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00:45
So this is a thing now? We're measuring time by samurai? Alright.
Alright, alright, alright.
(Not sure the drawl comes across.)
I'm singing it like one of those black eyed peas songs
(The dashing good looks and washboard abs and chiseled cheekbones, though--I'm pretty sure the avatar captures those.)
@daze413 Oh, I was going with
 
2 hours later…
02:26
hey there @KorvinStarmast
1
Q: My question started out unpleasant, then changed, but people are still focused on the old question

ἌρτεμιςRegarding: Steal the Gold: Wait, does it even exist, what is it? I am sure this is common, but a post I made that started off as a rant/opinion generator, revealed a deeper question I wanted answered, however, it took some time to elicit this, so a lot of comments back and forth. It seems there...

02:46
Hey shal.
@nitsua60 I had an app lock me up during that answer, I suspect that's where the dupe came from. Thanks for killin it.
03:00
Peeve about ENWorld reviews: Whenever they talk about simplified systems, they implicitly --and often explicitly-- equate mechanical complexity with engagement, maturity, and sustainable long-form play.
@KorvinStarmast no worries. Still can't really wrap my head around that question. I feel like I'm starting to zone in on the concept they're thinking about, but I'm still not really seeing the question or (even better) problem. But I'm going to bed, so it's an SEP for a while.
"This simple system is okay for kids and one-shots, but adults and long campaigns need lots of crunch" is an ongoing theme in their reviews.
And I'm sitting here going "One--kids are capable of more complexity than media gives them credit for, don't feed them Captain Planet pablum. And two--roll up a full deadEarth character and then tell me crunch is inherently valuable, mature, or sustainable."
@BESW ENWorld is a pretty reasonable news service.
@Miniman I'm not sure what that means in this context.
03:18
@BESW That I couldn't come up with a way to finish the sentence that didn't toe the line of Be Nice.
 
2 hours later…
05:03
Last weekend's D&D session had about half the players missing (one with an overdue assignment, two with car trouble). So the rest of us played Munchkin. It was a fairly good substitute for D&D... Also the closest game I've ever seen - all of us were level 9 for at least a couple of turns before someone won.
 
5 hours later…
09:43
@Adeptus Munchkin is great fun but I don't see it as a "substitute" for an RPG at all - it's a card game with a lot of jokes about RPG tropes, but it contains zero actual roleplaying unless you play it very differently from what I'm used to
well I do see it as a replacement activity though
it isn't the exact same kind of thing but it makes sense to play it if your normal game is nixed for the day
@trogdor board/card gaming is commonly considered substitute for RPGs
well, it all seems like semantics really
either way
Everything is semantics ;P
well but this is especially
09:48
I'm not sure it is "especially" about semantics, but certainly to a large degree ;)
@ACuriousMind I mean specifically the difference between what @eimyr said and what I said
Let me try to sum it up.
@eimyr well, but I never said it couldn't be called a substitute
@trogdor I was just trying to use humorous recursion by arguing about the semantics of "especially" after you saying it was especially about semantics...
Munchkin (and many other boardgames) don't give enough roleplaying experience to make them a substitute for RPGs. However, since they are also tabletop, social and in the same realm of geekdom, they often are.
09:51
my point was just that you could definitely play it instead of the RPG that you can't pull off on the day you thought you could
@ACuriousMind XD
Does the above cover both of youse standpoints?
@eimyr as far as I am concerned sure
I wasn't about to argue against your point there
Argument (that never would have happened anyway) PREVENTED!
pats on the back all around
::puts away pitchfork:: Um, yes, excellent!
truly great things were ?accomplished? today
 
2 hours later…
12:24
5e dnd question for if/when someone is awake. How is creature type determined? How much would it break the game if one homebrewed a creature from one type to the other based on logic. My question mostly stems from the fact I noticed the Harpy is considered a monstrosity, however the Aarakocra and Yuan-ti(both inarguablly far less human like than a harpy) are counted as humanoid
I don't know if this would be a question for the forums or not so i'm asking here
I know yuan-ti are typically humanoid based on lore; their origins usually involve human snake cults being blessed by snake gods.
In 3.5 they've got alchemical poisons that will kill any non-human humanoid, but have a good chance of turning a human into a yuan-ti.
based on the bestiary depiction
vignette.wikia.nocookie.net/forgottenrealms/images/7/74/…Yuan-ti-_p307.jpg/revision/latest?cb=20141116095915
that is not a humanoid
only has a humanoid torso, everything else is definitively bestial
From that same page:
> They bred the first yuan-ti by magically experimenting with and breeding men with snakes.
Notice also the "breeds," which start with "Appear mostly human, with minor reptilian features" and can pretend to be human, and progress from there.
Yuan-ti, lore-wise, are humanoids desperately trying to become more snakelike.
Their inability to purge themselves of humanity no matter how much they warp their bodies‌​, is a major part of their culture's characterization.
ok, then what about the Aarakocras
[shrug] Never paid any attention to 'em.
A quick glance looks very humanoid to me.
Two each of arms and legs in the right places, a head on top.
> Aarakocras resembled humanoid birds.
12:35
but then why is a harpy not considered thus?
At a guess, because harpies are designated monstrous by lack of society and culture.
> There was no social structure to harpy life
Yuan-ti and aarakocras act in accepted "people"-like ways.
> Most humanoids were capable of speech and had well-developed societies.
"Monstrosity" on the other hand, is just a catch-all for "scary unsettling thing we're more comfortable objectifying."
> They are often frightening and usually dangerous.... Many creatures that do not fit other categories well are considered monstrosities.
(Some yuan-ti are apparently classified as monstrosities.)
I'm no 5e expert, but I've never met a D&D edition where creature types had a real logic behind them. Which makes sense. D&D, setting/lore-wise, is a kitchen sink fantasy world of all manner of things mashed up against each other over decades.
so the lack of entry for any society they might have means it will remain what 3rd edition set it to?
It started with "the pop culture stuff a handful of guys liked" and flowed outward from there.
the book says they are a race decendant from elves cursed by a god
I wouldn't expect a system-for-setting to be interested in (or capable of) really coherent categorizing of its contents if the setting was a mashup of decades of "hey, that's cool" from a half-dozen design teams.
12:43
still my other question
would it break the game to reassign creature types
That'd depend on your party, I imagine.
If you've got PCs whose abilities key off creature types, you'll want to be careful not to leave them in the cold.
Otherwise... eh, I'd say whatever.
Does 5e have weird "all X get Y" rules for creature types like 3.5 did?
i dont think so?
i know ranger can declare a type of creature for some purpose
Not that I'm aware of. Every creature that I've ever used has a completely contained stat block
i think advantage
In 3.5 reassigning creature types could have unexpected side effects, like letting your PC get banished from his home plane.
12:46
and some spells target specifically humanoid or non
...that was awkward.
It's a bunch of stuff. For the normal ranger, you gain one language that your favored enemy uses, and get advantage on checks to track them or recall info about them. In the revised ranger, you get some bonus damage I believe
Yeah, in the revised ranger you get a flat bonus to damage rolls against your favored enemies, as well as the stuff the original ranger gets
Oh, and advantage on saving throws against some of their abilities and spells once you hit 6th level
5
Q: What are the benefits of owning a computer?

SeeDerekEngineerAfter having read the Core Rulebook, I am still not entirely certain what the benefits are of owning a computer in Starfinder. Clearly they are capable of storing and processing information, but to what end does this assist the player in the context of the game?

Can't wait until that ^^ hits HNQ =\
I guess changing harpy from monstrosity to humanoid can't really cause much issue. in the setting we'll be using the harpies do have society and trade. and my pc in our campaign is a harpy... i guess im actually nerfing it since it can now be hit by the smae things the rest of the party can
13:01
Well, all player races in 5e are humanoids as far as I remember, so it would be consistent with the rest of them.
@Adam I'd double-check the UA that had Warforged, but other than that I'm pretty sure you're safe saying they're all humanoids.
[brakes screech]
Alright, for better accuracy, all published races in 5e are humanoids :p
Double-checked genasi, and it doesn't mention type. So I spot-checked a bunch of others: it looks like none of the playable-races mention type. Nowhere in the PHB does it say, for instance, that a dwarf or a halfling or an elf or even a human is humanoid.
(You can get all those off NPC stat-blocks, though.)
Yet again, I appreciate 4e's willingness to keep PC and NPC/monster mechanics separate.
13:10
@Adam Didn't Volo introduce monster player races?
They're all still humanoids I believe
Humorous monsteroids?
Humanoid (goblinoid), humanoid (orc) and humanoid (kobold) based on the types of the monsters in the monster manual.
@Adam I thought there were Yuan-Ti, too. Or were those just the ones that already look like humans. And what about lizardfolk=`?
lizardfolk are humanoid (Lizardfolk). Yuan-ti purebloods and broodguards are both humanoid as well
Kenku are also humanoid (kenku)
If we assume that Triton are similar to merfolk, they are also humanoid.
13:21
so there aint any nonhumanoid pc options
i heard the zanathar's guide to everything is adding 25 classes... is it stuff from UA or completely different? what about races and items? only seem to see people talk about the potential classes
@Clarus_Nox I've been reading that as "subclasses." I could imagine one or two full-on classes, but not 25!
well still
The 25+ new subclasses in Xanathar's Guide to Everything are the finished forms of subclasses that appeared in Unea… https://twitter.com/i/web/status/901870974450020352
was there 25 subclasses in the UA? i thought there were only 15 or so
I mean, Mystic, Artificer, maybe an alternate Ranger...?
13:29
Revised ranger I believe is confirmed to not be in the guide
They still want to put more work into it
trying to track down where I heard that
anything on new pc races?
There's definitely new racial feats
Can't find where I heard that thing about the revised ranger. I may have just dreamed it up.
Sounds familiar, though.
@nitsua60 Page 11 - all PCs are humanoids, period.
@Miniman Oh yeah... that first chapter, where so many fundamentals are mentioned then forgotten =)
(Like "what the hell's my unarmored AC? I know it's 10+DEX, but how do I know that!?")
13:38
@nitsua60 Still the best-organised chapter in the whole book.
I'm toying with the idea of writing a Mentzer-Basic-style intro to 5e. Of course, I need another big project like I need a hole in the head.
13:51
@Adam I guess they want to replace base Ranger completely instead of calling it an alternate.
I wonder how they're going to do that since I think they've been trying to avoid issuing new editions/versions of the core handbooks.
14:10
@Yuuki It'll be released in some published supplement I'm sure. If it's ready for the public, XGtE is a good place for it. I just thought I remembered reading somewhere that they didn't think it was ready. But it appears my brain was tricking me.
I mean, even if it's not "ready", it's still much better than base.
 
1 hour later…
15:13
I swear I remember the same thing, but I've been having the same problem trying to source it.

Though I know they've said in the past that it'll be optional/free and the current ranger will also be allowed.
 
2 hours later…
17:18
Hey folks!
Hello!
How comes there's IE9 32 bit, but IE8 is 64 bit only? ç_ç
 
2 hours later…
19:14
@Zachiel Assuming you mean MSIE8, and not something else, it was available for IA-32.
19:35
Hello @T.J.L. , what's new?
@MikeQ Nothing really... In the gaming space, I'm waiting for WotC to get off their butt and approve the AL folks to release the Season 7 materials...
What's AL and season 7?
Adventurer's League is organized in Seasons, aligned to a book release.
Ah, okay. I know nothing about that. :/
@MikeQ New stuff
19:45
Is it analogous to PFS? Organized play with (potential) strangers, where you have a continuous character who you play as whenever you attend?
I think AL is the analogue for that, yeah.
What's the main appeal? Quality of the stories? Making new friends? Showing off your character?
@MikeQ Varies widely.
@MikeQ Having the opportunity to play, if you don't otherwise?
@GreySage That's probably the biggest one for me.
19:51
Curse you hurricane. I have to cancel Cats of Catthulhu due to you.
Organized play allows you to experience different GMs, different players, and have a somewhat consistent experience.
Organized Play is also helpful for those who want to roleplay but are timid about starting or finding a local group. For organized play, all you need to do is signup, show up, and have a willingness to cooperate with others in a mutual short story.
Not every session is a winner, but most of them have promising results.
I don't think consistency is a big draw, because honestly... you get consistency from the same GM and the same players. Continuity, on the other hand, is a draw for some people. In DDAL, the storyline modules tie into each other (and usually the related hardcover release).
I take it AL does a running theme for each season sort of how PFS does?
Yeah.
S1 was all about the machinations of Dragons. S2 was about demons and the underdark. S3 was elemental cults. S4 was, well... Ravenloft. S5 was giants. S6 was a ho-hum season in some eyes, because the hardcover was just old dungeon delve modules updated to 5E. S7 takes place in Chult, which means jungles and dinosaurs, and a death curse.
@T.J.L. ooooh, dinosaurs
zombie dinosaurs
19:57
@GreySage Yes... I expect to see a sharp uptick in Druids this season.
I can understand the appeal of regularity - I'm no stranger to how schedules can turn a weekly game into a monthly one. But my main hesitation about organized play is the rigidity - no changing characters between games, GMing requires what equates to a license, etc.
Although these are PFS problems... are they problems in AL too, or does it have a better structure?
@MikeQ I have never played in AL, so I might be wrong, but I'm pretty sure you can just make a new character whenever.
@MikeQ If you mean altering characters between games, that's not allowed beyond advancement and purchases and whatnot. If you mean changing from one character to another, they all have to start at L1, but you can have as many as you like.
@MikeQ As far as DMs go, there is no authorization from a higher power required. You just do it.
Yes, sorry, I should have been more specific. Altering a character between continuous sessions is kind of cheating. But bringing in a completely new character at level 1 is kind of a pain if they aren't allowed to be the appropriate level.
@MikeQ The content is tiered (1-4, 5-10, 11-16, 17-20). As long as the character is in-tier, you can play it. If you DM, you also get allotments of XP, gold, and items that you can apply to any character you have.
I've got some characters that were played from L1, and others that started in Tier 2 via DM rewards.
20:02
@T.J.L. So a new character comes in at the bottom of the current tier? That seems fair.
I just looked up AL games near me and I am in the centre of a ring of them. Which means there is no game within 15 minutes of my house, but there are 7 within 20 minutes
@MikeQ No, always L1 for new characters. Each season has module content for all tiers, and the associated hardcovers always start at L1, as well.
@T.J.L. Well what happens if the group consists of mid-to-high level players? Am I forced to tag along as a level 1 character (who won't contribute nearly as much), or do I just have to sit out?
PFS has premades for some modules, but if you use one, you get no progress to keep, last I checked.
Basically extras if you need to fill a table.
@MikeQ Like I said, the character has to be in-tier for the content. If it's a single-table group, you are kind of boned - but if they invited you, they should be willing to go back to L1. Most groups in public places however run multiple tables. Usually, there's somebody willing to run T1 content, and players willing to play it.
20:06
@MikeQ You play the Tier-1 module, I expect, based on what I've heard.
The hardcovers are a little more forgiving, level wise. They're generally (except for one) not tiered. And in 5E, the first two levels go by very fast. 5E also has the design element of bounded accuracy, which means yes... an L1 with higher-level characters is weaker, but if he's smart, he can still contribute and will earn the first few levels quickly.
@MikeQ Also, within certain bounds of things, coming in a few levels behind established characters is a roleplaying opportunity, not a disadvantage. Yes, you'll be spending your actions more defensively, but you'll also get to legitimately play to a character archetype, and then grow out of it because of the nature of leveling: The new guy.
5E's leveling is kind of designed with the pedal to the floor boards up to about L5, then cruise control until L10 (to make the most "satisfying" level range longer), then speed back up for L11 (to help games actually get to L20).
Is XP given per-character, or per-group?
@MikeQ Evenly split, always.
20:10
@T.J.L. Hmm. Although my personal experience says otherwise, if yall say this structure works well, then I will take your word for it.
Does AL play to level 20 then force-retire them?
@MikeQ I like the DDAL structure better than the PFS structure. I also like the system itself and the DDAL-specific character creation rules (PHB plus one other sourcebook, to avoid broken builds) better.
@T.J.L. Tiers only matter for modules--in hardcovers you don't have to be "tier-appropriate" to be in the party/at the table.
@MadMAxJr Nope, they just stop getting XP. They can still collect other rewards, like magic items and whatnot. There's also a faction/renown system in play that can allow them to share some of those rewards downwards.
@nitsua60 I said that: "The hardcovers are a little more forgiving, level wise."
They're completely forgiving. In modules it's a rule that you have to be in tier. In the hardcovers that's not a rule.
Ahh... I'm catching up to a later message of yours. Sorry.
20:15
@nitsua60 Not quite. If you're over the published level (usually 11-ish), you can continue one you started with that character, but you can't start a different one with that character.
I like that. PFS effectively retires players after a certain level, barring rare high level events.
@MadMAxJr There isn't as much T4 content as the lower tiers (there's none in the first couple of seasons), but that's because there wasn't any plausible way for people to have T4 characters that early.
@nitsua60 And, that "able to continue" only carries for one hardcover. Say you play some of Storm King's Thunder, then jump into Princes of the Apocalypse and out-level SKT. You can continue to play PoA (which you've likely also out-leveled), but you can't bring that character back to SKT. The character can only carry one "active hardcover" flag at a time, so to speak.
20:31
I always have to double-check that I'm in RPG every time I read "SKT".
And triple-check if @MadMAxJr is in the room.
@Yuuki Oh? What other context does it have meaning in?
They're like the Patriots of League of Legends.
And if you don't know American football, they're the <very dominant team> of League of Legends.
@Yuuki Ah, yes... handegg! ;)
that noise never happens
he just says it XD
I love that line honestly
20:36
@Yuuki ?
@MadMAxJr Because you're in Gaming and professional LoL has cropped up there now and then.
I assure you I am not a professional video gamer. I am a senior RPG hobbyist however.
@Yuuki fair warning, SKT has only 1 meaning for me atm, and its LoL-based.
Fair warning?
If I'm in a conversation about SKT, its not D&D related, despite the chat-room :P
For all your double/triple-checking.
20:41
Well, I'm all for discussion about professional LoL and there's a chatroom for it if you don't want to go offtopic for RPG.

 Summoner's Rift

Because no one likes Twisted Treeline. Join our ingame chatroo...
@Yuuki I'm just saying, you'll need to watch out for me too when it comes to figuring out what room you're in :P
@godskook oh noes
21:36
@trogdor I think you'll like the pre-made Investigator for our One-2-One introductory adventure.
> Opportunistic Bookhound Phyllis Oakley slinks around the fringes of the city’s occult underworld, trading in rare books and manuscripts. Sifting library sales, house clearances, secondhand book-barrows and the occasional daring theft can turn up a mouldy, worm-eaten diamond in the dust – the price of wisdom is above rubies, and Phyllis is hungry for a cut.
lol
nice
 
1 hour later…
22:47
Did you know there's a Discord server for Blades? There is! https://discord.gg/uXwCKq3
@BESW There is a Discord server for everything
More fantasy settings need snake-based migration cycles:
Alright, because people have been asking all day, from The Book of Wonders... three thousand, one hundred and twent… https://twitter.com/i/web/status/905595477827227649
23:31
@2EZ4RTZ [wave]
Ben
Ben
23:52
@Yuuki I want to star this, but I feel like it'd ruin the aesthetic
In other news, however, parents are continuing to subject their children to adult (M, MA, R) movies, and are placing the blame on the movie makers/cinemas
Makes me angry :/
@Ben try a chill pill
Ben
Ben
@2EZ4RTZ Fresh out. Don't get my next script until next week

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