That might appeal to some people, but it will certainly deter a lot of folks. It sounds like a game that sole purpose is to start a political discussion at the table...
But then again I am someone who would love to create my own dungeon with evil deadly traps and a lot of undead minions, so I am probably not your target audience...
@doppelgreener And also about breaking societal stigma, achieving status you should be denied, outsmarting those who mean you harm and leading a small scale revolution to become a role model for the poor folk like formerly you. I'm not insisting the game should be all gloom and doom serious. It could be ran in a lighthearted way and I'm sure to include that in the pre-game discussions as a table choice
@Secespitus You should definitely look it up then. The second one is a remake that actually works on modern systems. It's basically exactly about what you described, except you are not limited to undead minions.
Well, it's a game subverting the modern ideas of how the Middle Ages were. I'm actually doing some research to model it as accurately as possible while also sanitizing topics that would be straight unpalatable to a modern person.
(sanitizing in a way that does not remove them or becomes a lie of its own, full transparency about that is assumed)
Any replacements for the title though? I think After Adventures brings the uninitiated reasonably close, but perhaps we can get something better, more evocative but pithy too?
After the Killing is great, but I specifically don't want the game to be about the moral weight of what you did before.
Þe Normal Lyfe
@kviiri It's not, "y" just replaced the thorn character in latin alphabet print media as an acceptable substitute, just like I replace the Ł in my name with L.
@eimyr so you may be looking for two versions of the game: one of them takes the heavy themes heavily, and others should look at series like Steven Universe or Adventure Time which take them seriously while being able to tell light-hearted stories.
So, would anyone with an excess of time on their hands and an invested level of interest be willing to do me a favour and make a stat block for Rollnir?
@doppelgreener a bit, yes. I would prefer to leave it to the groups, while making conscious references to each choice's implications. So one table might evoke systematic oppression and resulting inequalities while another aim for a tongue-in-cheek subversion of the Adventurers Are Awesome trope.
In our groups we decided on a Hellboy + Avatar + Warehouse 13 + X-Files thing. BESW originally thought he had to portray a serious and grim world so as to counterbalance levity the players would create, which wound up with a juxtaposition of depressing content & characters bringing levity to it.
We had a talk about it that resolved with him recognising he could bring a bit of both to the table, and players would feel more comfortable bringing less levity and inanity because they wouldn't have depressiveness to counteract.
In another session he created a dark and gritty character who sacrificed animals for blood rituals. That turned out to be way, way too grim and depressing for me, and he retired it at my request.
If you're playing a game where you're portraying really heavy issues, make sure you don't have a person who's playing them light-heartedly and another who's playing them heavily and who are each expecting the other are playing it their own way at the same table.
Very well, I'd say a signature move is Defy Authority. It is triggered when a PC decides to go directly against the wishes of a powerful person or group but does not break the law (that is handled by Act Like a Criminal) and rolls +Bravado (out of 4 stats of Bravado, Composure, Wit and Insight).
Another, similar is Stand Tall, which is triggered whenever PC acts above their station but not doesn't trigger Defy Authority. They are quite similar, but Stand Tall rolls Composure and the penalties for failing are less severe. Defy Authority guarantees a drawback even on success, while Stand Tall can get you some bonuses (like improved reputation).
I'd say active players can make use of Enjoy Affluence, which deals with situations where you spend your money in a way that's beyond socially acceptable use for a peasant (or whatever your class currently is) and can lead to the loss of capital, GM making a move against your wealth or reputation or, on a miss, having some immediately threatening problems arise.
@kviiri well, you get to Enjoy your Affluence, so to speak, or make a good investment, purchase something out of your socially acceptable reach, elicit a positive response by giving someone money etc.
Sure - it's severity. If a local baron invites you to the court and then insults you, imposes a tax on you and bans you from the hunting event you can react in a number of ways. If you don't go, insult him back, pay no taxes and show up at the hunt anyway, you're Defying Authority. If you see him and turn his insult around, negotiate a tax rebate and say the hunt is a sacred religious duty you need to observe anyway, you're Standing Tall.
In the same situation, if you waltz into the baron's court wearing your adventuring outfit and carrying trophies from the monster you've slain, you're Acting Like a Hero. If you choose to rob the baron's tax collector or beat up the guards to get into the hunting event you're Acting Like a Criminal.
Yeah, I like that as well, but I think it's important. I'll definitely strive to make it as clear as possible.
@doppelgreener If the Baron said "no trophies" that's Defiance. If your current social status says "you may wear a trophy as and when you please" it's Standing. Otherwise it's a Hero thing.
In particular you're saying "insulting him back" is defying authority and "turning his insult around" is standing tall, which isn't clear to me why. I think you may need a move more specific than "defy", such as "offend authority" or "break deals, defy direct orders" -- something active about what you are doing such that you are in defiance of authority in some way.
Toss me a quick idea what a semi-civil cult of Tiamat would have in their secret temple in addition to acolytes, mercenary guards, the head priest, and a wyrmling dragon who's the object of their worship (in addition to the vast piles of treasure they've collected). I don't want my players to get bored of slaying "same old" humanoids all the time.
@doppelgreener yeah, it's a matter of properly verbalising it, there will be time for that when preparing the playtests. but I do appreciate the suggestions and I definitely want to look into it.
then there seems to be a line drawn between cowing to their will and letting it break you, versus accepting what's acceptable and resisting what's unreasonable, and "stand tall" covers the second two (accepting and resisting) where you may rather have moves of "accept" and "resist or negotiate"
I've edited that first post to reference "move" instead of "trigger" because "offend authority" and "break deals, defy direct orders" are move replacements I'm suggesting for "defy authority", not triggers for "defy authority" which I'm suggesting ought to go away as it's too vague.
@doppelgreener Thing is cowing in is not a move, because you can do it for free, with success, at any time and the result is that you go back to farming turnip and oh boy they need some fertilizer!
@nitsua60 Neat, I do the same! I always try to give in-game religious and magical NPCs some degree of academic or scientific understanding like their historical counterparts (clergy and alchemists) did.
@kviiri a thriving civilisation of undergnomes or goblins living around/beneath the temple who serve the dragons and survive the symbiosis by making sure the dragons have tastier things to eat than themselves.
@nitsua60 The head priest is a wealthy and polite, if immoral, pharmacist, who has a mansion outside a small, secluded village. The temple is under the mansion.
but "stand tall" needs something more actionable about how you stand tall such that we can tell that's what you're doing and the results you're using, and "defy authority" needs more specific actionable things about what you're doing that results in defiance of authority, since both categories are a bit too vague.
@doppelgreener I think the Defy move is about saying "no" directly to a request that is made by a person of authority. Stand Tall I imagine should be about resisting while acknowledging the legality of the request to try to negotiate it into something reasonable.
@nitsua60 The funny thing is, before I planned this plot the location was a village next to a lake called "Tiamat's tear". I assured my players it's just a name as far as anyone knows, because I didn't think I'd include anything actually Tiamaty there either. But then this plotline sort of marched onto me :P
I know almost zilch of any official DnD setting. But my players said they like Forgotten Realms - no one has played DnD before though, they've just read the books.
I asked them if they're fine if I screw up minor lore bits, they said it's ok.
@doppelgreener Hm, now that you mention it I have just the place for one on my map... I just need to figure out an appropriately challenging monster for a level 4 party, one that could be sensibly tamed to that point, and one that doesn't detract from the cool factor of the dragon wyrmling in the end.
@kviiri If they're talking books as in novels, the vast majority of them are pre-Spellplague. If you're playing 5th Ed, and using the default timeline, those events took place a century or more ago.
@nitsua60 When I first read of Tiamat in the 4e PHB or something, I got the impression she's primarily the god of wealth, greed and hoarding and the whole evil dragon thing mostly comes from the dragon's association to these qualities. Turns out the dragons are fairly important to her in themselves.
But I still retain bits of my original Tiamat, so in my games she's worshipped by immoral businesspeople as well as crazy dragon people. One god, two religions.
@kviiri You could juice up a manticore a little bit. Manticores have been known to hang around with other races if doing so provides them with a steady source of food. You could also scale down a chimera a little bit, or change the dragon head around to some other animal if you want to avoid giving it a breath weapon. Maybe change it to a basilisk head or a wolf head that can knock you prone
@kviiri FYI, the Spellplague is the in-character event that explains the drastic system changes from 3.5E to 4E. An event called the Second Sundering is how/why everything shifted back to the 5E mechanics.
@T.J.L. I know the basics of spellplague, I recall someone discussing it here earlier. I hadn't even paid much attention to the changing state of the metaplot before that.
I honestly don't appreciate the metaplot much, but since it doesn't get in my way it's harmless for me, and I guess someone gets kicks out of that stuff.
@kviiri My point was that most novels are history, if you're using the current timeline. More importantly, I suppose, is the fact that they can be considered stories told by individuals, and the information could very well be apocryphal.
@nitsua60 I originally had a bit of trouble reconciling the mercantile Tiamat cult's interest with Tiamat's own interests, because they are both greedy - Tiamat wants to possess everything, the cultitsts want to possess everything.
Then I came up with the cosmic pyramid scheme: Tiamat cultists do this ritual where they sacrifice wealth to Tiamat, and in return, Tiamat blesses them so they earn it back fivefold. Eventually all wealth in the universe trickles to Tiamat this way!
@Secespitus Monks suffer none of the frailty of old age, and can't be aged magically, but do still die of old age. Druids at some point will begin aging a 1/10th the normal rate (1 year for every 10 years passed)
@doppelgreener Well, the Boon of Immortality says that you stop aging, can't be aged magically, and can't die from old age. So I would say no. An immortal being is unaffected by such aging effects.
IIRC, before immortality became an actual game mechanic in Crusader Kings 2, there was some rather hilariously cheesy way of becoming incapable of dying to old age or most disease.
It involved some health-boosting religious event (pilgrimage maybe?) that could only be taken once in a lifetime, but could be repeated if the character switched religions in between.
@doppelgreener Well stone golems are constructs. And I would argue that a construct doesn't age, so the effect would do nothing. Similarly I would argue that a god's immortality is at least as strong as the Boon of Immortality. And since the effect wouldn't affect someone with the Boon, then it certainly wouldn't affect a god unless it was specifically designed to do so.
@Ben Much of that I just threw in as filler, so that you'd have the skeleton and be able to flesh it out with whatever you wanted. I believe from that link you can see the source, which you could copy-pasta into your own Homebrewery? The Rollnir Effects were just four entries from my WM surge table (not the PHB one); as rolled the fifth would have been a fireball, but I thought that a 3/4 chance to cast a fireball was too hefty, so I made it the continuation of Temperamentality.
Today I rolled a natural 1 with using our customer's deploy environment. Turns out the way it auto-completes some mandatory fields is wrong and causes our software to not deploy.
I'm working on a feature that needs to be deployed to be tested in action. Each deployment takes an hour of work at least. Better be careful not to miss those semicolons ;)
@GreySage Even worse for me is when I make a scoping error on one of our embedded Java code bits the linter struggles with. I've been a programming tutor for freshmen CS students for five years and I've probably told them about variable scope in Java a thousand times in total.
@doppelgreener Druids, Monks, and Archfey Paladins get immunity to age, if I recall correctly. Undying Warlocks may, too, but I don't recall off the top of my head.
@T.J.L. Depends on what you mean by "immunity to age". All of them will still die of old age. Druids age more slowly, but I think they still suffer the frailty of old age and gain no resistance to magical aging
In the "things Zachiel did today" category: [sees a photo of an acrobat using aerial silks] [wonders if a D&D silk rope is really aerial silks or if silk ropes are really a thing] [googles "silk rope"] [hopes nobody looks at the chronology]
@Trish What, like people in the business of tying ropes that might rub on wood, like seamen? You know, to avoid the rough ropes from wearing down their masts?
The funny part is that the character that I wanted to use aerial silks could use thin new knowledge of mine. We don't have the use rope skill in my game, it's been subsumed into escape artist. And I'm RPing the best contortionist in the multiverse. Which incidentally means she's also the best knotmaker.
@Trish This is why my charsheets are all in those plastic binder sleeves. Also because it lets you keep track of hp with a dry-erase marker instead of needing other things (like writing/erasing a lot, or needing specific trackers)
@Trish My fiancee brought celery and carrot sticks to D&D one night, and they made her sick. I told her that the table top gods were punishing her for her insolence.
@Adam No idea on celery, but at my WoD group, salad cucumber and carrot sticks are on the table all the time. Melon is also often, but that is a messy thing because of being so wet.
Fruit and veggies are especially good TTPRG foods because junk food like chips (which I love) tend to hurt your stomach after sitting in a chair for 5 hours.
@GreySage Yeah... I know. I think I hit it eight or nine times in June, and five or six last month. I'll get to 10K sooner or later. Like I said... speedbump.:)
:) Years of work in IT (plus getting a Masters) have taught me to spin off BS with relative ease. My reputation here on RPG SE is harder, because for that I actually need to know things. Like rules and stuffs.
though honestly, my days playing / GMing make worldbuilding easier to think through the answers for.
Things didn’t go according to plan… in a good way! We have a surplus of Blades in the Dark Special Edition! Details: http://www.evilhat.com/home/limited-number-of-blades-special-edition-available/
Thunderforge makes a compelling argument that the tag length limit should be longer than 25 characters.
Tim and animuson are quite right that shorter tags are generally better; regardless, supporting arbitrarily long tag names is out of the question for the foreseeable future - there are too man...
Just a few minutes ago we recieved an announcement that the maximum tag character length has been increased from 25 characters to 35 characters. Hooray!
There may be some tags in our system that had their name squashed to fit inside the 25 character limit and which we should rename now that the ...
Just a few minutes ago we recieved an announcement that the maximum tag character length has been increased from 25 characters to 35 characters. Hooray!
I figure it's a good idea to see if there's any tags in our system that should be renamed to take advantage of that new limit, that we had prev...