« first day (2738 days earlier)      last day (2523 days later) » 
00:00 - 15:0015:00 - 00:00

15:00
Yes
A fork is making your own separate copy based on the original at some point
Just making sure. Better to ask a dumb question than to do something dumb to someone else's stuff
It's pretty much the same way we describe, say, a fork in the timeline: you took the world from a specific moment in time, and made a copy that is now different.
I thought as much, but I've never worked in an environment where I had to fork anything.
@doppelgreener excellent thanks.
@Rubiksmoose In Soviet Russia, environment fork you!
I work in an environment where we fork things all the time, and I used to contract for a government department where they forked things up all the time
15:02
@doppelgreener XD
new and improved without votes lol
Or comments. Hasn't anybody ever told us that comments are not for extended discussion?
@Rubiksmoose comments are not for extended discussion.
@NautArch I'm looking for a tool that will allow me to have an extended discussion, should I use comments?
@SPavel I hear that's the best tool
@goodguy5 -1, answer needs more jQuery
@SPavel lol what's that a reference to? I saw that post somewhere
15:08
@goodguy5 its a SE meme.
*snicker*
569
A: The Many Memes of Meta

TheTXIMeme: jQuery Originator: Unknown (possibly Ólafur Waage) Cultural Height: TBD Background: A Stack Overflow-centric meme, jQuery began its career early on as the answer to beat for any question that even remotely referenced JavaScript. Its popularity became so great that eventually jQuery becam...

for slightly more info
I find it interesting the comment increases are outstripping all others. I wonder if deleted comments don't count and this is just counting the comments that remain after older stuff has been cleaned up.
well, that was weird and fun
How does someone with 6 rep have 3 bronze badges?
A lot of bronze badges are like "read the rules" and "post a question"
15:21
"Do the dishes."
Do the Dishes is gold difficulty
Hmm, I wonder if Gliding is really a form of falling.
Sort of like how flying is falling without hitting the ground.
can someone look over that 5d11 question and make sure that it belongs here?
I've got an answer ready, but I don't want to bother if it won't bare fruit, so to speak
and what's our policy on telling people to google things?
(but like also sharing the results of what we found?)
@goodguy5 what question?
1
Q: Roll 20 commands, specifically with repeating numbers

KmnderI'd like to know if there is a command or macro that would help my problem. At the beginning of each session I roll 5d11 and if there is a repeating number(s) roll again until you don't. I can't seem to find anything on repeating numbers in the wiki. If I've missing something I will happily accep...

I think the base question is "Can I use roll20 to get a sample of 5 numbers from 1-11, without replacement?"
to which , I have an answer
15:27
@NautArch how did we miss this yesterday? sageadvice.eu/2017/03/02/…
I thought it was sample of 5 numbers 1-11, reroll until no repeats
@Rubiksmoose can't read it at work
yeah neither can I
> Q: Can a Tome of Clear thought be used multiple times to bring a Stat above 30?
A from Crawford: Ability scores can go from 1 to 30. See "Ability Scores and Modifiers" (PH, 173).
@Rubiksmoose and the language in the PHB that he cites. Yeah, I think you can change your answer to RAW NO and RAI NO
15:32
@doppelgreener thanks. Got distracted for a second there and forgot to actually trasncribe
@NautArch I can't find my hardcopy of the book, but I'm assuming he is referencing the same section I already quote?
alright going to lunch
@Rubiksmoose Sort of :) You're missing the 7 in 173 and there's a later quote that's more firm "The Ability Scores and Modifiers table notes the ability modifiers for the range of possible ability scores, from 1 to 30."
@NautArch Yup I just added lol
@Rubiksmoose standing ovation
@NautArch :) I'm actually quite pleased to be able to get RAW and RAI to agree here.
15:44
@Rubiksmoose me too. I dislike when they don't. Gives me the heebie jeebies.
@NautArch same
happy to close the Tome on that question. Wonder if the RAW/RAI combo will be enough to get me that checkmark lol
@Rubiksmoose i kind of doubt it. DOesn't seem like querent often accepts answer they don't agree with.
which is totally legitimate
@JustinKrejcha Good find. That definitely clears it up. If that is included in an answer I'll accept it. — David Coffron 20 hours ago
That is the asker's prerogative.
@nitsua60 A comment was just deleted on the ROll20 5d11 question (due to foul language), can I see what the rest of it was as it answered a comment I left.
@goodguy5 Roll20 questions are indeed relevant on RPGSE, even if the solution is more of a coding approach
15:59
trying to figure out how you can have a 5' and 10' reach at the same time
@goodguy5 The policy is do not. Take the question as-is and answer it.
also realized that you can't use the traditional gladiator combo of net and trident.
204
Q: Embrace the non-Googlers

SampsonThere seems to be a knee-jerk reaction to "easy" questions that involve quickly answering by copy/pasting embarrassing links to lmgtfy.com (or similar responses in comments, which aren't downvotable) in an attempt to belittle the questions' authors. I think this comes from engagement in forums, w...

73
A: Embrace the non-Googlers

TheTXIThis has been something that a good deal of us have been trying to do for months now. When we see someone post something along the lines of LMGTFY or "You should have googled first" we comment telling them that it is not useful for precisely the same reasons you are giving above. And then we wi...

@NautArch It is really best to just ignore MM as far as rules interpretations.
@doppelgreener Can you copypasta the deleted comment on that Roll20 question (sans foul language?)
16:03
58
Q: How should you respond to "Give me a fish" / RTFM questions?

GishuHow should you respond to "Give me a fish" / RTFM questions? I mean the case where people post questions simply to get someone else to write their code for them, on topics that would usually be the first result on Google if they had taken the effort to search once before posting. Usually I just...

@Rubiksmoose I'm not even trying to understand the interpretation. I'm trying to understand the scenario :)
related.
> I have a 11 powers, because of [dumb stuff] I now randomize the powers ever session from 1 to 11 and keep 5. I'm looking to streamline it because i'm rolling up to 12 times so far in this process because of duplicates.
@NautArch ah ok
@doppelgreener grazie. Sort of like BESW's monster game, but not allowing duplicates :)
16:05
one can also just roll d11 five times or until there are five unique results that come out
I've commented twice on it - That they're approaching this wrong and should use Collections instead of a dice formula. Unfortunately I'm at work until the evening, and can't really put an answer together.
3
Q: Probability of Random number repeating

CarlosIn the situation of having a high entropy random number generator, that generates numbers in the range of 0 and 2,147,000,000. If i have a list of 1,000,000 integer values, what are the chances that a random number will already be on my list?

Also, basic summary: we are not RPG Stack Exchange as in we answer questions about the content of RPGs. We are RPG Stack Exchange as in we answer questions about engaging in RPGs on the whole, including answering about history, design, publishing, social issues, and a number of other things -- gameplay itself is only a portion of what we do.
@MikeQ doing alright here, as for you?
@Shalvenay howdy @Shalvenay
@NautArch how're things going?
16:12
So if they're rolling 5d11 and hope to get 5 unique numbers, and if my math is right, there's a ~65% they will get at least one duplicate, and need to reroll
@Shalvenay crazy crazy at work. but on track for moving to good crazy.
@NautArch link the post?
@nitsua60 doppel got it for me
Cool.
I guess comments can't be edited? only deleted?
16:22
@NautArch there's a 5min edit window for the owner, otherwise, only deleted
@Shalvenay didn't know if mods could edit
@NautArch We can.
We have unlimited ability to edit comments, but I could count on one hand the number of times I've had any need to do it
@doppelgreener Occasionally I've edited one of the auto "moved to chat" comments to provide a little context. Instead of "these comments have been moved to chat" I'll put in "these comments about the suitability of nail polish to the game table have been moved to chat." (Or whatever it is.)
16:35
@nitsua60 Oh you're right. I've done that a few times now but forgot about it. I guess the number of times I've edited someone else's comment was single digits.
Yeah--I couldn't think of any other examples.
Once it was to turn one of those "relevant" link comments into one that correctly referenced the question instead of a comment on it or something.
(I don't remember others.)
It's a power that pretty much universally doesn't need to get used. When there's an issue with a comment we either don't need to care from an enforcement POV or the answer to the issue is to delete the comment. The times it does have any merit being used are statistical outliers.
@nitsua60 I cannot view that link at work
Another example is a case where a newbie was making a constructive comments but also swearing throughout it, so one of the mods replaced the swears and pinged them letting them know they'd done that & that we don't use expletives here.
I actually can't think of other cases. The ability to edit a typo in my own comment five hours later is pretty awesome though. :U
I don't know how to explain to that 5d11 guy that (as I understand it) that he's wrong.
"keep rerolling until you get a different result" is the same as "sample without replacement"
16:48
Don't worry about that
Let community voting confirm that your strange voodoo magic works just fine
Or that an equivalent roll20 macro variety of voodoo magic works just fine
@goodguy5 It has the same end result but it's a different approach
but he commented that I was wrong, and then restated his position

@goodguy5 yes but more like draw then put back(record what you got), and if it's the same stone put it back and draw again until you have 5 unique numbers. – Kmnder 1 hour ago
"sampling with replacement unless you get a duplicate" is the same as "sampling without replacement"
Wait, so they do want to mark down the duplicate numbers?
Lots of people just think about probability strangely. Remember a few weeks ago we got a question asking if someone rolls an extra die but ignores it, are the other die changed as if there's some kind of magical inter-dice influence going on.
@doppelgreener ugh, an all-too-real problem
16:51
@goodguy5 stick to answering the question, and let him be wrong
2
@MikeQ I'm 95% sure they want to record the FIRST number, which is going to be unique, no matter what. Then record more unique numbers
Come up with the best most awesome roll20 macro that gives him 5 results and if it uses sampling with replacement awesome.
@doppelgreener yes, probability is counterintuitive
@goodguy5 Right, that would be sampling w/o replacement. Which, again, isn't what 5d11 means.
@MikeQ exactly
16:52
@doppelgreener Only if they blew on the dice first.
Maybe they don't realize that there's no reason to "put back" numbers that they've already drawn
@Shalvenay Oh! Shalv, I have a paper for you that I am sure you will enjoy very much.
m.slashdot.org/story/338799 "A paper recently published to ArXiv highlights just a handful of incredible and slightly terrifying ways that algorithms think... An AI project which pit programs against each other in games of five-in-a-row Tic-Tac-Toe on an infinitely expansive board surfaced the extremely successful method of requesting moves involving extremely long memory addresses which would crash the opponent's computer and award a win by default."
@doppelgreener LOL!
@doppelgreener that's terrifying. skynet is on its way
@doppelgreener -- in the vein of nonconventional solutions to problems: 50 minutes of how to 'sploit the humble door. (some of this might be useful for the rogues in the channel, for that matter)
16:54
There is a section about a flight simulation AI responsible for tuning some landing variables that used an integer overflow glitch in the physics engine in order to use lethal amounts of force to instead appear to be granting the pilot an incredibly smooth landing
but this conversation goes back to something from last week I think.
"How can I use this tool to accomplish this task"
being broken down into
"That tool is bad for that task. If you really want to do the task, use this tool"
"Why are you trying to drive a screw with a hammer?"
and 5d11 is a bad tool for randomly choosing 5 things off of your list of 11
@goodguy5 Should have used jQuery
@goodguy5 Correct, because the dice rolls are implemented independently. Their approach reminds me of bogosort.
16:56
There were also some AIs tasked with evolving a way to fix buggy programs on page 7 (bottom half) which I got a kick out of.
@doppelgreener all these are incredible
@Rubiksmoose I mean.... ... technically COULD have
phew.... david coffron (WHO'S NEVER IN CHAT FOR SOME REASON) made a solid joke about the 5d11
almost made me LOL
Someone's comment in that discussion: "My favorite is the tetris bot that just presses pause before he loses"
@MikeQ that's actually funny that you brought up bogosort, because we have a sorting problem (putting things in geographic order, basically) at $work that keeps being a pain in our rumps :P
@Shalvenay geographic by name or by lat/long?
17:00
@goodguy5 geographic by "order they'll be encountered going down the road" :P
@Shalvenay that's terrifying
@Shalvenay So... a path-planning algorithm?
@MikeQ not quite that bad, but it's pretty hard, yeah
Actually wait, this sounds like the traveling salesman problem. In which case... prepare for nonpolynomial headaches
@goodguy5 it is the hardest comparison operator to deal with that I've ever seen
@MikeQ it's not that bad in some ways (if you could get a reliable comparison operator, it sorts itself out :P) but worse in others (things go to pot at places where the mile markers go all haywaire)
milepost 10 --- milepost 11 -- milepost 12=milepost 20 -- milepost 19 -- milepost 18
yes. that happens at $work.
17:04
@doppelgreener I'm getting a huge kick out of this paper already and I'm only in the jumping portion.
I'd love to look at that code. Like... I know I can't, but it sounds REALLY interesting.
@Shalvenay Maybe look into wrapping algorithms? Sometimes they work for certain subsets of the traveling salesman.
@MikeQ well, the rub is that mile markers are how these things are placed on the road
think like a road work advisory
"lane closed, mile marker 31 to mile marker 33"
i'm generally not an angrygm fan, but this post on puzzles seems very relevant to my table
@NautArch I dislike his style of writing (particularly the faux swearing) to the point I always feel embarrassed linking him to my group, but he does have very good points. The one about traps in a similar vein is a recommended read too!
17:10
@kviiri interestingly, we havent really been a trap group.
I ran one encounter that involved traps (we finally had a rogue, and I wanted to give them something to shine)
it worked pretty well (unsure if a trap was down the hallway, random guards would come by so waiting to look may be a bad idea, doorways that might contain something, but might be a trap, etc.)
@NautArch I tried having traps in one subcampaign, with the idea being that the traps were obvious but hard to avoid, yet also potentially useful (eg. you could push enemies at them).
Didn't really work out, because well. Turns out players are rather hesitant to try anything strange when they can just hack and slash.
all while there was a push to move quickly (sounds of screaming, people being tortured and a strong feeling of magic building in the air)
I personally like subverting trap mechanics -- imagine trying to disarm a trap only to find out it's the delayed-exit hardware on a fire door :P
and your disarm made the door not work
@Shalvenay Oh, that's clever! I should definitely do something like that in my game, to stop the party rogue from trivializing the environmental challenges
@Shalvenay I remember you talking about that! Love that idea, too - but was there any way for them to know of alternate effects?
Anonymous
17:15
This is magic!
@NautArch the big "FIRE DOOR -- ALARM WILL SOUND -- PUSH AND HOLD TO EXIT" sign should be a clue? :P
@Shalvenay Bah, who reads?
This actually sounds really tricky. Disabling the trap means blocking progress, so does that mean the players need to (intentionally) trigger the trap? Will that result in unwanted GM railroading?
@MikeQ yeah, triggering the trap unlocks the door :>
17:33
@Rubiksmoose i'm glad :D
17:52
This AngryGM post about character death was also quite good, in my opinion... except it sort of starts only after the subtitle "Death Sucks": theangrygm.com/death-sucks
Although he sort of loses me at Batman being mortal.
A lot of heroic figures are ostensibly mortal, yet the risk of them dying is purely cosmetic. There has to be a next episode of MacGyver, after all.
in storytelling there's two primary types of suspense:
- you don't know what's going to happen
- you know what will happen, but you don't know how things are going to unfold
macgyver's life being in danger is the second type
Yep, indeed.
I once read an article about a film critic regarding some movie about a child who, unwittingly, brings a bomb on a bus aboard his luggage. The audience know it will explode at some point. They just don't know when, and according to the critic (whom I agree with) that was the real genius of the movie.
Every time there was a scene that seemed like a fitting moment for the bomb to go off, the audience tensed. You know, the usual fare: a young couple is just about to share their first kiss, a little bump in the road, someone says something impossibly genre unsavvy like "on beautiful days like this, it feels as if nothing could go wrong!"
Must be nerve-wracking.
I don't recall which film it was they were describing though
@kviiri These kinds of movies usually tick me off, but this one sounds like a blast. I'm hoping it didn't bomb at the box office at the least.
18:03
@Rubiksmoose hah!
delicious updoots....
speaking of which....

Does the updoot cap apply before or after negative xp?
(is the max a gross max, or a net max?)
if you lose rep for any reason, you'll start gaining rep again
@doppelgreener unless it's from deleted users
oh really?
i just know that when i start casting downvotes on a day i've hit the 200 rep limit, the upvotes i receive past that point start filling in the rep the downvotes cost me
@doppelgreener pretty sure. but that was the day i had weird rep #s.
Nits' starboard comment about last day's worth of is the thread on that
18:08
Yea, I think deleted user rep is just "cancelled".
@doppelgreener so, what I'm getting here is that when I'm approaching 200, I should start handing out downdoots like it's negative christmas?
@goodguy5 or possibly bounties
@doppelgreener bounties don't work that way
what's the minimum?
at least not that I have observed
18:09
I should be voting more I think
@goodguy5 you'll still get no more than 200 rep that day either way
I only have cast 608 upvotes and 140 downvotes.
I paid my 100 rep and was already at my cap, but all the rest of the rep was lost due to cap.
it's like a guy who says he'll give you $200, then for every dollar you throw into a black hole he'll give you another dollar to make up for it
if you wanna cast the downvotes go right ahead :P
@goodguy5 And it only works if you earn positives to backfill it lol
18:10
yes, but it COSTS someone else 2 doots!
and 5d11 marked me answer ^_^
@goodguy5 yay!
I'm glad I could introduce someone to statistical probability sampling
@kviiri oh wow. It looks like I am at 1520 up, 151 down
I guess I like voting?
.... this was a really good time to check my vote counts
@doppelgreener fantastic lol
18:16
@doppelgreener Supreme!
251 ^
007 v
I figured I'd be more negative than that
@doppelgreener Overall I think that Death Sucks -article has "DnD" written all over it, now that I finished it.
I guess it makes sense since it's more natural to think of death in a system like DnD where the majority of sentient life wants to off PCs, but there's also plenty of systems set in far less hostile environments and it's not like "PCs acting like they're immortal" there is a widespread problem, is it?
That's about right, yeah.
18:31
And now that got me wondering how much I act like I'm immortal in my daily routine.
BESW has mentioned the time his group played a game session in a Fate story where all they actually wound up doing was babysitting a kid and fix an air conditioner, and that was a fine & fun session.
There are detective stories in which life and death are not what the game is about.
Yeah. Or those where the PCs aren't the ones to experience it.
err, protagonists in a more general sense.
Golden Sky Stories is a game about playing as Japanese spirits and animals trying to help people who are having a bad day or something or otherwise need some love and/or support. It's from an author who's actively investigating what RPGs can be outside of their roots of being about violence.
Yea, I recall you or BESW describing that earlier. It sounded fun!
In Masters of Umdaar, being a Fate game, death is just simply off the table unless it's going to be suitably dramatic and satisfying. But you are encouraged and incentivised to bear in mind your own character's mortality and capacity to injury because of the Fate flow between setbacks and successes, and crisis and victory.
18:34
Combat is just so easy because mankind has been playing it for millenia.
@kviiri Combat is just a simple straightforward way to present opposition one must overcome, and RPGs have their roots in wargaming, meaning ostensibly we're still a hobby where the most-explored problem space is physical violence with an outcome of death.
Yeah.
It is an easy fallback. It is such an easy fallback that there is a prominent RPG designer who has vowed that he will never again produce an RPG about violence, because he wants to find out what else RPGs are capable of, and is just going to eliminate that opportunity for a lazy fallback.
And there's also that bit where it's something greatly glorified by culture but that most people are sensible enough to actually avoid.
18:40
@doppelgreener Gotta respect that effort!
Totally.
18:59
@doppelgreener it's an excellent time to talk about mouseguard
it is! it's also an excellent time for me to go for a run, so i'm going to do that, but please do talk about mouseguard! :D
Back to violence, you know how some WWII games like Commandos have missions where you have to assassinate Nazi officers governing occupied territories? That actually happened - once.
The collective responsibility thing (where the Nazi regime punished locals for the assassination) was a rather big reason to not do that more. Once assassination and punishment start piling up, the situation becomes a rather twisted war of attrition.
ugh..... someone gave a better answer than me.
gonna lose my doots (well the answer doots)
rpg.se is generally very downvote averse
the accepted doot?
Pretty much all questions here have a solid quality baseline. Exceptions are rare. Answers are worse slightly more often.
By "rare", I mean "few times a week" rare, not "few times a year" rare of course.
19:19
@doppelgreener yes
Another answer SHOULD get accepted over my accepted answer
19:34
personally, I'm inclined to allow chaos bolt to be any two of the 4d8 be the jump dice
Does the Angry DM have a podcast?
@goodguy5 It's just a 1st level spell, though. That could get big quickly by allowing the crits. Or even a Champion Fighter/Sorcerer build for critfishing on it.
@NautArch hrm.... I guess you're right.
sad.
@goodguy5 my initial thought was to agree with you, though. THat's a fun spell!
It's a rather rare occurrence though.
@kviiri less rare if you allow another bolt on crit damage die (doubles your chances)
whoops, just realized i'm at rep cap. I'll let someone else do the magic missile question :)
19:44
@NautArch ugh, I know the answer, but I don't know where the JC tweet is on simultaneous darts
oh, it's in that question you linked. that'll work
@goodguy5 check my links :)
ah, there you go :)
Thought I disagree with JC about rolling 1d4 and then multiplying that by X
@goodguy5 Yeah, that fits with his Divine Smites aren't valid for GWF because it takes too long to reroll those dice.
I get the feeling JC doesn't like rolling dice.
@NautArch I mean, I'm okay with that because those aren't weapon dice.... those are smite'en dice.
@NautArch but yea, seems like it
wait a darned second:
https://twitter.com/JeremyECrawford/status/716012166101401600

Excuse me, roll concentration for each missile?!
I'm like 60% sure he's said the opposite before
@goodguy5 The defining reroll isn't on weapon dice, it's "When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands"
But they clearly ruled otherwise
my table rerolls those dice
19:53
@NautArch Even still, I agree with it. GWF on 12d8 seems op
I think someone ran the numbers and it's minimal
but fun
and if you're dropping one of your level 4 smites (a very limited resource for a paladin), then i think it's reasonable.
You've invested heavily in big damage over AC. Let the big damage chances happen.
@NautArch it might be a minimal change from the effectiveness of smite, but it makes GWF shine (pun intended) above the other fighting style options.
@doppelgreener who is that?
@goodguy5 Depends on your build. Yes, it shines on damage compared to a Sword&Board build, but you are sacrificing your own AC and tankiness to be a heavy hitter.
end of day, I'm not answering that magic missile question
someone else can have it
19:58
You can't compare damage dealing between a damage build vs a protection build. Of course the damage build will outshine, it's what it does.
and besides, I fundamentally disagree with some of the JC nonsense around it.
V2blast and I submitted answers nearly simultaneously on two questions
Jason Morningstar is an award-winning indie role-playing game designer, publishing mostly through Bully Pulpit Games. Morningstar's games are often GM-less and about things going badly. Grey Ranks (2007), for example, is about doomed child soldiers in the 1944 Warsaw Uprising, and Fiasco (2009) is about impulsive crooks pulling heists that are sure to go terribly wrong. With these two games, Morningstar became the only named person to have won the Diana Jones award twice as of 2013. Morningstar also works with academia and industry, consulting on using games for teaching and learning in education...
He designed Fiasco, Durance, Night Witches, and others.
20:49
cool
My SO left for her trip scarcely 12 hours ago and the whole apartment looks like a post-apocalyptic bachelor pad already
Where has my integrity gone
@kviiri I believe you can pull it back into respectability XD
@trogdor Me too, but I am not certain if I will!
that is it's own whole other matter
Okay maybe I'm exaggerating, most of the mess is in the kitchen.
20:52
@kviiri yep, that's the place the avatar of chaos lives when I am alone
for me though, it's because I get forced to be the one to do it when I am not
so since I am so sick of being the guy who has to do it all the time I kinda let it slide too long
We have sort of slid into a system where she does the laundry, but I do most of the dishes and cooking.
It wasn't by design but it sort of went this way.
ah, well at least I don't usually have to cook
but then again if I was the one cooking there would be less of a mess,.... so give and take there XD
21:31
2
Q: Overwhelming amount of edits needed in correct answer; what to do?

DarkAlfThe relevant question: Dice Notation - Dice that start at 0 Top answer: According to Wikipedia, this is called zero bias notation, and you simply use a "z" instead of a "d". I.e., your example would be written as 3z8. The only reference provided for this is an RPG.Net post. I've never seen a...

22:19
Today I am rolling my face on the keyboard to get Roll20 macros to work.
What's the dice markup for rolling one's face?
dFace, obviously
> &{template:dnd4epower}
{{atwill=1}} {{name=Faceroll}} {{class=Basic Attack}} {{type=At-Will ♦}} {{keywords=Face, Implement, Psychic}} {{action=Standard Action ♦}} {{range=Melee 1}} {{target=One keyboard}} {{attack=[[ 1d20 + [[@{power-1-attack} ]] [power-1 attack modifiers] ]] vs **@{power-1-def}**}} {{damage=[[ 0d0 + (0 * @{power-1-weapon-num-dice})d@{power-1-weapon-dice} + [[ @{power-1-damage} ]] [power damage modifier] ]] damage}} {{critical=[[ [[0*0]] [dice max] + [[(0 * @{power-1-weapon-num-dice})*@{power-1-weapon-dice}]] [power weapon dice max] + [[ @{power-1-damage} ]] [power damage
Produces this:
Pokemon GO just launched quests today, which unlock Mew...but it's raining so can't do them :(
23:10
@NautArch:
I've got to give a +1 to any answer featuring a d8 that goes up to 11. — nitsua60 ♦ 48 secs ago
@goodguy5 sorry 'bout that. I dropped the comment then was afk for nine hours.
@goodguy5 Digressions and Dragons. I like it. They're about 25 episodes in and (IMO) it's worth going back and listening to the earlier ones.
(Two voices: the higher one's Angry, the lower one's Fiddleback.)
There's gotta be a way to get a roll20 macro to accommodate a variable number of targets.
...ahah, the 4e character sheet hasn't been updated since they added the multiple target query option, so I have to put it in manually. Which means I have to learn it from scratch. Yey.
23:46
Arrrrgh how.
00:00 - 15:0015:00 - 00:00

« first day (2738 days earlier)      last day (2523 days later) »