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Ben
Ben
00:00
From what we knew of our builds, we thought that the matches would be Spider-Man to Cyborg, Gadgeteer to Sniper, and Robot to goons.
In fact, it was actually Spider-Man to Sniper, Robot to Cyborg, and Gadgeteer to Goons.
We did "win", but we were all worse for wear, and one bad guy escaped.
And this is because bennies were involved?
@Ben encounters in 5e don't always tip in favour of the PCs. My players had to struggle to survive in one of my campaigns, let alone win a fight. It depends on how you are designing encounters. Normal difficulty would be a normal challenge which is typically ones the PCs can handle easily. Build a campaign with Hard or Deadly encounters as the base and you'll get a very different experience. Also, many tables dont put nearly enough encounters in an adventuring day which skews the difficulty too.
Ben
Ben
Sort of. Like I said before, bennies are used to nullify damage/re roll to attack, etc. For the bad guys it is usually just used to nullify damage. On top of this, depending on how the fight is matched up, one player might only be able to bypass the armour, but not do enough damage to be considered significant. Whereas on another target, they'd do exceptionally well.
@DavidCoffron part of it is that you can't throw a loaded adventuring day at a low level party in 5e
Ben
Ben
That being said, the combat system in PF is very different to Savage Worlds
@DavidCoffron Yes, you can tip a fight one way or another. But for example, an "even" fight would technically be reliant entirely on the dice. E.g. a PC versing an exact copy of itself. That relies entirely on the dice, and is usually considered "unfair"
00:11
Why would that be unfair? Both sides have the same resources.
Ben
Ben
Because that's entirel up to chance.
@MikeQ because a PC is typically expected to deal with a much higher workload for a given day's worth of resources than a NPC
Ben
Ben
It does depend on the experience your players want.
at least, in D&D-like systems
Ben
Ben
If a player wants that, sure. But for someone like myself, I don't often have "throw-away" characters.
00:17
@Ben it's entirely up to chance AND tactics.
That's the difference
Ben
Ben
I will say this: if it's what your players enjoy, you're doing it right.
My players at the time wanted a super hard campaign so I pulled out all the stops (within reason)
Ive had games woth many new players or different ideas for what they want and i made more approachable challenges
Ben
Ben
I did have one game where the rule was that you had to make 2 characters at the beginning of the game - because you will die. Personally, I didn't enjoy it.
I do enjoy the Savage Worlds approach though. The fight is a challenge, and without careful tactics, the fight can easily tip in the wrong direction, but that doesn't mean perma-death for your PC
@Ben Okay, I see where you're going. And I agree. If the NPCs have no reason to kill the heroes, then they don't need to. They can try to incapacitate or slow down the heroes, and then flee.
Ben
Ben
Yeah. That is my personal preference - a challenge doesn't need to end in death; and vice-versa, the NPCs can always escape, since in reality (as an exception to the rule) people usually do value their lives.
How do you get a rhino in the fridge?
00:39
You open the fridge and put it in
..i guess...
Ben
Ben
Yeah. Simple
How do you get a giraffe in the fridge?
Cast Reduce Animal, then put it next to the rhino
Or make sure that your fridge is a Fridge of Holding
Ben
Ben
Well, no you don't need to be so extreme. You can just take the rhino out first, then put the giraffe in.
Sure, that's the classic answer. But what if I don't have Remove Rhino prepared?
Ben
Ben
If the Lion King called a meeting, and he invited all the animals; carnivores, herbivores, birds, rodents... who won't be there?
00:53
It depends on whether the meeting takes place inside or outside the fridge
Ben
Ben
Outside the fridge, obviously. The giraffe is still there.
:P
You have a river - crocodile infested river. You NEED to get across. But there's no way that you can see. no crossings, no trees, no vines or shallow points... the only way is to swim across... how do you do it without being eaten?
Easily. The crocodiles are at the meeting.
Ben
Ben
Precisely :D
The first time I heard that, it was from my Math teacher (RIP). She was such a friendly woman, and when she was telling us, everyone was in stitches.
She found it hilarious, and cos she was laughing, we all started laughing. Best math lesson ever.
So, @DavidCoffron were you available yet? Let me know :)
hey there @nitsua60
Ben
Ben
The joke was good, but the distant laughter made it excellent
01:10
@Shalvenay hiya
how're things going?
I have a very simple, tedious, manual task that's going to take me the better part of the next couple hours to complete. So deciding on what to listen to first.
grading?
I've laser-engraved then painted a plaque, but there was a bit of bleed outside the painting. So I'm scraping away at it with an X-acto to get the paint off the not-supposed-to-be-painted areas. It's like I'm a dental hygenist working on someone whose tooth area is 192 in^2.
(cc: @BESW I should probably have a photo of it for you tomorrow--finally!)
Ben
Ben
01:17
@nitsua60 I am also seeing that as a challenge :P
Someone's got to work up a tag-wiki for that includes the various rules of we've devised
Ben
Ben
I though someone did already? I at least remember seeing it in a post
user15026
Wait, there are rules? :P
Ben
Ben
There are always rules.... [ominous background music]
Sep 10 '17 at 14:04, by nitsua60
New RPG concept: three users choose three words, randomly, from a dictionary. Within ten seconds @BESW links a relevant reference that clearly wasn't just Googled, but was in one of their minds, screaming to get out into the world. Onlookers stand by, amazed.
Sep 10 '17 at 14:04, by nitsua60
We can call it .
user15026
@nitsua60 hahahahahaha oh I like this I like this a lot
Sep 10 '17 at 14:08, by BESW
@nitsua60 That one took me, like, 6 minutes to decide which Garbage song to use and track down a good link that wasn't blocked from Guam.
Sep 10 '17 at 14:10, by nitsua60
@BESW I'm enjoying the mental image of someone who doesn't know you live in Guam parsing that sentence. In my mind it never occurs to this person that you might, so there're ever-higher fairy-tale castles spun of glass explaining why Guam-blockage matters.
Sep 10 '17 at 14:10, by nitsua60
Dear fictional lurker: BESW pipes all their traffic through Guam, just to up the degree-of-difficulty in their game of .
(I suppose I should have just made a conversation and bookmarked that. Oh well. -1 point)
So there's at least one set of rules.
Ben
Ben
@nitsua60 They have a firewall exception called specifically for this reason
Then there's also the thermonuclear variant... [rummages]
user15026
01:38
This whole jeff thing delights me
Ben
Ben
I do enjoy many of @BESW's games.
KoM is still my favourite though.
01:55
King of Maryland is my favorite too :P
Sorry, I was out driving.
Lol
@BESW no excuses, just get your head in the game
Ben
Ben
@Ash see? He is good at what he does :D
@BESW Who's that guy standing on your forelegs?
Your jepardizing my psuedo semi celebrity by association
Ben
Ben
02:01
@trogdor You're*
Also who? haha
Blah blah blah
Famous people don't have to spell
@Ben BESW
Ben
Ben
And who is doing the ruining? Or did you answer that in the same post? hahaha
@nitsua60 also, wouldn't that just get deleted eventually?
@Ben no yeah same answer
Ben
Ben
XD
The joke is dead now, I had to explain it
Ben
Ben
02:07
I will say that my mood is a little hyper right now. Started the day in the dumps, and have since had a lot of caffeine
Does anybody know of any RPGs (other than Everyone is John) in which players represent different aspects of a single PC's character/personality?
Ben
Ben
I think several people had a few suggestions that one time I brought it up?
(If your search-fu is strong, that might assist)
@BESW wasn't there one about being a guy's character concepts in his head?
Ben
Ben
@trogdor I think that is everyone is John?
@Ben nope, everyone is John is you are his several murderous impulses
You each want to kill people different ways or something
user15026
02:13
@Ben Indeed! :)
Ben
Ben
@trogdor Actually yeah, that would be more accurate
The one I mean, you are the guy's character concepts and you don't want to be too specific or too cool or vise versa because then you either get picked and stop existing or get dropped or stop existing
Hmm. Abort Retry Fail: "A 1-page RPG about collectively trying to steer a killer robot towards its objectives and failing miserably. Each player takes control of a rogue subroutine, attempting to complete the mission to the best of their limited abilities while also accomplishing a nonsensical goal foisted on them by their malfunctioning programming."
Still not what I want.
Ben
Ben
@trogdor ohhh
@Ben How long ago?
Ben
Ben
02:16
@BESW Time is not one of my strong suits, unfortunately
...within the last year?
@Ben #timelordproblems
Ben
Ben
@BESW At least, yes.
You want to sit in his brain for "next time" so you can keep existing
Ben
Ben
@Rubiksmoose Time, not The Master, am I.
02:17
(I'm always playing . It's just not always my turn.)
@Ben @BESW XD
Ben
Ben
@trogdor This does sound a little similar to another game I enjoyed - Spyfall
@BESW I'd say that's it
Yeah. That's it
Related (but only in my head), I was just thinking that several recurring problems with D&D-style adventure design probably stem from using novels as a primary inspiration source.
I've already noticed that adventures tend to work better when inspired by TV episodes rather than by films, and I think the same holds true for books: novellas and short stories are, I think, better matched to the strengths and constraints of an RPG adventure than full-length novels are.
Ben
Ben
Similar concept, just applied differently. Everyone is given a card - a role in a particular place, like a restaurant or a pirate ship. One player is the "spy". You have to ask questions to try and figure out who the spy is, without giving away the location you are in to the spy - as all they know is that they are the spy.
02:23
(This musing has been brought to you by A Dead Djinn in Cairo.)
Ben
Ben
At any time, you can stop the clock and guess who the spy is, or the spy can stop the clock, and guess where they are
@BESW seconded, I find short-form stuff better myself
@BESW Why do short stories map better to RPG adventures, compared to full-length stories?
Lots of reasons, but mostly pacing and complexity.
Ben
Ben
@BESW You mean in so far as to allow for player interaction?
Short stories being less detailed, and simply provide a shell of a story to fill?
02:27
I've seen a lot of adventures that try to be paced like a traditional novel or film structure, and it just doesn't work very well. The tightly controlled narrative flow with a slow burn toward rising action and a payoff that ties everything together neatly is very hard to orchestrate in an RPG. The early parts tend to be boring from a first-person perspective, and the denoument is almost impossible to stick the landing on without leading players by the nose.
In other words, meeting in individual sessions is a better fit for creating an episodic story, as opposed to a long and continuous one?
Novels also have space for spreading exposition over more time, but in RPGs the players need to know stuff that the reader doesn't need to know up front.
It is morning in Estonia :)
Ben
Ben
@Rubiksmoose Just after midday here
@Ben oh wow, you are quite a ways off my local time then. BTW I was talking from our favorite Eagle cam (for context on why the time in Estonia matters) right now.
02:31
@MikeQ Very much so, but there's more to it than that because usually that advice just leads to people trying to compress the novel or film structure rather than recognizing that it needs to be replaced entirely.
Ben
Ben
@Rubiksmoose I can hear, not see :(
@BESW Does a short story have a fundamentally different structure than a long one? I just figured it was a matter of content and duration.
And I'd venture to take it even further: I postulate that the long-form continuity campaign, even one with an episodic structure like a TV show, should not be the "default normal" assumption for the RPG form.
@Ben It is just starting to get light. We should be seeing glorious Eagle shortly.
@MikeQ Yup. I mean, both forms have many many different implementations depending on author, culture, period, etc. But yeah, short stories are best when they're treated as a different beast altogether.
02:33
Okay, without getting political I just realized something. You know that ridiculous picture of Paul Ryan posing while lifting weights? He's curling the same weight I do in my twice-weekly workouts. And I work out, but there's no way I'm doing photo shoots trying to show off my biceps.
Ben
Ben
@Rubiksmoose As in I am not getting any feed at all. White screen only
Lies! I found your workout photo.
@Ben Ctrl+F5?
Ben
Ben
02:36
@Rubiksmoose Nope :(
@BESW that is too perfect.
@Ben this is going to sound stupid, but have you pressed play?
Ben
Ben
Haha yes. I think it might be just a non-standard player.
@Rubiksmoose I definitely went three or four times before realizing that was a thing.
Ben
Ben
I am using IE
user15026
@BESW This is the best best thing
user15026
02:37
@BESW I am convinced you have one of these for EVERYTHING
@Ben bollocks
Ben
Ben
@Ash come to rpg chat. We have many memes, emojis, and galore
user15026
@Ben That would get me to come, if I wasn't already lurking here a lot :P
02:40
[grin] Ash has been lurking in RPG chat for at least three and a half years now.
Ben
Ben
@Ash yes, I have seen you in here off and on :P
@Ben Sorry to see that. I definitely have sleeping eagle in pre-dawn light.
Ben
Ben
OH!
I seeeeee iiiiiit
Just took a while apparently
@Ben :D Victory!
@Ben good because my next step was:
This gives me an idea. One of my adages to live by is "you'll never regret a sunrise." But I generally neither want to get up for sunrise nor want to stay up for it. Enter a network of 48 HD webcams, strategically located around the world....
Ben
Ben
@Rubiksmoose This is my life. Don't worry, I was close to it
NOW SHHHH
He's waking up...
Is it just me or is that dewdrop in the foreground vast, containing multitudes? Perhaps entire universes play in its waters?
Hi egg!
Ben
Ben
She*
@Rubiksmoose Starring that because I think this is the best relaxation thing I have seen in a long while
@Ben Thanks! But no need we already have it pinned to the top of our star board.
Ben
Ben
@Rubiksmoose Excellent
user15026
02:49
@Rubiksmoose This is me most days at work!
@Ben And thus another follower of the Eagle has hatched. Welcome brother.
Ben
Ben
Favourite IT Crowd line:
Moss: "What's Jen doing with the Internet?"
Roy: "No, we're not doing that anymore."
Moss: "Awwww!"
@Ben How to choose. So many great lines.
Ben
Ben
@Rubiksmoose Does she have a name?
@Ben She does, we just can't pronounce it.
Ben
Ben
02:52
Is it "Merikotkas"?
Just going off the link
I'm not actually certain this one is the she BTW. With raptors I do not believe it is always the females that incubate the egg.
The new name is Tnettenba
Ben
Ben
@Rubiksmoose As I suspected, females are usually larger than the males
So that's one way to tell
OMG there's another one with cranes? youtube.com/watch?v=FdWzx0Y7Cqk
I mean I'm not shocked that more than one bird nest cam exists. It is just that sometimes (sometimes) I love the internet.
Ben
Ben
@MikeQ 5 more minutes :P
02:58
@Ben I wasn't bailing on you. My girlfriend just need my laptop... Sorry about that
Ben
Ben
I have the image of all of us currently gathered around, hushing quietly to each other as we watch haha
@DavidCoffron All good mate :)
Should we do this in TBR? Or NotABar?
@Ben Ah you're right, it's Tnetennba. I spelled it wrong.
@Ben If you're talking to me, I have no idea. I've never been in either of those rooms. Just ping me
@Ben I think it was called "God damn it Roger!" Maybe?
I literally only just remembered that
Ben
Ben
Lol
03:02
Unless I am just remembering something else
Ben
Ben
@DavidCoffron I feel like here is the appropriate place to talk about planning RPG stuff... I just don't want to disrupt the Eagle watchers haha
So for some context, The game I am building is an RPG adventure, based on Diablo 1.
Don't worry about the eagle watchers lol
Oh dear. My Diablo lore is so rusty :)
@DavidCoffron Then you should stay a while and listen
Ben
Ben
The idea is that each level, as the players delve deeper into the Cathedral, will be levelled, per level. So, level 1 - PCs are level 1, monsters are level 1.
@MikeQ [high five]
Level 2 - party levels up, so do the encounters
Etc. and so on.
03:08
I'm assuming no backtracking?
Ben
Ben
@DavidCoffron Backtracking like...?
Going back to Level 1 after reaching level 2
Ben
Ben
As in once they get to level 2 they won't be going back to level 1?
Oh. no.
The party will effectively "clear" each level as they go.
I mean, it depends what's on the floor. If each floor has some story/RP/lore value, then let them revisit, just "clear out" the monsters or whatnot. Or, retroactively level up the challenges.
Is this for a one-shot or part of a campaign
03:10
Shift change in Estonia!!!
Ben
Ben
In short, this is effectively a "mega dungeon"
Actually the megadungeon is a very solid campaign structure concept. Start out as a town next to a random ruin/dungeon, with a call for adventurers. With each level they explore, and as they go further down, they learn more and more...
Oh so you want long floors; I was picturing hyper-levelling.
There's a pathfinder module called Emerald Spire that does something similar to this
Ben
Ben
@DavidCoffron My initial structure is very simple. The idea of levelling this way, keeping it all very structured, is primarily to use it as a "beginner adventure". Pre-made characters, etc.
03:13
Do you have a plan for a level cap. Past a certain point, your structure may become limited to certain classes (teleportation, planar magic, etherealness).
Ben
Ben
I do intend to flesh it out, so that it can become more diverse, but I want to create the foundation of it in a very systematic manner, in order to keep it simple
@Ben Ah it is the male currently on the egg btw
Ben
Ben
@DavidCoffron Level 5. That's when they meet Diablo, on the lowest level
Ok. That is much more manageable. I have a hard time keepin gmy level 15 players in one plane for more than a day, let alone one building ;)
Ben
Ben
@Rubiksmoose Right :) It's a little tricky to compare sizes haha
03:14
According to this blog: looduskalender.ee/n/en/node/2206
It is the eyes apaprently for this pair.
@Rubiksmoose So the male's the lighter one, the female darker?
Ben
Ben
@nitsua60 I was thinking that too
Ben
Ben
@DavidCoffron Haha yeah. From experience level 5 is a good place to stop - players are powerful, diverse, but not entirely OP
@Ben In what system?
03:16
"The one with the darker plumage and dark eyes is the female...The male has lighter eyes and a lighter plumage."
Ben
Ben
@MikeQ 5e
I have made plans for level 1 - skeletons, with a "Boss" at the end.
@Ben A 5th level party can take on a demon? That seems low.
@Ben I'd say anywhere 5-12ish. If you cap at 5 it really disfavors multiclassing. But by 13 I feel like some classes really start to pull away.
Ben
Ben
I'm moving on to level 2 now, but I don't really have much in the way of traps or other encounters outside of combat.
@MikeQ I am a big fan of re-skinning ;)
Also, in Diablo 1, Diablo never fully manifests IIRC
03:18
And I have learned of tragedy in the nest!?! looduskalender.ee/n/en/node/2269
Ben
Ben
@nitsua60 Level 5 is probably a good place to start multiclassing, but with pre-genned characters (as a base) I don't see the need for it
Kind of like how you can face Tiamat at fairly low level (compared to what you'd expect) in Rise to Tiamat by weakening her before she appears
Ben
Ben
@DavidCoffron I had 2 plans about that - 1, the fight can carry out as it does in the game. The player enters hell, and they fight Diablo.
This is why I took all of the "extra points/slots" elements out of Fate's milestones, too.
Ben
Ben
Or 2... the use of a "Corruption" mechanic, and upon finding the Soulstone, the most corrupt PC is forced into possessing themselves with the stone, and that PC becomes Diablo
03:20
@Ben Ooh I like that, but you need to be careful about taking away player agency (especially with new players)
Ben
Ben
@DavidCoffron Yes.
You can start at the "sweet spot" and just stay there, using milestones to change characters in line with the story rather than just constantly dumping more complexity into them.
@Ben PvP without player permission is a very unsafe recipe
Maybe the soul stone is implanted like that and Diablo assumes the form of the PC with some extra class levels in a custom "Diablo" class (treated like a multiclass version of the PC)
Ben
Ben
@MikeQ No. Of course.
That's all part of the "expansion" of the game.
At its core, this game is very much "Go clear the dungeon"
03:24
2 is an interesting concept, but the problem is "the PC is forced" and not "the PC is given a choice"
Ben
Ben
@MikeQ Perhaps it can be a multi-stage challenge
Diablo's avatar/voice/whatever is like "Hey, you're very corrupt. Why not join forces with me and kill all these weaklings? Otherwise I'll attack all of you."
That would be a good idea for like post-Cathedral after defeating Diablo (or realizing that defeating him entirely is not possible), one of the PCs implants the stone and is slowly corrupted (with time to fight it off)
Ben
Ben
But that's not what I want to get into just yet.
Of course. You don't build a story around an ending.
Ben
Ben
I would likely to mainly focus on the encounters for the first few levels of the cathedral.
Sure. What have you got so far?
Ben
Ben
Like I said, I have the combat encounters for level 1, as well as the "Boss" monsters for each level.
I do not have level 2, though I was thinking zombies (maybe), as well as a few lesser demons.
What type of creatures are on level 1
Each level should have a different theme/flavor/motif
Ben
Ben
03:28
There is a dog-like demon creature that crawls on the walls, and attacks with it's tongue, as a pack monster, and a swarm creature, effectively teleporting bats that randomly "blink" to another location (short distance)
So if level 1 is zombies, then level 2 should be something other than "slightly larger zombies"
Ben
Ben
@DavidCoffron Skellies
Level 2 is getting into the smaller demonic creatures... the "runts" that venture further out to avoid being eaten by the bigger ones deeper within.
The boss for level 2 is The Butcher
Is there a way for the player's to find out why their are skeletons on the first floor (maybe the fallen adventurers of the past are sent to guard the gate). Try to make your themese for each level have some lore behind it to make the world feel alive
Fun tip for dungeon design: To make your dungeons unique, choose a combination of three "keywords". Everything in the dungeon is tangentially related to (at least) one of those keywords. This way, your dungeons will be diverse, but not "monochromatic".
Ben
Ben
The entire dungeon is based in a Cathedral. So underneath is the catacombs, then caves, etc. (I can't remember the areas off the top of my head)
So each level does have a unique theme
03:31
I mean, that's a start
But if level 1 is "Fancy entrance with skeletons" and level 2 is "Damp cave with skeletons" and level 3 is "Creepy catacomb with skeletons", it's gonna be samey to the players. Color-palette swapping doesn't constitute as thematic diversity when designing your tabletop misadventures.
Ben
Ben
No, lol.
I'll be frank, Diablo I was not very diverse with its enemies (system limitations likely the reason). You want to avoid that with your dungeon which means you might have to diverge somewhat from Diablo lore
Ben
Ben
Level 1 is crusty old catacombs with skeletons. Level 2 is damp caves with bats and crawly creatures, and so on.
@DavidCoffron I have thought of that, and each level has a unique set of enemies.
If level 2 of the Cathedral is based on the Butcher, try to work with that. Why does the Butcher live there? Is he here for the meat he found there? Or are the enemies there so Diablo can keep an eye on him? etc.
Ben
Ben
Not too worried about the story of each level just yet. Following the lore of Diablo 1 as a basis, which in itself is rather thin anyway. Effectively the players are coming in from the top down, and the demons are vice versa, being pushed out by the "evil"
03:37
Here's how I would start Floor 2 (take everything with salt, do your game). Allow long rest after every floor: Begin immediately with an encounter against a zombie hoard (Deadly encounter). Then the player's watch from a distance as the Butcher completely destroys the same type of encounter with ease establishing how much of a threat he is (so they should try to avoid him). Then they continue through the dungeon (whatever theme fits)...
Ben
Ben
So the levels go Cathedral, Catacombs, Caves, Hell
So I need to add another floor in there
... towards the end when they have knowledge of the floor, the Butcher finds them and chases them; put a few rooms or other things that would give the plauer's an advantage and they have to try to lure the Butcher to those rooms to beat him
Ben
Ben
OK, already got that covered. There are shortcuts out of each level, leading back to town. They can regroup and recover.
[I remember only being able to beat the Butcher at that early level by trapping him on stairs, so... it makes sense from that perspective; He should feel powerful]
Ben
Ben
Fair. I had a more thematic entrance in mind haha. But I'm not focussed on that just yet. I'm worried about the rest of the dungeon floor. I don't want it to be entirely traps and monsters, I want there to be puzzles and environmental events as well.
03:42
Ok. I would go Cathedral, Catacombs, Caves, Underdark, Hell (so many fun underdark creatures)
Ben
Ben
I also need them for level 1.
@DavidCoffron Yes... underdark is a good idea.
Cathedral allows your clerics/acolytes to shine. Put in Religious puzzles, things like that. Maybe an ancient text needs deciphering that could be assisted by creature's they leave alive or useful skill checks and exploration
Ben
Ben
@DavidCoffron Again, going with pre-genned characters for now.
I'm sorry to keep treading on you!
No, it's fine. I just forgot
Ben
Ben
I hate it myself haha
03:44
I think one of the starter set characters is a cleric though. Am I misremembering?
If this is diablo-megadungeon style, then there has to be some sort of town/encampment outside of the entrance, yeah?
Ben
Ben
I have 2 fighters - One Battle Master, the other is an Arcane Archer (UA), A Sorcerer, a Necromancer (slightly homebrewed wizard) and a Monk.
"OK, already got that covered. There are shortcuts out of each level, leading back to town. They can regroup and recover." @MikeQ
Ben
Ben
@MikeQ Yes. Tristram. Each level has a shortcut back into town :)
Right, I know there's always a shortcut out. I was asking about the contents of the town itself.
Ben
Ben
03:47
Either that, or I was thinking of placing in Waypoints (through an artefact I found that work as waypoints).
Works with the Lore of D1, since it was originally a Horadric Monastery.
If you want to involve some RP / challenges that the players can't simply punch, you could put some sort of challenge that involves some unknown knowledge, but consulting The Expert In Town will help them decipher what the puzzle means
Ben
Ben
@MikeQ Oh right. Tavern, Healer, Blacksmith, and "the Witch".
Good place for quests
And of course, Deckard
Wirt himself is a great side quest.
What are the rewards for side quests?
Ben
Ben
Not sure yet.
If I follow the in-game rewards, it's usually gear.
But in the case of Wirt, it's rescuing him.
So that's a Moral victory
Information or other aid could also be an option. There are also the charms in the DMG (for a side quest with a mystic character of some sort). Always magic items.
03:51
> Ithaka gave you the marvelous journey.
Without her you would not have set out.
She has nothing left to give you now.
Ben
Ben
@DavidCoffron Yeah. My only deterrent from rewarding with more gear is that some encounters can become unbalanced if they get buffed with too many magical items
w00t, just protected a question manually for the first time ever
@BESW that's from the Odyssey?
@Ben but your player's don't have to know what was in the original encounters. You can always make the encounters more challenging once you know how many side quest rewards they've got (just a bit of scaling). Lets them feel like the quests had an impact due to the rewards, but keeps your encounters challenging
Ben
Ben
@BESW [impressed applause] that is some
03:53
It's Cavafy's Ithaka. It's a reference to the Odyssey, yes.
Ah ok
I recognize the place name
Ben
Ben
@trogdor Ithaca vs. Ithaka?
But I didn't get far when I tried to read the Illiad and the Odyssey
@Ben both are right. Greek doesn't distinguish
03:55
This querent in this Q is having some interesting player issues.
@Ben again with the spelling huh? I'm famous I don't have to spell XD
@DavidCoffron nvm I take it back I'm just a genius
Ben
Ben
@trogdor Both are correct. One is from the poem, the other is an island in Greece
Ιθάκη is the Greek name. The romanization can be Ithaca or Ithaka.
@Ben don't mind the notes I'm taking, they are for posterity, obviously I know all this already
Ben
Ben
@DavidCoffron Gotta love the greek. "K or C?" [shrug]
03:58
XD
@Rubiksmoose I'm not sure if frame challeng'ing a link to the 15 minute adventuring day question in comments would work. It's a tough question
@DavidCoffron yeah there's a lot of stuff going on here. And the new-user confusion isn't really helping either.
I did my best by adding the player dynamic stuff to the question with the hope someone wants to try to tackle it.
@Rubiksmoose He has enough rep for chat, it might be best to pull him into a chat room to suss out exactly what is causing the intra-party dynamic, etc.
@DavidCoffron yeah, but I cannot tackle it right now. I've got bed that needs getting to.
Ben
Ben
@Rubiksmoose [rubs hands] c'mere you...
04:02
@Rubiksmoose fair enough. I'm close to that time too. I'll think about answering with something constructive.
If it still is an issue and stuff I think chat might not be the worst way to try to work them through stuff tomorrow, but not at this time for me at least.
@Ben with the archetypes you chose, the first 2 floors might be a little bland mechanically before the Battlemaster, Arcane Archer, and Monk get their archetypes. As such, you should really try to spice up those floors with as much non-combat or variant combat encounters as possible
Ben
Ben
Would it not be fantastic to have weather-proof coating
@DavidCoffron Yeah. The first level especially (maybe the second, if I throw some zombies in there) is where the Necromancer has some fun, as they have a "Command Undead" spel' (which works similar to "friends" but only works on Undead)
How does Command Undead work like that. When are the zombies/skeletons not hostile?
alright. Good night all.
Ben
Ben
04:10
The caster simply takes control of the undead creature, for the period of time (following an opposed wisdom check)
@Rubiksmoose \o
They can then release them at leisure, or be released automatically after the period of time expires (1 hour)
That is really strong... Removing an enemy from an encounter (or adding an ally to one) can swing the difficulty by a lot (thanks to bounded accuracy)
That's why WoTC had to be so careful with Ranger's Companion
Ben
Ben
That is the idea... The first and last encounters I have planned for the undead involve 10 skellies (re-skinned as weak zombies) and 1 actual Zombie, and a boss-skelly with regenerating skellies (only have 1 hp each though)
The mechanics are another thing, but I won't get into it.
The Command Undead spell is a useful tool, rather than an overpowered one in this case
Fair enough. Just being wary. Giving the necromancer a chance to shine in level 1 is fine (and some chances in other levels 2), but if that's the case, I would try to let the other levels give opportunities for the other characters. At level 2, the monk will come into his Ki. Giving opportunities for Step of the Wind or Patient Defense to be used would really improve the appeal of the feature (as more than just a lots of attack feature).
I'm assuming short rests will be available at some points.
Ben
Ben
@DavidCoffron Yes. I feel that will be great in the "boss" battle, being assailed by multiple enemies at once
(perhaps)\
Have you played Skyrim?
Ben
Ben
04:20
@DavidCoffron Resting is always available, provided they find their way back to town (obviously just throw it in when its needed)
@DavidCoffron I have
Bleak Falls Barrow is a good model for the Catacombs imo (obviously scaled up). Diverse enemies with a common theme. Traps. Exploration. And hard to get to places. The monk can deal with those hard to get too places (maybe for some extra loot) with that extra jump height of his / just a thought.
Ben
Ben
@DavidCoffron I'll keep that in mind :)
Gotta head off now. Gonna go give my daughter a cuddle :)
Tudalu. Good luck with your dungeon crafting
Ben
Ben
I shall come back with results (when I have them) lol

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