@BardicWizard i don't know what the comment contains but i've raised a flag on the question itself just to draw mod attention to the comment in case they want to take further action. the flag on the comment would've auto-resolved upon it getting deleted, but the flag on the question itself will stick around until a mod sees it and actions it.
@doppelgreener it’s been dealt with afaik and @Someone_Evil (alongside a number of non-mods) has been consistently stepping in and keeping stuff civil. Thanks though!
They were kickstarted simultaneously and there was a social media... thing... where people tried to pit them against each other (because you can only support one queer indie TRPG at a time, there's a quota doncha know), and Mnemonic suffered tangibly for it.
Definitely. But attacking a game by comparing Southeast Asian budgets to North American budgets without taking into account the vastly different economies, or checking with the creators to see if they're happy with what they're being paid... yeah, it wasn't actively malicious, but it was patronizing and presumptuous.
One reason I've been pushing Mnemomic more than a lot of other Kickstarters is that it's very notable as a Kickstarter that is gonna be putting money into the pockets of TRPG creative professionals who live in countries where they literally cannot run Kickstarters themselves.
Dee Pennyway wrote a twitter thread about "stuff that Mnemonic does that DISRUPTS the tabletop industry."
Wanderhome's great, and supports marginalized creators, but Dee built Mnemonic from the ground up to challenge ideas about what TRPGs can/should be both at the table and in the industry. And the response from a vocal part of the TRPG space was to shout that Dee was taking advantage of SEA creators, without checking in on the creators first.
So I love Wanderhome but I'll shout about Mnemonic.
@Shalvenay Honestly they should've just DMed the creators and said "Hey, I'm worried about the numbers here, are you okay with it and if not what would you like me to do?" rather than go white-knighting without permission.
Transpunk-2020 Sale A sale hosted by ThatAceGal. You can now get all my trans-narrative games for 30% off. OR you can buy this bundle for a total of five dollars. That's under an eight of the price they would normally be! Check them out, I've been told they're "Hella trans."
LIGHT Jam Hosted by Gila RPGs. LIGHT is a rules-lite RPG inspired by the video game Destiny. More importantly, LIGHT is modular. It's built out of pieces, rather than being a whole. You build the experience you want with LIGHT by including and excluding whatever modules you want. So, what do you say we make some things for the game? This jam is for any and all things LIGHT.
Dinner today appears to be a game of Fortunately/Unfortunately (did anyone else play that on long car rides as kids? It used to be a favorite of mine)
Fortunately, we’re at my grandfather’s house for dinner. Unfortunately, dinner is posole from my bisabuela’s recipe. Fortunately, it’s vegetarian. Unfortunately, I get to hear my grandfather and mother talk about how Bisa’s recipe used to include pig feet. Fortunately, there’s no actual pigs feet. Unfortunately... well, you get the picture
It has been a cringe-filled dinner for me as a vegetarian
The Natural Explorer class feature is sort of vague about what skill checks count
When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.
I emphasized related to, because it doesn't say "...
My DM gave a few magic items to the party after a particularly rough encounter with a dragon a month or so ago. One player was absent, so we only had 3, and another player's character died. The result of this is that my greedy gnome criminal and the guileless half-orc fighter were the only 2 char...
A character has a sentient artifact able to cast Holy Aura. Another character casts Antimagic Field and the two effects overlap, so that the origins of both spells are within both spell effects.
Can someone cast Dispel Magic on the Holy Aura effect since its radius (30ft) exceeds that of the Anti...
@AncientSwordRage don’t. The last time I actually had them (as opposed to hearing my mom and grandfather remember them) was about a year before Bisa died, so I was probably around 4 years old, and I remember taking one bite and being absolutely sure they were going to poison me. They were absolutely gross (I was not even that picky an eater as a 4yo, to be clear)
@doppelgreener how do you play a ttrpg involving sound? Sonic is either a type of energy or an adjective describing something involving sound, I thought, and that doesn’t sound like a game at all?
1E is an urban fantasy landscape where the PCs are power brokers in a web of favors - it's one of those Apocalypse World style systems where they're not necessarily playing Happy Families all the time.
@Glazius just the general feel/aesthetics of the game play? I like dice pool systems, and I like d20 systems, but I've not gotten on with 2d6 systems in the past (mainly just in-nomine)
Okay, cool. Well, the first feature of PbtA games is that they stop trying to point you with a story idea and hoping you'll choose to align yourself with it and instead say: "here are your stories, pick one".
If you're a mortal, you're either the paranormal investigator levering a web of contacts to understand the new-to-you dark side that's always been there, the hunter out to take down the supernatural menaces, or a former power player who still has ambition but is much more vulnerable than they're used to.
Sorry, point you "at" a story idea.
Like how in Shadowrun you could write yourself to be a former corporate hitman who went rogue after one dark day but there was really nothing to play that out of character creation, you were the same bundle of skills, attributes, and cyberware as everyone else?
If you're the former power player and the GM introduces a new face, you can always choose to go "hello, old friend" instead of using your general faction knowledge to find out what they are, and if you do that, you roll +mind (2d6 and add your mind stat, a number between -2 and +3).
Get a 7 or more and they'll take risks to help you. Get a 6 or less and you tell the GM why they want you dead.
(on a 7-9, you also owe them a Debt, the game's social currency which they can leverage to put you in a spot with their demands)
The 2d6 PbtA systems are usually about simple rolls with few modifiers that are extremely impactful, and will involve a bit of narrative setup just to hash out the stakes.
The 7+ results are usually codified, yes. A 10+ is as good as you can hope for, a 7-9 is a compromise. The 6- is often left up to the GM to play with a setback that fits the mood at hand, but sometimes the direction things should go is so obvious the move points it out.
(Note that "they want you dead" doesn't necessarily mean that you're kill-on-sight. The city's seedy occult underbelly is full of people who'd kill each other if they could get away with it, but usually there's something more important to worry about.)
That said, while the rules are intended to cover most of the situations that show up in play at a genre-fiction sort of level, they'll usually include a rules grammar and guidance for writing your own as you run into circumstances that rise above the general. Like there's a general move for making a getaway because it all the time comes up in urban fantasy that things come to a head and one character is at a disadvantage so they try to bolt.
But if the Wild Hunt's picked up your scent or there's a citywide manhunt out for you, those things are more dramatic than just "make an escape roll and you're gone", so when those things become threats the GM can do some prep to refine that general move.
It's absolutely not a replacement for the fun you have with dice pools, or if you expect to find some drama in dicing back and forth to get something done.
Some types like "Vampire" are obviously public domain but what about the more obscure ones like "Duergar", "Drow", "Boggards", etc. Are these also public domain?
How can you tell if it's not public domain?
@BardicWizard honestly surprised you haven’t heard of Sonic: The Hedgehog (r) though. Have you heard of Mario Brothers, or Pokemon? It’s about as big as those..
@TheDragonOfFlame yes; my parents are not fans of video games and neither am I.
If it came from a video game that I didn’t hear of from a friend, wasn’t educational, or that I didn’t program myself in middle school computer science, I’ve likely never heard of it