@SPavel SOmeone had suggested that a world i'm working is on is like dark sun and so have been looking to see what it's like to give me ideas on how to manage it.
I'd keep metals, it's going to be weird enough for the players who have magic to be interacting in this world.
I wonder what's up with that. Am I just paying more attention to something...
There's a pigeon's nest on the lower branches of a tree quite near to my home, low enough a malicious person of my height could destroy it without accessories.
@SPavel Barker started that with EPT in 1975 ... your sword is made of poops because you can't afford a metal sword .. chlen hide was the standard "hard" material. Metal like iron, or a worked object of steel, was rare, but not unfindable. Didn't have a major impact on game play, as metals like gold and sliver were around.
@goodguy5 I tried to up vote it, but you had already deleted it, and given the edit, yeah, it was best to let that one die.
There is no "summon" spell to bring a PC back (that I'm aware of). What actual spell/mechanic are they using to 'summon'? Who/what are they trying to bring back?
@goodguy5 From the wording I'd infer that the hoped-for escapee is a PC. All summons wouldn't work, and it's trivially clear that the plain-English menaing of "summon" ("Hey--get over here!") wouldn't work against against Barovia, either. So there must be something I'm missing.
Maybe it's not a PC? Maybe there's some other way to summon I'm not thinking of?
@nitsua60 That's my inference as well, but don't want to make an assumption and it may help with figuring out if there's a loophole (which I doubt there is...otherwise Strahd would have used it.)
@goodguy5 To summon someone is to verbally (or in writing) command them to do something that they can do.
(This is an example, IMO, of where idle-curiosity questions often fall off the rails. "I was wondering" often lacks the details that "I accidentally teleported (Wk4) into Castle Ravenloft, is there any way my party can get me back?" for instance, would have.)
> "It's the first of the month, where's your rent?" > "I put it in an envelope on the stand next to my door." > "Can I come in and get it?" > "... no."
@Yuuki The rule, as far as I recall, states that he can't enter a residence without an invitation from one of the occupants. The wording suggests to me that the important bit is who lives there, not who actually owns the house.
Strahd is ruler of a pocket dimension that is all of Ravenloft, if I recall. That's why he's so powerful. Heck I think he can actually open and close crossings between regions of the realm at will.
@Yuuki Still can't see the sun, cross running water, enter your house unnanounced, is mortally allergic to garlic, has a nervous breakdown everytime he smells blood...
It actually does mean "contemptibly small or few" but that's a 19th century definition. In the 1500/1600s, it was used to describe a pig infested with measles.
@Maximillian That doesn't mean that the querent has read that answer and wants to accept it ... it would appear that none of the answers seem to satisfy the querent so far. (That's a guess..) (While I think it's a very good answer, I didn't ask the question, so context/perspective enters into this)
@Hobo_warrior It might help if you answer some of the questions that people have asked in the comments if you want more details.
@Hobo_warrior Answers to the comments would provide a lot of valuable new information for providing better and more detailed answers. So, if you have the time, please do take a look and see if there are any you can answer.
Especially details surrounding (in the question about the girl) what problems specifically you are experiencing and more details about the behavior of the girl and what you see happening.
@Hobo_warrior I suggest if there's things that are missing from the answers you're currently getting -- information you feel you need, or guidance you feel you need, that's currently missing -- you ought to specify it, or people may not be sure what needs to be done still.
@Hobo_warrior Or put in a different light (since the up vote button indicates that one finds an answer helpful) in what way do you find GreySage's answer not helpful? (Stack mechanics may or may not be a useful framework to ask this, but I figure I'll try). (Oh, and what doppelgreener said...)
Incidentally, just because you can find a path from "2007 World Report" to "Adolf Hitler" does not necessarily mean that there's a path from "Adolf Hitler" to "2007 World Report".
@NautArch for the homebrew class guide question from @Gryphon: from what I've seen, other questions are limited to published content, either from WotC or third parties. Including "online guides" (e.g. random reddit guide) as possible answers seems problematic to me, mainly due to "How do we rate the answer?". The way the question is currently written doesn't incentivate a "I have used this guide, created this homebrew class and it worked fine, balanced and all" answer
By "Unofficial guides", I meant well developed, concrete guides, similar to, for example this, which I have seen used in several places. It seems useful for creating and evaluating races, so something similar for classes would be ideal.
or rather second-best after official guides.
If anyone has an idea for how to clarify that in the question, please tell me.
Yeah, the thing is - how do rate a guide as being "well developed"? As I said, I can see good answers in the lines of "I have used this guide and it worked wonderfully for me" coming from your question, I just think it needs to be better specified that this is the kind of answer you (and we, as a SE) expect, rather than "Yes, there is this online guide".
For example, the wiki has a guide for class design - dandwiki.com/wiki/5e_Class_Design_Guide - is this good? I have no clue, because I haven't used/tested it, hence I'm not giving it as an answer. But the way the question is written, it would be a valid answer.
@NautArch That's unfortunate. If there was a good calculator online, you could probably put together a great answer (one that would probably end up accepted).
I'm thinking about running a published campaign (like Mines of Phandelver) for a two-person party. How should I adapt the scenarios so I don't overwhelm the smaller party?
@NautArch That would be great, except that its for races, not classes. I'd already seen it, so I was wondering if there was something similar for classes.
@Rubiksmoose Its very useful for creating races, but I'm looking for something similar for classes. Good thought though. If I was asking about races, it'd be ideal.
@NautArch I think there's a subtle difference, as I'm asking for sources, and that question asks for a full answer in-question. I would have downvoted most of the answers to that question if they were on mine (if I had enough rep to downvote). Feel free to disagree.
I recently just finished DMing Lost Mines of Phandelver with a 3 player party and it went great. Just removed a couple of enemies here and there and it was smooth.
I ordered PotA and have started reading the handbook and I realised that the higher level encounters have extremely tough enemies!
I...
@Yuuki I've only done homebrew stuff, but mostly in the short 3-4 session span. I"m starting my first real homebrew campaign, but i'm not finding it too difficult (but I do expect a lot of improvisation that I'll have to fold into the world.)
@Maximillian Just to poke my head into the conversation, "real-meat-people" is probably the best term I have ever heard for people you meet face-to-face.
@Yuuki I suggest the hybrid route. Start with a pregenned/published module, then adjust. Add stuff, remove stuff, change some plot details here and there.