@Akira_Kurusu BTW, new questions posted are pushed to a feed in chat (that dropdown up top), so advertising your questions probably isn't nessecary. You're perfectly allowed to, but it's not like 5e questions don't typically get enough attention anyway
Suppose I am an abjuration wizard with 3 temporary hit points and 5 hit points on my Arcane Ward. If I take damage, which hit points absorb damage first? For example, what will be my status after taking 4 damage? Will this damage force me to make a saving throw to maintain concentration? (In case...
I've found a lot of authors are able to do that. Recently I've been deeply engaged by the emotional realism of Arkady Martine, Nnedi Okorafor, NK Jemisin, Aliette de Bodard, and Martha Wells.
@JinLong mm. It has been some time since I read Consider Phlebas. My impression might be a bit skewed because the later novels tend to feature Minds as perspective characters much more often.
@Carcer Both @trogdor and @Ash have read An Unkindness of Ghosts all the way through, and can speak to it more accurately. But I really like what I've been able to read so far.
(This is in some way the same issue I've found with Eclipse Phase: it built this beautiful world but spends most of the gaming time in ways that make it impossible to explore it.)
@Carcer Hedonism treadmills, vying for the things that are still scarce . . . there's place for interesting stuff in there.
@vicky_molokh well, sure, but the premise of the Culture is that they're genuinely post-scarcity and run by superintelligences. Culture citizens who get bored of the culture go outside the culture in order to have other experiences.
@Carcer What is scarce changes. Today a car may be scarce. In the Culture, planets and reputation are still scarce. A matter of degree and type of scarcity.
@JinLong Cosy mysteries, romantic comedies, sports stories - there are lots and lots of things that can be told even in a vastly more technologically advanced setting where nobody ever goes hungry.
I think in the Culture as Banks imagined it that's the kind of thing people deal with by being able to play fully immersive virtual reality games where they can just do that.
@JinLong Exactly. And if one seeks 'the real thing', as many people are inclined to, just throwing more credits at the problem doesn't solve it for everyone.
@Carcer Fair enough in terms of what he seemed inclined to write about. But the Player of Games' premise itself was an example of the things I'd find interesting about the Culture.
I think we're getting into fundamental questions of what is a scarcity, and what happens to scarcity as a whole when specific scarcities become abundancies.
There's basically two types of scarcities: absolute and relative. Absolute ones are solvable by availability of more on-demand assets/resources. Relative are not because they're always compared to the total (e.g. there's only one champion of the universe in a given type of sports, no matter how large the universe).
@JinLong I can get bored. But games can get better in absolute terms, reducing boredom. This is unlike the entertainment of relative achievement (e.g. becoming the best at X).
@JinLong I may get bored with RTS, but the problem can still be solved by more games coming out in more genres that I'm not bored with. This is unlike the relative-ladder scarcities.
It's basically possible for there to be enough variety and quality in games to satisfy every gamer. It's not possible for everyone to become the champion of the universe at StarCraft IV.
@JinLong to an extent I think that's a problem soluble by breadth. There are enough different things to do that even if you get bored with one thing there's a whole different domain of new experience you can go have instead and there's enough of those that you can't realistically find yourself unsatisfied with nothing you could conceivably do that's still fun
one of the significant minor characters in The Hydrogen Sonata is an individual who has lived for a very long time and appears to basically spend his time drifting from obsession to obsession, he utterly dedicates himself to something for a few decades and then goes and does something else
and we also have folks who are mumbling "just one more upvote, please...!" as they are only one upvote away from repcapping on a Stack where getting reputation is a struggle
Well, yeah. That's another example of people making themselves miserable in a situation where all their basic needs are provided.
@vicky_molokh here's an idea: what if some people choose to find reasons to be unhappy, so no matter the 99,999 great engaging entertainment and shiny things you throw at them, they'll find that 1 thing that can make them miserable
It's like the Garden of Eden story, where Adam and Eve choose that one thing in their perfect world that they were told would make them miserable.