What is the correct form? Does context play a role?
Are there noticeable trends towards the awkward "noone" or is it just a by-product of careless orthography on the Internet?
There's an intentionally vague suspension reason at the top of the user's profile while the account is suspended.
The moderator is bound by the moderator agreement not to give out info like that; the suspension reason is private, though the user is free to admit why they were suspended (though I...
grimdark IOW? (I'm thinking Ravenloft, in the D&D context -- nothing you ever do matters, the world will grind you and everyone you love into a greasy pink pancake at the end of the day anyway?)
I'm trying to make a character, for an ongoing game in Discord, but the rulebook is being no help. Spends so much time not only telling you what there is in its setting, but how the characters feel, and how you're supposed to feel about that.
You get some college dudes massively stoned and give them the collected works of Anne Rice, you're not gonna get a coherent philosophical treatise. A lot of the appeal, so far as I can tell, comes from creating your own sense out of the mush of ideas. Kinda like alignment in D&D.
As with the vampire-to-lawn-chair problem, it involved Matter magick in Mage 1e. One of the examples listed of "coincidental magick" for Matter was "transmuting bullets into air" with the coincidence of "the gun was never loaded." Now, earlier examples in the book of coincidental magick in the bo...
Right. HAP\HOP\HYP|RBD/PBD is an example of the tools that evolved around the need for negotiations between player and GM, in the absence of any formal structures provided by the game.
I'm saying, the negotiation is built into the game from the beginning. It's not in the book, because what's not in the book is just as influential as what is.
A big part of many "old school" games involves this open-world sandbox approach to the table, with the explicit text leaving a lot of empty space for the group to fill in according to whatever means they settle on.
Except instead of an open-world sandbox for the setting, it's an open-world sandbox for the rules.
Oh, aye. I'm not saying it works perfectly. Again, we're talking about a relatively old game that was originally made by extremely drugged-out people who'd never made a game before.
But squaring things with your GM or risking the consequences, that part is absolutely working as intended.
Short on "facts", long on directly spelling out the feelings characters are supposed to have about them and the atmosphere this is supposed to create. And they're such incomprehensible feelings.
(I am neither currently high nor an Anne Rice fan.)
I suppose all the GM can reasonably expect me to square with them is the actual "facts", not the tone I'm supposed to be taking with them, right? I mean, beyond not actually trolling, I wouldn't do that.
Check with your GM/group. I'd hope that they want to calibrate tone and theme so that the game has some consistency. If one player is thinking of it as a farce, another is trying to explore some philosophical ideas, and the GM wants to do a grim political thriller, communication is the only thing that will keep it from exploding.
I'll try. It's a living world server, so there's a limit to how much they can keep the tone going - it's less all one story, more a lot of things that happen to be going on in the same city - but there's some.
This comment just posted in the out-of-character channel gives me hope, anyway. Or not so much the comment as the fact that everyone laughed and was OK with that.
> Vampires: drama Amy and Damien: Nerding out about movies for a few hours
(Amy and Damien being a ghoul and a very junior vampire, respectively.)
There are various methods that a vial of acid could fall from the sky. Perhaps a familiar is carrying it. Perhaps it is carried by Mage Hand. Perhaps an animal has been trained to pick things up. Then, the Mage Hand travels more than 30 feet away from you and disappears. The vial falls 30 feet in...
@BaconyRevanant Odo offered 3000 rep worth of bounties this week. Temporary suspension seems consistent with the info given in the "penalty box" stack article.
Well, I trust that @Someone_Evil and/or others on the mod team are looking into it. I dunno if they have the capability to view IP login data, but that's the first thing I would check
"Replacement tendril can not attack on the same turn it is produced, because the description does not say it can." This in particular is sketchy reasoning to me.
I think the rules generally tend to be more of a "we'll tell you if you can't rather than if you can", so I would be compelled by an argument in the other direction
I'll grant that there are definitely instances of "can't unless something says you can" like flight or casting spells, but in this case, I think it's the other way around
For reference, in AD&D, a ropers tendrils had AC 0 with 6HP, and in 5e, they have AC 20 with 10 HP, and I want to compare difficulty of breaking said tendrils between editions as part of my analysis of how many they should be able to replace on a turn
In Pathfinder 2E there are enemies like the Animated Armor, constructs with the defensive ability "Construct Armor" which reduces all incoming damage by an amount equal to the listed Hardness value. Is a party with no heavy-hitter (fighters, barbarians) just supposed to hope for a critical hit or...
Alchemists Fire is, and mostly always has been, the emergency back-up option for when you can't hurt something with your sword for whatever reason. It was previously also required for dealing with swarms, since you couldn't damage them with weapons, and could only kill them with AOE damage.
I certainly agree that having it deal damage on impact isn't exceptionally powerful in any way either
@ThomasMarkov That's a very strange attitude to have to me, as I'm used to always keeping at least 2 alchemists fire and 2 acid flasks on hand at all times. Although that's really just conditioning from 3.5e that I never bothered to work myself out of
You either had a dozen flasks of alchemists fire, or you were dead
Theoretically, you could also deal a single point of damage by hitting the swarm with a lit torch, but nobody ever had those because everyone and their brother had darkvision or the Light cantrip (or both)
Which reminds me, that's one other thing you would always have: flasks of oil
Good for extra fire damage when you've already lit someone with alchemists fire, but also for greasing squeaky door hinges
One of the Drawfee crew suggested an Italian American bard from the college of lore, whose lore was all from knowing someone. "Eyyyy I knew a guy who read that book, wouldn't shuddap about it. Said it's in candlekeep!"
Topograph by Caro Asercion. a business card game of small worlds
This is so good, I love it.
Basic TCG Jam : START! Hosted by Viditya Voleti. With very simple base rules and an emphasis on filling in the blanks of rulings during play, Basic TCG has a lot of potentials and is very open-ended for just about anyone interested in TCGs to get into, regardless of skill level!