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3:05 PM
But the book says the GM can change anything in the rules!
 
@ShadowKras oh, you!
 
@nitsua60 I found a way, but since it uses rand() it re-sorts every time a cell is updated. Is that a problem?
 
@BESW Hrm. I suppose what I'm thinking of in general is some advice given way back in the 2e setting guide to Ravenloft, which had shockingly good advice on running horror in an RPG considering its day and age. It talked about how horror - which trades on this kind of trope quite often - often relies on having protagonists which are denied agency because they lack power, grit, training, etc
But adventurers, like Fate protagonists, have these things
So rather than removing their ability to act, you remove the usual context and expectations in which the actions take place. You don't tie the fighter up, you curse his sword; you don't remove the wizard's chill touch, you infuse it with the Power of Evil and let him decide if it's worth the price
Etc so forth
And while my question is not about horror it does concern that same sort of situation where I'm looking to reduce or re-frame the power of dynamic protagonists in order to create a feeling in the encounter
 
The problem with that kind of horror in TTRPG's is that a feeling of powerlessness can be frustrating, rather than scary.
 
@DrRDizzle that depends completely on what everyone is expecting from the game.
 
3:19 PM
@DrRDizzle Certainly. This is the chief issue at the heart of aforementioned book's advice.
I tend to refer to the result as 'heroic horror' and games like Hunter: the Vigil also fall into it
 
@ShadowKras True, but there isn't all that much difference between making a PC powerless and removing a players agency. At a certain point, you're just narrating pre-determined failure, which is basically (in my eyes) the worst kind of railroading.
 
@DrRDizzle It's very difficult to be scared when it's all in your imagination.
 
@Adam Tell that to any 5 year old :P
 
Do I sense the opportunity for a Q&A
I bet I do.
 
@DrRDizzle That's different. A 5 year old believes that it's not in their head. They believe it's real.
 
3:22 PM
@Adam I watched a bunch of horror movies around a buddies house at night a few years ago, and we were just talking about how horrible it would be if horror stuff could actually happen in real life, and we managed to freak ourselves out with minimal alcohol having been consumed. It's not impossible.
 
@Christopher A shorter read is the Basic Rules for Players and for DM at the Wizards of the coast web site. Game engine is chapters 7-10
 
But I imagine it would be really, really hard to deliberately invoke the same feelings in players in a TTRPG.
 
@Adam A good horror campaign requires buy-in from the players. They need to want the experience and work with you on it. All RPG campaigns have this to an extent but in this metaphor a normal RPG campaign is a consensual intimate relationship and a horror game is more like consensual BDSM if that makes any kinda immediate sense.
 
My friend's decided on playing a Druid. And he did so by linking a picture of the Lorax saying, "I am the Lorax, I speak for the trees. And the trees say 'shut the <redacted> up'."
 
@Lord_Gareth This idea is ultimately what I'm trying to get across. You have to want to go along with it. If you even have the slightest iota of "I don't really care about this working out" It's going to fall flat. Which means that it's hard to scare yourself when you know it isn't real
 
3:24 PM
Rather than inspiring genuine fear, you have to work towards making them feel dread, which is all about anticipating what might be coming rather than dealing with that which has actually appeared. I have no idea how you might do that without being quite literally the world's best, most descriptive and atmospheric DM.
 
@DrRDizzle I wouldn't describe myself as that DM but I've pulled it off both in person and online.
It's difficult but not as much as you might think.
A lot of people fall into common traps in "horror" campaigns that look appealing but are...let's be charitable and say 'misguided'
 
@Yuuki I like your Druid friend already. Will he play a Circle of the Moon and spend a lot of time like the bear, "going" in the woods? And marking trees as a wolf?
 
Seems to me that your players would have to have genuine attachment to their characters and investment in the world, which itself is difficult to create unless they really want it.
 
@KorvinStarmast It seems like he wants to double down on the trees and he's going Land Druid.
 
I've run one-shot sessions with horror scenarios, which can still work fine
 
3:27 PM
(Hell the guy I would describe as that GM spends his time running Dwarf Fortress campaigns as post-apocalyptic adventures in the wasteland created by the Dwarves and their dreaded weapons of mass destruction)
 
Moon Druid feels more like the animal side of druid custodianship.
 
Screw it, I'ma do this Q&A once I finish refining my Fate question
Maybe I can attract someone to offer advice on writing a halfway-decent "evil" campaign since it seems that every time someone goes to write an official, published one they don't do the idea justice.
Even Black Crusade dropped the ball on that one and it's an entire system about being evil
 
@yuuki They are both good choices, depending upon what you want to do.
 
just found out we've got a tempest cleric and wild magic sorcerer joining our party. Should be interesting.
 
Horror campaigns are about establishing something that taps into key fears. The unknown.
You take a creature like Giger's Alien. It wouldn't say it's inherently evil. It's part of an ant-colony type structure. And you, fleshy human, are a resource. It doesn't know nor care about your moral and ethic systems. You are meat and a gestation pod, nothing more.
 
3:36 PM
@Lord_Gareth With the game I plan on playing with my PCs soon, I'm defining "good" as selfless and "evil" as selfish. So a character who is only out for himself is "evil", regardless of how many orphans he kills.
 
@DrRDizzle The issues with published evil adventures doesn't tend to be how they define evil. It tends to fall into one of two problems
Either the writers assume you're an idiot, that evil is made of idiots, and that somehow it continues to succeed and perpetuate despite only possessing participants with the reasoning ability of drunken snails in a centrifuge
 
@NautArch I really enjoyed my Tempest Cleric. Sadly, that campaign is in a stasis.
 
@Lord_Gareth Again, be nice.
 
Or they assume that since you're playing an evil game you're on board for the Suffering Train and they arbitrarily take away everything you earn over the course of the adventure, often while encouraging the GM to break the social contract inherent in the game.
 
@Lord_Gareth Evil for the sake of evil is not and never will be a compelling character trait. It's dull.
 
3:38 PM
@MadMAxJr totally unrelated, I really want to see the new Alien movie. But I'm nervous because the reviews I've heard are split down the middle of "It's boring and not very good" and "It's worth the watch at least"
 
@SevenSidedDie What exactly was the problem there?
 
Editing out the not-nice is a start, but the “you've been gone for a while and get some adjustment time” credit is going to expire soon and not-nice is going to start resulting in chat suspensions.
@Lord_Gareth Don't slag people.
 
@DrRDizzle Aye. You can see then why it's a perpetual issue when it becomes an assumption in the writing.
 
@Lord_Gareth I suspect that D&D AL bans certain evil alignment choices with the points you are making in mind, and Dr R's. Evil isn't heroic.
 
(See the edited version of that message for where the issue was. Calling designers incompetent cartoons, or thereabouts, is Not Nice.)
 
3:40 PM
One of the few characters I've read who was both interesting and Evil was Elric of Melnibone (Moorcock). I think he's a template for Warlock / pact in some ways, but tended to come off as a fighter-magic user.
 
@SevenSidedDie Are ya not familiar with the idea of metaphor to communicate? The phrasing was chosen for a reason, quite specifically to call back to the often terrible and terribly-written villains of shovelware cartoons
But hey, arbitrarily decide that I'm being mean to a generalized group
 
What's shovelware?
 
@KorvinStarmast Design term originating in programming; 'shovelware' is (usually small), cheap products "shoveled out" in bulk to make a profit
 
I am not familiar with that slang/jargon ... Ah, I see .. got it
 
@KorvinStarmast it looks like a very cool class. Excited to see it in play.
 
3:43 PM
As you go up in levels, the charop assertions that "Tempest Cleric is a good tank" are unfounded. At best, an off tank. still a lot of fun.
 
was hoping for a bard, but I'll take the help. Hopefully they pick up Haste :)
starting at level 10
We've got a true tank in our Berserker, with my vengeance paladin being a pseudo-tank.
 
Veng Paladin with defensive fighting style does OK as a tank.
 
@KorvinStarmast GWM style.
My defense style is offense.
GM also allows 1/2 rerolls on all damage die (including smites)
 
We've got a paladin, barb, monk, EK, wizard. Low on spells, and I am worried that in a few levels magical damage will be hard to come by. GWF IMO is a mistake unless there is a primary healer. Our Paladin is our only healer, and we are away from a town. So, our paladin took GWF. (Hey, it's his char but I am pretty sure we are gonna wipe the next time our DM gets even mildly warm with the dice.
 
3:50 PM
@Lord_Gareth You're not being invited to a debate, you're being gently reminded that the rules here mean slagging off on people has consequences, and they involve 1) a chat moderator asking you to cut it out, or 2) a chat moderator not asking anymore and programmatically ensuring it's cut out. Finding the line between invoking that and not is on the chat user who is overstepping the chat privileges SE has granted them.
Most people do not get so gently reminded. You're getting credit for being away for a while and the chat culture shifting, which may take a bit of time to adjust to.
Well that was choosing (2).
 
Tangent: I am being asked to DM a 5e game. I don't think anyone in our group has played 5e before, and I have never DMed before (I've played 3.5 and pathfinder). I am thinking of running the Mines of ..whateveritwas. Any advice y'all can give me?
 
Lost Mines of Phandelver?
 
@KorvinStarmast That'd be the one
 
@KorvinStarmast I think it's a singular mine.
 
There are a bunch of questions on the site regarding that module, I'd suggest reviewing them, most of the answers IMO boil down to "read the PHB to get familiar with the rules." OK, a Mine.
Nitsua ran it, I recall, he may be on sooner. our group has never done it, we do home run campaigns mostly.
5e combat is simpler than 3.5e. Go over how combat works and action economy until you know how they work.
 
3:56 PM
My intention is to run my own campaign, but I thought I would start with something prebuilt.
 
Good plan, most people who have run it were pleased with it as an intro to 5e.
 
@GreySage I haven't run that adventure before, but I have played it. The early encounters are pretty much all combat, with a side order of rescue some dudes. It gets going really quickly so you wont have to do a lot of work forcing the characters to head in the direction of the adventure. The first encounter involves the rules for surprise encounters, so you might want to reference some questions on that mechanic on the main site
 
@KorvinStarmast we have a light cleric. He's light on healing :) But DM did give a rod of resurrection
 
Clerics are so much more than healers
 
I still use lay on hands pretty regularly, and sometimes cure wounds. But for the most part, that reroll 1s and 2s has come up HUGE. and it's fun.
 
3:59 PM
@Adam Indeed, who said otherwise? My first two chars were Life Cleric and Tempest Cleric.
 
Perhaps I misunderstood of the context around the "light on healing/rod of resurrection" comment
 
One of my coolest Life Cleric things was using my awesome first level spell to kill off an Ankheg with Inflict Wounds. Got a decent roll for damage and hit. SMoked him
 
I cant use inflict wounds or my DM will make me evil and my deity will abandon me
 
?? Huh, how about guiding bolt?
 
that's fine
 
4:02 PM
Both are the same spell, more or less, one ranged and one melee. Interesting ruling. Are you life domain?
 
Hi not space-ghost.
 
@MadMAxJr Hi Max, good to see you.
 
Well I meant @doppelgreener I keep associating him as a false space ghost.
 
Hello!
 
@MadMAxJr Heh, I just grokked the picture. Wow, takes me back some decades.
 
4:04 PM
Yes!
 
@KorvinStarmast Yup. Partly because I wanted to. Partly because every at the table couldn't get over the thought of not having a designated healer. It's a bit of a frustrating position to be in which is why I'm extra sensitive to "Clerics are healers" comments. The ruling is because guiding bolt is radiant, and inflict wounds is necrotic.
 
I read all his text as George Lowe and I love it.
Anyway.
 
Haha! Fantastic
 
My copy of Dark Souls tabletop arrives Wednesday
 
@Adam Makes sense, indeed, thematically. To me the key healing is "healing word" during combat when someone goes down so that they aren't out of the fight. Between times there is plenty of other ways to heal/recover
 
4:05 PM
My DM also wants alignment and spell choice to be a bigger deal than "I'll just choose whatever deals the most damage."
 
I can't wait to open the box and see 'You Died' inside.
 
@Adam I like your DM's style, in that regard. Makes thematic sense.
 
@Adam Does alignment factor into damage minmaxing?
I know it did for 3.5e/Pathfinder as far as "wield aligned weapon to deal bonus damage to enemies of a different alignemnt".
 
@MadMAxJr I'd love to get my hands on that one. And the Bloodborne card game.
 
The thing about alignment is that with a good DM who does not use it as a mechanic/step function, it can really add texture to a world and to characters. But when it isn't ... we all know the traps.
 
4:08 PM
@Yuuki No, not really. It's just a tie-in to thematics. Necrotic and poison spells are evil, or at least more evil than the other types of damage, thematically, so using them is evil too
 
@doppelgreener The Bloodborne Card game was $20 on Amazon a couple weeks ago. They had a gold-box deal on a ton of board games.
 
@Yuuki Mechanically, I think there are a few magic items that require a certain alignment to attune to and they give various bonuses, but there is almost always a version of them for every alignment. Being evil or good or neutral doesn't change your damage output to any significant degree. My DM just wants our choices to be tied to thematics and the world, not just to what has the biggest numbers
 
Also nabbed King of Toyko
 
He also likes to throw quandaries at us. For example, we got a boon from a being that we freed from an amber prison. We each got various magic items related to our desires. Turns out, the items were all taken from a very powerful cleric in a different town, who was slain and them items teleported to us. So now I have a belt of Giant Strength and am racked with guilt.
 
@MadMAxJr Whaaaaaaaaaaaaaaaaaaaaaaaaat. Amazing. I can't believe I missed that.
 
4:12 PM
@Adam Ah. I've told my players to not bother with listing a concrete alignment for my first campaign.
 
I'm considering giving the belt back to the church of the slain cleric, but I also really like having giant strength. Tough choices
 
I tend to do that in intro games. Don't administrate alignment, but offer commentary at the end of how their actions were perceived.
I don't allow blatant evil at my table, and usually stop them to explain why. Evil often isn't a good fit to progress my stories.
Veteran players have made compelling cases to me for interesting Lawful Evil characters, which I've allowed twice. Has to be handled carefully, and god help you if there's a paladin in the mix with someone who picks up on the EVIL DETECTOR.
 
Yeah, I'll caution them about evil actions (maybe have them roll a low DC Wisdom check to simulate a conscience or second thoughts).
 
@Adam you could offer that church a service, quest, or to do something "in the name of XXX" in order to balance the scales. Interesting choices make for interesting games.
 
The last lawful evil character I had was a soldier looking to basically gain power and status by 'playing the game' of politics and society. He found the party to be a means to that end. He doesn't value any particular one of them, but it is in his interest to keep them capable to aid him, at least for now.
 
4:16 PM
I'm with Max.
 
The paladin in the party was less than thrilled by his motives, but the paladin managed to find some peace and acceptance by knowing that as long as this evil person is in his presence, the paladin can scold and sometimes stop him. It's wrong to smite him for simply being evil without catching him in the act. It became a source of party banter for the soldier to figure out, "How do I do this without the paladin noticing?"
And for the paladin to sigh, "He's doing it again. What do I say to him to reform him without raising my sword?"
 
@KorvinStarmast Not a bad idea. For the moment though, my redemption has to wait. We're going through "The Temple of Elemental Evil" and we just popped into Nulb and have stop the great evil and all that jazz. Stopping Apocalyptic evil is more important than the belt, and I figure I can at least make good use of it while I have it.
 
In the end the paladin felt conflicted and morally grey at times. The soldier started to feel that it's simply less of a headache to comply with the flow of things most of the time, than pursue self advancement all of the time.
 
@Adam ToEE; Neat module. I am tempted to spring it on our group with a different name when I begin to run later this summer. Getting myself up to speed with Roll20 tools so that when it's my turn to DM we don't have technical hiccups
 
The rogue and the witch found this all highly entertaining.
 
4:21 PM
@doppelgreener Do I still have you on Google Hangouts from our kinda canceled attempt to do a Fate hack?
 
@Lord_Gareth I think so, yeah.
let me check
 
And now comes the sacred rite of Trying To Figure Out Which Name Is You
 
@Lord_Gareth I think I found you and sent you a message
 
Not readin' on this end. My username should appear as either 2012Knives or my real name (Jade Ripley; it's on the book so it's not like I've got much to hide at this point)
 
Yeah, it's the 2012Knives one
"2012Knives hasn't accepted your invitation."
Also, on that stuff SSD said earlier, I'm not clear on whether your original message was describing actual authors or actually just describing villains goofing off (without reference to the authors) -- lines might have been hazy in SSD's reading and they're hazy in mine. I'd just suggest as a rule of thumb not describing people in bad terms.
 
4:27 PM
Hmm... trying to figure out how a "living out in the wild" Druid would know a dwarven trader for the LMoP hook.
 
@Yuuki Do druids go into caves sometimes and do dwarves come out of them sometimes?
 
Hrm. I'm not reading an invitation on my end. Can you re-send it?
I'm like 80% sure this other guy here is Magician 'cause I remember being oddly pleased by the name just from a 'it's fun to say' standpoint
 
@Yuuki This is easy. Druids tend to be naturists. Sometimes they may need items or goods common in established society, that are not quite readily available in nature.
Salves, foodstuffs, and other items that may require a degree of processing or labor.
 
@Adam it's less about Clerics and more about this particular cleric. Party buffin/healing hasn't been his thing. The rod with Heal has changed that a bit, but still not a priority for the player.
 
@NautArch Yeah, I can see where that would be frustrating. My apologies for jumping the gun there, I haven't had my daily brains yet :p
 
4:30 PM
@adam why is necrotic "evil"?
Oh, we've gotten over it. It's his character and no one has died from lack of healing.
 
@NautArch Necrotic damage "withers matter and even the soul." Anything that withers the soul is at least a little evil
It's also the signature damage type for many undead creatures, and undead are all raised with evil magic in our world
 
@Adam Beat me to it. It's "necrotic damage is evil" as a theme.
 
Manipulation of a life force in a harmful way = evil.
 
And at this point, I back away having watched a large number of noisy discussions at GiTP regarding "necromancy is evil" - "no it's not" --
 
Be sure to make your clerics and paladins stress twitch by having a reformed vampire who has found renewable, non-harmful blood supplies and contributes to the local communities at night in exchange for fair payment and trade.
 
4:36 PM
@MadMAxJr Broseph a hatchet to the face manipulates life energy in a harmful way. Admittedly it starts as kinetic energy but then most forms of energy start as something else.
If lighting a guy on fire is somehow not evil I don't see much of an issue with inflict
 
Clearly we need to stick alignment tags on kinetic energy.
 
Reformed Vampire? Really? Makes no sense. Vampirism is, by default, inherently selfish. evil grin
Shatter is Lawful Mach energy, right?
 
Necromancy -> Necromancy -> Crom -> human sacrifice -> evil.
 
Hell if I know. D&d is obsessed with putting tags on things.
 
Necromancy -> Necromancy -> Crom -> Conan the Barbarian -> good.
 
4:38 PM
Blame Gygax, and pass the bat guano.
 
Alignment is an archaic gameplay concept. It can be used well and it can also make things confusing as all heck.
 
Conan is neutral, at best, alignment wise (particularly going back to law.neut.chaos modes. Max, I can't wait for Kuntz' book to come out.
 
Alignment is a good set of rails to help newer players, in my experience.
For veteran players it gets in the way.
 
(also damnit @MadMAxJr now I wanna get you to read my book >.>)
 
I got the teaser, which is a bit over priced for my money, but he's decided that "the Origins of D&D" history to date is unsat, and he intends to set the record straight.
Rob Kuntz.
 
4:39 PM
@Lord_Gareth You'll have to get in line behind The Expanse books 2-3, and about 6 The Laundry Files novels.
Though you do have your book on kindle, which is a plus in my book.
 
@MadMAxJr Or is it a plus in your Kindle?
 
@Lord_Gareth Is it published yet, or still pending?
 
@MadMAxJr I feel you there. It's just I saw the paladin talk above and that's kinda, like...centrally involved
@KorvinStarmast Published on multiple vendors, though ATM I'd rip out my own kidney to get more Amazon reviews. Once a book hits 10+ there they start showing it more aggressively
(and who needs kidneys right?)
 
I hear you only need one ... is that true?
 
I've had players justify burning down a region of woodland, home to some fey creatures, because the approaching darkness would corrupt it and add the fey to their armies. Strategically burning it would hinder the darkness and cause casualties in the first waves. They would of course tell the Fey this is coming and make efforts for relocation and safe passage.
 
4:41 PM
Is that the general you as in "authors" or is that the specific you as in "I heard that you Gareth are only one review away"
 
I was referring to one kidney ...
 
@Adam @KorvinStarmast Ugh. Well, so they're limiting an entire spell class for a houserule. Do you get any boons to balance it?
 
Jade gable, eh?
 
I must live the rest of my life with this linguistic shame
(and yes you technically only need one but it's not a full redundancy. It's not not a redundancy but like)
 
easy to remember name. If Stephen King used a pen name, anyone can.
 
4:43 PM
(there are things you have to do when living your life with one kidney)
...Gable?
Broseph you lookin' at the wrong book if you're seein' a Gable
 
Sorry, Ripley. NVM, my brain is not on coffee right now ...
 
@Lord_Gareth It's in the same monster category as the famed gazebo.
 
@Yuuki My god. The Gazebo was dreadful enough
 
Thank you for not selling your kindle edition for the same price as print.
 
4:45 PM
What fresh horror is this
@MadMAxJr Thank the bossmen on that one. DSP figured that out pretty fast in RPG publishing
 
@NautArch It's not really limiting. None of us came up to char creation and said "I want to be a necromancer, control armies of the undead, bring crops to wither in my presence and spread pestilence to my foes!" It's basically just means that I have to pick a new god and, potentially, a new domain if I want to use those spells. We don't get bonuses for any other spells beyond what our classes give us. We don't need them
 
That's why I remember you... You're one of the Dreamscarred folks. Now it's coming back to me.
 
@Adam I guess that's true. I'm just generally annoyed when there is a ban hammer on something without a counterbalance.
 
You may also recall me from such films as the RAW Tag Issues and the Creation of The Not A Bar
 
And the call to arms for a mod purge. But that's not relevant right now.
What's your book in two sentences?
 
4:47 PM
@Adam are you banned from NEcromancy? or just spells that deal necrotic damage?
 
I recommend endzeitgeist's review.
 
@MadMAxJr "An apprentice paladin goes to oust a dictator and ends up with a job in her government."
 
@NautArch It's not a ban. I can use them if I really want to. It's just going to have consequences in terms of what people think of me, as well as potentially causing some strain with my deity.
 
"Die Monster." "I have competitive wages and dental." "I'm listening....."
 
@Adam ah. But what about general necromancy? Like resurrection, revivify, spare the dying?
 
4:49 PM
@Lord_Gareth I may need to order one. If I do, I'll put up a review.
How is resurrection necromancy? (I get it schools of magic) ... one is reuniting a willing soul with a body and not controlling it. Spare the dying: healing. Revivify. Likewise.
 
@NautArch Those are all fine. Necromancy that creates undead is evil. Necromancy that can restore a creature to life, in general, is good.
 
Oh dear, I went and did it. Off I go.
 
Trying to remember how they justified that....
 
@KorvinStarmast Just a clarification - not getting into good/evil. BUt it seems like the dividing line is Necro damage, not necro spell.
 
I thought they had retagged healing/curative/raise magic as another type...
 
4:52 PM
@MadMAxJr Not exactly. At the start of the book Anastasia thinks her job is to smite evil things until they stop moving. Her journey through Mourners is in large part about learning that there's a whole lot more to doing good than sticking a sword in evil
 
You mean to tell me that good and evil is not a Yes or No affair? This is shocking news and demands a research committee.
 
I know right >.>
 
@Adam who is your god?
 
@KorvinStarmast The 5e SRD says "Necromancy spells manipulate the energies of life and death. Such spells can grant an extra reserve of life force, drain the life energy from another creature, create the undead, or even bring the dead back to life." So anything that has to do with life or death can be lumped into necromancy. It doesn't distinguish between restoring life or creating undeath
 
@MadMAxJr 3.X retagged healing as Conjuration in a deliberate effort to make necromancy more evil. I dunno what 4e did but 5e went back to 'necromancy is life and death'
Which to me was a good move
 
4:56 PM
@NautArch Marthammor Duin
 
(And I say this as someone whose opinion of 5e is generally low; I appreciate this particular action on their part)
 
@Lord_Gareth I think lots of healing spells in 5e were reclassified into evocation, but I forget if they swapped any back into necromancy
 
@Adam That's...a better fit than conjuration for the definitions and reasons given for the 3e swap?
Evocation deals in creating energy
So if you're creating positive energy to heal a guy, sure, awesome
 
@Lord_Gareth 4e from what I remember didn't really have schools of magic that powers were put into (other than wizards because they had somethings that cared about that), instead they just had a 'Healing' keyword that was applied to anything that could heal
 
I'll buy that for a clipped copper
3e was "YOU SUMMON POSITIVE ENERGY WHICH IS TOTALLY DIFFERENT FROM SUMMONING NEGATIVE ENERGY YEP"
Which was like, why
Why do this WotC
Why have you created this contradiction where there was none before
It was highly frustrating
@diego I can believe it but I can't really comment; I know very little about 4e myself
By the time I got over my grudge about how they handled the edition change, 4e books were no longer being printed
I quite literally missed the entire edition
 
5:00 PM
4e expected [TAG WORD] to solve all problems. ALL PROBLEMS.
"I have a question about this rule" "Great, I'm gonna put this [Has a question] sticker on your forehead. Lets continue."
Tiny bit of frustration with 4E mechanics. I loved how as a developer that stuff was easily understood and very procedural. New players with MMO experience adapted quickly. People trying RPGs for the first time without a lot of hands-on time with complex systems though were a little put off. Though for those players, the ability card decks helped greatly.
But the time of 4E is over, moot point.
 
@Adam Addition to my earlire statement: I'd want to see the inflict line and the like also be evocation if that's the case
Consistency, y'know?
 
Oh. Wait. We can do that.
Just put the [Consistency] tag on it.
 
@Lord_Gareth I'm afraid inflict wounds is necromancy. Something about necrotic damage draining life essence/withering the soul I bet.
 
SOLVED. Closing support ticket.
 
@diego No, that'd be cool, thanks. (Sorry for the delay, too.)
 
5:05 PM
If you feel the classification of necromantic energy as evil isn't solved, you may open an escalation ticket with the council of magic.
Thank you for using WizDesk.
 
@MadMAxJr The current wait time is approximately infinite.
 
Well, infinite plus 3 hours. Someone used an unauthorized Time Stop and we're now behind on the queue.
 
@Adam Other than that god being NG, 'exploring' necrotic damage doesn't seem too far off base :P
 
@NautArch Had a math class whose heads exploded the other day when I told them "almost infinite" is a precisely-defined mathematical quantification.
 
@nitsua60 Basically have a column with random numbers, then to the right of that have the data you want randomized. Then follow the directions here: excelbyjoe.com/using-excel-functions-to-dynamically-sort-data
Once it is working just hide any columns you don't want displayed
 
5:08 PM
Almost infinite. You know, when they taught you that for the sake of solving the equation in your life time, treat .9999999999999999999(continued) as 1.
 
@nitsua60 that must have been nearly infinitely messy
 
@nitsua60 I know "almost never" and "almost always" are, but what sort of rigorous meaning do you have in mind for "almost infinite"?
 
Almost infinite. That period of time where you hear the pizza guy open his car door until he rings the door bell.
 
@NautArch I dont think that's the kind of exploration that Marthammor is a patron of :p For example I don't think I could get away with slowly strangling an innocent man to death because I've never looked into somebody's eyes as they died and wanted to explore what cold blooded murder was like.
 
@Adam Do it for science!
 
5:11 PM
@Adam heh
Brain eating, tho...
@Adam But It also seems like 5e has separated necrotic power from the "evil raising dead" power. HOwever, if your fluff includes both, I don't think it'll really stop you. So no casting blindness/deafness?
 
@NautArch How could you say such a thing. I would never eat a brain! All those other times I was just...uh...joking! Yeah, it was a joke! Ha ha funny, am I right?
 
For this experiment we will murder both the control group and the experiment group. The experiment group will be raised from the dead. I don't see why you're objecting to my funding request, this is following the scientific process.
 
@NautArch I don't think I ever used blindness/deafness actually. I'd have to ask about that one
 
Necromancy is just a category, it doesnt bother much about what kind of energy or the purpose of that energy being chanelled.
Like, what kind of energy does the Illusion school manipulate?
 
Peace out y'all I'ma transform into a phone
 
5:14 PM
or the transmutation school?
 
Turn into a nokia, it has a better armor class.
 
I'm pretty sure a Nokia has immunity to physical attacks is what it has
 
Here at the society for positive necromancy, we take out all the scary parts of necromancy and give you a wide variety of useful goods and services! Just don't look in the box.
 
Necromancy is probably the school that has the worst definition:
*Necromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school.* (from 3.x/PF)
That is, by one word, a longer definition than the transmutation school, which owns 50% of the spells in the game.
 
"Transmutation spells make things more differenter."
 
5:19 PM
5e: "Necromancy spells manipulate the energies of life and
death. Such spells can grant an extra reserve of life force,
drain the life energy from another creature, create the
undead, or even bring the dead back to life.
Creating the undead through the use of necromancy spells
such as animate dead is not a good act, and only evil casters
use such spells frequently."
 
@NautArch Define "frequently"
Like, is every other week "frequent"?
 
Often.
 
It seems that only the creation of undead is "evil" - not the use of those energies to hurt people. @Adam your god cares more about the damage type then you actually hurting someone?
 
@NautArch so it has an 5-ish word definition, then a bunch of examples of spells that are iconic to necromancy. Yep, much better.
 
@GreySage maybe "regularly" would be a better word.
 
5:21 PM
@NautArch So only unscheduled minion creation, got it
 
As i said, necromancy "school" is simply a category, each spell could easily be classified in other schools if you look at them closely.
Most sages will discuss over what should cure/inflict spells be on a weekly basis.
 
@GreySage I think it's more about "are you using necromantic powers to create undead for your own uses and to use them as meat shields?" If so, then evil.
 
@ShadowKras Necromancy! They should be necromancy. thumps book
 
@Karelzarath to me, what defines the necromancy school is: "necromancers use these spells."
 
Necromancy: Bad juju. Don't use this as a joke on your bro. Powers skeletons and other bad crap. Put it in a box and give it to some holy dude.
 
5:23 PM
@ShadowKras Much as the evocation school contains spells that evokers use.
 
To be fair, a lot of divination spells should be classified as necromancy.
 
Evokers? Oh you mean AOE explodomancers of the Michael Bay school.
Summoners? My book says Disney Princess. See I fixed all the words in my book.
 
@Karelzarath yup, schools.
That's what they are.
 
@NautArch So, if I animate a bunch of skeletons to do manual labor, like clearing fields or powering a grain mill so that the village can enjoy a higher standard of living, that's okay?
 
Hey, their contract for farm labor was life plus ten years. I plan to collect. It was fair, they signed for it and got their terms in exchange.
 
5:25 PM
@Karelzarath Dead as slaves? I'd say no.
 
@Karelzarath "That there mill pumps out 15 skeleton-power of grain an hour!"
 
Take a look at blindness/deafness. Why is that necromancy? Simply because it says so. Making someone blind or deaf sounds a lot more like a transmutation effect.
 
@NautArch Slaves, though? Skeletons have no mind and thus no free will. Can you really enslave something with no will of their own?
 
@MadMAxJr That's more interesting. If they signed up for undead work, and the law of land allows it...maybe?
 
"But they're not slaves! We're using the bones and organically sourced magic, there is no soul here. But current legislation doesn't allow us to classify them as a construct."
 
5:27 PM
Okay, so one of my players wants me to homebrew a Centaur race.
 
Now I'm imagining "organic, free-range skeletons."
 
The person from this conversation.
 
@Yuuki No matter how you slice it, it is more powerful than other standard choices. In Pathfinder you can use the racial point-buy builder. Not sure what options 5e has.
 
@MadMAxJr I decided to take the variant Human as a template and make a small tweak or two and then just flavor it as Centaur.
 
@NautArch In the real world, re recognize that there are more humane and less humane ways to kill people. If you're going to hurt someone, you might as well try to be humane about it. In our fantasy world, necrotic damage isn't a humane damage source, and that's why it's evil. It isn't about the school of the spell, it's about the effect.
 
5:28 PM
Any thoughts on OP-ness?
 
@Adam ah! THen I would think that blindness/deafness would be out.
 
Which system is this, 5E?
 
@MadMAxJr Yes.
 
Not qualified to comment in depth, but every time one of my players wants to play one (which comes up every couple years), I ask this. "Sooooo... How does climb work for you?"
 
@MadMAxJr Depends on the surface, but I'd probably rule takes twice as long with a climber's kit.
 
5:30 PM
@Yuuki so the character is nearly twice the size of a normal person but still counts as medium?
 
@Yuuki I don't know 5e that well, but not being humanoid is a decided advantage against low-level spells like hold person and the like.
 
Mechanically, nothing prohibits them from doing everything like a normal player can. Logic may send up warning signs and say 'this doesn't make sense' as most player rules assume wait wait two legs, TWO LEGS.
Centaurs are totally a large creature. They're long buggers.
 
i mean, horses are large in 5E? right?
 
Maybe they're pony-sized
Pocket centaur
 
I just have a hard time picturing a centaur using a rope to climb a cliff face.
 
5:31 PM
Pygmy centaurs
 
Nano-centaurs.
 
pocentaur?
 
@MadMAxJr All upper body strength to just overhand pull themselves up.
 
@MadMAxJr It takes twice as long so I'm sure the centaur is having a hard time picturing it too.
 
@MadMAxJr think goats.
 
5:32 PM
@Karelzarath I do see people bouldering like that…
 
@NautArch Maybe. If blindness/deafness ever comes up, I'll find out and tell you the final decision!
 
@Yuuki The Equine Agility ability seems open for abuse.
 
@Karelzarath It's literally just part of the Mobile feat.
I took variant Human, fixed the stat bonuses, fixed the feat choice to Mobile, and fixed skill proficiency to Animal Handling.
 
To be honest, that race as written doesnt look appealing
It doesnt evoke the feeling of being a horse-ish person.
 
It's either that or go with shudder dandwiki.
Which I was linked, btw.
 
5:36 PM
what was the link?
 
dandwiki's Centaur gets 50 ft. movespeed and a trample special ability that allows them to add 3d6 damage on any melee attack where they move 30 ft or more.
 
you could add that in segments, not straight away +3d6 damage.
Like, drows no longer gain all their spell-like abilities at lv1.
 
No more insane SR right out of the gate?
 
@ShadowKras I'm honestly not concerned with that right now. I'm mostly concerned with game balance.
 
In 5E?
I mean, seriously? If the guy takes absolutely no racial traits and play a paladin, he is still stronger than a character that plays a ranger.
 
5:40 PM
equine agility is like the swashbuckler ability? THat may be OP.
 
I wouldnt bother a lot with game balance, i would bother with giving cool evocative and iconic abilities that makes you distinct from other races, while not empowering them with damaging abilities (i see those as completely unnecessary for a race).
 
I like the rider caveat, but feel that it'd be used anyway - does it need a penalty?
 
What are the real benefits of being half-horse (the lower parts, at least)? You are always mounted, isn't it?
 
@NautArch I'm not sure. It's something that I tacked on since I know the first thought that comes with having a centaur ally is some mounted combat.
 
What are the drawbacks of never being able to unmount? I can list a dozen, but i think you get the idea. Being half-horse is no more of a benefit than it is also a drawback.
So you dont have to worry much about abilities.
 
5:43 PM
@Yuuki same, so it seems that other than RP, there should be some issues mechanically
armor cost should be treated like barding.
4x
 
If I do that, I might as well make the size Large then.
 
assuming they can't find an inn that can take them. Or be allowed in non-centuar bars/restaurrants.
 
Then do it, large without reach.
Fast movement, penalties to move on uneven ground (like mountains, swamps, caves, etc)
 
Agreed @ShadowKras I think that's a good idea.
 
Whenever they have to walk inside a 5-foot wide corridor, they take squeezing penalties (disvantage i believe?) on all checks.
 
5:47 PM
Well, I'll talk it over with my player later today. If they want something more iconic or something extra, I'll bring up these options.
 
@ShadowKras I would imagine the centaur would be the same width, but double length, 1x2 squares, instead of 2x2
 
As it is, I think my current design is better as far as simplicity goes.
Though it definitely lacks in flavor/oomph.
 
@GreySage i actually dont know the dimensions of a horse in 5E.
 
@GreySage I thought they got rid of non-square creature spaces because turning became a huge problem.
 
@Yuuki Not making a true Large may work better (sort of like a Goliath). Keeps it simple, but I do like saying that armor requires barding and it's associated cost and some sort of penalty for letting a rider on board. Or that they just don't do it.
It just needs some negatives to go with the positives.
 
5:53 PM
I dunno how size mechanics work in 5E, so I can't comment.
"The party constructs a rope harness and pulls you up like cargo up the cliff face. You close your eyes and pretend you're climbing. Now can we continue?"
 
Yeah, climbing is no more complicated than lifting other party members that cant climb if their lives depended on it.
 

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