Personally I find combat _very_ rewarding in narrative-focused systems, because combat happens because of, comes from, and feeds back into, the narrative.
In D&D and PF, you fight because you need XP so the GM hands you brigands and monsters to mow down. None of it matters or is personal. Victory is more or less assured; the only question is what resources you'll have afterwards.
In narrative systems, you're probably in a fight only because of personal stakes on both sides. Those personal stakes means both sides have something to lose, and victory may not be assured at all for either side: …