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7:00 AM
0
Q: What is the [conflicts] tag meant for?

V2BlastThe conflicts tag seems to be getting used for a number of different questions. It primarily seems to be used to refer to situations in Fate/Fate Core, but is also tagged on a few questions about Polaris, Mouse Guard, Dogs in the Vineyard, and some other systems. However, the tag also seems to b...

 
 
3 hours later…
10:12 AM
0
Q: What the Heck happened there?

TrishI had asked a totally valid question with The Bête and LGBT-Questions, and after a short explanation why this was asked without an edition (because there is soo little on the topic) and a comment that was totally off-topic (and disturbing) I noticed a comment that 3 of our diamonds had to look in...

 
 
5 hours later…
3:34 PM
@Trish So, since it's coming up, one of the things I had in mind was the Black Furies. In older books, there was a very strong sense that Pegasus wanted just women in the tribe, and so male cubs would be sent away to be fostered by other tribes or just abandoned. Now, there's a greater recognition that AMAB werewolves may be trans, and Pegasus welcomes them as having the "hearts of Artemis."
 
@doppelgreener Glad to see that question (drama/absent player) protected. When I reviewed the absent player tag, I don't think it's a dupe; I dropped the whole list into a comment for the asker to review, but I think this one, due to situation, needs its own answer.
 
@Jadasc that'd be a good start for an answer, together with the bone gnawer stance "We mate with whom we want!"
 
3:59 PM
@KorvinStarmast yeah it received some nonsense and ... 1 rep user replies getting missed won't be a great loss
 
Ah, absent players questions
Maybe I should ask one myself
I had an absent player last week. I told him "I will tell you what will happen at the beginning of the session, so you can tell me what your character wants to do in order not to be with the others"
He told me "I will send you a copy of my character sheet instead"
And I was all "OK"
Then at the table we had a player saying "I'm pretty sure his character would try to get us through with some diplomacy" while one of the other players told us "he's not here, can we solve this with our characters instead?"
When this last guy was the DM, he always had us only use the characters of the available players (adding an NPC for rounding the party in combat) and since the wizard or the paladin were often missing we ended up with parties of single-target glass cannons which was not fun to me.
 
4:48 PM
@Zachiel sounds like a good one
 
@nitsua60 The question we had last night is now posted. cc @Shalvenay @trogdor @mikeQ
 
 
3 hours later…
8:13 PM
I was at a convention this weekend! 6 games in 3 days. 4 games new to me, one game I had experience with. 3 as GM, 3 as players. Loads of nice people, organization in-person so much better than I had expected from their website. Not even that tired today, although I was yesterday.
Monsterhearts [player: The Queen] was quite nice [7/10], but I thought the queen had more politics and attraction to her and less focussing group hiveminds. I should have played, probably the vampire. No sex, but honestly that's not surprising in a con situation. Would play again with close and willing friends.
Cats of Catthulhu [player: Tiger Dreamer] was okay [5/10]. The setting was nice, but the character class has as incentive to be lazy and miss on the action, without the GM pushing us two Dreamers towards action by giving us visions. I don't think a system should do that. Pretty trad otherwise, might look at the setting as inspiration for Secrets of Cats.
Urban Shadows [GM] showed its promise [8/10], but I hadn't grokked the system. So it started out quite slow while I was figuring out how to corrupt characters (LL: For a one-shot, shorten the corruption track) and I had set up a thing for “in two days”, but I didn't manage time skips, so the groundwork I layed initially did not help much to get the action going. I'll have to re-read the GM rules and try again.
Mouse Guard [GM, with experience] suffered from a very small (two players, expected 4) and tired group who had some very swingy rolls, but managed to take in the mechanics, with many of its nuances, from the very beginning. [9/10] would feed mice to weasels again.
 
8:45 PM
Los Cazados [player: a negligent father] was very nice, although the choice of rituals and the excellent GM play a large role in that [7/10]. The obligation mechanic is really beatiful. The double-edged stats are interesting, but I guess, after Lasers&Feelings etc. they aren't an eye-opener to me, as they were for the other players. I also liked several other bits of the game (7–9 for “convince an NPC”, setting up the Hunt) which I will keep in mind in case I ever start hacking PbtA games.
Shock: Social Science Fiction [facilitator], oof. When I offered to run this, I thought it was decent but complicated and quite a challenge for non-Indie gamers to play. When I read it in more detail, I thought it would be relatively easy from a mechanical perspective, and the 'net convinced me it would be awesome. Actually, it was none of these.
 
I tell you what, after all this kerfuffle about whether or not trolls can actually be killed I'm wanting to add "quantum trolls" to the "quantum ogres" family
 
Coming up with a decent setup, without jumping ahead into minutiae too much, but with interesting, non-overlapping issues did take us quite some time and one do-over. The Pro/Antagonist mechanics were really easy to pick up even for the non-indie players. The number game with the dice felt really really clunky, and while it was awesome for instigating table chatter about science fiction and current developments, it didn't shine yet as a game I need to play [6/10]
That was my convention.
@Carcer What's a quantum ogre?
 
9:01 PM
@Anaphory I'll get you the blog post on that.
@Anaphory The alexandrian has all three blog posts listedhere
 
@Carcer hahahaha
 
@Anaphory I think this is the one that started it all
 
 
1 hour later…
10:30 PM
@NautArch In case you are interested in the lastest misadventures of Rrauj, Salty, Nadarr, and Hal.
 
11:05 PM
@KorvinStarmast A lot of the stuff in the third blog post is kind-of baked into the Agenda, Principles and Moves of PbtA games. And then there are some things that are really alien to me as a PbtA player. Like, drawing a random village for a random hex from a folder of prep and have it be there without any connections to the outside ecosystem and geography, possibly?
(Or why is there rolling dice if the results won't be interesting.)
 

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