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7:00 PM
@KorvinStarmast I'm going to start saying that phrase that way, thank you
There's one person, in particular, that I'm looking forward to saying it to.
 
@goodguy5 c'mon, i'm standing right here!
 
@goodguy5 I am here to serve, oh Guy of Goodbourne!
 
@KorvinStarmast I know, i just went to type it once and stopped myself. Personal choice.
 
@NautArch Also respected.
@NautArch My brother in law was on a vice raid a few years ago that broke up a local cockfighting ring (roosters) ...
 
@Rubiksmoose Ta!
 
7:02 PM
@Yuuki I bet most of the members are like that honestly
 
Man, that 'don't guess the system' discussion has attracted a lot of interest. I guess that's good.
 
I just noticed the new quote blocks... I really dislike them
 
@Medix2 I had the same gut reaction, but I wonder how much of that is that they are operation on a different visual axis to the old ones (we are used to) and that we will become used to it (as with any change)
 
7:18 PM
@Someone_Evil Wondering that myself.
 
@Someone_Evil That's a fair point. I just don't like that they are no longer incredibly differentiated from regular text. Granted on this site in particular our quotes are often rules quotes and not quotes of actual speech acts, so that's certainly affecting my opinion somewhat
 
@illustro I upvoted your meta post, I think you made a decent case even though I am neutral on pro change/anti change.
 
@KorvinStarmast Do you know who is pro-change? Avandra.
Oct 17 '17 at 14:52, by kviiri
@Yuuki Mine too. My first character was a Cleric of Avandra, listed in the PHB as the "God of Change". We jokingly agreed on that meaning the small denominations you get after paying for something with a larger denomination. I came up with some impressive faux-theology why Avandra found it desirable.
3
 
@kviiri XD I love it
 
@KorvinStarmast I'm not against change per se, but I'm of the opinion that if we are making a change, then it should make things better not worse. This change makes posts like this one (rpg.stackexchange.com/a/166045/36850) harder for me to read.
 
7:29 PM
@illustro Yeah I'm just wondering if, as was mentioned earlier, it being harder to read is simply because it is a change and is different from what we're used to, having nothing to do with the actual change itself
 
For so it is written in the Sacred Books of Avandra: behold the miserly, who pay the shopkeeper in silver and copper, and when they do approach the poor, who thrust out their hands and plead for alms, refuse to provide? Will they not say: "I only have gold upon me, and surely I would be ruined were I to toss around coins of gold as alms!"
 
@Medix2 It's because there isn't enough differentiation between the quoted and unquoted text. I spend a decent amount of my working time reading reports from financial regulators and other companies. Where a piece of regulation is quoted it is very important that it be differentiated
 
But you, my children, shall pay the shopkeeper in gold, so that you may spread the wealth wide in copper and silver, and provide bread and ale for the thousand rather than swan meat for the one. Such spake Eric, the servant of Avandra.
 
They generally do this by severely indenting the quoted text (or italicising it). This change doesn't do enough to differentiate the two types of text
There is a reason we've used indentation in printed text for quotes for so long, it's good at what it needs to do, differentiate and highlight something different
 
@illustro I would agree, I just doubt my own ability to judge these things, though you seem aptly qualified to do so. I do think the new quotes look better when there's rapid-fire back-and-forth in-and-out of quote and non-quote text, whereas before it was yellow rectangles with little bits of text in-between them. But that's... a really small gain
 
7:40 PM
People appear to be voting to close very old questions that were not off-topic when they were originally written (and haven't been bumped up in the question list for years): rpg.stackexchange.com/questions/253/…
 
@illustro All good. Again, thanks for speaking up in a well reasoned manner. (I've begun participating in the meta review queues ... sigh ... it's nice to see a solid answer like yours)
 
Glad to be of service :P
 
@kviiri Totally love where you went with that. :)
 
@goodguy5 Sorry to randomly drop that question and the dip out. It seems like an interesting mechanic, that why I asked.
@Yuuki Normally, a called shot is a full-round action, but there are feats that reduce this, one feat makes you able to take a called shot in place of any single attack on your turn, then there's an upgraded version where you can replace all of your attacks with called shots on your turn.
 
@illustro a large amount of me.
@illustro 100s even.
 
7:46 PM
I am in full agreement the new blockquote style is worse than before
 
@illustro That is allowed and I think the policy is that such question can be closed, even should. We just don't tend to go out of our way to do it
 
@Akixkisu If they're similar to the one that was linked, I'd recommend adding the game-recommendation tag if they do not have it
 
As I understand it on the old questions thingy, there's no call to go hunt for it, but do close if it comes up (you come across it or it is bumped to the front page) but try to limit the rate at which they are brought up (so as to not drown out the normal activity)
 
Unrelated, it seems weird to me that a question that has been on the site for nine and a half years suddenly got closed for being off-topic. like, you would think that if it's been around for that long, and it actually was off-topic, it would have been actioned sooner
 
@Someone_Evil close-voting doesn't bump stuff up the front page though
@RevenantBacon it was not off-topic at the time it was posted. It has retroactively become off-topic because our rules about what is and isn't off-topic changed
 
7:49 PM
@Carcer But they are sent to the review queue, and I'd caution against flooding that with low importance reviews
 
@Someone_Evil I can understand that but at the same time I hardly ever actually see anything in the review queues
you would have be trying extremely hard to flood that out
 
@Someone_Evil a few years ago SevenSidedDie made a post on meta about not going out of our way to drag old system rec questions out to be closed ...
 
@RevenantBacon They where old and forgotten long before they became off topic
 
but yes, in general there is no point in dragging out old questions to close
 
I like how that closed question now has a reopen vote
 
7:51 PM
they'll get closed pretty quickly by the community if they become active again for whatever reason
 
I'm browsing these questions.
 
@Medix2 heh, things that made me smile today. I just gave Aramis an upvote for his Pendragon rec.
 
Love the whole "I'd like a system intoduction" - buy these 3 books answers.
 
@Akixkisu I don't know that closing hundred of off-topic, open, and ancient questions is the best move. But you do you
 
3
We are talking about three questions.
Exactly 3.
 
7:53 PM
Oh, you said 100s earlier....
 
I did.
 
@Carcer So would you like it to be full of boring, old, harmless questions that need to be closed but mostly as a matter of tidying. That sounds like a great way to teach me to ignore there being questions in that queue.
 
Had a good recommendation for a modern setting with fantasy elements but the question was murdered and I can't message the user, what a uniquely troublesome situation
 
@Tsugihagi Recommendation questions are off-topic for the site, and so should not be receiving new answers of any sort
 
That one just got into a lot of people's queues because half of them voted to keep it open.
 
7:55 PM
I'm fully aware, but the lack of a personal communication feature doesn't help if I did have an answer
 
@Medix2 I did the bulk of homebrew review retagging which was an interesting project. I found lots of old comments to fuel my marshal though
@Tsugihagi Murder? Did you catch the culprit? :p
 
@Someone_Evil Oh was that the whole Homebrew + Homebrew-Review thing?
 
@Someone_Evil Then why bother changing it?
 
@Medix2 We decided to split homebrew review off to its own tag (which is at least useful for filtering out questions). The retagging was a bit of a mess
 
For some of you who may want to earn some rep at SFF: this question on the D&D movie
2
 
8:00 PM
@RevenantBacon It should be closed because it is off topic so we don't want new answers for it. It isn't important to get it closed (because it wasn't drawing answers), but once we're aware of it, it should
 
@RevenantBacon I guess to absolutely prevent new answers
@Someone_Evil Meanwhile apparently it was getting a new answer, which was stopped
 
Closed questions are important for people who use the operators of the search function while looking for things.
 
TIL there are 109 open game-rec questions
 
Roughly.
There are a few more.
 
@Akixkisu Ah, makes sense. I figured, but I only saw that you deleted the second message but not the first (and I didn't see a flag on it when I looked, so maybe it was dismissed by someone else)
 
8:11 PM
This is the only rpg.stackexchange.com/questions/11357/… question tagged with sound-effects that is on topic. It has a working link in a comment that directs to a 2012 article, which is pretty neat.
 
@Akixkisu I mean I searched for open questions with the tag so... How can there be more?
 
@Medix2 questions that aren't tagged with the tag.
 
Hi @TimWillis, welcome to the RPG.SE lair! Feel free to chat or lurk at your own leisure
@Akixkisu There's a certain amount of old questions which aren't tagged as we'd (or at least I) would expect with how we tag things now. Fixing that is quite useful as it makes them more findable for those of us who use tags when searching
 
@Ben I think this would be fine to ask on mainsite if you want (there's no rule against "dark" questions), as long as you can clearly articulate what you're asking.
 
@Someone_Evil exactly, though closed:no might be the most effective operator when searching through old stuff due to the necessity of phrase searching.
But I've been warned for that, so it is not a thing that I do anymore.
I generally don't edit things that aren't on the active page or linked to anything on the active page.
 
8:27 PM
yeah, "closed:no is:q" is a very useful set of search params
 
10
Q: In Eberron: Rising from the Last War, can Warforged become exhausted if they decide not to take a long rest?

Eddy BravoIn "Eberron: Rising from the Last War" under "Constructed Resilience", it states the following as a bonus: You don’t need to sleep, and magic can’t put you to sleep. and it goes on to say Sentry’s Rest. When you take a Long Rest, you must spend at least six hours in an inactive, motion...

 
Aug 7 '18 at 20:02, by doppelgreener
At least for this chat, going by its history, the most off-topic thing anyone's probably asked in here was a tabletop RPG question.
@kviiri Interesting!
 
@V2Blast We had a question about an assassin (or maybe the question was on GiTP, I can't recal) who tries to sneak into the enemy general's tent and kill him while he is asleep. But the enemy general is like a 15th level Fighter. Someone ran the numbers and the assassin could not do enough damage in one strike to kill him. But one of the things that we were wrestling with was how to make surprise fit.
With surprise, the assassin gets that surprise attack (and the sleeping general does nothing' but then it's "initiative roll" and the "assassinate" function only works if the Assassin's initiative roll beats the sleeping general's roll)
 
@KorvinStarmast yep
 
Not sure if someone has figured this out - we seem to run into the Rogue/Assassin 3rd level skill being kind of quirky due to how the surprise thing works in 5e ...
 
8:39 PM
yeah, Assassin's Assassinate feature is very fiddly
 
OK, maybe a DM can offer the general disadvantage on the initiative roll? It's a raw Dex ability check.
And any ability check can have disadvantage ..
 
@kviiri Pretty much
 
Very fun if you rule it loosely.
 
@KorvinStarmast They could, yeah
or get a warlock ally to cast Hex before the fight starts :P
 
OK, that offers me more food for thought.
@V2Blast Ok, does everyone need a level in Warlock MC these days? 8^o
 
8:41 PM
@Rubiksmoose Oof, yeah, does not look great
 
@V2Blast the way I remember it, the assassination mission is a solo go for the Rogue / Assassin.
I need to head back to gitp and see if I can find that thread
 
@kviiri I left her an offering on the nightstand of my last hotel room.
 
8:56 PM
@Akixkisu What is?
 
@Powerdork the Assassin's Assassinate feat.
 
That's a feat now? Wild update.
 
@Powerdork it is a class feat.
 
@Akixkisu feat ≠ feature
 
yes.
class feat = class feature.
 
8:59 PM
Until they invent class feats of course XD
 
A feat is an optional rule that replaces ability score increases as you choose. A feature is something you gain from taking levels. So an ability score increase is a class feature, but a feat is not.
 
As a reason to not say "class feat" I would point to racial features and racial feats both existing
@Powerdork Meanwhile feats can increase ability scores. What a wonderful world
 
@Medix2 As can class and racial features
 
Did they change race benefits to be features instead of traits?
 
So now I just need to know if there are racial feats that increase ability scores...
 
9:03 PM
@Medix2 Several of them do
 
racial traits are still racial traits
 
@Powerdork I guess you could say they are traits though I really don't imagine people strictly think of those as separate things. "Benefits from your class are features but benefits from your race are traits, totally different" seems a bit iffy / semantic
 
Well, you gain features from levels; your increasing training in a particular field offers you new benefits; you specialize in a school of magic because you reached 2nd level as a wizard. But a trait is something you just get because you have a particular quality; an elf just has darkvision, even if they're not a 1st-level elf.
 
It is a niche distinction, but relevant when you look at Shapechange (maybe two other things?)
 
@Akixkisu Wait really?
 
9:06 PM
The DMG (in the Creating a New Subrace section) uses racial traits and racial features interchangeably (to refer to the same things) (as one example)
 
@Medix2 arguably not, but by raw "You transform into an average example of that creature, one without any class levels or the Spellcasting trait."
 
shapechange says "You retain the benefit of any features from your class, race, or other source" and I really don't think that means you don't keep racial "traits"
 
Instead of the class feature.
You can lawyer that.
 
It clearly implies that racial features exist, and those simply must be the racial "traits"
This is written is English, not lawyer-ese
 
Not that aspect.
The Spellcasting trait aspect.
Instead of a spell casting class feature.
 
9:09 PM
Look, in 3e they established that features and traits are particular things and were very definite about what those meant. In 4e, they mostly kept the same meanings. In 5e, now, though, they let the meaning of game terms degrade, if what you're telling me is true.
 
That's because not everything with spellcasting has a class
 
So I'm gonna duck out since my expertise is limited.
 
But I see your point. I'll duck out and just say 5e didn't make the best move to write in standard English given some of their fanbase
 
A monster with the Innate Spellcasting special trait. and a monster with the Spellcasting class feature that has a spellcaster level and spell slots. That is what one can lawyer.
 
Innate Spellcasting ≠ Spellcasting
 
9:12 PM
The two are absolutely distinct.
Exactly.
So while mostly interchangeable it is important to make that distinction because of bad writting like that.
 
I don't understand your conclusion but sure? As far as I'm concerned, Shapechange allows you to use Innate Spellcasting, and Crawford at least agrees
 
@Medix2 one of these things functions when you're trapped inside a dude's body and one does not
 
9:30 PM
10
Q: Can a kraken fling a creature grappled in its mouth, or swallow something grappled in its tentacles?

NathanSThe kraken has the following three actions (bold emphasis mine): Bite. Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 23 (3d8 + 10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swa...

 
 
2 hours later…
11:25 PM
6
Q: How to deal with player not having fun and not roleplaying?

stjaanFirst post here, so I apologize if I am breaking some conventions I am unaware of. I am currently running a group of six people through Tomb of Annihilation Spoiler Alert (follwing text may contain spoilers) The campaign is decently well. The group of players is slightly rockier than what I'...

 
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