@goodguy5 I'm not going to say not to... but I'd point out that moderators' attention/time is a finite resource and the more we're drawn to things that the community at large can handle/is handling, the less time and attention we have for things that truly require moderator intervention.
My rule of thumb with flags was to throw one when there was that thing tickling the back of my head saying "something doesn't seem quite right, here." Or when it seemed like normal community processes were breaking down. But I'm not saying that's right or any other person's litmus test is wrong. Each of us who've earned the privilege to throw the various flags need to find our own principles of discernment.
@YannickMG Sounds good =)
(But I believe it's also good for us to talk about these principles we develop, so that's why I'm yakking your ears off.)
Fate Dice / Fate Points update for may: some hiccups on Infernal Dice (working on it) and some gawjus pics of the upcoming new Fate Point tokens! https://www.kickstarter.com/projects/evilhat/fate-dicetm-and-fate-pointstm-accessories-for-fate/posts/2182281
@MikeQ Seems like my attempt to increase bow energy has created some resonance :D. Hey, RPG.SE chat, long time no see. What's fun: my fellow LARPers weren't so opposed by this idea. Culture differences matter.
@goodguy5 I'm not saying "don't flag," please don't take it that way. I'm saying that "flag when normal user actions would also suffice" should, I think, be used with a little bit of thought. Abusive, SPAM, go ahead and flag. Reopening? Sometimes, but maybe sometimes not.
@Trish I've actually found a way to circumvent this. Not sure if it is OK to share those instructions here, but my way is perfectly legal, gonna order a custom bow soon. Protip, though: the draw weight of the bow changes across its path from maximum to zero (1) and you can influence time that the string spends accelerating the arrow.
@goodguy5 If you get the urge to have something reopened, I recommend dropping in here and asking others with that privilege. Sometimes people just don't notice a question has been edited. It's sometimes even faster than flagging for moderators
And with all that said, I've got an awkward request... Would a couple of people mind throwing a couple of flags? Just grab a post and flag it and some answers with a custom mod-flag saying "nitsua made me do it" or whatever. Thanks.
> And with all that said, I've got an awkward request... Would a couple of people mind throwing a couple of flags? Just grab a post and flag it and some answers with a custom mod-flag saying "nitsua made me do it" or whatever. Thanks.
@Baskakov_Dmitriy I'm proofing/critiquing a README someone's working on for... oh, hey! We were just talking about you, @Catija. All good things, all good things.
@Baskakov_Dmitriy Evelyn is one of my favorite "surprise" male names. Alongside "Edith." (First pronounced with a long first "e," second with a short first "e.")
BTW, there are some names that have both male and female form in Russian language. For example, Alexandr and Alexanra (the short for of BOTH is Sasha), or Yevgeniy and Yevgeniya (the short form of both is Zhenya). Now try to guess the gender of someone named Zhenya or Sasha with a last name that also doesn't reveal gender and something unrelated on their profile pic :D
@nitsua60 Awesome. I will write that down so I can kill my opponents in mind duels.
More then than now, but it was interesting to learn why it was a good idea. I understand why some people use own name, but I have reasons that I can't, then and now.
Has anyone else noticed - the favicon for D&D 5th Edition Wikia looks to be copied from this meta SE. Is there a reason for this? Does anyone here care?
I suppose it looks like it's not exactly the same... but it is basically impossible to tell from a glance when I have 50 tabs open in Chrome. D...
@Baskakov_Dmitriy You didn't cheat physcs there. You didn't change a property of the stored energy equitation if it is still under the legal draw weight (there is no more energy stored in the bow/crossbow) but you changed the function in which the energy is transmitted to the bolt - you certainly can optimize this function in certain ways. A Compound setup for example has a more optimized transmission of energy in contrast to a normal bow.
Those two rogue questions asked yesterday strike me as both just being smokescreens for the author's actual question, which they haven't asked.
It seems to me that they're really asking (or wanting to find out), 'Are rogues generally considered to be overpowered, in comparison to other official classes, in dnd 5e?'
Formulated that way I don't think its a stack friendly question, but I still think that's what they really want to know.
Neither of the other (more stack friendly) questions that they have actually asked, to try and get at this concern, seem to be especially helpful to anyone.
why is even there? the rep cap, i mean. Wouldn't it be better if people is incentived to keep interacting rather than waiting for the next "reset" in order to have more rep? :)
@Tiggerous yep, it's so that people have to stick around long enough to familiarise themselves with how things work here, before they get the tools to change things.
the edit privilege (2000 rep) is particularly dangerous to give to someone not familiar with how things work.
The Hero’s Journey
1. The call to adventure
2. Refusing the call
3. Village burned down by orcs
4. Make out with an elf
5. Get drunk with gnomes
6. Eat suspicious mushrooms that might be magic
7. Make out with a wizard
8. Obtain the hookshot
9. Beat the water temple
10. Bearwar
> Bearwar. Your physical attacks have the weapon:2 quality which inflicts mental stress, because all your physical attacks are bears. When you succeed with style on a physical attack, the target's zone gains the aspect Bearswarm with a free invoke for the GM.
Certainly it was useful to me to have my edit suggestions reviewed by others for a reasonable period of time, before I gained the privilige to edit without approval. It's taught me to be more careful than I might have been otherwise (Not that I had many suggested edits rejected...but you know what I mean).
@BESW I saw that yesterday, Loved the Zelda reference. Zelda managed that system of finding an item which changes the dungeon dynamic midway through really well. I'd like to be better at including that in my homebrew dungeons.
Does the 'track next tag badge' function actually work? Whenever I select it, it just shows 0/XX on the tracker, which is untrue. Is it broken, or do I need to leave it time to update?
(It's not a tag for which either of those things is true)
(I fixed it - when you toggle between priviliges and tag-badges it's blank for the default selected tag badge, but it updates (and works fine) as soon as you select a specific tag badge.)
@doppelgreener Just a recursive generator, like a recursive parser but for generating instead of parsing :P
The basic idea is to define a context-free grammar for the strings desired, then implement a function for each non-terminal symbol so that it returns each of the possible productions from that non-terminal
So, very mildly interesting story: last night the friend that introduced me to RPGs texted me for the first time in years. The reason he thought to do it was because he had seen my username on SE on an answer and he had no idea that I was still doing RPGs much less was on SE. It was nice to talk to him again. (end of story)
@Tiggerous I didn't ask, but I assumed not. For one thing, I think if he was active here he probably would have seen my name earlier since he is also doing 5e stuff.
But that guy had what seemed to be a god-like knowledge of D&D and Star Wars lore and he was a very good DM.
Moral of the story: you can blame that guy for having to deal with me ;)
To those above 25k: For the site analytics, can anybody see site traffic before/after April 4/April 11? All data outside that range appears as 0 to me.
@trogdor Thanks for the explanation, I told this to my friends. Seems like the two classes aren't really that greatly mechanically distinct, but I don't guess anyone really minds.
@trogdor Not sure if you browse paladin questions and answers, but here's one you may find of interest I think all three answers (including my own) are worth considering.
"The Tale of Eric and the Dread Gazebo" is a role-playing game (RPG) inspired anecdote, made famous by Richard Aronson (designer of The Ruins of Cawdor, a graphical MUD). Aronson's account first appeared in print in the APA Alarums and Excursions in either 1985 or 1986 (accounts vary). It was reprinted in Mensa's RPG APA, The Spell Book in 1987, from there (with one jump) to The Mensa Bulletin in 1988, and then it jumped to the internet. It has remained popular and been frequently plagiarized ever since. The story, as it has always been published, was "Eric and the Gazebo" but many plagiarized...
@Rubiksmoose I've removed the section of my answer that argued for an interruption between hit and dealing damage. Does that fix it? Or do you also think 'the javelin being thrown' can not be interupted before hit is determined?
@Tiggerous The former was my biggest objection by far. I do disagree with the latter, but I think that is at least somewhat debatable per the rules. I do think that allowing too fine of triggers is just a mess and I think the rules aren't made to handle it.
@Sdjz Well in this case it is because the trigger is worded such that it happens after the actual event: "after the bandit releases the next javelin". The rules do not restrict the making of triggers in such a way technically.
@Sdjz Well I hadn't see that answer before. I suppose there's a rational disconnect in peoples minds - because fire comes out of a dragon's mouth in a continuous stream it seems like an attack that hits instantaneously. Whereas everyone can visualise the perceptible moment, to set a trigger, when a javelin has been released but has not connected, and so is sort of loose, hanging in the air.
If you break triggers down this far you are running down a slippery slope. Throwing the javelin is the Bandit's attack, that would/should be the trigger.
@Sdjz Just becuase it's easy for our brain to mentally seperate those two things, doesn't mean they really should be treated differently (as Rubiksmoose and Slagmoth are arguing)
@Tiggerous My main point here is that this system is turn based... as all before it. It id not done in real time nor are pieces of actions done. You declare an action. In the case of the OP the Bandit Attacks. As part of the attack he throws the javelin. I can see it being fun to interrupt it and do what you are detaling but I do not believe it follows RAW.
yeah, I see where people want to do the thing that "makes sense" in a continuous timeline... but turns don't make sense really and it's hard to try to force them to do
it's like when someone is chasing you. It's ridiculous. A disengages, moves 30. Then waits patiently as B moves 30, whacks him with a club, rinse and repeat
@Slagmoth Either it's not RAW, in which case we don't do it, or it is technically RAW 'but the start of slippery slope' and should be allowed or discoruages at DM's discretion. I think I'll edit my answer to add a caveat to this effect. (I'm still not convinced that allowing is imbalanced, though, that's a completely different discussion).
i would not allow it if it "emulates" a specific ability or spell. For example, people trying to counterspell tugging the hands of the caster with a readied action "if he starts to cast"... I would say that either you counterspell, or he casts, then you do your action....
@Slagmoth I have in the past found when it was appropriate to use rules as written tag, and when not to, confusing, so I can appreciate that someone else has also been confused by it.
@Helwar 5e does, as does 4e IIRC. But in both cases, it's hidden in the DMG and I've never seen any GM use it. It's much easier to pretend a rule set that is effectively hidden from the players doesn't exist.
@Tiggerous lack of a RAW tag does not mean you shouldn't do a RAW answer though. the RAW tag wiki reads "Not for questions about normal clarifications of the written rules."
I believe the way it is used now is to tag questions that are looking for a strict literalistic reading of the text. It is usually only used for questions that are looking at perceived conflicts in very precise wordings of the rules.
@Helwar I'd probably do this case by just removing them from combat and running the chase scene afterwards, if there's any point in playing it to its full length
Anyone have a method to re-introduce Survival perils though? With the new Ranger and Goodberry it seems that the wilderness is not as dangerous as it really should be. Don't get me wrong it should not be overdone but some of my favorite adventures had some battle with the elements in them.
@kviiri in my case it's usually THAT ONE PLAYER that summons a demon to "participate" in combat while runs around the dungeon with all the nasties following a la benny hill, looking for treasure, and dimensional doors away when either he finds it or is in serious trouble
One of those things I'll need to improve in my DnD mastering is shortening or removing that final part of a combat encounter where everyone just wants it to end already
@kviiri What I have done in the past for combats like that is when it is clear that it is just going through the motions I hand wave the rest and possibly just give some vestigal damage depeding on how outclassed the enemy is and call it won.
I have to recognize that I'm not the brightest bulb that there is, in combat strategy.... But do any of you tend to find your monsters "locked" in combat more often than not? I think I should be moving them around, maybe mobbing the casters or something, but I never find the tradeofff oportunity attack... worthy enough...
Also I'm not sure if it's completely applicable to 4e, because everything is an attack. There may be too much of an incentive to save dailies for late in the combat where they're more likely to work to their full effect.
@kviiri If you recognize that the situation is like that, that there are no stakes and eventually the players will win, just narrate how they just end it
@kviiri I partialy just wanted to increase 1/3 of the enemies HP, just so I can safely "take" a AoO or two without the monster turning to dust even before doing anything... But that might make the combats longer too :S
@Rubiksmoose It seems to me that my questions often lead to long discussions in the comments. That's partly my fault, because I usually try to answer the questions and clear up any misunderstandings that occur due to my original question. And this always ends in the same way, namely that all comments get deleted.
@kviiri When a fire giant gets an opportunity attack on you, and crits, that's not a case of "worse then they really are" as I found out Monday night. :p
@hohenheim It is good for OP to respond to requests for clarification if there are any. I do not see anywhere you did anything wrong on this question at least.
@KorvinStarmast But we're talking about players opportunity attacking monsters, which is a bit of a different situation because of how damage scales for PCs.
@kviiri probably. Last time I made a boss, it was an epic thing (in my head), an elemental lion the size of a bus, changing damage resistance and vulnerability every time it's vulnerability was discovered, the thing could jump and leave trails of "elemental" damage and had lair actions and everything
@Helwar The characters that deal the most damage with their opportunity attacks tend to scale up their damage by scaling up their number of attacks, while the damage of individual attacks doesn't size up that much. While the damage output of a Fighter more than doubles over the course of levels 1 to 5 thanks to multiattack and increasing bonuses, their opportunity attack stays fairly close to what it did at L1.
@Helwar Yeouch :s
Solo monsters are... tricky to get right, in general
@Rubiksmoose @Slagmoth @Sdjz @hohenheim OK, heavy edits made to my answer. Let me know if you think it's an improvement. Hopefully it's still coherent.
@Tiggerous It is looking great now. I like how you present what the rules say and then move on to how you'd rule it personally. Thank you for taking the time to do this.
in 3.5, a single orc had 4HP. My friends wizard had 4HP. The orc attacked him with a greataxe, crited, max damage. 72HP of damage. To a 4HP wizard. At lvl 1... Crits are bonkers xd