@Ryan It's cast as a reaction to being hit, which means you only use it when you need it. It's +5 AC, which makes it the single biggest AC boost in the game.
It's saved my wizard's life, and the lives of both wizards who I've DMed for, countless times.
It's widely considered to be, not just useful, but overpowered.
Five Webcomics That Put The #Art In #RPG http://geekandsundry.com/five-webcomics-that-put-the-art-in-rpg/ @muskrat_john @rustyandco @NamelessPC @d20monkey… https://twitter.com/i/web/status/852295592382525440
@Karelzarath My claim is that if portable holes are part of your natural progression, then so is murderhoboism. I'm claiming (though not defending the proposition at all!) that encumbrance actually solves the murderhoboism "problem."
@nitsua60 -- so I was reading Angry's latest, and I'm actually a bit worked up because he starts to approach something, but doesn't go nearly far enough in his arguments -- he argues that DMs are being overzealous in hiding details of monsters from players (things like the DM not letting the players figure out AC or HP as a battle goes), which I agree with...
...but I also firmly believe that our characters have the tools to figure out qualitatively (rank scale) which options are good and bad for their future studies. (i.e. charopt-is-at-least-partially-IC)
and that at least in some universes, HP or an equivalent quantitative score can be defined in an in-character way (shock!horror!), as well as many/most of the other statistics needed for optimization in that universe
I'd love to have my players pursue settling in somewhere and establishing a base of operations. Next campaign is going to feature/offer explicit downtime in an attempt to foster that.
@Shalvenay It's the Rocky IV scale: you punch Ivan Drago as hard as you can in the face and his head barely moves? Rocky knows Ivan's HP through that whole fight.
@Karelzarath Stay tuned... I'm actually currently crafting an answer along those lines. Hint, in case you hadn't guessed: I believe encumbrance has something to do with it =)
@nitsua60 yeah -- it ranges from the more qualitative rank-scale-ish information given by "reading" a foe in say D&D to being able to sit down at a firing range with a calibrated gun, so to speak, and various targets and measuring the amount of energy needed to achieve specific terminal ballistic effects (the latter being how to define it in a 'verse like EVE Online 's)
@trogdor Cooking a creature with resistance or immunity to fire would definitely need some method like kelaguen (h/t @BESW for introducing me to something new).
(1HP is the amount of energy required to minimally penetrate a set thickness of Rolled Homogeneous Armor of a certain, standard composition, for example)
he also touched on "fear of metagaming" as a common reason DMs hide monster info -- which makes me wonder if metagaming is the single most misunderstood concept in the RPG sphere
@Shalvenay I cribbed 4e's "bloodied" mechanic for my game: everyone gets four health statuses indicated by tiles under the mini. Green/Absent: 75%+, Yellow: 75%-50%, Orange: 50%-25%, Red: 25%-. Other visible information, like their combat prowess, is handled through narrative. I think that's more immersive than "25 hp left and AC 22".
@BESW were you saying the other day that 'round your parts establishments tend to follow two recognizable naming patterns based on the ethnicity of the owner? Like a Chamorro day care might be named "Happy Space" while a white owner might name it "Mary's Child Care"?
BTW, to tie this into RPGs, worldbuilders take note that naming conventions change dramatically from culture to culture. Guam's more Asian stores tend to talk to you (super happy, what's up) and its more American stores tend to describe their owners or their contents (Gaylord's, Island Tropic Wear).
"Chamorro" (not just the word, but the entire way of writing which that word represents) validates the Spanish-imposed orthography, but also acknowledges how a dozen generations of natives have written their language, imposed or no.
"Chamoru" (again not just the single word but an entire orthography) uses the international standard orthography, placing the language on the world stage and rejecting the colonial Spanish imposition--but also marginalising the generations who used the Spanish orthography.
@BESW "Orthographical politics" sounds like one of those things--like "logging-road maintenance"--that sounds to the uninitiated like it's not that important, but which holds the same gravity in its community as a declaration of war would.
The orthography which proposes "CHamoru" is a locally coined orthography with little heritage from any outside source, and comes from an isolationist perspective of self-sufficiency.
of course, America stole that role from Spain in a war that looks even more suspect historically than a lot of other wars, so fun times for all yay,.........
The CH is indicative of that radical independence: like in Spanish, the Chamoru alphabet in any orthography has "c," "h," and "ch" as separate characters. Unlike in Spanish --or any other language I know of-- the CHamoru orthography proposes to capitalise both C and H when "ch" would be capitalised.
@BESW I mean, also, if more local people actually liked the idea it would sound a lot better, but it sounds like that isn't the case. not to mention the fact I never heard about this before
The Guam government has adopted the Chamoru (international-based) orthography as the official version of the language, with some particular spellings (like, ironically, Chamorro) grandfathered in from the Spanish style.
@trogdor The entire orthography thing is mostly a Guam thing (the NMI doesn't care as much) and is largely hashed out amongst academics and activists. If you got anywhere near, say, Chamorro-language education discourse, you'd probably get an earful.
@BESW fair enough, to me, with my limited understanding of it as is, it sounds like an attempt to thumb a nose at Spain,.... when Spain isn't really the place to thumb a nose at anymore
if you want to thumb a nose at someone, the U.S seems like a much better target nowadays
To be clear though, the orthography battles date from the 70s and 80s when local scholar-activists were at each others' throats about self-determinism and reconstructing lost culture. Each orthography had a cult of personality as well as a political faction behind it, and many younger scholars and activists are keeping their heads down on the issue until the previous generation dies and it can be discussed without being taken as a personal attack.
If you accept the premise that a written form is necessary, and recognise the need for something that can still be adopted relatively easily by adults, there's not a lot of room left for rejecting the language of the coloniser.
the problem with language is that it's always evolving. There really can't be purists of language because every interaction in an expanding world brings change.
So what changes can be made, are, as representational violence where practical violence is impratical.
@NautArch Yes, but it's useful, in post-colonial discourse, to distinguish between internal change, change through co-equal interaction, and change through domination.
One of the steps in working through post-colonial identity is facing the history of destructive change and choosing how to respond to its effects. You can't unmake soup, but you can put a potato in if there's too much salt.
@BESW It can, but it also adds a complexity to the issue that, while important to understand for it's greater implications, is not necessarily directly affecting the conscious daily lives of those experiencing the changes to their language and culture.
I think part of my incredulity is, I grew up hearing and seeing the local language slowly die,.... I personally feel like taking steps to actually preserve it is more in need than some weird fringe politics about an entirely separate colonizer than the one who is actually here now
There are folks in the Northern Mariana Islands who feel that Guam's obsession with orthography is due to the fact we don't speak Chamoru conversationally as much as the NMI does.
When you're fluent in a language, they claim, the precise orthography becomes less important. (I think the French would disagree.)
There's a similar dialogue about indigenous dance; Chamoru dance traditions were effectively wiped out by the Spanish, and all we have left are Spanish depictions and descriptions. Most of the Micronesian cultures around us DID manage to preserve some extent of their dance traditions.
So reconstructionists have compared surrounding Micronesian (and even Polynesian) dances to the Spanish records and tried to create a representation of what Chamoru dance might have been like. This is fabulously controversial, and Chamoru dance groups are often ostracised at international gatherings for stealing other cultures' dances.
@trogdor This is also part of the conversation; there are folks who say that changing Agana to Hagåtña is insulting the living ancestors who grew up saying "Agana" in order to salve the wounds of the dead pre-Contact ancestors who were forced to make that change.
Which effectively boils down to "the US started an unprovoked war with Spain once, so the UN doesn't have any jurisdiction over the human rights of the Chamoru people."
@nitsua60 Yep, although we didn't finish it - one of the players had a work emergency, so we paused halfway through the final boss fight. Still looking for a chance to finish it off properly.
I hear people talking about it on the radio like the constitution matters more than human rights, they are not, I think "trying" to say it that way, but it seems to come out that way
@Ryan Yeah, one of my players played a Cleric, then a Bard, then a Monk. It hadn't occurred to me until she pointed it out that someone could actually prefer having less choices to make.
spellcaster especially since this is a small group I don't even know where to begin and feel like any decision is the wrong one. Maybe I just don't like the group :\
@Ryan Well, what kind of thing do you want to be doing? Do you like throwing fireballs, or saving everyone's lives, or summoning creatures to do all the work for you?
@BESW The last Druid I played with made very careful choices so that he could use the same statblock for himself in Wild Shape and his animal companion.
Proposed Site Motto, Dave Arneson 1979: "I am not a sadistic and cruel DM, my fairness and the unbiased manner in which I obliterate expeditions slowly one character at a time is known by all my players."
@Ryan I wouldn't be too focused on spell schools. Yeah, i'tll help you recover slots faster to stick with your school, but Wizard is versatile enough to pick the school that has the interesting features and still choose the spells that fit your character.
@Ryan As someone who mentioned Enchantments and Illusions, I suspect you're also looking at running around outside combat tricking people and being sneaky and stuff?
@Ryan Bards are solid at enchantment and illusions. The cutting words against ability checks makes illusion very fun. But really only if the DM works with you on your illusion crafting.
in that group only one session in. We went into a cave and fought a bunch of goblins. It was very hack and slash mindlessness. No puzzles or traps or anything
Then the DM gave us what I'm starting to think is entirely too much XP. We each got 300
@NautArch Yeah, but I think the "no not really" was in response to that. Bard is still great even if out-of-combat shenanigans aren't a focus, of course.
@Ryan Nah, that would be because he wants you to be not at 1st level.
A lot of groups skip 1st level entirely, for pretty good reasons.
@Miniman Yeah, I'm trying to decide between SKT, PotA (which could have you with some caves, and GM might have reskinned something to goblins), and LMoP.
@Ryan I laugh because that's the name of a famous dragon-character from some older edition's adventures. (3e?)
@NautArch very little. They mostly told me to stay back and shoot Eldritch Blast while the Warcleric and Paladin just smacked anything they could reach
@Ryan Cool. That's a solid adventure (IMO). I actually wish WotC were producing/comissioning more in the 40-60 pp. range rather than solely year-long hardcovers.
@Miniman Yeah, it's certainly got that potential. I've read through some of it, but haven't run anything from it yet.
@BESW Ask @trogdor and @Shalvenay--perhaps I need to write up the one I'm running now?
(Actually, I've got no desire to write it up. But I would happily run it for you and some others; perhaps in the summer we could work time-zone magic.)
Or just hand troggy my notes after he's eavesdropped on the whole thing =)
@Ryan I'd pick something that you're most interested in doing. If enchantment/illusions is your bag, then there's a lot of different ways to go with it. Wizard, Bard, Arcane Trickster, Trickery cleric (maybe)
Sorcerer with metamagic for subtle is another route to go. Given you don't know what your group may be, maybe also make sure your choice gives you a decent at will damage option.
@Miniman hmm its something. That was the main reason I chose Warlock to begin with. Maybe I'd be better off going Wizard and focusing on Enchantment and Necromancy.
> Soul-sucking. When you inflict a physical or mental consequence, you can reduce the severity of one of your physical or mental consequences by one tier, provided the lower slot is available.
Moving the goalposts (or shifting the goalposts) is a metaphor, derived from association football or other games, that means to change the criterion (goal) of a process or competition while still in progress, in such a way that the new goal offers one side an intentional advantage or disadvantage.
== Etymology ==
This phrase is British in origin and derives from sports that use goalposts, such as association football. The figurative use alludes to the perceived unfairness in changing the goal one is trying to achieve after the process one is engaged in (e.g. a game of football) has already started...
@Papayaman1000 insert joke about not eating much papaya, predicated on the notion that your alts are papayaman1001, 1010, 1011, 1100, 1101, 1110, and 1111; each "half a bite" of papaya.
@nitsua60 I use 1001 if I'm locked out of 1000 for whatever reason [like bricking my 3DS and needing to transfer my Nintendo Network ID by calling customer support]
@trogdor The guy who got me into it dominated players but was awful against CPUs
I started on WC1 when I was a youngling. Still play the butts out of Blizz's games, and went into programming mostly because of my fun with the trigger system in their WC2/3 & Starcraft map editor.
and they attack around ground paths, so you can put towers in choke points and kill a few of their guys and get them to retreat without damaging your army's numbers XD
A great designer (I think Guild Wars 2 or something idfk) once said "Of course the CPU cheats. They always do. They need to to have any competitive edge. THe hard part is making sure the player doesn't notice."
Starcraft I liked doing it as a spectator. Warcraft I liked participating but just cheating to get as strong of a group of heroes as possible then only use them with no army. :-P
@Papayaman1000 yeah, the trick is to not do it in too blatant a way, if they have infinite resoursces, people like me (who like to starve them) will find that out
I liked going undead and starting with Lich + Frost Shield. +7 armor & move/attack speed slow was ridiculously strong before your enemy could counteract it with dispellers.
@CTWind sometimes I died in Starcraft FFA's because 3 comps would attack me in sucession, that always sucked, but when it didn't happen it was fun to look at all the enemy bases later, which were all dried up husks with barely any units sitting around
I think I usually did 4v4 multiplayer when I actually played legit WC3 (TFT) and went siege tanks & spellbreakers as humans. They had some upgrade overlap (weirdly) and it let me be antiair & antimagic since siege tanks got their antiair splash attack.
The day I first realized the AI cheats is when the CPU made a beeline for my fleeing army of treants just after withdrawing with a near-wipe of my base. I'm sorry but just no
By the way, fishing for ideas for: Cleric-style spell effect about equivalent in power to extending melee range by 25% scaling with casting cost.
Hey guys, anybody ever thought about running a battle against an immortal being in 5e. Was listening to a song thats the boss theme for an immortal being who you literally have to beat until they fall unconscious (they still feel pain, think of it more like they CANT die) and I was wondering how you guys would translate that into 5e
@Skyler Perhaps challenge it to a fistfight. While it's locked in an unwinnable brawl with the monk, have the Rogue shove it in the bag of holding or something
Demilich + Bag of Holding = Easy Tomb of Horrors win.
@trogdor Right. But still, "oh [redacted] all my troops are dead and I need those trees to GTFO" followed by "they literally turned around for no honest reason just to hit me with my pants down" felt a little... unfair.
...why on earth would you put a demilich you don't like in a bag of holding? That's, like, the best possible place for a demilich and if he's not in one already you've probably got an idiot on your hands.
Eh, the lich pops the bag from the inside and laughs at you as his phylactery is entombed in a nigh-impenetrable extradimensional space from which he can astrally project at will.
(Assuming, you know, that he wasn't just an astral projection already. cf maybe you've found an idiot.)
Anyways, balance question: If an offensively-oriented caster can reliably deal x damage at y level, then about how much should a Clerical mage be able to heal, assuming the same level and cost to cast?
When my players are facing someone who know they can't kill him I usually make him show that he doesn't take the fight seriously: maybe he will just spend the firsts rounds boasting about how invincible he is, even stabbing himself.
@Miniman im taking a break from DMing to go back to my kickass tempest paladin sorcerer rogue so I don't really need to do much thinking on that end. Just wanted to see what others would do.
I keep looking at the lich and really wanting to introduce it into a fight, but if you play them right they are crazy good. I've got a group that's 4 level 12 characters
what level is appropriate for them to be at to give them a chance to win if i play the lich realistically (a lich that also happens to be a wizard from a different campaign that used to be in the party :) )
@NautArch A lich has an Intelligence of 20. It's literally as smart as it's possible to be without magical enhancement. Played realistically, no party should ever be able to defeat it.
Of course, this raises questions like "Why did it make such terrible choices when it was picking its spells?"
I once had a lich NPC do a stupid thing because her friend asked her to.
Another lich wasn't very good at gauging emotions and how far he'd pushed his allies, because he didn't have any friends. Got betrayed by a vampire minion.
...yet another lich had parallel goals to the party and didn't want to fight them, so pulled his punches until they would stop and talk.
(Almost every D&D 3.5 campaign I ever ran had a lich somewhere.)
Oh, and he's not technically a lich, but the yuan-ti Worm That Walks had too much self-loathing (because as a Worm That Walks he's not a yuan-ti anymore, and that's terrible for a yuan-ti to contemplate) to focus on all the right parts of his plan.
In other words, by my thinking "played realistically" includes having a personality with loyalties and foibles, blind spots and conflicting agendas.
On a scale from "wouldn't waste the spell slot" to "too OP", about how powerful would a spell be that buffs its target so they can deflect beam and bolt spells with their weapon and potentially aim it at a new target[DC 15/DC 20 WIS check, respectively]?
For reference, at about the same level I'm putting a buff that allows 1:1 healing from melee strikes.
The "off with their heads!" answer is getting a not-insignificant number of upvotes.... It makes me wish OP had actually engaged. I'm not saying I want the result, but I sure would appreciate sincere discussion of why it's a good or bad idea.
@nitsua60 Seriously though, if anybody wants to engage with the ideas there in a useful way, I'd hope they're taking the time to say it again in a more communicative fashion.