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00:00 - 18:0018:00 - 00:00

18:02
hey there @GreySage
@Papayaman1000 Yarr
this is really bizarre. No chat room auto-opened and there's way more comments going on then there should be
although he has enough rep now to join chat.
@ShadowKras I think you were overly harsh with the DM question calling it 'ranty'. We've got loads of similar questions that are fine, and I see no reason why that one wasn't
At least there was an actual fully formed question at the end :)
...and question deleted :(
Ah, yeah i exaggerated, there is no way to personal message him?
18:12
I wonder why he deleted it...the question was well formulated in my opinion
largely because of feedback received in comments :(
@Wibbs that'd be my guess :(
don't know if pinging him here would work?
Here's hoping he reopens it. I was very interested to see an answer
nope, has to be here to get it.
18:13
It doesnt, iv tried before. The person has to have been here since a while ago.
@DeepSeaSiren but its worth a shot.
hey @A.B. How's your fogcloud? :D
Apparently great if I can get a ring of x-ray vision
Can everyone on the site see this chat? First time using chat and I don't know how it works
Can only ping people if they've been in the room in the past couple of weeks
@doppelgreener can a mod undelete a question?
They need a minimum reputation, 10 or 20.
18:16
@A.B. Yes, this is a public record. But only access to those with at least 20 rep.
you can if we get enough votes @Wibbs
@Wibbs yes, and we can also superping people into rooms they've never visited.
I wonder if you could undelete the question we're talking about? Would that be appropriate?
@A.B. Not sure if you saw the updated answer to the original question, but the issue of Blindsight and spellcasting also seems to be up in the air.
@doppelgreener could you do that with DeepSeaSiren?
18:19
@NautArch I'll have to take a loot at it again
@ShadowKras Give me a minute.
Does anyone have a link to the deleted question available?
Gotcha. Thanks.
an appropriate comment explaining the undelete would be great, and hopefully we haven't scared them off for good
I cannot superping them, they have no chat profile. I'll leave them a supportive comment though.
18:24
thanks :)
@doppelgreener Why didn't the system create a chat-room for the question automatically? seemed like there were enough comments for that.
@NautArch it seems it was missing one more comment
Usually its when there is a back-forth conversation or about 15 comments.
Yep. And the system never creates the room unless the link shows up and someone clicks it.
@NautArch I updated my answer based on the Sage Advice you linked. I still think it's a judgement call, as there are several ways to interpret "perceive". Would have been a cool mechanic with the fog and to "see without seeing"
@A.B. I agree. It's a little loose for my liking, but a lot of 5e is. Given that there are so many things to support my thought that Seeing is a type of Perception, but all Perception isn't saying, I lean towards it not working (see my linked related question for that.)
but I could also understand if a table ruled that Blindsight counts as "seeing" and be perfectly fine with that.
18:33
Thanks for the comment @doppelgreener
The question's back. Good work, team.
@doppelgreener did we close it, or did they?
@NautArch they did it. Check the revision history.
Anyway, at this point I think this is a potential lesson about help piling
@A.B. Thundercats, hoooooo!!!
Oh wait, that's "sight beyond sight" not "sight without sight".
@A.B. although for your specific example, standing within 1/2 your movement of the fog cloud will still allow you to pop out, cast your magic missile, and pop back in before the enemy's turn. As long as you aren't provoking any OA (although you do risk that they've held an action for you to do just that.)
18:53
@NautArch it all depends on the group. Iv DMed it both ways, some players prefer it that way, others don't.
@NautArch Depends on the circumstance. In general I'm fine with it, but if play is slowing down because everyone is talking and not taking actions I'll put a stop to it.
I default to "out of character strategy talk is fine in almost every circumstance"
Planning too much between turns breaks immersion and the game moves toward a strategy game. But if you follow that rule strictly, players will also feel they are breaking immersion. The table has to balance it.
@Adam same here. We even have a joke saying that shadowrun is the only game where chitchatting in or out of character is fine.
@ShadowKras I generally police myself on this when at a table. If I don't think my character is able (out of room, silenced, etc.) I don't. But otherwise, we do.
I mean, we have to allow some extend of strategy because none of us are in that situation or could possibly know exactly how our characters would behave. If it was a VR game with trodes connected to our brains, then maybe.
19:19
But at some point you have to limit it, right? If the characters are in combat, assuming one turn is <10 seconds, it's kinda metagamey if the whole party instantly choreographs a strategy
@MikeQ I think the answer to that is "yes, but within reason" Most of us play this to have fun and see this as a cooperative game. As long as it isn't slowing down the game, or stealing spotlight from players decision making, then I personally don't see an issue with it because realism
@NautArch Agreed. It's a social hobby. You should, generally, let people work together whenever possible.
the important bit to realize, when working cooperatively, is that you don't necessarily have the best idea. You can make a suggestion, but if it's not your charcter's turn...it's not your call.
> if it's not your character 's turn ...it's not your call.
19:35
@Adam darnit, too late to edit.
20:04
Since this sort of came up before
@NautArch, prolonging combat rounds for combat-meta-coordination is not a requirement for making the game cooperative. Even if it is short. Its even counterproductive if players are of perceived skill disparities, imho, directly(perceived low-skill players never get a chance to learn by failing) and indirectly(perceived low-skill players feel incapable of making decisions on their own).
@Adam it took me way too long to realize what he's talking about :(
@godskook I believe we've pretty much all agreed that situations where strategics are taking an absurd amount of time, where people aren't having fun building a plan, or where other players are attempting (purposefully or otherwise) to dominate the action of another player's characters were worth avoiding.
It all comes back to the golden rule, do what's most fun. If you think it's more fun to have the party unable to plan out of character during a battle, then do that. If it's more fun to work together, even if that might sort of be a bit meta-gamey or not quite realistic, do that instead.
@NautArch Same here, but I think that's the beauty of Matt's presentation.
@Adam I missed the Thrain, son of THrall reference - but as soon as he said "halfling gets a ring" i got it. THen felt silly it took me that long.
20:24
@Adam, oh, ok, I'm probably popping my head in too infrequently then.'
@Adam watched the whole thing. I think i'm going to share this with my group. Our main DM really needs to watch it (but won't...or won't get it), but the others likely will (do both)
I think it's worth showing them. One of Matt's replies in the comments really nicely sums up what I was trying to say before.
> Remember, if your players had fun, that's all that matters! Being "on rails" doesn't always mean "railroaded." That's a distinction we'll talk about in another video. "Railroaded" is that unpleasant feeling the players get when they feel like "we don't have a choice!" On rails just means the players are following the content the DM has ready. I think MOST games are on rails and people have fun!
@Adam that last quote is the most important. Make rails, but be open to going off them.
I'm at exactly that point in our main campaign. We have choices, but we don't. It's completely on rails and we have no real ability to change what we do.
@MikeQ In some of these situations I like throwing the party into a cutscene back to their own planning sessions. See rpg.stackexchange.com/a/71882/23970 for an example.
Huh, that's an interesting point. Players get to spend a whole bunch of time talking to each other and planning out their moves, why shouldn't the BBEG get time to monologue?
20:37
the players talking ooc with each other for 2 hours to get a plan going is way different than the PCs being railroaded through a cutscene while the Big Bad monologues at them
Well yeah, it's way different because it's the PCs doing it.
And player agency should valued above literally everything.
Definitely an emotional reaction there, but I've played more than a few one-shots where the bad guy can't get a word in edgewise before the Rogue PC says "I sneak up and backstab him while he's talking" but we still go way over time because the players spend 10-15 minutes a round detailing exact plans.
@nitsua60 That is a glorious idea, I'm stealing it :p
@Adam It helps if everyone's of a certain age to have seen Wayne's World:
@Yuuki I think that problem has more to do with the players just wanting to sit down with some friends and kill some stuff. In those situations, the better idea I think would be to discuss that you want to try out a different kind of game where such events are taken more seriously, rather than wrestling into a style that the players may not have imagined for the game.
@Adam If it's mainly a question about preferred playstyle, then why do these hypothetical discussions always involve PCs who like complete freedom rather than some mix of playstyles?
20:49
@Yuuki It's easiest to come up with plan and arguments and strategies when you only have to worry about a certain kind of play style. Once you go down the rabbit hole of "people don't just like one thing", it becomes very difficult to come to a consensus, especially without context. And context is very difficult to accurately convey in a game where pretty much anything can happen.
@Adam But then if we're still only concerning ourselves with one playstyle, then why is it always the same playstyle that's brought up?
Why do we assume that every player is the "I want to be able to do anything whenever I want" player? Why are there so few situations where we assume every player is the "I want a story" player?
@Yuuki Or the "I'm pretty-good with most-anything, happy to make it easy for the GM" type? =)
@Adam That doesn't address my question at all.
@Yuuki whats your question?
Then I don't understand your question at all
20:54
@NautArch That whenever we assume player playstyle, we always assume the same playstyle.
:38063311 Hmm... "more fun" for some players. Some players enjoy more having a small, well-defined set of choices in front of them.
@Yuuki Have we done that? I don't think we have, but I may be completely missing it.
Whenever hypothetical DM scenarios are brought, it's always the same player playstyle that's discussed in opposition.
@Yuuki and what is that playstyle?
Whenever someone talks about "how do I DM this" in chat, the "player wants to be completely free" playstyle is always the one that's discussed chiefly.
20:56
@nitsua60 I am an amateur and a fool
Although I guess it could be argued that that's the playstyle that would mostly like bring up objections from the player POV. Squeaky wheel gets the grease after all.
@Adam Others are there mainly for the companionship, and the question of character-agency vs. railroading (or however one wants to frame it) couldn't matter one whit in either direction.
To me, a lot of this should be determined in Session Zero. Players should provide input as to what type of campaign they'd like to help the DM create that world.
Importantly, most of us (I believe) are many types of players at different tables, on different nights, in different scenarios, with different of our characters.
@Yuuki Speaking only for myself, I usually approach from that angle because so much of the advice that I have heard from other DMs, and from the horror stories of other players, all revolves around the common theme that the worst games that they have ever had were when the players weren't given any options. That the lack of options distinctly made the experience worse.
21:00
It's impossible to say "I'm player type 3B," because I'm just 3b sometimes.
And in a paranoid haze, I make the jump that "if the worst game provided little choice, then the best game must have had the most choice". I try to temper it with the knowledge that context matters and different players want different things. But the emotional reaction trends back to "more choice -> better game"
@nitsua60, I'm always player type 32-B/421-Y
I've been tested.
@godskook Was that on the DSM-V scale, or on the Southern Baptist Reform Congregation Synod of 1823 (Amended) scale?
NES/PS, although its Steam, XBox and Riot compatible.
@godskook =D
21:13
They're still negotiating with the smaller studios, as well as WotC and Whitewolf, which dramatically inhibits its use as a standard among tabletop gamers.
@nitsua60, and remember, Gibbs' rule 7
@AnneAunyme another example of our previous discussion.
always carry a knife?
That's 9
that's the only one I can remember--my wife has too hard a crush on him for me to pay him too much attention.
Rule 7 - When you lie, be specific
21:26
@godskook That's like the opposite of what you should do. Or if you're going to be specific, remember to keep notes.
@Yuuki Be specific about unimportant things
@Yuuki, the kinds of specificity are usually the kinds of things the person you're lying to can easily flip on you and force you to add to your initial lie. Having that pre-specified prevents you from having to conjur falsehoods on the fly, which provokes a lot of tells.
Well, that still feeds into the whole "if you're going to be specific, keep notes".
@Yuuki, have you resigned to not disagreeing? Cause you kinda started your counterpoint with "opposite".
Well, when I said "opposite" I meant that between choosing to be specific or un-specific without any further contingencies like keeping notes, it would be preferably to be un-specific.
Because being specific without remembering what you were being specific about is most definitely an easier way to get caught out lying than staying un-specific.
21:45
@Yuuki, I just mean, you kinda put your comment above discussion by first objecting *STRONGLY* to my comment, and then immediately adding a slight and reasonable modification of my comment(that's a subset of my comment's point) to your statement as if that's one position.

You're kinda not-not-even-wrong with that kind of construction. How do I object to your strong objection without arguing against what's essentially my own comment?
Hmm. Well, I guess I wasn't being clear then, sorry about that.
No worries.
Random thought: the biggest problem I have with Jackie Chan's Karate Kid reboot is that a bunch of 16 year olds decided that their gang leader would be a 12 year old.
I have serious misgivings about that.
And perhaps to make things worst, their second-in-command (as evidenced by him being the only one who seems to be able to question the leader) is another 12 year old.
22:03
hey there @Yuuki
'Ello.
how're things going?
Fairly good. Contemplating why the Karate Kid reboot flopped when, as far as reboots go, it was pretty good.
@nitsua60 lol
OK here
22:08
Although looking at the Wikipedia article, it went for $358 million on a $40 million budget so not a financial flop but a critical flop.
among its issues, apparently it was much longer than it should have been
(2 hours 20 minutes)
@doppelgreener I feel like it suffers from nostalgic comparisons.
On its own, it's a fairly good movie.
that could also be behind it
And if both movies were released at the same time, I would argue that they would compare favorably to each other.
At the very least, Jaden Smith's character doesn't start the movie as a jerk like Ralph Macchio's character.
that's a positive step :D
22:30
@Yuuki Probably suffers from the fact that the original is so crappy, yet such a nostalgic hit. (I say this as someone who attempted a crane-kick on a guardrail last week, pulling at least three major muscle groups in the process....)
hey there @nitsua60
@Shalvenay hiya
Howslife?
how're things going?
@Shalvenay (sniped!)
:p
alright here
22:33
@Shalvenay Looks like my RL friends/co-workers/parents-of-kids'-friends group is going to come together starting this Thursday.
Still haven't decided what to propose running.
@nitsua60 LLKM?
[grin]
@BESW Actually, that'd be an awesome way just to break the ice and stretch people's brains =)
"Roleplaying? Oh, I'm sorry, I thought you-all said ROARplaying!"
I'm hoping to see @SirTechSpec around soon for some one-on-one GURPS
@BESW excellent choice yes
22:37
@nitsua60 Then give 'em whiplash with Cthulhu Dark?
@BESW Actually, it's explicitly going to be a D&D game. (Children of the 70s and 80s, brand-nostalgia, all that.)
And I'll go with 5e, 'cause why not...
So it's just do I care about published vs. homebrew, do they....
At this point I'm leaning toward published, as that'll give me time to get a start on the megadungeon (Angry-style) that @Miniman helped me brainstorm. (But I still need @daze413's help figuring out gating!)
hey there @Papayaman1000
22:54
@nitsua60 Have you got one of the published campaigns in particular in mind?
Hmm... one of LMoP, HotDQ/RoT, PotA, CoS, SKT? (Not OotA for reasons.)
=)
Your thoughts? MMixed group of people I'm friends with and who've never played, friends who've played, non-friends who've played....
Leave Mammoths out Please, Heart of the Disco Queen/Revenge on Tape, Pensioner of the AARP, Cottage of Solace, Swing King Thing.
Well, I haven't played or read SKT or CoS yet. OotA I think is the most complicated campaign I've ever read, so I wouldn't rush there.
Otto of the Amazons.
I think I've mentioned before how I found PotA very flat.
23:00
Jan 13 '16 at 4:21, by nitsua60
"BESW" would be a good name for someone who's job was naming things =)
@Miniman And, of course, there's all these....
Oh, I haven't thought about the Yawning Portal, either.
Could just grab one of those, as it's nice-and-small?
Welp, I've got my reading for the night =)
@Miniman Ooh. that does it. The first dungeon in Yawning Portal--statted for Tier 1 characters--is The Sunless Citadel, which I had already converted and run because I'm a fan.
Maybe I'll give it a little bit of an Angry makeover =)
23:41
@nitsua60 Aww, thanks. \\
23:57
you about @Papayaman1000?
@Shalvenay yeah
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