Ressurrecting a dead game from the corpse of TSR into a living one that would pay WotC’s bills was definitely one reason to change things, but they had legitimate design reasons too. There’s lots of information on the design and philosophy behind each edition’s changes, but that’s far beyond the scope of this.
hmm.. that seem a bit reversed from the truth of the matter as I remember it, WoTC butchered it after they bought it then let it languish for years under the mismanagement of their CO was the way I remember it, but we all remember things differently I suppose :)
(D&D 5E, we're doing Storm King's Thunder but I think this is far enough off-script to not be spoilery): If Storm Giants were to make a long (multiple day) trip by sea, how would they do it? Just ride whales or whatever, and "make camp" in the sea by floating around amidst seaweed or whatever? Would they use a ship of some sort? Do they just so much prefer teleportation magic that they don't really do that sort of thing often?
There are ships from the various humanoid factions, and a bunch for the Frost Giants, but I didn't see anything for the Storm Giants. Though it wouldn't shock me if the answer to my question was right in front of my face.
@Shalvenay Sorry I missed that, a ping on discord would not have made it through. (Houseful of guests). As to santa and no chimney, apartment dwellers all know he comes in through the air ducts. :)
Recently, my group started a game of Starfinder that is run by my S.O. Part of the reason my S.O. wanted to run the game was so that I could have a chance to play as a player since I've been DMing over the last 7 years. In our game, there is an envoy, a solarian, an operative, a mechanic, and a ...
If I ever went on line to ask people to help me with a difficulty/problem with my SO (married 30 years next month) I'd feel as though I was already at the point of failure.
I'm trying to work out whether is possible to abuse Ethereal form badly enough to put a teleportation circle on a neutron star. Technically they have solid surfaces so maybe I can inscribe with mage hand.
psah I don't think feather fall kicks in when you are capable of passing through the object.
[ SmokeDetector | MS ] Few unique characters in body, no whitespace in body, no whitespace in title, repeating characters in body, repeating characters in title, +1 more (480): ooooooooooooooooooooooooooooooo ✏️ by Pelinore on rpg.SE
Is there an item or spell in 5th Edition that would make a character invisible without making their clothes/equipment invisible, or would that just be a custom magic item?
Sidebar: I promise this question is for non-pervy reasons. =P
> A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.
@KorvinStarmast The wording is ambiguous; will stuff you pick up turn invisible after you pick it up?
My instinct as a DM is to say "no, they remain visible" because that makes for more interesting interactions; but I'm not sure what the RAW is.
It is clear that stuff ceases being invisible if you let go of it or put it down, though.
@SmokeDetector Who the hecc is doctor Clement and why do people keep spamming with his name in long, rambly posts about how he can apparently cure anything? I did a google search and it just turned up a bunch of random doctors from across the country.
"Almost every mechanical problem becomes easy to solve if you know what a player cares about, because once the player cares you have the tools to offer meaningful choices with real costs." ('The Benefits of Caring' by Rob Donoghue)
@BESW Hm. I think within a certain radius you can assume the player cares; if you take a compendium class about being in charge of part of Imperial Wizard Academy, it can be assumed you care about Imperial Wizard Academy not halting and catching fire.
Real-life example I've seen many times: A D&D player maxes out the Diplomacy skill, maybe even takes a feat for it. The DM assumes this means the player likes roleplaying social scenes. It is, in fact, because the player hates roleplaying social scenes and wants to just roll a skill to get them over with mechanically.