H. Codega for Dicebreaker. Hands-on with the tabletop tie-in to this year's eye-catching Arthurian movie.
Vince Smith asks on twitter for "recs for games *THAT USE GRID MAPS* that aren't the Dragon Game or Pathfinder," and PanzerLion points out "Grids as an accessibility feature" and wonders "ow can they be implemented without going down a wargame hole of mechanics and complexities?"
Demond Does podcast Episode 59: "6Q w/James Mendez Hodes, Cultural Consultant." James Mendez Hodes is a writer, game designer and martial artist. We talk about his work as a cultural consultant, what that entails, the gaps in his martial arts training and more!
Kickstarter: A Compendium of Lesser-Known Cryptids by Zaire N Lanier. The Compendium documents the research of the Seldom Valley Cryptid Society through collected ephemera for a glimpse behind the veil.
Meguey Baker wrote a twitter thread about questions that can be the foundation of worldbuilding.
 
11:34 AM
@user16502425 Hi! You'll need 20+ rep to type in chat, but you're welcome to hang out until then.
 
@user16502425 hey there!
@BESW whats the generic name for these:
but not necessarily in a phonebox
 
A public bookcase is a cabinet which may be freely and anonymously used for the exchange and storage of books without the formalities associated with libraries. When in public places these cabinets are of a robust and weatherproof design which are available at all times. However, cabinets installed in public or commercial buildings may be simple, unmodified book-shelves and may only be available during certain periods. == Origin == Closely allied with the BookCrossing concept, the original public bookcases were conceived as artistic acts. Very early examples are the creations of performance artist...
That?
 
BOOK CASE! That's the flippin' word
thanks
it's not Travelling Librarian, but it feels adjacent?
 
Path to finding that term: I searched "free library," which got me to "Free Little Library" and that gave me the generic term.
 
11:49 AM
thanks
I tried "Community microlibrary", but that was too specific
 
I had the advantage of running across the "Free Little Library" project several times in the past, so I knew the kind of words to look for though I couldn't remember the specific name of the project.
 
(Unfortunately, most of the times that the FLL crosses my timeline, it's in the context of people being Very Gross about it and getting upset that 'their' library isn't being used by the neighborhood in the exact way they'd imagined.)
To my mind, a major difference between a public bookcase and a traveling librarian is that the bookcase does not inherently build community connections.
 
oh dear
I'm slowly going through the TL game guide, and it occurs to me that "Librarians are neighbors, not missionaries." probably doesn't apply in many game cases, without extensive background or being flexible with developing the story as you go
a side bar helping people get over that way of thinking might be good?
 
That's definitely the single statement which most comprehensively eliminates D&D-like adaptations of the concept.
 
11:55 AM
saying smth like. "You might not know all your patrons at character creation, but work with your group to ...<advice>"
@BESW heh, yep
 
And I think that's a feature, and I'm not very interested in watering it down by suggesting that it could be mitigated or ignored.
 
noooooo, but a sidebar saying "Here's how you adapt a character to work with that"
so ... differentiating whether the character knows them vs the player
 
Ah, that's a good distinction.
 
we got there
a Fate group might be worldbuilding in game, but thats not how everygroup plays
 
I suspect it'd be rather system-specific, so probably not something I could accommodate in the generic guide. But definitely a major component of the librarian engine I've got percolating.
 
11:59 AM
Almost certain you have a list for this one.
 
@BESW exciting
 
I wanna bring in inspirations from Bubblegumshoe and Lovecraftesque for that.
In particular, I'm imagining that when one librarian PC is visiting the people on their route, the other players are taking on the roles of the people being visited.
Very tempted to bring in a lot of NDNM concepts.
 
12:12 PM
@BESW hmmm, I'm not personally big on 'troupe' play
 
It's not something I have a lot of experience with yet, but I think that thematically it's very appropriate for a TL system.
 
I can see it making sense
 
12:29 PM
some parts of the guide seem to mix explanation of TLs and how to use them in games, vs. other parts that are much more explicit
maybe that's by design though
There a section that starts:
> This translates to your game table, too. Make
space around each session to talk about what
you’re hoping to see in the game, u
which looks like it's advising on/towards safety tools but it's also next to/same section as bits which are wholly in game
 
Downvote/delete this answer it just repeats another answer from two years ago, and unfortunately got more votes than the original.
 
the last section, about planning, reflection and action are the bits that probably need expanding the most, but also probably thats both harder to write, and something you've though about the most if you're make a TL engine
 
@AncientSwordRage Iiiinteresting.
To my eyes, each principle of play has a first paragraph about what the principle looks like in the fiction, and a second paragraph about what that looks like in terms of choices at the table.
 
@BESW ah ok
it's another player/character distinction I think
some of those choices at the table are made in-character
it's interesting that it's only in the last section I noticed a distinction
 
Yeah, I probably have a blurrier sense of that distinction than many.
@AncientSwordRage I'm definitely gonna revisit the text with that in mind.
 
12:43 PM
@BESW yeah... there's meta-discussion of in-game concepts ("short campaigns are about patrons finding joy..."), and then there's straight up out-of-game concepts like challenging themes for players not say, patrons or characters
 
Heh. That's not how my brain categorizes those at all.
To my mind, those are both "things to talk about in Session Zero."
 
well there's a difference to me, between "I'm fine our characters spreading challenging topics in game" and "I don't want to discuss challenging topic XYZ myself"
 
@ThomasMarkov Seems like you found the one I would've used
 
haha which one
ah I see
 
At the very least, there's no way none of the like twelve related questions shouldn't count as an answer
 
1:05 PM
@BESW it's the difference between setting expectations and setting boundaries
both out of game, but one you can compromise on the other you likely won't
they feels different enough to me, that having them in the same place (second paragraphs) feels wrong
 
1:35 PM
This answer seems just like a rant. :(
 
@ThomasMarkov I know that quite a few DMs use Tome of Beasts at table - I play with two of them. (Well, my nephew stopped Dming for our group, so one now)
@NautArch yep and it's not quite true.
 
@KorvinStarmast I've tried it as well. There's fun stuff in there.
Not well edited, but fun stuff!
@KorvinStarmast Debating about a flag, but it doesn't seem right.
 
@NautArch I feel that.
 
2:00 PM
@ThomasMarkov just got two more upvotes. wth.
 
I didn't even know that there was a specific chat for stackexchange...
 
@Insax Most stacks have several chats - this is our 'general' one :)
And howdy!
 
Well, i tried to Check if there is a chat for my question but there isnt any i guess
 
@Insax this room will do just fine
 
But i kinda hate myself for putting up so many restrictions for this stupid thing
 
2:09 PM
@Insax What is the purpose of the artifact?
 
@NautArch atomic football for the end of the world is what I got out of it
 
The purpose itself was to have an item for the players to "finish" the campaign once they have reached all their goals and / or what they want to accomplish in this world
 
@Insax I'm not sure I understand that. Is this book like a 'guide' for what's needed to finish?
 
Not really, the book basically is a magical creation, created by a evil good to destroy the world over and over again. Once a person attunes to it they can start reading it - in order to read the whole book they would have to go different stages of necromancy, become a litch, slay some dragons and so on.
 
@Insax So when do they realistically need the book?
 
2:14 PM
Once the last page has been read out loud all 7 grrat evils would emerge, kill literally everthing they find and end the current ero
Era*
 
@Insax is there a mechanism for them to pull the evils one at a time?
 
Then they would start over with a new campaign, new locations, new map, new everthing, just traces of the old era remain
 
@Insax do they know this?
 
Why is it important (to you and the players, not for in-universe reasons) that the necronomicon needs to be used that way? Do the players know that using the book would end the campaign?
 
So they would need it in theory when they say : there is nothing more to do, lets do something new
 
2:18 PM
@Insax That seems like something good for a 'final quest'
But why would they want to wipe the world clean?
 
Because the necronomicon already destroyed the world twice, the characters itself are already from a "destroyed" era
 
@Insax And they will want to destroy it again?
Is this an evil campaign?
 
@NautArch Usually to repopulate the world the way they want it. That's the classic villain plot anyway
 
@KorvinStarmast they know what will happen, they know there is a next era, but i guess they don't know that they can just everything if they want
 
Or will something really bad happen where they want to end it?
@Someone_Evil The good guys?!
 
2:21 PM
@NautArch Everyone is the hero of their own story :p
 
Campaign lore aside, the crucial part of the question is that the players are annoyed by the book. Why are they annoyed? What do they want but aren't getting? What are they getting but don't want?
 
^^
 
@NautArch its not an evil campaign, but we all agreed that good and evil are very personal views, if the world would go for a world war because king a thinks king b is stupid, why not remake it?
 
@Insax As long as that's your in-game story, too. But sounds like that end bit really isn't the problem :)
@Insax this question is really important.
 
@MikeQ the effects of the book are thr problems, the book tries to corrupt them, e.g. They have nightmares, are exhausted, mindflayers and other creatures hunt them to get the book and so on.
 
2:24 PM
Ok, so what if they had a way to make that stuff not happen, without ending the campaign in an apocalypse? Would that solve their problem?
 
@Insax I"m starting to like the idea that the book is somewhere, and they don't need to go find it until it's time to do so.
 
Annoying magic items have a habit of being tossed into the nearest volcano
 
Having it doesn't really help them or the story until lit's time to help them or the story.
@Someone_Evil Sauron says "stop that!"
 
@Insax There is a third level spell that is called nondetection. It lasts 8 hours. They are level 10. Why is that not a viable solution?
 
@NautArch that also was my idea, but my players decided to just run randomly into this stupid forest and roll 30 on perception, find the chamber, roll 25 on arcana to find the book...
 
2:25 PM
Yes, but you put the book there.
 
I know, because i did not expect them to actually find it that early.
 
@Insax You did this to yourself when you made the book radiate beyond lead in another plane, and in your own restrictions on not using another plane. So, only you, Its Creator, can solve this.
 
It seems that the only reason that throwing out the book (which the players want to do) would end the world is because you said so in your lore. Thus the obvious solution is to change the lore. Make it possible to scrap the book without ending the campaign.
 
@MikeQ @Insax Or create a somewhere or someone that can keep it 'safe' while they do what they need to do. Then maybe later, they discover it's not 'safe' and bingo, final quest.
 
@Insax You can also Stop Sending Monsters At Them for three sessions. you are the DM. Why is that not a viable solution?
 
2:27 PM
@MikeQ you can - you have to destroy a whole plane for it.. For that i did create an item tho.
 
18
Q: What's the rule for a natural 20 on a Perception check?

iaminsensibleI was just watching this video from Geek & Sundry while I was preparing some content for tomorrow's session. If you click the link you should be at a specific time in the video. If you watch those couple of seconds the DM says that a natural 20 on perception makes the character learn everything t...

 
In soccer, this problem is called an "own goal" πŸ˜‰
 
The problem is ultimately that you're prioritizing arbitrary in-universe details first, and your players' enjoyment (and your own enjoyment) second.
2
 
@Insax I think you are a bit 'stuck' in your own lore. You created the artifact, created the lore, but then allowed your players to get it way too early. That means you need to introduce something new to undo that event, but not in a way that takes the players, or you, out of the story.
 
@MikeQ An interesting variation on my guy syndrome - "That's what my Cosmos would do!"
 
2:29 PM
@KorvinStarmast i did, but the problem is that they nearly got tpkd by an ahune and now they cant stop thinking about that issue and only discuss that issue.
 
that linked question sort of explains it, just because they rolled high doesn't mean they can do 'impossible' stuff
and it's often helpful to say if something would be unfun, it's impossible...?
 
@Insax Aah, what you need is a disatraction - which is another quest!
Three major subordinates of the seven great evils are on their way to kill the party. Proceed from there. (I am getting a Diablo III vibe as regards your seven evils trapped in the soul stone book)
 
@KorvinStarmast the idea is from diablo 3 :D
 
@Insax πŸ˜‚
 
What do the players actually want from the campaign? Do their characters have investment in any other parts of the world, NPCs they like, towns to save, etc?
 
2:32 PM
For now they want to build their own town, thats their freshest idea
 
@Insax Serious Question on your world building: who, 'in world' wants the world to be saved, not destroyed yet again?
 
@AncientSwordRage @Insax Always remember that if something is impossible, there is no roll that will make it so.
@KorvinStarmast The current big bad? :D
 
@NautArch exactly
no reason they had to find the book just because they rolled well
 
Building a town can be fun. Hard to do when an apocalyptic book is involved and is causing monsters to constantly attack. So scrap your GM notes about the evil book. It doesn't sound like it's contributing to the campaign in a good way. Change how it works. Create some new way the players can toss the book without worrying about ending the world.
 
@NautArch wait, what? The peasant rail gun doesn't actually work? πŸ˜ƒ Due to the infinite mass of the speed of light peasant crushing the world?
 
2:34 PM
@MikeQ @Insax Also, why build a town if you know you're going to destroy it?
 
@NautArch Same reason we used to build sand castles, and then have godzilla toys crush them. Hey, don't look at me like that. We didn't have MTV! πŸ˜›
 
@KorvinStarmast Did you put living things in them first before destroying it and them?
Actually, I don't wanna know :P
 
@NautArch Do gerbils count as living things?
 
@KorvinStarmast well, most of the gods/celestial beeings besides a few exceptions dont really care. The warlocks patreon especially doesnt care (they know that because he smashed azmodeus to "just protect his investment")
 
(Actually, no actual gerbils were harmed)
 
2:36 PM
@Insax What about all the people?
 
@Insax Which is like Order of the Stick gods destroying their world, yet again.
So who does care? Who is the Roy Greenhilt of your world?
 
Comparing it to OOTS is a good example. The earlier story and fun gets lost because some piece of arbitrary lore has taken the spotlight.
 
And there is a great part of their backstory, the start of the campaign starts in the previous era - sentenced to die until they were "moved to the next era" by the warlocks patreon
And thats why they are the Roy Greenhilt of their own world
 
@Insax How to solve this problem: kill the patron.
@Insax OK, good, got it.
 
@Insax if you want an in-lore fix maybe patron will say "I din't like the book anyway, I've changed the rules"
 
2:39 PM
Hmmm
I mean it is my first campaign so...
 
@Insax We all run into stuff like this when we world build, even if it's not our first campaign.
 
@Insax I think what we're all saying is you need to alter your lore about this book. You made a slip-up by giving it to them, so being open about changes to make that action now work is really your next step.
 
So it's forgivable. I didn't figure out this stuff until long after I botched a number of early campaigns.
 
We make mistakes constantly! The key, just like with your players, is failing forward. Turn the mistake into something fun and productive.
 
@Insax Wait a sec, is their victory condition "we stopped the cycle" ... or something like that?
 
2:41 PM
Having an open discussion with your players (not their characters) about this can also help. Campaigns often need direct communication. Discussing players' expectations about the game can't really be done in-universe.
 
I think i can do one more way, i had a location which they already know where you can go to shadowfell... Around that specific are is a nullmagic zone which also silences the book
 
@KorvinStarmast I thought victory condition was engaging the book and ending the world?
 
@NautArch Aha, the win by losing gambit ...
@Insax Quest hook! 😁
 
@NautArch no, there is no "victory condition" by itself. Its more an ending condition, if they wanna end it with a clean cut, just blow up the world
And we good
 
@Insax "We left the world better than we found it is boring. We left the world ... because we destroyed it and now need to find a new one ... yeah, that's the ticket!"
 
2:43 PM
It seems like 'good' wouldn't want to kill everyone.
 
I don't think that's the problem here. If the players think that blowing up the campaign world is ok, then it's ok.
 
Exactly, its the players call what happens to the world
 
@MikeQ It also means that once the world is blown up, the DM can't run the game any more and someone else needs to DM now. Win Win! 😁
 
@Insax Well, it's the characters call. The players merely control them.
 
They already discussed if the could just end the world and move to the next era with their current characters...
 
2:45 PM
It sounds like they may want a new adventure...
 
which is completely valid and fine
 
If they just want to 'move on', that sounds like they aren't having fun in this one.
 
The actual problem, it seems, is that you've locked yourself into a bunch of lore that mostly exists in your head and in your GM notes. And you need to understand that none of it is canon or final. You can change the lore to fit the needs of your players and the needs of your game.
 
@NautArch I hear that Barovia is nice this time of year ...
 
there's nothing wrong saying "We had our fun, but now we'd like to move on"
 
2:45 PM
In which case, just deus ex machina, and play something new with those characters.
 
@Insax Here's an idea from the DMG. The DM is master of worlds. See MikeQ's comment there. Mix and stir, add two teaspoons of brandy, bake for an hour at 350 deg F, and voila, you have solution cake.
 
Depends, they told me OT that they really like the world, but they want to do things differently roleplay wise - they want to have more impact on the world itself
 
@Insax Destroying the world is having an impact on it, just like a really big comet would do. Then what?
@Insax You can also do that whole King Arthur thing. He went to Avalon which exists outside of the spacetime of his homeland. (aka Shadowfell or the Feywild or the land of Faerie). So your PCs go to Shadowfell to hide the book and your players roll up new PCs.
 
Or you contrive an easier solution that lets the players keep their characters and pursue that town-building thing they wanted.
 
@KorvinStarmast Seems like players want to keep these characters.
 
2:50 PM
Exactly, the way i understand it they want to become rulers of their own cuntry - or atleast respected persons in the world. What they dont understand is that they already are respected persons in the world, the could literally just go to a king and demand land, and they even would get it since they saved the capital from a dragon
And some other nasty stuff ofc...
 
@Insax Take the book to the Astral Plane, head to Celestia, and then give them the book to keep safe while the party does some quests that the Powers that Be in Celestia need done. Problem solved.
 
That sounds good
 
Yeah, no free lunch. "You need me to do this for you? OK, do this thing for me" and it can make for good stories when, as usual, a few things go wrong along the way ...
... they also level up a bit so that they get closer to being able to take apart that far realm plane thing that needs doing ....
 
@KorvinStarmast everything that can go wrong will go wrong?
 
@Insax Of course. Murphy's Law is a thing. (I spent a career as a helicopter pilot, and Murphy is believed in)
 
2:55 PM
Yeah, i still like the players, the do some pretty funny stuff
But thanks for the advice
 
posted on July 22, 2021 by Bardic Wizard

This is going to be a kinda weird and random post, since I’ve been pretty busy this week, and we leave for a road trip tomorrow. Speaking of that, I picked a project! Last week I was really unsure what I wanted to bring on the trip.  Read more »

 
3:40 PM
Looks like DanB and I came up with a similar diagnosis when he refers to the MGS in his answer to Insax.
 
4:10 PM
@ThomasMarkov I may have answered with the RAW, but FYI I'm going to allow the possessing ghost to cast their own stuff.
 
ghost rights
 
exactly
and much more fun for the ghost (who is a wizard) to do their wizard-y stuff.
Better story :)
 
Did meta go back to orange for anyone else?
 
GcL
Shake your computer. Sometimes the CSS gets stuck in the web.
 
Webs are vulnerable to fire. And CSS is vulnerable to javascript.
 
GcL
4:15 PM
Yeah. Just monkey patch it! Whatever color you want it to be now!
Use lots of "!"s. That way whatever scheme you come up with will be bangin'
 
3
Q: Some per-site-metas are orange - again?

bobbleTwo designed sites I checked have their per-site meta orange again: However, Literature's meta is not: Looks like a regression of Why did all sites turn orange?

@ThomasMarkov thank you for that sweet meta SE rep :D
 
@bobble HAH
SFF got hit too, but if you'd had asked me what colour it should be I wouldn't know
 
GcL
5:03 PM
@KorvinStarmast I had not considered the equivalent issue for DMs. The issue I have is treading the line between consequences for actions and the world difficulty adapting to the player choices. In general, if the mechanic was well know to the players beforehand, and they still ran afoul of it... that's their problem. If it wasn't discoverable prior, then it's a nasty surprise and I try to limit those.
 
@GcL Oh, it's there, and it's an easy corner to write yourself into when first starting out as a DM. I think that @MikeQ alludes to the "nasty surprise" bit with his invisible dragon problem somewhat, in terms of what's available for the players to consider as the ponder what to do 'in world' since their only conduit of inworld info is the GM/DM.
 
GcL
I rarely include nasty surprises. Recently I've been going with cursed items as that's a known mechanic to the players. Sometimes I don't even make the curses relevant. E.g. a +1 great axe that has a tracking curse. Who's tracking the axe? Who knows! Keep it as a plot hook or sell it for a more fungible good.
 
5:25 PM
@GcL I have two cursed items when I DM in my brother's world (He has approved both) one is an amulet that keeps attracting assassination attempts on the party. The other is a mask that our barbarian wears that was dormant until this last session. An enemy who he marked by using the mask got away (all others had died to his sword) and the curse just activated. But it will be some months before any of us know how it works out because he's able to DM now.
 
GcL
You need a corresponding cursed item that detects assassination attempts with a chime, but the curse is it only fires after the attempt. [finishes ale] [ring of assassination detection chimes]
Could be an entertaining item to pick up off an assassination target of the part. Just after the deathblow to one of the BBEG's captains, they hear the ring chime.
 
@GcL Given that both of the attempts that the party has weathered have been led by Blood Hunter NPCs (the only thing of Matt Mercer's that I use) I suspect that the next time they see one of those NPCs they may well react ... but I have already scheduled the next attempt, and it will be NPC assassins. The Blood Hunters guild have lost the contract (behind the scenes).
 
GcL
@KorvinStarmast They attack some Blood Hunters just having a night out?
 
6:17 PM
@GcL not quite: the blood hunters tracked them down based on scrying info by the evil pact/cult. The party was coming out of a dungeon the first time, it was a very, very close fight. The second time it was an ambush along the highway that included the blood hunter having a silver horn of valhalla and using it, and two beads of force.
 
 
2 hours later…
8:01 PM
what are some common rules misconceptions in 5e? like things that people don't realize are houserules? i tried finding a list, but most of my search results are "popular houserules" or "houserules you should have in your campaign"
for example, being able to delay your turn in the initiative order is a houserule, i believe
 
GcL
@Yuuki That's a good question. I haven't chatted with many D&D players outside of my groups in a while. thanks, pandemic. My recollection from a number of years ago was a lot of the 3.5 house rules carried over.
 
@Yuuki Definitely a houserule, but do people do that a lot?
 
GcL
A common one that comes to mind is, "the characters know what spell is being cast"
 
@NautArch not often, but i've seen it played here and there.
 
GcL
I think that's a function of convenience though. I've only had one campaign where we had to do things the wrote way as counterspell played a significant role in that game. Made an interesting bit of strategy for the wizard people.
 
8:10 PM
@Yuuki extra money on free parking
 
@KorvinStarmast and the same people complain that monopoly takes forever
 
@GcL the whole spell knowledge/counterspell is a mess
 
GcL
Monopoly is a successfully failed game. Should have been a "Wow, capitalism sucks for most of us" game, but no such like. Now we've all got to deal with having to politely, but firmly refuse when someone suggests "let's play a game of monopoly!"
 
We have a houserule that allows a player to do any sort of check at any time of combat without consuming any action or anything, so basically if the sorcerer sees someone casting he can do an arcana check to find out which spell it is.
 
GcL
@NautArch It made for an interesting campaign with a bunch of spell casters. Lots of advantage for working in tandem where one caster uses their reaction to ID the spell, and then essentially shout "incoming!" to clue the other caster to attempt a counter spell.
 
8:14 PM
@GcL Did you not have NPCs counterspell?
 
GcL
@Insax That's a houserule version of auto-id the incoming spell.
 
Or did you set up a similar pairing?
 
Yep and i think thats more balanced
 
@Insax I'm not sure why I haven't considered that yet - it's a solid idea!
It's a nice bridge.
 
GcL
@NautArch Oh yeah. Similar to how I do NPC tactics now days, they had a set strategy. Predominantly, "start with max spell level" or "start with low tier spells to draw the counterspell". Fit in nicely with the "reserve this spell slot for escape" or "hold nothing back" strategies.
Fits nicely on a little index card, and I don't have to think when running the encounter. Follow instructions on NPC card.
 
8:16 PM
My players also use this rule to identify a weakness of a certain enemy, identify illusions and so on, the fact that it doesnt cost an action or reaction adds more "tactical" combat
If the rolls work out atleast
 
GcL
For the NPC counterspell use, it was essentially "counter immediately" or "attempt to counter 2nd spell". Wizard battles don't usually last very long. It's a couple of punches and someone sorts out they're on the losing side and dimension door/misty step/tp out.
 
@Insax Hmm, I don't think I"d allow it for use in determining illusions. I like having that be an action. Especially if it's a PC casting.
 
GcL
Also made a nice NPC trait for the adventures in civil populations. Discover if Yarg the Destroyer generally likes to lead with highest spells or not.
 
@NautArch that completly up to you, you are the dm :)
 
@Insax I just like illusions - making an NPC work to figure it out makes them powerful - otherwise it seems too easy to bypass.
ALthough, i've been on the other side and had my PC attack an illusion using a resource that was then lost.
 
8:23 PM
@NautArch it completly depends on the situation i think, i had a dm once that led us into a cursed house, at some point we found out that everything we identify as an illusion also vanishes - we needed about 3 sessions to figure out the we should check the house itself to get out...
 
@Insax Ha! That's amazing!
 
Yeah, our barbarian needed 2 weeks to get out, since the spell worked for each individual...
 
8:38 PM
@GcL had an NPC mage teleport out last week (me DM) with 2 HP. @NautArch I made him roll the ability check on the scroll, he beat the target number. πŸ˜€
 
@Yuuki On rolls other than attacks, 20 always succeeds, 1 always fails. Not a PHB rule.
 
GcL
@MikeQ That reminds me. An unfortunately common house rule is critical fails.
Unspoken house-assumption for country and continent maps.... the world is flat. I think that's also a convenience one because dealing with the effects of projections sucks.
I heard a fair amount of house rules that were essentially called shots of some variety or another. Those seem popular.
 
9:01 PM
they're popular but they're not quite misconceptions, i don't think
 
Ok, what about the ability to give healing potions to unconscious characters? Is that actually specified in the rules anywhere?
 
the extent of the rule is "drinking or administering a potion takes an action"
"administering" would mean to apply to someone else
and the unconscious status doesn't prevent potions from being administered
 
@Yuuki Think of healing potions as Jell-o shots
 
healing potions can be applied orally or topically. apply directly to the forehead
 
@Yuuki This is probably one of /r/dndnext's most common recurring threads :P
 
9:12 PM
@V2Blast well, finding reddit threads isn't exactly the easiest thing to do on earth
 
Haha, not a criticism, just an observation (as a former mod of /r/dndnext)
 
@V2Blast Former? Wait, did SE offer you better pay? 😁 I figured you were just moonlighting here ... 😎
 
@Yuuki Paladins and to some extent Clerics have to be LG and that alignment is three quarters of your character's personality
 
@KorvinStarmast Haha, I stepped down as a /r/dndnext mod a while back
 
Invisible means autohidden and undetectable also comes up from time to time, but don't know how widespread it is
 
9:25 PM
@Someone_Evil true
 
@Someone_Evil the nerfing of invisible has been, to me, a big disappointment
 
It's still good, but I'm coming at it from post nerf and playing a melee Fighter when misconception was in play, so that might taint my perception a bit
 

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