Let's say I have three levels in Barbarian and three in Fighter.
As a Barbarian I take the Path of the Ancestral Guardian subclass, so I have Ancestral Protectors:
While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its att...
The most recent Sage Advice erratas find familiar so that familiars are now stripped naked when de-summoned. The Pact of the Chain's Sprite familiar is initially summoned wearing leather armor, which is listed in its description as the source of its armor class. Is there a system in place for c...
A friend gave me some new dice today, so I took the opportunity to do a new count. (parenthetical +# is dice I own but find unusable, mostly because of illegible numbers) 36dF 9(+2)d4 73(+32)d6 22(+2)d8 33(+3)d10 9(+3)d00 10(+3)d12 13(+3)d20 1d100
had a rough session last night. One player dead, two have been infected by intellect devourers. I am allowing a greater restoration to kick the devourers out and return them to normal.
but for now, 2/5 players are not who the others think they are.
@Rubiksmoose About half of them are hard to read because the number/background colors are too similar, and the other half are covered in sharpie marks from when I tried making my own Fudge dice.
(And a few that are novelty dice like those tiny little dice from travel games.)
Feat: Unreliable Talent. Select one skill. Whenever you roll an ability check using that skill, instead of rolling a d20, roll a d2. On a 1, the result of the roll is 1. On a 2, the result of the roll is 20.
@BESW wowzers. I thought my best friend’s collection was big... (he’s got the most dice of anyone I know and I have the second most, now I’m realizing my own collection is tiny)
I got 2d16 for my birthday though, which is the weirdest type of die I have now
Every session I give players a blue poker chip that represents an inspiration can only be used for someone else. and then obviously if you bring snacks, you get a gold poker chip which is just a physical token for regular inspiration
Well, depends on the game. Anything with tokens/pools is great. Ammo, inspiration, fear, insomnia...
You can also use it for nonverbal communication, like put out a red poker chip to say you've got a problem or a blue poker chip to say you're happy with what's happening.
Games like A Penny For My Thoughts, and Dog Eat Dog, have mechanics rooted in passing tokens between people a lot.
I've also used poker chips instead of colored stones in Pilgrims of the Flying Temple, where you reach into a bag of black and white stones, draw three, and choose one color to put back: the number of stones you have left determines your action that turn, and the color of stones you have the most of at the end of the session determines your character advancement.
@BESW I recently got into railroad board games and apparently one needs poker chips to play them too, because "no one uses the paper money included with the game"
@GcL I've also got a CNC mill that'll be plan B. Both, however, depend on my making a jig for holding the d20 securely, and my (school's) high-grade 3d printer is waiting on a part.
@nitsua60 I had poor luck with grinding attachments. I did find that you can put some hot glue on the teeth of vice grips, lock those onto the die, then clamp or vice orthogonally. I used a wood shim to get pad out the difference in width to the vice grips.
Worked a treat for holding the thing fast if you want to use hand tools.
You might be able to do something similar with two small vice grips from either side and then clamp them to the table.
In D&D 4e there was an option to Delay your initiative:
Perform your actions as desired and adjust your initiative to your new
position in the order.
Does this rule to change initiative order still exist in 5th edition? I cannot find it in the PHB.
So from reading the Player's Handbook, it seems that the Ready action is taken instead of any other action as it is an action in its own right. However, can you move on the same turn that you ready an action? For instance, (taking the example from the Player's Handbook):
If the cultist steps ...
Ive got an answer written that I think better answers this one in particular than either of those questions.
Neither of those questions answers the question "are my friends confused about rules from other editions?"
Which seems like an essential feature of the problem OP is dealing with - older more experienced players who are confused about the rules form 3.5e.
I think OP knows how the ready action works, which is why they asked. What theyve been told by other players is different than the idea they got from the rules.
@NautArch But I dont want to undupe hammer without your input. I'll leave it up to you.
@ThomasMarkov let's see what they say first. I think it's unclear what OP was asking and I'm not a really a "let's guess and see if we're right" type of stackizen.
But it seems like the question boils down to a not understanding the ready/delay rules in 5e compared to previous. So those questions do answer that.
@NautArch I'm not sure the closure passes the test outlined in this meta answer, but if OP never comes back to tell us anything else I suppose it's neither here nor there.
Yeah, I dunno. It very much seems to be lack of clarity about delaying turns and the ready action. But if it's something else, that's fine and OP can clarify.
The 'older edition' bit doesn't totally seem to be a difference maker for me.
There's probably room for a question which disentangles how this mechanic has looked in the different editions of D&D. A [history-of-gaming] might be the best frame for that. The fact that it looks to different/uses different terms is might be part of the problem. (if we haven't got such a Q already)
Yeah, a history of gaming might be in order, but it doesn't seem like that's their question. Their question is really a misunderstanding of how ready and 'delaying' work in 5e.
@ThomasMarkov ha, was just starting to look at those. /facepalm.
I'm actually thinking about voting to close. Every answer is just idea generation.
@NautArch It can be fixed by remoivng the part 2 question, I think.
"Did I miss something in the PHB or DMG that makes it make sense for Druids to have proficiency with "Light and Medium armor", not just leather and hide? Is there, for example, dragon-scale armor (which would be perfect but doesn't seem to be in there)?" Is a perfectly valid question.
"If not, and we're down to house rules, has anyone tried bypassing the no-metal restriction by allowing powerful armor to be made from other materials, and what are the pros and cons?" Is probably not.
The various subtypes of dragonborn in D&D 5e have different elemental resistances (acid, cold, fire, lightning, poison). Tieflings similarly have fire resistance, and I would estimate that a variant tiefling with, say, cold or poison resistance instead would be equally balanced.
However, suppose ...
Does somebody remember the retrive darts/arrows colour question and would care to link it for me? My brain can't compute a proper search query that leads to it for some reason.
At the end of the battle, you can recover half your expended
ammunition by taking a minute to search the battlefield. PHB.146
A ranger PC with a crossbow has three ordinary bolts. He's very creative and painted the bolts different colours, the primary colours. One bolt is red, one bolt is ...
A Monk PC has three ordinary darts.
He's very creative and painted the darts different colours, the primary colours. One dart is red, one dart is yellow, one dart is blue.
The monk throws the three coloured darts at an opponent.
He then spends one minute searching the battlefield, what is the...
@ThomasMarkov nope, Just looking at things to articulate my thought if I happen to do that meta - triggered by reading rpg.stackexchange.com/q/176195/44723 earlier.
I think that there is a pattern of questions that are beggiong the answer in an obstructive manner and it might be good to make that a community reason to close a question.
@Akixkisu Just as an aside that might save you some time, I'm not sure we have the technical capability to add such a close reason without removing one of our current custom close reasons.
Certainly don't let that get in the way of your proposal if you feel strongly about it, but just be aware that we may not be able to implement it even if the community really liked it.
@NautArch I think that there is a distinct difference in framing the question between an ask for confirmation and framing that begs the answer and asserts it dominantly in a way that wants to change the view of the community to that of the "querent."
@Rubiksmoose I think it's possible to get additional slots if we really ask for it (though I think I'd rather use such a slot for designer reasons tbh)
@Akixkisu I would assume there would be a self answer in the case of an OP wanting to assert their answer is correct. In that case, I downvote self-answers. I don't really like them anyway.
I'd be onboard with a community reason "Closed because OP self-answered." I think there's already a close because post is not a question? or am I misremembering the delete answer for not being an answer?
For technical sites, I think it shows the OP could have gotten there with a bit more research or effort. For here, I feel like it's a substitute for writing a blog about a game aspect or mechanic.
I play D&D 5e and sometimes come here with questions. But sometimes I see things referenced here as sources that I don't have or aren't aware of....
Which are the "official rules" for D&D 5e, and where do I find them?
Yes, Components are still required
As quoted in the question, the magic items only utilize the slot level, save DC, attack bonus, and spellcasting ability of whomever cast into the item.
The magic items still make it:
as if you cast the spell.
This is not the magic item casting the spell via an...
@GcL Wouldn't putting up a self answered Q&A here be a better way to keep and share that knowledge/expertise than a one-off blog post? Much better quality checks processes for one
@Someone_Evil It's a bit presumptuous to assume your self answered Q&A is information the community wanted. If someone wanted the question answered, I would assume it would show up as a question.
Blogs are great for putting out "Dear internet, I think you should know my thoughts about this."
@GcL I mean, we have many self-answered questions that have gotten lots of community support. Obviously one can be wrong about how useful a self QA is, but at some point community members should be able to be reasonable judges of how useful a thing is to the community.
@Rubiksmoose There are a lot of people that find that stuff useful. Like a useful blog or wiki page. I'm skeptical of how much need there was for it if there weren't questions about it previously.
Unlikely. Google directs me to a lot of useless crap on the stacks. They get a view and very quickly a back navigation as it's not what I was looking for or just not helpful.
@GcL So you, as a stack user, has no ability to judge whether a question and answer on the stack will be useful to future readers? (I'm sorry if that's not the position you're holding, but it's what I'm reading)
Ok, then I'll leave it there with nothing more than the impression you've argued just to be difficult (and I hope that's an incorrect reading). I just hope it won't make me discard your arguments at a time it'll matter.
Aykroyd ... maybe always was a bit of a uh... paranormal enthusiast. Last stuff I heard from him he was spouting a lot of conspiracy theory garbage. Found out Chase was a rather offensive personality to be around.
> Liable "Talent". Select one skill. Whenever you roll an ability check using that skill, first flip a coin and call it. If successful, continue rolling the ability check as normal. If unsuccessful, the result is a 1.
My history teacher just explained, in answering questions, to one of the other kids in my class, the difference between historical medieval England and fantasy medievalism, and pointed out d&d as an example of fantasy medievalism that isn’t actually based on real life
which is actually kinda nice that he’s pointing out the difference
I've always believed that if your question/answer doesn't have at least one downvote, then no one's actually read it. Thus I use a sock to go downvote my own posts so I can feel like I've got reach =)
[Author's note: please know that this Q&A was compiled before I was an elected moderator--it was intended simply to be a post I could link frequently when explaining fairly basic 5e questions. It in no way constitutes any sort of site policy on "what counts" for purposes of asking/answering any q...
iirc the rules are basically alternate accounts are fine, but you can't use socks to do something you couldn't do with just one account—cast multiple flags, for example
@doppelgreener mmm, sounds like the Wikipedia policy, WP:SOCK, which is surprisingly useful in a large number of situations, so I guess it probably is similar for a reason. (wow, it’s been way too long since I actually contributed to Wikipedia past a minor correction... I should probably change that)
this means technically downvoting your own post is against the rules but ... who's going to stop you, really :P
Mutual upvoting might result in punitive action, but mutual downvoting might trigger a different kind of moderator intervention in the form of "why are you doing this? is everything okay? do you need someone to talk to?"
@BardicWizard If you ask your biggest music-fan friends to make lists of their top 20 guitarists of all time, and then you manage to track down all those people and ask them who their top five guitarists are, and then you track them down (many from beyond the grave) and find out their top guitarist... you might well end up at Eddie Van Halen.
@nitsua60 my biggest music fan friend is probably my grandfather, who is very similar to me in music taste, except he likes some music from the late 20th century
@doppelgreener I got introduced to the "you can't divine smite with an unarmed attack because it says you add to the weapon's damage" argument and it makes me very angry is all