I see people are talking about bee-focused classes, which seems like an excellent opportunity to mention that Wanderhome by Possum Creek Games has a Shepherd class which tends to "herds of chubby bumblebees."
Tasha's Cauldron of Everything includes some recommendations for building a Battle Master fighter. The introduction to the section says:
Below are recommendations for how you might build a Battle Master to reflect various types of warriors.
Each of these builds contains suggested fighting styles...
@ThomasMarkov Not sure if you already know this, but the "official" D&D-5e Trade Goods Table values chickens at 2 cp each. (Not that the official PHB valuations really work for making a true economy.)
There's nothing built-in to the core rules about it, but it's not implausible. You could bribe, deceive, or bully a creature to fight for you. Or use a charisma check to make hostile creatures back down.
@PeterCooperJr. I mean an ability that says " gain advantage of you can pass an intimidation skill check" or "deal psychic damage is you pass a persuasion check"
Highlight of my history paper so far: “Spain was one of the most prolific countries sending out explorers to strange new lands, to seek out new life and new civilizations, and to boldly go where no one has gone before“
It’s not likely to make it to the final draft though
I'm not thrilled by the "insanity" mechanics but the GM indicated we're unlikely to interact with them a lot.
My character is a reformed "clandestine library acquisitions" specialist with 80s in History, Occult, and Search, and a deep need to document everything, so I fully expect him to stick his nose into something that snaps off his sense of proportion.
Some magic items allow you to cast spells using them, even if you are normally unable to cast such spells, such as the Wand of Magic Missiles or the Helm of Telepathy.
When you cast a spell with such a magic item, can you be visibly seen to be casting the spell? This is relevant to
Whether or...
@ThomasMarkov A difference at least would be that Devil's Sight doesn't just grant Darkvision
So Devil's Sight explicitly allowing you to see in magical darkness makes it different from what Darkvision allows; well... actually I guess not... the darknessspellexplicitly calls out that Darkvision doesn't help and no general rule says Darkvision doesn't work in magical darkness... hmmm
Sure, but it seems obivously covered as a subset, which is permitted under the Doppel Dupe Test
Criteria 1: It's the same question, or Question A is already covered obviously as a subset of Question B. Obvious here means I can tell at a glance it's there.*
The Storm Giant has a STR score of 29. According to the encumbrance rules that means the maximum weight a giant could lift is 435 lb. which really isn't that much.
To put it in perspective. The Storm giant is 5x taller than a human, at the same proportion and thus has about 25x more mass. An aver...
@Lord_Gareth I find it's very easy, once we've gained understanding of a thing, to forget what it was like to not have that understanding --and even more, to not remember what it was like when we didn't know it was a thing at all.
The recommendation makes sense just looking at the archetypes and the name of the feat, which really tells me the name and the text of the feat should be different. It's not a master feat, it's a training feat.
Most of the training feats are underwhelming, aren't they? They're use is patching certain gaps for character concepts which fall outside of the supported archetypes, but 5e is usually fairly forgiving in dishing out proficiency (or not putting too much need for them)
@ThomasMarkov It would probably still be underwhelming if it gave proficiency with all simple and martial weapons. I wouldn't be surprise if it gave some other boost to the chosen weapons in a draft, but was then downshifted to proficiency but kept the name
@ThomasMarkov Isn't "reskin the v. human option to other/any races" pretty much the option we got in Tasha's?
@ThomasMarkov ..wait, what? Don't Fighters already have all the proficiencies weapon master can get you, so the feat's strictly inferior to a score increase? ...actually, never mind, that makes perfect sense for Fighter. :sulks in 4E:
@ThomasMarkov There's a reason we put it multiple places in the ask page guidance. Much easier to deal with it being stated too many times than too few
I'm designing something and I've run into a bit of a pickle. The players really need to know a certain non-combat cantrip. It's not that it's impossible otherwise, but it's just stupid hard.
Blade of Disaster is a new spell from the Icewind Dale: Rime of the Frostmaiden module and is found on pg. 318.
According to the spell description (emphasis mine):
When you cast this spell, you can make up to two melee spell attacks
with the blade
The description then goes on to say:
As a bonu...