Diana Gaeta is making a series on Tiktok of "answering the top most googled questions about D&D that I never see influencers answer." First video here.
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@Helwar I'm a big fan of "you're all part of the same organization," whether it be an adventuring club or a mapping guild or a black ops military division or whatever.
My other favorite technique is to ask the players how their characters already know each other.
I had great success managing large groups with fluctuating attendance by having an explorer's club as their base of operations, and characters came and went via that building. "Atlacoya was called back to the club to handle an emergency, but they sent Chibuike here to help us while she's away."
I wouldn't worry too much about "organic" party coherence; it's an illusion in every other piece of fiction too.
I'm not too worried about that, it's one of the places where players are usually not mad if you railroad them a little into playing together. Also I'll wait to know what the new players want to play, and maybe that gives me an idea :)
Part of the description of the robe of eyes magic item says:
The robe lets you see in all directions [...] The eyes on the robe
can't be closed or averted. Although you can close or avert your own
eyes, you are never considered to be doing so while wearing this robe.
Does this mean that the rob...
@Helwar I'd be tentatively interested, one last question - what expectations did the leaving players have this game doesn't fulfill? Sometimes it's as useful to know what a game is not as it is to know what it is. (Feel free not to say if the "different expectations" was a euphemism for other drama :P)
As far as I know you need at least 50 reputation to posts comments on SE. Is it true for commenting your own questions? I thought it was, until I saw a comment to a new user's question:
ask us here in the comments (use @ to ping someone) if you need more guidance
This was a user with 1 reputati...
The reply function of message is often important in my experience, so the aberrant mind has reply (I don't remember the features of it, hasn't been relevant)
@AncientSwordRage That doesn't sound like SWN to me, mostly because it doesn't have many (any?) pre-established alien species for PCs, except for virtual/artificial intelligences
It might be Traveller's Vargar, though I'm not as familiar with that system
@ACuriousMind With a form letter, noting that you had plenty of qualified applicants, but have unfortunately decided to move forward with other options, and encourage them to try again for any future openings?
@ACuriousMind Well, I gave them free will to do whatever they wanted, and they kinda wanted more direction. One of them just plainly ignored me when I said there would be like half combat half roleplay, and expected a dungeon crawl. The other was frustrated because the player characters weren't becoming friends as fast as she wanted and the story advanced slowly.
I mean it's hard to talk about this without ani bias ^^ I thought I was doing my best, but they didn't like it. Even after listening to their complains and trying to tie everything up a little bit more and give it a little bit more of a railroading, they decided to leave
@KorvinStarmast I'm bad with timezones, but I know we are 6 hours ahead from the east coast, and 9 from the west coast... so 7 tracks for central time, I guess :/
@Helwar Two of those issues (players wanting direction and characters not becoming friends/slow story) sound like a mismatch in expectations of how much ownership the players have of the narrative! Are there any players who did better about pushing the story?
I'm biased because I'm usually the one ushering my fellow players along when things stagnate, but if you can get even one player on side to say "okay, let's go do X, unless anyone has objections?", it's super helpful. Sometimes you just need one person to be decisive
(this is, imo, the real problem at the crux of "the mercer effect", which is that players expect that the narrative is 100% up to the DM, when it's really on them to show that investment as well, but I digress)
@Cooper Yeah that was part of the complains, one player is very assertive and she was driving the party around. I didn't even need to speak with her and she toned it down a lot, but the thing was that if she didn't do it, they didn't take agency themselves. And I kinda tried to prod them, I might have not done the appropriate moves but I tried my best
they told me that the story revolved around her... Wich as not true, she had exactly the same story hooks as everyone else, but since anyone was doing anything she took the lines that she needed and everyone kinda followed sheepishly
@Cooper On of the players that remains suffers quite a lot from Mercer Effect... But he's a nice guy and brings a lot of energy to the game whenever he finds a direction, and I think he will grow out of it :)
@NautArch Yeah. As I said it's kind of hard talking about this, because it's only my perspective and this is how I see it. Maybe in their point of view things were different
I mean, talking to outsiders, because as a part of it I'm inherently biased ^^ With them I had a couple of long chats between sessions before they decided to not continue
@Helwar which makes 2000 your time 1300 my time on a Friday. I can do every other Friday (starting with this coming one) at best, since I usually have every other Friday off, but that's still a maybe.
Nice update with the new SA entry, @KorvinStarmast! How did you remember that you'd written that answer years ago to match up with the new information?
DM in a campaign where I am playing doesn't want to allow Booming Blade opportunity attacks with Warcaster feat. Fluff-wise reasoning is, with OA there is not enough time to first "brandish the weapon" and then make the attack. Mechanical real reasoning is, the damage of Booming Blade seems just ...
Keep an eye on things, some of the questions from their now-closed question are not really stackable without a lot of work, and given that they added no details to this one, I dont expect much from the rest.
The mists of Ravenloft can appear anywhere in the multiverse and anyone venturing into them will find themself hopelessly lost before maybe arriving in Ravenloft with no means of escape.
I've been trying to find some information about the mists online, but can't seem to find much information.
Thi...
hey, weird question... What kind of instruments would be played underwater? Trying to do someworldbuilding and I got stuck at that... I guess any wind instrument gets out of the table... I don't know how do merfolk/tritons SPEAK underwater without air either...
Water is different from air, and sound waves propagate through water in a different way than they do in air (caused in part by interactions with the bottom of the body of water). For a society living underwater, this could lead to some interesting innovations in music, and musical instruments. Fo...
@KorvinStarmast Forge starts off with a save or die. Wow. Have to cross a bridge with a DC 10 dex save under fire. Failures of 5 or.more result in 200' drop to death.
I assume this has been done already, but I now like the idea of starting with a drop like that that leads to a later part of the dungeon. So a failure won't be insta death, just a different approach
The PHB states:
Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus (found in chapter 5, “Equipment”) in place of the components specified for a spell.
However, even when looking at the S...
@field158 I tried to leave it clear where there's room for a different ruling (and personally recommend ignore the as written working, but that's me not really liking the component system)
@field158 That sounds like it might be a suitable mainsite question, but either way what is Awakened Spellbook/where is it from?
@field158 If your goal in asking that was because you're trying to figure out how to get those two features to work, then it would be really good to ask that question on the mainsite.
Because that's a setup including multiclassing and thus throwing a lot of features at the already slightly struggling component rules
As someone who's not very hot on multiclassing to begin with, Spellcaster/Spellcaster multiclassing just seems like giving yourself trouble for little gain
That's fair, though on this topic there's mostly just looking at specifics because the general isn't too deep
Sort of musing from this; is doing special stuff with spellcasting focuses (mostly) a recent design thing? There's seems to be a lot more of it Tasha's (I suppose since Artificer from Eberron) than there's been previously (Order of Scribes, magic items, etc.)
Spells which affect an area (e.g. ice storm) tend to have a set damage regardless of how much of the creature's body is within the affected area.
Intuitively (I know this isn't how D&D always works) if a 5ft square of a creature's body within the area being bombarded by ice shards causes them to ...
@Someone_Evil "special stuff" such as...? Because I suspect the answer is "4e did it" and possibly "3.5 loved that stuff to a fault."
4e made spell focuses functionally equivalent to weapons, as the vehicle for attack-related enchantments and also an opportunity for unique functionality based on form; like a weapon might offer a bonus to trip attacks, a caster could choose a focus that gave a bonus to push effects, in addition to whatever magical qualities the item had like "and also sets things on fire."
@BESW I mean it's probably been there in the older editions, but is now returning. It's been tying extra effects (eg. +1, add d8 or an ability modifier to healing or damage etc.) to the use of a specific focus.
5e in general has little enhancement effects etc. and at least the class features in question lose little by being reworked as not actually tied to the focus
Yeah, that feels like, combined with my understanding of 5e's rather loose approach to mechanical rigor, it has the potential to blast open the system's ostensible investment in hard numerical caps.
Magic items giving up to +3 to attacks has been in the system from the start, but the newest sourcebook added a bunch of items expanding it into focuses for casters so it wasn't mostly on magic weapons for casters.
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@Someone_Evil Sounds suspiciously like back-dooring another 4e insight now that they've got enough distance they don't think anybody will notice.
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