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1:59 AM
@BESW Just grabbed his other game. Thanks for the pointer!
 
You might also like i'm sorry did you say street magic by Caro Asercion. It's a collaborative GMless city-building story game that just got an uplift from a Kickstarter campaign.
2
 
2:41 AM
1 message moved to ­Trash
There's some conversations on social media right now about the portrayal of orcs in D&D. Most of it is a trash fire of name-calling and bad faith that I'm very glad this space isn't gonna dignify with pretending it's worth dissecting. I'm just gonna link to this compilation of resources on the subject by Amr Ammourazz and strongly recommend not reading the replies.
 
Ben
2:52 AM
So what's the "t" stand for?
in "TRPG"
 
TRPG = Tabletop Role Playing Games
Like it says in the blurb.
 
Ben
Ok, thought that was it, just used to seeing "TTRPG"
 
Both are used depending on which corner of the tabletop space you're in.
 
Ben
I generally sit in the top/left hand corner
 
3:19 AM
Aug 7 '19 at 23:50, by BESW
DREAMSCAPES vol. zero: The Thousand Cousins, a system-agnostic setting about DIASPORA ELVES and reclaiming a home and a heritage that has fallen to environmental disaster. By Carly M. Ho.
 
 
1 hour later…
4:47 AM
3
Q: Improved/Superior critical vs Adamantine Armor DnD 5e

SelfishMemeWithout adamantine armor a critical hit is an auto hit regardless of AC. Though sage advice ruled that a "Improved/Superior critical" attack auto hits when it lands on 18 or 19 BECAUSE it's a critical hit unlike in PHB where the nat 20 auto hit is an entirely different wording So my question is ...

 
 
2 hours later…
6:41 AM
3
Q: Is there a save if I cast Wall of Force as a dome around an opponent?

Sam LacrumbWall of Force can be cast as a dome. If I choose to trap an opponent in this way, is there a saving throw? The spell description does not list one.. So I know there isn't one RAW; But I'd like to know what the popular wisdom is.

 
 
6 hours later…
12:12 PM
I'm 69 days into being a Fanatic
 
Nice!
 
12:23 PM
@nitsua60 I guess my questions would be: "Are you able to provide me your roll as a single number, instead of a sum of dice and modifier?" and "Are you able to add up damage dice quickly?" (and maybe "Can you get ready and know what you need to roll and gather your dice before your turn comes?")
Or "can you actually roleplay and live with a suboptimal but flavorful character?"
 
12:37 PM
@goodguy5 nice
Well, we finished White Plume Mountain and i took their toys away.
It was also nearly a TPK. Vampires are scary.
 
12:55 PM
@NautArch How so (and which edition, by the way)?
 
@Zachiel 5e. The vampire's charm ability to turn enemies into allies that only breaks if the creature is attacked and hit is powerful.
 
@NautArch Ah ok, I think vampires were pretty weak in previous editions, namely 3.5e
 
The vampire, being the intelligent undead he is(was?), ignored the guy wielding Blackrazor, because he knew he wasn't a threat and went after Wave's wielder. Success on the charm took that guy out of the fight. BUt because he still remained friendly to his ally's as well, he went with unarmed strikes rather than using Wave against them.
It really was a TPK, but I pulled back so they could win. COnsidered doing TPK and leaving them all outside the dungeon without the legendary items. BUt I wanted to give them something big for completing the dungeon and able to trade for Rare items for the whole party.
But between the damage from the bites taking out max HP and turning the attackers to his side, it's a dangerous combo. And the HP regen each round. Warlock had cast Wall of Light and got enough charges out of it to keep the vamp from regenerating, though. That was a good move.
But the good for the gander rulings didn't sit well at one point.
I let the Barbarian grapple me and put me into the wall of light. But then I did thes ame thing to the warlock and they didn't like it.
 
1:14 PM
And I never summoned the swarms of bats. Was just the vampire against 4 PCs. ANd a flesh golem. Bu they totally forgot about the flesh golem. Had they used it, it'd have been a much easier fight for them.
 
It's so hard to balance combat in D&D, given how much variabilty there is in character builds, choices and dice rolls
But remove those, and combat feels dull
 
And these guys also had a legendary weapon. Technically 2, but one was useless in this fight.
and they had the forgotten golem.
 
1:29 PM
But the combat was stressful. Small room, Vampire converting players and biting others. High stakes gaming!
When the Barbarian grappled me, I went to mist form. THat was fuN!
 
1:48 PM
@Zachiel yeah--tactical choices or missteps (forgotten golem, in this case, it sounds like) can have such a huge effect.
 
@nitsua60 yeah, forgetting to use the golem was a HUGE mistake. It also didn't help when Blackrazor forced it's wielder to choose between attacking an undead and possibly killing himself or unattuning.
 
2:10 PM
Yeah, something like holding back an AoE that then never gets used or forgetting to rage (or blowing rages on trivial, earlier stuff) or the like totally overwhelm encounter design, IME. Likewise, then, GM's tactical choices can "re-balance" on the fly much easier than anything else.
 
My biggest problem as a DM is when I forget the things my characters can do. Like, last BBEG didn't even use bardic music, despite there being six simulacrums of the BBEG in the room.
 
I always have to remind myself that the players will never know how it could have gone.
 
Well, that and the fact that it would have really been weird to me if the villains just started singing while they kill you.
 
@Zachiel all the time! This is one of the first battles where I didn't forget stuff (although i do think I forgot to regenerate once early on.)
This was the first time my tactical changes to prevent hte TPK didn't feel right. I played the Vampire intelligently, which I often don't do. It makes a huge difference.
But players not knowing their own characters is a huge issue. I think @nitsua60 hit it on the head with the major impact of that during combat.
In my other game where I'm a player, we've got a new player who i'mnot sure is working out. First time playing, went with wizard, doesn't seem to know or want to learn anything AND has audio issues with her setup.
 
@NautArch ugh, one of my players spending charges from a cure light wounds wand before using their own rechargeable cure spells. I cringed.
 
2:25 PM
@Zachiel "Well, okay...."
 
Aren't wands rechargeable? Or is this some older edition?
 
Cure light wounds imply older edition to me
 
Depends on the wand? Maybe? but yeah, def older edition.
 
2:42 PM
@kviiri Pathfinder 1e in this case. Wands have 50 charges and they cost less than scrolls or potions but it's still a cost
 
Unrelated: I should like to borrow the creative hive mind of chat: I should like general fantasy drinks which are orderable from a tavern. Humorous is ok (and preferred), but I want it to scan even if you don't get the joke/reference (eg. Lancre Cider rather than scumble). First on my list is "Grog's orc grog" if it helps set the tone.
 
So you're looking for fantasy drink puns?
Sounds like we need to summon @Yuuki. Who doesn't appear to be here.
 
2:57 PM
There's always that one regional drink that even the locals don't touch, and refer to it as some kind of machine cleaning fluid
Some taverns may also name drinks (or meal platters) after famous heroes or other contemporary figures
If there's some war or schism going on, different drinks may be associated with different sides (and prompt bar fights if someone orders the wrong drink in the wrong tavern!)
 
This isn't for worldbuilding, though those are good suggestions for that. It's more tonesetting I guess for a game
 
3:16 PM
@Someone_Evil Are you looking for Lore references? or something more obvious (like Grog's grog)
Asking because my lore knowledge is pretty weak
 
Ah, so you want drink puns that are references to specific fantasy elements or characters? Is that what you mean?
 
I'd like it general, and not IP specific (which would rule out most too lore-y ideas, I think)
 
You could also do things like "They serve Magic Hat here!"
 
It's a list where players can choose or roll to decide one, and ideally without having to do a lot of paddling to decide what it is (and I for one don't know what Magic Hat would be)
 
@Someone_Evil www.magichat.net
brewer up in VT.
 
3:23 PM
I would like to point out I had to google to find out VT was for Vermont
 
I would like to point out I had to google to find out what is a Vermont. (okay, not really. But wouldn't be too far-fetched.)
 
that makes me 0 for 2 on that suggestion.
How about Thayan Red Wine?
 
I mean, I am now tempted to put Green Mountain Magic Hat on the list
 
Fireball, a whiskey that tastes like cinnamon and bat guano?
 
note to self, include a liquor store by the name of Rum Sultanate in my next campaign.
 
3:29 PM
Demoncello, an ancient abyssal liqueur?
 
^^nice
Maybe do one for other creature types?
 
@Someone_Evil a Rum and Choke (for those rougher bars)?
 
Dwarven Stout, a reference that none of my players understand
 
@Rubiksmoose Rum and Poke (for less tough bars), and for halflings who like their pipe week, Rum and Toke
 
@MikeQ ha!
 
3:32 PM
@kviiri XD
Random aside: was Tolkien pipe weed marijuana-related? I always read it as tobacco...
 
Related, I own the GMT Games wargame Cuba Libre and I do have to remind my friends that despite the opportunity for pun, it's not exactly a game to drink with :P (owing to its relatively complex rules)
 
@Rubiksmoose It's a little unclear. It's very tobacco, but it also seems to suggest some other properties.
 
@kviiri Alas! I do love me a Cuba Libre
@Someone_Evil Since we are in the fantasy "past": a new fashioned?
@NautArch Huh, I hadn't even considered it!
 
I always associated the pipeweed with tobacco, although mainly conceptually, not literally (it's a similar, possibly related plant)
Maybe with similar properties
 
@MikeQ ...how?
 
3:37 PM
It might be a translation deal, though. The Finnish translation translates "pipe weed" as "piippukessu", where "piippu" means pipe and "kessu" is a folk name for this actual tobacco plant: en.wikipedia.org/wiki/Nicotiana_rustica
 
Interesting discussion on the topic.
 
Tolkien's medieval fantasy has a few other American elements too, like potatoes.
 
Seems like tolkien mean tobacco, but peter jackson may have popularly suggested cananabis.
 
So, I was looking through the cheese collection and found this question about fastest move speed in one turn. Can anyone explain why it's too broad/needs more focus?
 
Maybe it's something between. Tobacco but more relaxing? Less addictive? Something like that.
1/3 tobacco, 1/3 cannabis, 1/3 spice. The pipe-weed must flow.
 
3:42 PM
@Himitsu_no_Yami Not enough constraints. Are they talking about a turn, a minute, an hour? Can they get help? What sort of surface? etc etc etc
 
@NautArch They specified in one turn in the title
 
My problem with these theoretical questions is that they can be fun or interesting, but without a grounding in an actual problem, then you need to put in all this artificial constraints in order to answer it. But then the constraints and methods used may not ever come up in play, so for me they really aren't interesting.
@Himitsu_no_Yami Then do they mean farthest? Or fastest? Is there a differnce? Either way, clarification/constraints are needed to provide bounds to which it can be answered.
 
makes sense
 
But that's my opinion on these. I know you and others really like them.
No judgements (i'm judging)
 
I live for theoretical cheese
 
3:46 PM
and that's why the stack is great! There are folks who like to ask/answer a variety of questions.
 
What about "Phase Cider", the teleporting drink made from fermented toxins
 
@Rubiksmoose Not bad, but it's butting up against the "scan if you don't get the joke". But maybe it's common enough that I don't risk folks not getting it
 
I might repost the question with a proper list of constraints (unless you think I'd be better off editing a 5 year old question)
 
@Himitsu_no_Yami Check the linked q's on the closed one. We have a few (at least one that was dupe'd at one point)
 
@Someone_Evil I looked right over those expecting to only see "Related" smh
 
3:49 PM
@Himitsu_no_Yami It would be the same question. I'm not sure what to do there. You can ask the original author, they were just online a couple weeks ago to add constraints.
But take a look at the variety of other 'fast character' questions. It may already be answered, or something close to it.
 
There's the one duplicate but none of the others seem to quite be asking the same thing
 
THere's a few that ask similar enough things, but if you really think that should be reopened, I'd suggest commenting to see if they can do it. But if you do, please try and consider all of the contraints that would be necessary.
THat's my main issue with those questions.
 
@Himitsu_no_Yami It's very possible the question I was thinking of ended up deleted. I can't find it either
@MikeQ I'd like to keep it non-IP specific, though that's 1. quite funny, and 2. the non-D&D/joke interpretation is quite cool
 
I'm curious, how do you people decide which character to roll for an upcoming campaign? I'm sort of stuck at "I guess I will do some sort of full caster, but I don't really like running on a budget of spells so maybe I will do something from Path of War but they will all be worse than the ex PC of the current DM so no."
 
@Zachiel I just play Warlock lol
(I'm half kidding, there's more to it than that but I do usually go back to "oh, i'll just make X type of warlock this time")
 
3:56 PM
@Zachiel I like variety so I tend to pick something that I haven't really done before, provided that the mechanics don't seem too headachey. But I know other players who usually default to very specific archetypes because they enjoy a specific style of play.
 
@Zachiel Most of the time, I just go with something I'm interested in. I don't think too much beyond that. And then I optimize :) If there's an existing party, i may try to pick something up that's "needed", but I don't think I've ever felt that way.
 
@Zachiel I just pick whatever interests me the most, but I always check with the group if they're ok with it.
 
My first character for 5e was a Paladin. Party was pretty well rounded, and I liked the paladin multifaceted options of attack with spellcasting and healing.
 
One player likes to show off by finding optimal combos for big damage, and then building characters to perform said combo. Another player likes to feel smart via system mastery, so they tend to pick whichever seems most complicated. Another player just picks "dual wielder" because they think it looks cool, regardless of system.
 
I have only played a single character in Pathfinder 1e, only to find that I had too many options for swift and immediate actions, and I couldn't stay over 0hp for two fights on a row.
Was it D&D 3.5e, there would be many things I'd be interested in trying out, but I'd need 3.5e feats and classes, so my knowledge is worth nothing
 
4:03 PM
I don't recall having players who wanted to outdo everyone else in every possible way, since I don't run PvP games.
 
I tried to pick up "nimble fighter who can dance" as a concept for my Pathfinder game, but I had really few chances to show off, and dancing was actually never useful, nor I was good at roleplaying my faith in Shelyn.
@MikeQ I think it's more "every single one of us should contribute maximally to the survival of the whole party", so the player with the most system knowledge will outshine the others as a consequence.
 
@nitsua60 Blowing Rages in trivial early stuff: our barbarians do this far too often in my brother's campaign.
@Someone_Evil I've got a Sorcerer Sling; a fruity drink with 151 rum on top that you serve flaming ...
 
@Zachiel I roll my stats in order and then pick a class that makes sense for those stats.
 
@MarkWells We usually roll first and then arrange. Except in our currently-on-hold campaign of 3d6 down the line.
 
@Zachiel Hm, then maybe having the group agree on party roles in advance could help?
 
4:08 PM
@NautArch Yes, but then you lose the information the dice are giving you about what you should play :)
 
@MikeQ Golf Clap
 
@MarkWells dice rolling as augury...i like it
 
@NautArch Use bone dice for added effect
 
There was one player who consistently built over-specialized characters based on a particular gimmick, such that it was mechanically super effective but very annoying to resolve. Also, said player always insisted that they contributed the most and thus deserved the most rewards. I don't invite them anymore.
 
@MikeQ I feel for you bro
 
4:10 PM
@Someone_Evil i tried finding bone dice for my divination wizard. thems expensive (or at least what i found)
So I just offered a selection of rare items in exchange for the sentient weapons. One player (who often just doesn't show up and the guy who still doesn't remember after 2 years how to make an attack roll), said there's really nothing he can use and can he pick nothing.
 
@Someone_Evil We had a player in one campaign who in character made a set of bone dice (out of an enemy wizard she really disliked), and then bought a set of bone-looking dice so that she could fiddle with them at the table.
 
HE then decides to pick one of the utility items and says he doesn't want to attune to it. Pretty sure he's got the slot for it, too.
 
@Someone_Evil How about a nice glass of Dice Tea. Goes with any RPG. And you can make the "cold tea" version, or, copy the "long island iced tea" idea such that it is a loaded mixed drink that will throw you for a loop.
 
So now he's got this sweet ghost lantern that won't stabilize him when he goes down.
 
@NautArch "You can lead a PC to treasure but you can't make 'em think"
 
4:14 PM
@KorvinStarmast /facepalm
Maybe another player will say something. But i'm not going to.
 
@NautArch yes, let the players sort it out
 
@NautArch I'd be more upset if you did say something in this case
 
all i did was confirm he didn't want to attune it
Automatic stabilization after dropping to 0? yeah, i'd take that in a heartbeat.
or without one
 
You asked him to confirm and he said no?!
 
yup
 
4:16 PM
@NautArch Yeah, so would I
 
welp
he's uh... not the sharpest it would seem
 
He also didn't want the gavel of venn rune. Because he already has a +1 weapon. I mean, I htink i'd rather have the gavel.
 
@NautArch But... they're not mutually exclusive. You can just have both
 
Is that last effect perm or am I overlooking a duration?
 
@Someone_Evil yeah
i know
 
4:21 PM
@Himitsu_no_Yami Permanent (at the cost of the gavel)
 
@Someone_Evil that might be useful for DMs
 
@Himitsu_no_Yami gift of truth? looks permanent
 
@Himitsu_no_Yami Eh, I can just apply that effect to a place if I'm DM-ing.
 
Sure but this way if a player asks why you can give them an answer
 
Though now I want a gavel prop I can bring to games
@Himitsu_no_Yami Why? because the X who build this place set up magic to punish lying
 
4:24 PM
@Someone_Evil idk I like having things like this that I can point to and say "X used this item to do this"
 
@Himitsu_no_Yami Sure, but magic items are a short step away from DM fiat anyway, especially if you're picking it out of a specific adventure book
 
Are there any specific guidelines written somewhere on how to ask if a hombrew race is balanced (say in comparison to official races)? I have a question about one I found but I wanna make sure I do this right since my usual "Is X balanced" questions aren't well received
 
@Himitsu_no_Yami asking about ones you found and didn't make are tricky.
 
My biggest concern with the one I found is that it might have too many bonuses
 
@Himitsu_no_Yami But this meta covers how to ask.
THe problem is, you can't really answer those points because you didn't make it.
And there's so much homebrew out there, I'm not sure it's best for us to be a review of other people's work.
My best guess is, if you think it's broken, it probably is.
 
4:30 PM
@Himitsu_no_Yami Too many bonuses? Why do you think they aren't enough to be broken?
 
I'll ask here if you guys think this is too many, base race has 2 and each subrace has 2. Base gives unarmored AC = to 11 + DEX and prof in perception (ASI of +2 WIS)
 
@KorvinStarmast Was that the support you were looking for on the critical hit question? or did you want/need more?
 
Unarmored AC 11 + Dex doesn't sound too bad. Almost every character'll be wearing armor or having some better innate source of AC.
 
@Himitsu_no_Yami We need to see the whole thing first. But if they're getting +2 to 2 ability scores AND an unarmored AC, that's getting a little weird.
 
@Himitsu_no_Yami Depends entirely on what the 2 + 2 are
 
4:33 PM
It depends on speed, size, other things
 
the second one is a +1 from the subrace
 
Sometimes balance is achieved by other things.
Link to it?
 
Scroll to Au Ra, it's the one I'm asking about. link
 
@MikeQ Last game we had a cleric (healer/buffer), a summoner (damage), a mystic (buffer/debuffer/damage), a gunslinger (damage), a swashbuckler (damage) and an alchemist (buffer/debuffer/damage), then the first two stopped playing.
@MikeQ did it involve finding sums of numbers to hit a target number?
 
4:37 PM
lol
 
@Himitsu_no_Yami Hmm, so some comparables might be Goliath who also gets a skill proficiency.
but you've got a race that gives you a +2 WIS and then either +1 STR or +1 CHA
and two proficiencies rather than one.
for skills.
 
@Himitsu_no_Yami I'd say those were reasonable. While many bonuses, skill proficiencies are mostly minor. There's a rules ambiguity on natural armor bonus, and I wouldn't play a Xaela if there's a Half-Orc in the party
 
I'd say it's more than others.
But not by a huge amount. But skills aren't something easily come by unless you're doing skill learnings.
Which not every table does. If yours does, then it's less valuable to have those.
But I think in general, ti's more powerful than the more common/standard races. May be a bit more equal to the monstrous races, which typically are more powerful.
 
Thanks
 
maybe they thing attuning is forever? Maybe it's done in spite of you not giving them the items they think they need? My players once helped some vistani ("good", hollywood-movie gypsies" - yes, I know real world roma are neither good nor evil) and they had a party for the heroes and gifted them clothes and jewelry and knives and other mundane things. They would have liked the PCs not to sell them, but they were ready to lend them money and give them back the gifts later.
One of my players hand-picket the worst fitting and more jarring pieces of clothing and wore them (500 gp worth of cloth
 
4:43 PM
It's important to remember that there's a fair variance in the power of the official races, and that that value of different things will vary with table
 
@Zachiel I doubt it. The kid just isn't the sharpest pencil in the box when it comes to D&D.
 
GcL
@NautArch Not everyone can be the brightest pencil or sharpest light bulb in the box. That's why you've got to think outside the box! Attuning an item should require hitting it against things and attaching bits to it until the resonant frequency is pleasing to the wielders ear.
 
Now that we've got more folks in here...anyone run Dead in Thay?
 
GcL
Another one from Tales from the Yawning Portal?
 
@GcL Yeah, I bought the pack on Roll20.
 
4:57 PM
@KorvinStarmast I'm still amazed by how well this drink actually works as a palatable beverage (albeit one you might not remember too well in the morning). By all accounts it should be seriously a gross.
 
Informal poll of the D&D 5e players here: Practically speaking, at your tables, do creatures count as cover against ranged attacks?
 
@MarkWells At my main table, we never really did that. At mine, unless they position themselves to not be shooting through other creatures, then they would provide cover.
At the main table, i think it's more "you dn't have a clean shot" and we'd just move to where we did.
 
@MarkWells Not really. I think the cases where someone has remembered that/ it actually panned out in the affirmative by the DM (or me) has been single digits.
 
Whether or not I remember to add the AC bonus is another story.
 
GcL
@MarkWells I don't. Makes the combat feel more like 3.5 to deal with it. Unless someone goes out of their way to state they're covering an ally... like an orphan NPC they're escorting... just not worth the overhead.
@Rubiksmoose First time with a long island? Those are sneaky. One drink I encountered in Virginia years ago was a "skip and go naked" or "skippy" or other peculiar name. It's a mixture of cheap light American beer left overs from a keg, frozen lemonade mix, and vodka.
 
5:14 PM
OK, thanks. I suspected that nobody actually used that rule, but wanted to get a second opinion.
 
@GcL I believe just beer and lemonade is a shandy? Or am I thinking fo something else?
 
GcL
It sounds awful. The first time I heard the ingredients list, I rejected it outright. Wouldn't even consider it in the house.
@NautArch The cheaper the light beer the better for this drink and usually made with beer from an earlier party... so "skunked" beer.
 
@GcL Far from my first time lol. I've been known to make them on occasion.
@GcL Yeah it doesn't sound crafted for the flavor to me lol
 
GcL
Yeah. It sounds awful. It's amazingly good... problematically, deceptive in it's alcohol content.
@NautArch Kind of like a shandy, but with crappier beer and crappier lemonade.... and vodka.
 
@BESW This is fascinating. Thanks!
 
5:25 PM
@MarkWells At my main table they count as enough cover to be disadvantage usually
 
@Himitsu_no_Yami wow, really? that's much more cover than it should. I think half-cover is what it is, which is +2, while Disadvantage is an effective +5.
 
@NautArch I might be remembering wrong but I think I remember it's disadv
 
Yeah, that's crazy. I mean, if that's true, I'd be doing whatever I could to position my character in front of someone.
 
granted my memory is absolute garbage. but the biggest problem is that it went both ways
since I usually play ranged characters it most often came up against me
due to an ally being in the way
 
@MarkWells I do. I throw around the +2 very liberally.
Even when running narrative (not map-and-mini) combat--if there's lots of scrum happening in the area of the target or between shooter and target, +2 comes out most of the time.
The +5, however, I use gingerly.
 
5:35 PM
@Himitsu_no_Yami That's the case I'm mainly concerned with. Context is that I'm writing up my house rule for this situation and trying to compare it to the published rule, but the de facto published rule is "they count as half cover if the DM remembers, which they usually don't".
 
@MarkWells And it's fairly easily, usually, to find a spot you can move to that gives a clear shot.
 
@NautArch See, I'd argue that if your target is in hand-to-hand combat with someone you don't want to hit, you never really have a clear shot. It's not just obstructions to your line of sight, it's "lots of scrum happening", as @nitsua60 put it.
 
@MarkWells Hmm, so applying the ranged shot rules to both within 5' of shooter and target?
What about melee?
 
(usual disclaimer, your genre conventions are not my genre conventions and your genre conventions are still OK)
For melee I only use this rule if there's someone else bodily stuck onto them, like a grapple, or a stirge or some kind of leechy thing latched on
 
@MarkWells I've always been unsure how to handle the stirge type effect. Grappling I never really thought about providing more for.
But that last session where I ruled positively for a player action and then got a negative response from another player when I used it on them was kind of problematic and made me rethink how to adjudicate grappling into walls.
 
5:49 PM
Like pinning someone against a wall?
 
@MarkWells That would, too. But more for Walls like Wall of Light/Fire where a player wants to grapple and put someone 'inside' one.
Without hurting themselves. I originally ruled they could. and that others could still attack me while I was in the wall effect.
Which they all loved.
But not so much when I used it on them.
 
The relative ease of moving someone with a grapple in 5e is disconcerting. The only way it makes sense to me is that "grappled" means you've actually picked them up off the ground.
 
GcL
@NautArch Depends on what side of the wall they're on. Isn't wall of fire have one side safe and the other anything within X feet gets damaged?
 
(except they can then grapple you back, and then you've both picked each other off the ground?)
 
@GcL Let's say they're on the safe side and holding the grappled into the wall itself. For the specific case of my session, it was a Wall of Light.
 
GcL
5:56 PM
@MarkWells That's an odd narrative. They'd be encumbered. A number of ways one drag or force another person to move the way you want them to. Especially if they've lost the contest and don't have much control about how they're being held.
 
@NautArch It just seemed like the kind of answer that people gripe at Dale M for. But Pixel master has convinced me that there wasn't much more to it.
 
Yeah, and I honeslty felt a bit like channeling DaleM in the answer :) But it's also why I downvoted the question.
 
GcL
@NautArch I've had that with wall of fire. I gave it to the player as well. Seemed clever and made for a good story.
 
@GcL It's one of those things wehre players need to understand that I can give cool stuff to them, but that cool stuff may happen to them.
which is less cool
 
GcL
Oh yeah. I do that to them all the time.
You want a world where this thing can happen routinely? fine ... it happens to you routinely as well.
 
5:59 PM
And especially if they're fighting an intelligent enemy.
You did that to me? Oh yeah? How you like it?
 
GcL
For the one off heroic stuff... as long as one of the min/maxers doesn't try to abuse it... just makes good story.
@NautArch Not to me? I don't really care how they defeat the CR4 thing. I do care they the min/maxer doesn't get spammy and contrive crap at the cost of the story or worse taking the spotlight all the time.
 
@GcL I mostly meant the intelligent enemy had something done to them that they realized they could do as well.
 
GcL
I really do not like the idea nor attempts at making characters that are good at everything or have a one trick that covers most things.
@NautArch Gotcha. Learning from the strategy of the foe.
 
@GcL My high-level bard was kind of the prior in that.
His schtick was always have something powerful. And he did. But it made combat...not interesting.
 
GcL
Like what?
 
6:08 PM
1
Q: How should we handle questions with a straightforward answer that only requires basic research?

PixelMasterI've seen this problem many times on this site, but the most recent question, which also incentivized me to write this meta post, is Do effects that activate on a critical hit still activate when the hit is against an opponent wearing adamantine armor?. It might actually be one of the more valid ...

 
@GcL He dipped two levels into Warlock to get EB with agonizing blast. So he had a very strong and powerful always-on cantrip attack. I then chose a lot of spells that gave me options across different monster types: animated objects, hypnotic pattern, Bigby's hand, fireball, Greater Invis, heat metal. And he could cast See invisibility, hex, hellish rebuke, and healw ith healing word and cure wounds.
Plus all of his bardic inspirations for cutting words, etc.
Hold Monster and destructive wave for other single-target or surrounded situations.
And had counterspell/dispel magic to handle casters.
Plus an instrument of the bards
 
GcL
But he wasn't an AC22 frontliner as well. Sounds like an illusionist wizard would have been similar.
 
17AC with mage armor.
 
GcL
Those F'ing instruments are pretty OP. Fly... everyday for free... why not?
 
And had a staff of swarming insects when I didn't want to be seen.
without using greater invis
 
GcL
6:10 PM
Why mage armor instead of just leather armor?
 
@GcL The 2 higher AC?
 
GcL
Studded leather or whatever... the equivalent armor that a bard can wear but a wizard cant
I guess mage armor is 1 better than studded leather, but costs a spell slot.
 
@GcL not with a 2 level dip in warlock it doesn't
 
@Himitsu_no_Yami bingo. Took agonizing blast and mage armor at will.
combined with cutting words and I was hard to hit.
if they could even see me in the first place.
dang, i miss that guy.
 
6:36 PM
@NautArch I will gently remind you that you introduced this character with "His schtick was always have something powerful. And he did. But it made combat...not interesting." Your genre conventions are not my genre conventions, etc., but did your group actually enjoy having that guy around?
 
@MarkWells I'm not actually sure, to be honest. And I ended up stopping most of the antics he had because he was a one-man wrecking machine. I think some players liked it, but others wanted the challenge of combat that he took away.
And no need to gently remind, I was and am in agreement that such characters aren't always great at a table. But also, he 15th level and there were a lot of powerful characters. And most were two levels ahead of me and had more abilities.
 
Had a conversation last night about faerie fire. Here is how I think it works. If I am inside the 20' cube and fail the dex save, I am lit up regardless of where I move to until the spell ends. Is that correct?
Faerie Fire
Duration: Concentration, up to 1 minute
Each object in a 20-­‐‑foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-­‐‑foot radius.
 
But I did generally stop using hypnotic pattern (one player would always go attack each monser to wake them up) and animated objects. @MarkWells, animated objects just wrecked encounters (and we use flanking), even though they were mundane damage.
@KorvinStarmast correct.
 
@KorvinStarmast Assuming you are a creature and not an object, correct
 
The save is against being lit up. Being lit up is what grants advantage.
 
6:40 PM
@MikeQ Our bard has Fearie Fire and I want to make sure the bard player understands its featues.
 
Here's another question...faerie fire on invisibility. Advantage on attack, or regular roll?
 
@NautArch I'd say advantage on attack, But I understand the ruling on adv/disad regular role.
 
Should be regular since they cancel out, right?
 
20
Q: Does Faerie Fire give advantage against invisible creatures?

KokiomotThe rules for Faerie Fire state: Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible. As I read it, there are two ways to interpret this. The first is that being held uns...

 
@MikeQ the affected cre ture or object can’t benefit from being invisible.
I think that means the "benefit" of that disad does not accrue
 
6:41 PM
Oh cool. Invisibility works differently in different editions and always confuses me
 
yeah, i made that wrong call earlier. Good to know for later and i'll tell my players.
 
@MikeQ In 5e it's very simple: it means nobody can see you :)
And if nobody can see you then they get all the effects of being unable to see you.
 
@MarkWells But what if can only see them through a glass, darkly? 8^D
I wear Rhinestone shades or cheap sunglasses ...
 
GcL
@NautArch are you not a fan of roll20 links?
 
6:44 PM
In a PF game, I tried to be clever by throwing nonmagical powder on an invisible NPC, which evidently doesn't work, because clearly I must be some absolute fool for not knowing every minutia of the system
 
@MikeQ To be fair, it is Pathfinder. Trying to tie your shoes without magic is crazy.
 
@GcL Their formatting is sometimes wrong/misleading. Incorrect linking and capitalization
 
@MikeQ In an earlier edition, we used bags of flour for that very purpose.
We were broke/cheap low level PCs.
 
And I still don't know where that rule is, but apparently it's a rule that everyone else knew
 
@Someone_Evil @GcL Bingo. They have mistakes. Dndbeyond is much less likely to have them and is a more 'official' source.
But my bigger concern is that Roll20 has been known to have errors.
 
6:47 PM
On today's episode of "wtf is this filter" I am currently able to view Meta and I've always been able to view i.imgur.com links but never able to view i.*stack*.imgur.com links
 
@KorvinStarmast those look like some very sharp pencils.
 
GcL
@NautArch Yeah... like the ones where they delete customer complaints and issues on reddit and their forums.
 
@GcL forreals?
 
@Himitsu_no_Yami and the markdown breaks for links even when they aren't treated as links...
 
@MikeQ "If an invisible character picks up a visible object, the object remains visible. ... One could coat an invisible object with flour to at least keep track of its position (until the flour falls off or blows away). Invisible creatures leave tracks. They can be tracked normally."
 
GcL
6:48 PM
@NautArch Oh yeah. Whole kerfuffle about it a while back. I dropped them like a hot potato at that point. A group that can't handle criticism and goes out of their way to expunge it while saying they don't is not one I want to spend time nor money with.
 
@GcL what platform do you use online?
Although now that i've bought ToYP, I don't think i'll switch. But in general, i find roll20 pretty awful.
have to use discord for audio. Crazy lag. Weird controls.
 
GcL
@NautArch I used Fantasy Grounds for a decade. Now we use a pretty minimal google sheet, rolz.org, and discord.
We hacked together a rolz plugin for sheets, but found it was just way easier to hop over to the rolz tab.
 
@NautArch He was vampire hunting; that's a stake in his right hand.
 
@KorvinStarmast Right. Sharp pencil. Got it.
 
I love repelling blast. yesterday's session our wizard cast wall of fire. I pushed giant back into the wall three times. Yay for more damage. I also pushed a giant back into the Cloud of Daggers (conjuration) our Bard Cast a couple of times.
 
6:57 PM
I'm jealous of all you guys getting to play rn. My DM is working from home and doing stuff with other people for now so I haven't had a game to play in a while
 
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