Correct. So, a couple of us had been attacking the bats, but it was getting pretty boring. One of them said "I'll wave my torch to frighten them off, they should run away right?" I wanted that outcome as well so I said yeah that sounds great.
The GM said “okay, so now they're frightened, so they'll still be there but all your damage will be narrated as torch-waving and fear now”, so we had to keep hacking away at the bats, which was boring.
The GM's hangup was that in a game long beforehand, they as a character took several turns in an exciting fight to set up for an awesome climactic momen…