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@Akixkisu that the question references UA is entirely incidental and not actually important to the question. I’ve replaced the UA tag with the attack tag.
Tasha’s Cauldron of Everything includes two features relevant to a throwing-weapon specialist:
The artificer’s Returning Weapon infusion, which can be applied to a nonmagical thrown weapon to give it a +1 bonus to attack and damage and allow it to return to your hand after an attack. (This infus...
I dreamt about an unusual RPG. I'm definitely changing the core of the game in my retelling, but i think you journalled things about your day, like when you got up and when you are breakfast etc and then looked up in a big index for each character their actions
It was definitely time based, but not exactly as I described
Sort of a choose your own adventure, but your not 100% directly responsible for what you choose
I think the point was teaching/showing/exploring: actions have unintended consequences, and are you willing to change your real world behaviours to affect the game?
Or maybe it was your characters actions not yours?
@ThomasMarkov Interesting, the particular UA is about modifying class features and building classes. It creates the incident, and to understand whether the Extra Attack from the UA is the same kind of Extra Attack that the Ranger grants, one has to either assume this or be familiar with the UA material. Since you do know, it seems trivial, but it really isnt.
The spell Reverse Gravity includes this section (emphasis mine):
Once an object or creature reaches the top of the area, it floats, caught between the normal and reversed gravity. The creature can move along the plane where the two forms of gravity meet. Creatures that can levitate or fly can us...
Maybe it does but it's easily "healed" and amusingly going either direction of the track takes you closer to "damage" in one direction and further away in the other
There are only two stats, Bear and Criminal
If you max either out you lose control of your character in different ways
Criminal makes you betray the party (I seem to recall you can choose how but I could be wrong) and bear makes you act like a bear
Like sitting there eating honey until you get caught, or make a scene that attracts too much attention or whatnot
Oh I forgot to point out, specifically you have like, 5 stat points the whole game, when you gain in one stat you lose a stat from the other one for it
So you "lose" your character to acting too much like a bear/Criminal by losing all of the "opposite" stat
I think, if I'm remembering that at all right
Maybe they both just went up if I'm not
There may have been separate mechanisms for healing each
Regardless, the loss of character mechanic is definitely fun and can be a source of much hilarity
Yeah, Honey Heist is not exactly what I'm looking for, I'd like the impact to be more "permanent" in a sense. I guess the overall feeling I'm looking for is something like a survival horror one-shot
Maybe this is something I should've specified in advance...
@trogdor The way it works is, every time you do something exceptionally bear-like, you move a point from criminal to bear, and every time you do something exceptionally criminal, you do the reverse.
If you ever hit 6 in criminal, you lose yourself to a wild life of crime, and if you ever hit 6 in bear, you go feral and return to the wild.
Survival horror games often have a very limited supply of an "easy solution" --- often it's ammo to the protagonist's gun. I was thinking of using the characters' innate mental and physical resources to the same effect: you can push yourself a few times to escape foes you couldn't escape otherwise, but that wears down on you, and eventually you're so tired you feel like giving in.
I think overall I've got a very vague idea of what I'd like to do, so don't worry about it :D and it might end up being closer to a board game than a TRPG, but I'm the box-building type anymore and don't mind of overlap between things
I think Psi*Run is quite close to what I'd like to evoke thematically --- characters having special powers and having to cope with a concrete force trying to capture them and the increasing psychological strain of having to keep moving
And there's a variant where you play bitter old retired heroes who have to flip their flaws back into benefits to save the world again (didn't we do this already?)
@goodguy5 I'm about 3 weeks behind. Has something lurched in one direction or another? Is it being consumed by one particular (perhaps, judicial) storyline?
I really want to answer this question, but I'm afraid all the answers I can come up with currently are snarky "You know what the word 'bonus' means, right?" sounding answers.
A noble wears a breastplate and wields a rapier, but the "Bonus Proficiencies" section of the spellcaster sidekick class reads in part:
The sidekick gains proficiency with light armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it also gains proficiency with all...
@ThomasMarkov Back when I was in high school, if you were over 16 you could have a cigarette between classes. (I lived in Virginia). In those days, you had to be 16 to buy cigarettes. Our high school had an out door smoking lounge.
@ThomasMarkov It made perfect sense at the time. The recency of the voting ages being lowered to 18 was part of the social climate of the time, and Va had a thriving tobacco production industry as well. Also, many of our teachers had smoked dope in college, cigarettes weren't seen as that big of a deal. Smoking didn't become the pariah habit it has since become. This was long before the law suits against "big tobacco"
@ThomasMarkov At about the same time, NORML was making very big progress on getting pot decriminalized (IIRC Alaska was a leader in this regard) but a few years later the "War on Drugs" attitude coalesced and that 'progress' was turned on its head.
@Catofdoom2 First, get a can of WD-40. Then, get a roll of duck tape / duct tape.
@Catofdoom2 In a less smartalecky mode, what do you think is wrong with your campaign?
@Catofdoom2 I mean, at this point, you can always 'skip ahead' and just do a narrative scene to explain the story jump. But this is also why I recommended just starting with a 3 session arc.
Not sure what you mean. From what I understand, the players want some specific things like fighting an angel and making a demonic deal, and you have 5 sessions left because this is part of a school club. What needs fixing?
@NautArch @Catofdoom2 I saw that before, but I don't scan on what has been adjusted since then ... and I didn't see a "my PCs are this level" yet that jumped out at me.
If you want to continue games into the summer, and you have players who want that too, then you should speak with the players about how to coordinate your schedules. Maybe some of them expect the current campaign to end when the school semester ends. You'll have to ask them.
@Medix2 So I think you've come to the right conclusion on that Barbarian + Raise Dead interaction, but something that I can't quite put my finger on bugs me about the logic used to get there.
Wall of Ice was cast across a field. My player wanted to cast Storm Sphere on the other side, even though there was no clear path to the target.
I told her that as there was no clear path, so she couldn't cast the spell. She said that because she could choose where it went, and the place was with...
What is a Roleplaying Game? A game by Epidiah Ravachol. a tiny, but complete roleplaying game designed for the uninitiated. It’s a quick game meant to give people an honest taste of the hobby minus the giant, intimidating rulebooks.
Typeface: Dicier by Speak the Sky: v1.2 upgrade! devlog. Dicier has been upgraded from v1.1 to v1.2! The theme of this update is CARDS—tarot, Zener, Heckadeck, and more, plus a bunch of new non-card-related stuff too, and two more translations.
A noble wears a breastplate and wields a rapier, but the "Bonus Proficiencies" section of the spellcaster sidekick class reads in part:
The sidekick gains proficiency with light armor, and if it is a humanoid or has a simple or martial weapon in its stat block, it also gains proficiency with all...
The Dagger of Venom is a magic item with the following special property :
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or...
I've been working on an app that uses OMR and plugins. It's my first time working with OMR, and my first implementation of plugins and their environment, so I have had to kinda hack some pre-existing projects together.
What I thought it was, was kinda like a 12 year old's version of a Picasso. Upon review, it turns out it was more like a 4 year old's version of a Picasso, because it made no sense at all.
@AncientSwordRage I wish it was that good. Not only did I have it so that the main program ran the Plugin, which then asked the main program to run, to then pass back the completed information to the plugin, then expect the plugin to tell the main program to close...
For some reason the namespaces were all over the place - I had three classes in the same actual namespace, using three different namespaces, one of which didn't even actually exist.