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Q: Damage over time - Dungeon World

RyanthehouseHas anyone handled damage over time concepts in a non-turn based game like Dungeon World? If so, how was it managed? For example: A PC sets an NPC on fire, the burn damage occurs over time. In DW, there are no turns and time passes abstractly. What systems are there to best deal the damage over ...

Ah, there we go. It does the thing only if there is no other text on the line
@TripSpace-Parasite Oneboxing also works if it's a reply to another message.
0
Q: Damage over time - Dungeon World

RyanthehouseHas anyone handled damage over time concepts in a non-turn based game like Dungeon World? If so, how was it managed? For example: A PC sets an NPC on fire, the burn damage occurs over time. In DW, there are no turns and time passes abstractly. What systems are there to best deal the damage over ...

@doppelgreener I always kinda figured site links were just always special
00:02
But not if it's a user ping.
17
Q: How long would it take to teach a 6 year old magic?

lightningtrailI am currently DMing Curse of Strahd for a group of 4 players, including a dwarven life cleric, a circle of the land elf druid, a dwarf fighter, and a half-elf barbarian. After rescuing a few children from some hags, they tried to return them to their parents. After realizing that one of the chil...

Anyway, time to stop pretending to be a productive member of society, and I will catch you all later. Thanks!
Ooh, if you press the up arrow, you can edit things.
TIL
isn't it a down arrow?
00:06
Maybe both? No, definitely up arrow.
or do you not mean chat?
@trogdor The up arrow on the keyboard.
@Miniman Oh, yes. An excellent clarification.
at least in chat it's a down arrow for me
@Miniman ooooh
@Karelzarath I always find it amusing watching these kinds of "2 people thinking about completely different things" confusions play out XD
00:08
@Miniman it happens to me a lot
I am not usually watching them so much as participating most of the time
That was definitely a "Blind Men And The Elephant" moment. :D
so TIL the same thing
I never knew selecting the chat box and hitting the up arrow on the keyboard did that
I suppose it could be useful sometimes
Being born in the DOS era, I default to a keyboard-first approach to most things.
3
Q: Just FYI, the RPG Meta site's link has changed (because HTTPS)

SevenSidedDie This post is likely of interest only to those who are curious about networking and security protocols, or Stack Exchange infrastructure projects. As part of upgrading the entire Stack Exchange network to use secure HTTPS links internally, our meta site has had a very tiny move to a slightly ...

You're late, Oracle. Get it together.
00:13
@Karelzarath Our Oracle has the mystical ability to see ~10 minutes into the past.
5
A truly dangerous power.
@Karelzarath I dunno, given the vast assembled folklore that all suggests seeing the future is a) useless and b) actively harmful, I think seeing into the past is about as good as it gets!
I posted like, one of my only questions for a long time like early last year or something, and the Oracle posted it in chat like, at most an hour afterwards
and I never figured out why it decided to do that
@trogdor That's because of...timezones. Yeah, timezones. Also entropy.
00:16
it's like it knew I would be embarrassed by that
@Miniman Well, sure, there were vast and almost reality-destroying consequences every OTHER time, but this time it'll be different!
@Karelzarath I watched something recently and 5 minutes in was like "He's the bad guy." My friend who told me to watch it was very disappointed, and asked how I knew. "Wishes are bad. Anything that grants wishes is BAD. Anything that grants wishes without any apparent motivation for doing so is so fundamentally bad that Voldemort should be scared of it."
lol, very much so.
@Miniman yeah,.... usually at least
Reminds me of Mr. Morden from Babylon 5. "What do you want?"
00:21
I mean, in Alladin that wasn't the case, but it might be the exception that proves the rule again
Well, in Aladin, the genie granted wishes because he was enslaved, so I'm not sure that counts.
@trogdor Well, it was. Disney just changed it because they like to remove the moral from every story.
@Miniman I think the story they took it from had more than one wish granting thing that was not itself evil, but may have been used for evil purposes
or at least, I read a book that had a sorta almost similar story in it
which itself, I will grant, was probably changed a lot from origional material too
@trogdor In the original stories, genies were basically ludicrously powerful demons who were bound and enslaved by Solomon.
So wishes didn't always go bad, but genies were always fundamentally evil.
ah
either way, I will admit that it was Disney, so that part doesn't surprise me too much
I read like, what the origional "Little Mermaid" story was like, and it was *#*$&%#*$ed up
they definitely removed a lot of "morals to the story" from that
even if those morals also themselves kinda horrified me XD
00:26
All the old fairy tales were horrifying. They got cleaned up a lot.
yeah I know, but I wasn't quite expecting this particular one to be as bad as it was
The original versions were quite... dons sunglasses grim.
@Karelzarath Ayyyyy.
@trogdor They are very special. (✿ ⌣ ͜ʖ ⌣ )
@trogdor I know what you mean.
00:29
@doppelgreener XD
@Karelzarath it was like, not just one horrible thing that happened, it was a literal chain of things, as I recall
though I don't remember too many particular details anymore
@Adam Is it easy for you to put a finger on that cite? I playtested the next adventure/hardcover coming out, and would be pretty interested to see anything that's been said about it since then.
I seem to recall the version I read ending with 1000 years in either purgatory or something like it
Stack etiquette question: There is an old question to which I posted an answer in which I argued for one side more vehemently than my true beliefs on the matter, because I wanted to provide the opposing case to an answer (in my opinion a good one) which was already there, so as to allow voters to decide which they found more convincing. I just noticed that the other answer has since been deleted.
Should I now post a new answer arguing against myself, as recommended in rpg.meta.stackexchange.com/questions/5676/… ?
hey again @nitsua60 -- things are warmer here now :)
@Miniman caching. Of timezones.
00:35
@nitsua60 Man, what can't be blamed on caching?
@Miniman the issues with the heat over here :P
@nitsua60 Is that what the DST changeovers are? Purging the timezone cache?
shouldiblamecaching.com
@Shalvenay things are warmer than what where?
(which were finally resolved by replacing the thermostat, after 2 replacement control boards and 1 gas valve)
@nitsua60 than they used to be a couple days ago
00:36
@LegendaryDude when that site didn't resolve before your edit I wondered if that was the joke :\
@Shalvenay Did you say...refreshing the thermostat cache?
@Miniman no
outright replacement. it appears to be a hardware issue
@trogdor Do you play Eternal Card Game, or was it a different trogdor that I played against the other night?
@LegendaryDude sounds like a different one
@Karelzarath no, that's leap-[time_unit]s, right?
00:37
I am also Trogdor on Hearstone, but so are like, at least apparently over 1000 other people XD
@Shalvenay Does your house have an exterior made of brick or another high thermal density material?
(maybe more on other servers even)
@Karelzarath no
@trogdor Ah. I figured it's probably used by enough different people there was a good chance it wasn't you, but thought I'd ask.
no sweat
00:38
@Karelzarath brick doesn't have a very good R-value in reality, it just tends to provide a pile of thermal mass
@Shalvenay Ah, because if it did, that would be caching the day's heat.
I would certainly be surprised if no one else used the moniker anywhere
it is the best name after all, no chance of bias, just trust me on this one, yep
@trogdor When was the last time you burninated something or someone?
@A_S00 Yeah, I couldn't remember if the www resolved or not. Whoops.
@Karelzarath I mean, that depends on exact definition
you might say I burninate stuff every day, or have not done it very often at all
00:40
@LegendaryDude You need http:// for it to resolve, regardless of www or not.
does destroying anything without fire count? does cooking count? :P
@trogdor (those who say the latter tend to get BURNINATED)
@nitsua60 lol
actually, the problem around here was a lack of burnination :P
around here? what am I supposed to BURNINATE here?
the computer I am using? no thanks XD
00:42
the insides of the furnace here xD
@LegendaryDude This has now caused a lively and humorous discussion on my team. Thank you for the boost in status. ;)
@Miniman Most browsers fill in the http:// for you, no?
Browsers, yes. Chat, no.
Oh yeah, I wasn't trying to make it like, a convenient link or anything.
@LegendaryDude Sorry, I thought you were talking about chat resolving it into a link.
00:45
:P
Haha, no just the actual website. There is no www DNS record, just the zone apex for shouldiblamecaching.com
So the URL didn't initially work when it was copied from chat into the address bar.
2
Q: Should we correct rules references in questions?

SzegaI came upon a question, where the asker referenced the rules incorrectly (the question in general was also rather hard to follow). Later on someone edited the question and formatted the incorrect reference as a quote. I tried to help out and edited the question, so that it included the correct ...

01:15
@Adam ahh, rite. Yawning Portal. I thought you were talking about the next hardcover AP/campaign-in-a-book to come out.
@nitsua60 Why must you tease us with your secret knowledge?
@Miniman Honestly, I'd just forgotten that Yawn wasn't actually out yet.
@nitsua60 Now that it's not secret, can I ask whether you have playtested it?
@Miniman You mean Yawn?
@nitsua60 Yeah - I'm not going to ask you about stuff I know you can't talk about.
(As curious as I am about it.)
01:21
I did not playtest Yawn.
Well, except insofar as I played many of the constituent adventures in their original forms.
And then had conversations about them in the intervening decades =)
Some others from one of my RL groups did playtest parts of Yawn, though.
@nitsua60 That's a big part of why I was hoping to hear what you thought of it! XD
@nitsua60 Feel free to tell me to stop digging and I'll shut up, but did you playtest any of the released products prior to release?
@Miniman I've only participated in one playtest of WotC material. Which will be released after Yawn.
@nitsua60 Thanks, and sorry for being a pain.
The other 5e stuff I've playtested is produced by a reputable 3PP whose name you would probably recognize, but whose name shall not be mentioned =)
@Miniman No worries--I'm the jerk who mentioned things I can't talk about (yet).
I, of course, am a reputable 2PP whose name you would not recognize =D
02:05
hey again @Ben
Ben
Ben
o/
How goes it
alright
as for you?
Ben
Ben
Getting busy. Got a whole lot of stuff to organise for my move
 
2 hours later…
03:49
@Karelzarath Oh. Man.
Never ask that question.
@Miniman I've found a handy site to help you with that
bah, too late
@JoelHarmon Actually, I couldn't get to it before (probably cos of caching) but your link worked!
@trogdor, @doppelgreener: Solarpunk. Dragons.
nice
@Miniman it may be this edit, but it was probably caching
 
3 hours later…
06:40
The archmage casts _Wish_ to change another spell's effect by replacing only one letter in its name:

_True Strike_ changes to _True Stroke_. The target must succeed on Con ST or die.
Shatter changes to.. well... let's say another Constitution Saving Throw has to come up that involves a target being incapacitated.
06:56
Last one, I swear, Blindness/Deafness > Blandness/Deafness. A creature loses its sense of taste.
 
4 hours later…
11:05
@BESW Thanks for the pin. :)
Pedantic benefit of the meta URL change: we say "RPG meta" and the url is "rpg.meta", no longer do we say "RPG meta" to describe "meta.rpg". Hooray!
@BESW Awesome!
@AlexStybaev [wave]
11:19
@AlexStybaev Hi!
11:32
@BESW Biological engineering is something I'm super keen on & seems great for solarpunk. For example: instead of putting shampoo in a living animal's eyes for testing, just grow the relevant organs & hook the nerve cells up to a machine that knows what signals are bad. Grow replacement organs for surgery, develop organic technology that can efficiently do what inefficient machinery currently does.
Microorganism-based recycling of what have been typically considered nonbiodegradable products is part of that.
Yes, that kind of thing is very cool.
I'm also very interested in the social engineering end of solarpunk.
Without sustainable attitudes, sustainable mechanics won't be used in sustainable ways.
Oh yeah, that's a thing I hadn't considered. What kind of ideas seem interesting to you on that front?
Well, to my mind the really juicy solarpunk stories are about the early days of those ideas, when it's become clear that sustainable practices are necessary and people are trying to figure out what that means.
On a small scale it's contemporary stuff like recycling initiatives that combine practical mechanics to make recycling easy, affordable, and accessible with social mechanics to make recycling desirable.
On a larger scale it's re-writing basic social constructs like materialism or zero-sum political structures.
11:48
Hi all. In Forgotten Realms, around 5e timeline, where would 'High Elf' noble houses be located? Which cities/towns could be plausible?
It's not about having a sustainable world society, it's about the struggle toward a sustainable world society--which includes figuring out what that means in the first place, and being wrong.
I think of the solarpunk ethos as the point where enlightened self-interest and selfless service intersect on a global scale, and the technological and social movements which that intersection produces.
@BESW ooooo. that actually sounds really engaging.
like, early days: people engineer dragons to till fields & act as vessels. they're peaceful omnivores. then the dragons start going nuts and killing people and burninating the countryside. what's going wrong? how? why?
@Vyoma If you're asking about lore, that would make for a good main site question. In particular I recommend stating what research you've done so far to determine it, and if there's answers in previous material, what makes you suspect they might have changed. ("They changed before in a previous edition transition, so I want to check this time" is an example of a decent reason.)
gotcha - thanks
12:06
@doppelgreener On a practical contemporary level: some businesses use unsustainable techniques for quick profit without caring about long-term effects or the impact on others (immediate self interest); some businesses use sustainable techniques because it's good marketing (enlightened self interest); some businesses use sustainable techniques because it's good for future generations (selfless service).
> ORACLE OF THE FINITE PAST: You can use Notice to see anything that happened anywhere in the past ten minutes with somewhat-murky-but-generally-pretty-good clarity.
My vision of solarpunk is about society's shift from immediate self-interest as a driving concern, to long-term, enlightened self-interest with a growing dash of selflessness.
@dopplegreener - looks like Evermeet should be good as any. Was trying to help one of my players get a background done for a moonelf character.
eg, industrial automation comes with a sense of responsibility (not just concern) for potentially causing mass unemployment.
@Vyoma oh cool, glad you found something useful! :)
12:09
G'mornin
@BESW And there'd be people fighting against that, because they're more interested in the now, and want to keep people interested in the now, because people looking for more long-term solutions is hurting business.
@doppelgreener Right.
And the Spellplague even seems to give a good reason why they are currently out and about in the Swordcoast.
And people who are sincere about sustainable, integrated solutions will still fight over what those solutions should specifically be.
...In 1385 DR, when the Spellplague struck and ravaged across Faerûn, contact was lost with Evermeet. All of the permanent portals ceased functioning and efforts by the other fey kingdoms on Faerûn to reestablish contact have failed, and it is largely thought that Evermeet was destroyed. What is little known is that Evermeet was in fact transported into the Feywild and persists there. Only an echo of the physical island, without any structures or inhabitants, now remains on Toril....
@doppelgreener - thanks!
12:11
In these senses, solarpunk is a contemporary reality.
There was a US congressman who kinda-sorta-mostly suggested that wind was a finite resource and wind farms would use it up and cause damage. (He's basing this on a scientific paper that suggests wind farms might have some effect on the ground immediately beneath them.)
@doppelgreener Since our ideas for a solarpunk RPG were sparked by the vision of harvesting old satellites for rare metals to recycle, I've been thinking about something I heard recently--that some people are legitimately considering the pros and cons of strategically blowing up a number of orbiting satellites to turn the area outside our atmosphere into a cloud of shrapnel that shreds other satellites... and anything else, like missiles and space shuttles.
@Vyoma Reclaiming and reconnecting to lost civilisation is an awesome hook.
@BESW wow. what. whoa. why? what?
Paranoia, envy, short-sighted defensive strategy...
We aren't old enough to remember the paralysing terror of the first Russian satellite going beep...beep...beep... over American soil.
But anyone for whom disabling communication is a means to an end, it'd be ridiculously easy to just shred the entire world's satellite system in a way that makes it nigh impossible to restore.
@BESW oh right. the potential it'd just drop out of the sky with a nuke in it.
12:20
@doppelgreener Or just taking pictures of military secrets.
@BESW hardcore, wow. that's a good potential plot to engage in with solarpunk. someone wants to shred the satellite network because they think it will help the sustainability cause; others who learn about this and are also trying to work on that cause are alarmed and now have to try to stop it.
The Cold War was in many ways a war about controlling information.
@BESW and then the internet happened! booyah
(I've been re-reading Tower of Secrets, and it's still awesome and insightful.)
12:26
During the Russia/Chinese Communist alliance in the... 50s, I think? The Chinese tricked the Russians into building their new embassy with chimneys that were specially shaped and lined with acoustic tile so the Chinese could listen to everything in the embassy through a shallow tunnel dug in from off the property, without any electronic devices.
@BESW Ha! That's fantastic!
They didn't have the infrastructure to compete with America and Russia in miniaturisation and high-tech spy gear, so they substituted precision acoustic engineering.
"Oh, our winters are so cold and our electricity is unreliable. You should have fireplaces to keep warm in case the heaters don't work. Here, we'll help you so you stay within your deadline."
@BESW @doppelgreener sup, folks.
@BESW @doppelgreener since my question will be closed soon, might I ask for your opinions? :)
@AlexStybaev What is your question? Link?
@Aaron I might warn you that I am asking for opinion only
@Aaron http://rpg.stackexchange.com/questions/96632/richest-lore-universe
feel free to downvote, but I eager you to share an opinion though
12:35
[shrug] Whether you're going for complexity, age, self-contradiction, breadth, depth, the Egyptian pharonic pantheon will beat up everything else and take their lunch money.
@BESW Yeah, seems likely. Star Wars has had a few decades to fill in all the corners of its lore they could and answer all the questions. The egyptians had thousand of years to fill out everything with multiple answers, even dozens at a time, all of which were probably true even if they contradicted each other.
The question asks me to both define the question and give the answer. There's nothing to chew on because it's literally "every idea is equally right provided it's consistent within itself." If "richest" and "most detailed" means "most adaptations" and we're limited to modern intellectual property, Sherlock Holmes is probably the hands-down winner.
Tolkien is up there too.
If we're looking only at licensed material, Doctor Who and Star Trek will happily gang up on D&D and LotR.
(And don't forget the Mythos.)
We can massage the definitions to fit just about ANY franchise or series.
12:45
@doppelgreener And unlike, say, Star Wars, the Egyptians never worried about contradicting themselves. They were frighteningly syncretic.
Anyway, goodnight.
@BESW Oh right. That brings to mind: @AlexStybaev, this is a gorilla vs shark question. As in, the parameters for the question are arbitrary, and different parameters will give you a different answer, so you can define the parameters however you like to get yourself whichever answer you like.
@BESW Goodnight! Get some good sleep. :)
The answer is clearly that the gorilla and shark team up and crush everything in their path.
@BESW in the next issue of atomic robo...
12:52
well, I guess we just needed a third-party based opinion not to finish our dispute, but at least to put it on hold
anyway, thank you guys for your time and common sense
@Miniman that actually gives me more hope too
@DForck42 I read the Reddit threat @Miniman is referring to (in which the dev made those comments) the other day, trying to find it now.
@LegendaryDude :-D
13:16
It's proving difficult.
Well, the beta opens on Monday so there's that.
@LegendaryDude thanks for trying
@LegendaryDude and yeah, I'm excited to see it
Well, here's more info anyway
@LegendaryDude blocked at work :(
@LegendaryDude I can't find where I read it at all.
The big deal is that in that interview, he says an internet connection is not required.
Oh here it is
Same guy, Adam Branford, on Reddit is /u/dndbeyond
13:23
@LegendaryDude oooohhhh
Oh, maybe you can use it without internet? He says it's not a client but a webapp but also says you can use it without internet. So, IDK.
Key points:
"At launch, players will be able to access SRD content and build and view a small number of characters with a free D&D Beyond account. We don’t have exact pricing nailed down, but you will also be able to buy official digital D&D content for all fifth edition products with flexible purchase options. You can pay only for the D&D content you need. If you only play fighters, for example, you’ll be able to just pick up the stuff you need to track swinging that giant two-handed sword. This is NOT a microtransaction model - we aren't forcing anyone to buy the content in small chunks - it can stil
@LegendaryDude nice, ty
@LegendaryDude There are some sweet new local storage technologies that allow you to actually build off-line web applications. I studied them a bit while I was working on a certification. Basically, a copy of your content will be stored locally, and it will serve you that local copy as long as you are offline. Once you go online, it should be able to translate everything over seamlessly
@Adam Of course, yeah. I mean I can think of a few ways I'd do it off the top of my head using SQLite and like, a prepackaged Django app or something. It's just not clear what Bradford means because he kind of contradicts himself.
"D&D Beyond is a responsive web application that can work on any device - definitely not a desktop client or mobile app only available for iOS or Android. We care a great deal about offline capability, and you'll be able to access your characters, etc. just fine on the terrible WIFI at those conventions. :)"
So is it that the terrible WiFi won't be a burden because the app will work offline?
13:39
That's what it sounds like to me
If it's a webapp and my content is stored online, and I'm just using it for the first time on my phone and the WiFi is terrible then I still can't use it offline because my content won't be synced.
Because I created my stuff on my PC at home, not on my phone. I dunno. I don't have a problem with how it will work (I'm not typically one to attend a con) over bad WiFi or anything.
@Vyoma Evermeet was already a place of seclusion/retreat for elves before the Spellplague. (That's the reason that very rare elven-controlled portals were the way to get there.) So if your moon elf is also a noble and attached to Evermeet, I think it'd make sense to say they were caught "on the outside" when the island moved/portals lost contact. That's 'only' a hundred years ago (to the 5e timeline), after all =)
Yeah, that's the caveat. You'll only have access to whatever you've last accessed with that device
Just that the nature of the app is kinda nebulous right now.
I guess we'll see more on Monday. Hoping I get a beta email.
That being said, all you would have to do is find one spot with half decent internet, check the app on your phone, and you'll be good to go
13:44
@LegendaryDude with the old 4e web app, it wouldn't work on a flimsy internet connection
@Adam that or temporarily connect over cell data (if it's a phone)
Yup. Anything that can just load the site once on your device should get a usable local copy.

Some features that require a connection, like unlocking new content, will be disabled in offline mode I'm sure. But other than that, I'm confident that they can build it so that it works pretty well offline.
@Adam here's hoping
I have confidence that it will work well regardless of connectivity, assuming they live up to what they've said it will do. I'm just curious about the nature of the app.
They say it's not going to be a client, so will it be accessed in the browser?
And if it's accessed in the browser, how useful is that if you can't get a connection? What if you've just cleared your browser cache? What if your browser automatically clears cache regularly to save space? I don't think it's as cut and dry as they make it sound.
@LegendaryDude lol, shhhhhh
you sound like someone having a panic attack
I'm not at all.
I ask a lot of questions because the information given doesn't paint a complete picture.
(Not on this site, really)
13:58
If I had to venture a guess, I'd say they'll be leveraging the HTML5 appcache and localstorage. I forget exactly how it works, but the technology exists to cache whole webpages. And while there are ways to clear this stuff out, the ability to at least offer some service while offline is immediately better than "you can't access it at all offline"
That guess based purely on similar sounding effect. I have no idea what the technology will actually be
And I just want to know more. I realize the answers to these questions don't really change anything, I'm just genuinely curious.
has anyone played Rift:Savage Worlds?
@NautArch I'm afraid I have not. What's it like?
don't know yet :) a buddy is interested in in GMing it and I've been doing some character gen/system exploratio
it looks very over-the-top
which can be fun, but I imagine very hard for a GM to manage
14:30
I've heard good things about Savage Worlds, not familair with the Rifts setting though
All I know about SW is that it's very adaptable to any setting and it'd be my go-to if I were interested in running a rules-light gritty realism game.
it looks super fun and i'm basically waiting onhim finding some more players
14:48
the mechanics are somewhat simple, but not as simple as something like Iron Kingdoms
@NautArch my personal baseline for "simple" in RPGs nowadays includes an RPG with seven bullet points for the entirety of its rules, and another one with only one stat and which has its entire game sit on one side of an A4 piece of paper.
@doppelgreener that would be neither of these :)
the most annoying thing with Savage Worlds is that it basically required the Savage Worlds handbook AND the Rift deluxe rulebook in order to make a character
@doppelgreener what game/s are that/those?
15:06
@Miniman when you say polymorph used against offensive targets, you mean polymorphing the boss into a frog, for instance?
@nitsua60 Yep.
I mean, you buy yourselves a bunch of time, but You can't really kill a polymorphed thing. It just reverts back with all its hp, minus overkill damage
Yup. We've done that. Then brought it hundreds of feet into the air, dropped it, and shot it with an arrow just before hitting the ground.
Nice!
Immediately followed by boulder we dropped.
15:08
/slow clap
Always give your bosses counterspell is the lesson here
20d6 falling damage, immediately followed by 10d10 boulder damage.
@Adam Well, that's how it's supposed to work. My players have buried them, put them in wells and sealed the well, dropped them in lava, and just generally come up with all kinds of ludicrous BS.
That's awesome!
@Adam counterspell legendary resistance
@Adam Eh. The first time, sure.
15:09
counterspell and legendary resistance
@Adam That one was a Roc, IIRC.
@Miniman We've only done it once.
Again, it's always situational. We were:
(a) outside,
(b) within quick hailing-range of our airship,
(c) *possessed of an airship*,
(d) wizard had slot and spell,
(e) had an archer (fighting style) battle-master (for precision strike) sharpshooter (for range),
(f) cleric *bless*ed the archer,
(g) had a magical stone that could turn into a boulder to drop on it,
(h) hadn't used the boulder within the last week,
(i) DM was amused enough not to rule (reasonably) that the aerodynamics of frog-drop were sufficiently different from boulder-drop to make the idea of hitting the frog--no, wait, it's
possessed of an airship
nice
one of my greatest moves was using Command on an Adult Green Dragon. DM thought " Oh , level 1 spell? Won't use legendary resistance on that."
The thing is, you never hear the stories of when [insert "broken" mechanic here] was just kinda underwhelming. (a) plenty of times players choose better options, (b) we don't tell many stories of our mediocrities.
made it grovel at my feet and end it's turn.
One of my group's all-time favourite moments was when the Bard told the Manticore a joke. The Manticore fell 400 feet to its death, laughing all the way.
15:18
Otto?
That's awesome. "We polymorph the dragon and do something that probably shouldn't work but we'll argue about it until you give up" just isn't.
@NautArch Tasha.
Wait, don't manticores have wings?
dang, it never made it's wis save while falling?
Tasha incapacitates it I suppose?
@NautArch My group fought a young green dragon once that, through a combination of BS and smooth talking to the DM, we had gotten grappled, pinned, prone, and we all started beating it to death.
15:19
@nitsua60 Makes it go prone.
When flying, that's all it takes.
I remember escaping a very dire situation in a murder party by telling a joke
a very lame one
Some player had really solid proofs of my guilt and was exposing them to everyone in an official manner
I told that joke
@Miniman I'd probably rule that being possessed of wings makes one "autorotate" (or whatever the proper term would be for a wing-flapper) and cap the falling damage it could take. Maybe even enough to knock it out, but you need that manticore to reappear plenty of times throughout the campaign, always trying to remember that punchline.
Everyone laughed, and then forgot what they were talking about
@nitsua60 I'm not a big believer in nerfing stuff for the sake of "realism".
15:22
I never thought of Prone forcing a flying creature all the way to the ground. that's huge.
@Miniman if we ever get to play Savage Worlds, i'll let y'all know what it's like :)
@nitsua60 yeah, the prone condition is fairly explicit. you can't "crawl" if you're flying.
@Miniman max falling damage is quite likely not to kill the thing, anyway. If at 1HP it's about 25% likely to survive, and it improves to about 75% as HP goes to full.
@NautArch It does fall ~576' in a round, so it probably never had the chance.
@nitsua60 ah, true. Was thinking movement rate...not terminal velocity :)
@nitsua60 Oh yeah, it wasn't at full health at the time.
@NautArch Of course, I'm the jerk who would rate-limit the fall of even an unconscious wing-flapper and give it a second round in the air....
how did you get in range for tasha?
15:26
@NautArch Killed it.
(couldn't resist)
/rim-shot
@NautArch The party was flying at the time, too.
It was during the spoiler in Princes of the Apocalypse.
@Miniman So you killed the thing rather than breaking it!?
15:28
@DForck42 Roll for Shoes is the RPG that consists of seven bullet points, and Lasers and Feelings is a free one-page Star Trek: TOS parody; the link to the PDF is on the right hand side (or just click here).
i'm totally going to try this with our next flying creature. bait it up into the sky and then force it prone.
@nitsua60 Well, they spoiler.
@NautArch I suspect it's not going to...fly...at every table, but good luck!
you're on fire today, @Miniman
@NautArch Miniman is literally on fire at all times.
3
@NautArch Thanks! In order to leave on a win (and because it's 2:30am and I have to get up in 5.5 hours) I'll head off now.
@doppelgreener Hahaha, true!
15:32
@Miniman Night. Dream of falling manticores, wings fluttering, wafting gently to the ground....
@nitsua60 :P
@Miniman yeah, but wouldn't you rather have a manticore to ride rather than a spoiler?
(yoink!)
@doppelgreener That's a condition of living in Australia, right?
@nitsua60 well i wouldn't rule it out
15:53
I had a dream about a manticore once. Though, it was a Manticore of Darkness , not an RPG manticore
@doppelgreener neat
@doppelgreener oh wow, that roll for shoes is pretty neat actually
@DForck42 they're both really good!
@doppelgreener are there any example games for roll for shoes?

The Tale of Inbar Rose, Sir Bearington and the Sword

Aug 28 '14 at 11:54, 20 minutes total – 162 messages, 9 users, 0 stars

Bookmarked Sep 17 '14 at 23:03 by doppelgreener

@DForck42 That one's a game we played in chat. Also, here's BESW liveblogging a game of Roll for Shoes that I GMed for him and a friend:

Roll For Shoes liveblog: Employee Of The Month

Jan 3 '15 at 10:05, 2 hours 2 minutes total – 83 messages, 5 users, 4 stars

Bookmarked Jan 3 '15 at 13:24 by BESW

16:11
Might just be the greatest chat-line I've ever read:
Jan 3 '15 at 10:47, by BESW
The customer with the Jeep is opening fire on the mall cops.
Can we just retire BESW's UID and hang it from the chat-rafters, or something?
16:44
Hey, so, this question is owned by me but it's supposed to be, like, a community tool: rpg.stackexchange.com/questions/31460/…
And I'm not a super active user these days.
So, err, please go fix it to make it work better for what the site needs. Bearing in mind that this thing (or something like it, maybe on Meta) need to exist to guide people to resources for problems we can't fix here.
@AlexP That question is about to be closed as off-topic anyway so I wouldn't worry about it/
@LegendaryDude Except you need something to fulfill this purpose and also Mxy slapped a bounty on it to get more answers, so, uh, that's not actually a solution.
I mean, unless people just stopped asking for "how the heck do I design a game?" entirely.
@AlexP We don't need something to fulfill the purpose of that question... it's not a necessity by any definition.
Shrug. People kept showing up and wanting this stuff. Maybe that problem has solved itself somehow.
@doppelgreener fantastic, both of them
@AlexP rpg isn't a game design qna, it's an rpg qna. also, asking for external resources tends to be off-topic (I dunno what rpg's culture is like when it comes to this, just the general concensus on other sites)
16:58
@nitsua60 I enjoyed running that game of Roll for Shoes so much, and it was such a joy to re-read that liveblog of it (@BESW thank you for recording that.)
@DForck42 asking for external resources tends to be off-topic is true here, closed as "shopping" question usually.

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