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12:45 AM
hey there @daze413
 
13
Q: Does Voice of the Chain Master let me cast a purely verbal spell through my familiar?

JordanIn D&D 5e, as a Warlock, I can choose a feature that lets me speak in my own voice through my familiar. PHB 111: Voice of the Chain Master Prerequisite: Pact of the Chain feature You can communicate telepathically with your familiar and perceive through your familiar’s senses as lon...

hey-a @Shalvenay -a!
 
how're things going?
 
meh, slow day today. (partial?) black out in the office, which is weird coz the airconditioning is working, but not the lights? and some computers cant be turned on, but most can't? idk whats going on lol
 
@daze413 sounds like a dropped phase?
(i.e. 1 phase is out on a 3 phase service)
 
Agreed
@Shalvenay Also hello, @Shalvenay
 
12:48 AM
@Karelzarath how're things going?
 
At work, so... average.
Fixing some tests that got failed during a rework of some code. Not the most glamorous work, but necessary.
 
ah. things are somewhat slow here. I wonder if anyone's available for a short-form game even :)
 
same here, our group's getting the hang of west marches style. But it would be nice if I got to play as a PC as well.
 
ah. I just have a short-form dungeon that could use a...little playtesting :)
 
system?
 
12:57 AM
@daze413 D&D 5e
 
I'm out in an hour to pick up the gf for birthing class, so I'll have to decline.
 
what aspects of it are you worried about? what's the background?
 
@daze413 mostly, the encounter I tacked on at the end being a bit on the hard side (the rest is odd, but shouldn't be too hard :)
 
are your players optimized?
nah, I'm sure that'll be fine.
 
@daze413 not particularly, but the encounter shouldn't be too terrible
 
1:15 AM
woops, power's back. See ya round! :D
 
2:05 AM
hey there @NautArch
 
2:21 AM
@Shalvenay hiya
 
how're things going?
 
2:39 AM
another night in the office =(
(But that's just because I'm trying to free up tomorrow for (a) mid-day run with wife, (b) afternoon movie with colleagues, (c) AL. So I guess I should be thankful I've got that sort of flexibility to schedule myself.)
 
heheh
 
 
1 hour later…
3:52 AM
@Shalvenay What sort of encounter?
 
@Miniman bandits (1/party member) for the first wave w/ a singular thug for the 2nd wave
 
@Shalvenay Aimed at a level 1 party?
 
@Miniman yeah
 
@Shalvenay It's definitely a dangerous encounter - I think how it turns out is mostly going to depend on the party's tactics.
 
@Miniman yeah, I'm expecting it to be tight for the party
 
3:57 AM
@Miniman And whether the bandits fight to the death...?
 
it is supposed to be the sole encounter of the adventuring day though
 
@nitsua60 Well, I always assume that :P
@Shalvenay Ah, that helps a lot.
In that case, it should be pretty doable for most parties. It's still not going to be a cakewalk, but they should definitely win.
As always with level 1 combat, it's going to be pretty swingy, of course. I'd definitely recommend rolling separate initiative for each bandit rather than letting them go as a group.
 
@Miniman nods good thinking
 
@Shalvenay Any party numbers in mind? You've obviously thought about scaling, but this is still going to be very different for 2 players than 4.
 
@Miniman 2 maybe 3 -- 4 or bigger is possible, and of course probably will be somewhat easier
 
4:15 AM
@Ben Congrats on the presumably healthy kid! (I know, I'm a few days behind on this)
 
hey there @JoelHarmon
 
hey @Shalvenay
how are things?
 
alright, as for you?
 
pretty good, over all
I have a DW game going, and last session it was pointed out to me that the rogue has, over the five sessions, managed to take a grand total of zero damage
 
@JoelHarmon LOL
 
4:18 AM
you could say the cleric and the paladin defend others religiously
 
at least said rogue hasn't tried to skulk around some of the places I've been ;)
 
@JoelHarmon Badumtish.
 
@Miniman You'd better believe it.
 
@JoelHarmon In the past 7 sessions, almost all the damage has been taken by the monk. He nearly died at one point, and only mentioned it later.
 
(tip: there is no roguespace in the vicinity of a 143 ton railcar :P)
 
4:22 AM
of mild concern with the rogue situation is she's being played by my wife, and I vacillate between worry about inadvertent favoritism toward her and attempted over-compensation
in reflection, a few points:
- everyone seems to be having fun
- no one is complaining
- the cleric and pally have definitely interceded on her behalf (as well as the Arcane Duelist's)
 
@JoelHarmon I find damage reception to be really uneven in Dungeon World. It's very sensitive to the kinds of situations a PC puts themself in, and yeah, what the other PCs do.
 
@SevenSidedDie Not even the situations, necessarily. Often there's a choice involved, and it's possible to simply never choose to take damage in exchange for something else.
 
@JoelHarmon When I say situations, I'm thinking of things where the GM move “deal damage” is the obvious one to make. But yes, there are lots of other dilemmas where the player can choose “interesting” instead of damage. :)
 
it's also possible I'm being too generous with triggering Defend; see this question about defending an area
@SevenSidedDie I suppose I also tend to try to pick moves in roughly even proportions (of course respecting what makes sense), such that Deal Damage doesn't come up that often
 
@JoelHarmon Yeah, I think I'd be more stringent with Defend. I can't see defending an area that already has enemies in it — it's undefendable. A specific person in that area can be defended, or (previously) access to that area.
 
4:32 AM
@nitsua60 If "ghosts" are an answer to "what happened?" then "wizard" is an answer to "why did it happen?"
 
@SevenSidedDie the intent in that specific situation was to defend a small area containing three characters (two PCs and an imp) engaged in a tight melee from the threat of some other imps down the hall. All were in one direction, and it seemed the 'surface area' would be about Close range, so I gave it to him.
it was discussed at the table, and Reibello brought it to the stack
 
@JoelHarmon That one makes sense to me. :)
The fantastic thing about *World games is that they're so accommodating of context.
 
Agreed.
well, I suppose I can only speak for Dungeon World, but from what I've heard...
Speaking of systems I know nothing about, @SevenSidedDie, I was looking over your Final Fantasy mod for DW. Have you considered trying to include an AW playbook for some of the vehicle-related stuff?
Perhaps it's a poor suggestion; I'm pretty ignorant around AW.
 
@JoelHarmon That hadn't occurred to me. … I'm not entirely up to speed on AW2e, so vehicle stuff hasn't been on my mind.
I think it's not (yet?) obviously useful, now I think about it. There are airships and riding-birds, but no vehicles in between. I don't think the AW vehicle rules are suited to how I want to handle airships though — more as “fast travel, with complications” kinds of things, rather than as personal vehicles that can get into fast combats.
 
@SevenSidedDie besides, aerial combat gets really messy really fast
 
4:44 AM
@SevenSidedDie a kind of modified Perilous Journey, then?
 
@Shalvenay I'd be okay with it. None of us are pilots or aeronautics engineers, so we would wing it cinematically and wouldn't notice where it was unrealistic.
 
-1
Q: A "How spells work" wiki answer?

BenI've seen a few questions about spell casting (primarily 5e, for me, since that's the system I focus on), asking about "how does it work". Primarily the response is "read a book"; which is fine, the information is available - if you are in possession of a PHB, which can be expensive for some; or ...

 
@JoelHarmon Yeah, that kind of thing.
I haven't found/written a move for airship travel yet. I need to do that.
 
@SevenSidedDie Nice (unintended?) pun
 
@Adeptus Noticed it while I was writing and didn't stop myself. ;)
 
4:50 AM
@SevenSidedDie By introducing a new Fuel resource, you should be able to steal from a few different moves that consume rations/ammunition/etc. as a starting point.
 
@JoelHarmon Oooh, though come to think, I bet I could adapt some of the AW2e vehicle moves for mounted conflicts. Maybe Nocobo* racing.
(* They're “definitely not chocobos”.)
 
@SevenSidedDie Now that I think of it, I don't know of anything like mounted combat rules in DW.
 
@JoelHarmon There's a 3rd-party supplement for it aptly named Mounted Combat. It's more personal-scope though, less about inter-mount conflicts. Lots of pre-made mounts with statistics though, which is nice.
 
@SevenSidedDie it's more of a state-tracking thing, even if you're working at a more or less cinematic level...
although that actually gives me an idea
Energy is your resource in aerial combat (i.e. the sum of kinetic energy aka airspeed and potential energy aka altitude + your ability to turn chemical energy into mechanical energy aka excess power)
 
@Shalvenay Still easy enough. The state that matters is the dramatic pacing of a scene rather than the aerodynamics. Especially in Dungeon World, where bad news / bad positioning / being unable to pull off the thing you want to do is literally decided by dice and story considerations rather than detailed positional tracking.
 
4:55 AM
@SevenSidedDie nods yeah...it's one of those things where I'd have a very tough time adapting to trying to drive that off of purely story considerations
 
This is a system where running low on fuel would be a dramatic twist triggered by an unrelated game-mechanical event.
 
@Shalvenay wrong scale, but I'm reminded of Ender's Game where traveling up/down a gravity well had a real fuel cost
 
@JoelHarmon yeah, right idea :)
 
@JoelHarmon Well, it does in real life, too :P
 
@Shalvenay With a patient GM, Dungeon World would probably have no problem with that. It doesn't need players to have any awareness of story considerations and bakes all that directly into its rules interactions, so it happens emergently without any thought necessary from the players or GM.
(I'm terrible at dramatic pacing, so I really appreciate this facet of DW. It probably explains why I have a hard time running Fate too — it gets out of the way and lets me handle story structure, but I'm no good at that so that freedom backfires.)
 
5:02 AM
@SevenSidedDie yeah -- I tend to not want to follow the "normal rules of dramatic pacing"
 
@Shalvenay That's what I mean — the game doesn't offer the choice of subscribing to dramatic pacing, just the fact that something new has just happened that needs to be dealt with. After the fact it forms a definite dramatic arc, but it's “dumb” at the small scale and impervious to objecting to dramatic pacing and works regardless of skill with dramatic pacing.
 
@SevenSidedDie nods
 
I've got to head out, or I'll never finish this answer. Bye, all!
 
@JoelHarmon Later!
I should head out too, or I'm going to miss my small slice of quiet evening now that das Kind is abed.
 
5:30 AM
Speaking of maps... (well, we were a few days ago...) someone in a FB group made a suggestion I like. Use a map of the arctic. As long as America & Britain aren't "right way up", it is almost unrecognisable.
I'm not sure how different projections would affect it (or even if you can use different projections to display the polar region)
 
Also, given that the Earth is approximately spherical, surely displaying a polar region on a map is functionally identical to displaying any other region?
 
@Miniman that's what I suspected
@Miniman What I mean is, since we're not used to looking at that perspective, we don't recognise it as being Earth. Replace the polar latitude-longitude lines with a straight grid, and voila, welcome to Fantasyworld
 
@Adeptus Oh yeah, I got that bit. Just wasn't sure what you meant by "or even if you can use different projections to display the polar region".
 
Now I'm wondering if a tool exists that lets you "redefine" the location of the poles and then produce projection maps based on that
 
That would be pretty cool.
 
 
5 hours later…
10:44 AM
@Adeptus Hm, I wonder how much of the world shape you see at those zoom levels is shaped by climate.
(or by earth rotation?)
Zooming closer, fjords near the equator look odd, but in this resolution, they are probably fine.
But there might be other features.
 
 
2 hours later…
1:07 PM
Good morning
 
1:30 PM
Good morning!
 
1:45 PM
@Adeptus 3D plot of surfact/topo data (in, say, MATLAB or GNUplot) and play with the view angles. That's what I do =)
 
2:13 PM
@Anaphory Just call them the Cliffs of Insanity, then it all makes sense.
 
Did Smoke Detector get turned off?
 
[ SmokeDetector | MS ] Manually reported answer: 3.5e Variant Rules by grace on rpg.SE
 
I guess it's not
 
Yeah, it just missed that one - I guess the somewhat unique form of spam we get here still flies under the radar.
 
Well, that's new
When was that added?
 
2:20 PM
It's not that new, you just don't see it very often
At least a few weeks ago
 
I haven't seen it but I was away for around a year or so
 
@Miniman Maybe because the answer talks about spells? XD
 
@LegendaryDude Yeah, as far as I'm aware the "totally legit witch doctor who will change your life" is a form of spam we get that the rest of the network doesn't.
 
I'm dying, hahaha
(dying from laughter, that is)
 
2:24 PM
Hmm. I wonder if I could make a race to make this build work...
 
@Aaron ?
 
It's a silly build I thought of the other day. It won't leave me alone!
The idea is the character needs to have four arms, they would wield two tower shields and then a two handed weapon of some sort in the other two
While wearing full plate armor
 
Ah, right. I remember you mentioning that.
Pathfinder, or 3.5?
 
Pathfinder
 
@Aaron Why not go full munchkin, take the Monkey Grip feat, and wield two two handed weapons?
 
2:26 PM
top the morn, gentlemen
 
aH, THAT MAKES IT TOUGH.
 
and/or gentlewomen
 
@LegendaryDude I could, but my goal is the two tower shields and full plate armor mostly
 
@LegendaryDude Because Monkey Grip doesn't actually let you do that, unfortunately.
 
I'd imagine wielding two two handed weapons would be a lot of damage output though o.o
 
2:27 PM
7
Q: Does Monkey Grip allow wielding 2 handed weapons in 1 hand?

joedragonsAs typical in D&D a friend and I are having a debate, this time about whether or not Monkey Grip (3.5 complete warrior feat) allows a medium creature to wield a 2-handed medium weapon with one hand. He cites (PH p113): "For instance, a Small greatsword (a two-handed weapon for a Small creatu...

 
@Miniman Wow, okay. I never actually read the rules text; I'm just recalling the feat from Neverwinter Nights 2 (which did let you wield a two-hander in one hand, since there were no weapon size categories).
I never bothered because I figured it was a trap feat anyway.
 
Anyway, I can't think of anyway to make the shields bonus' stack so I'm now looking at the race builder stuff
 
@LegendaryDude Yeah, my dual-scythe-wielding weapon master is still one of my favourite characters.
 
@Miniman Can you do this build in 3.5?
 
@Aaron You could come a lot closer - there's still no way to benefit from 2 tower shields, though.
 
2:30 PM
Yea I didn't think so. Lets see if I can fanangle something out of the racial builder
 
@Miniman Funny, the comments on the accepted answer on that question also make reference to the NWN2 feat of the same name. Never knew.
 
@LegendaryDude It's pretty sad, because as it is Monkey Grip doesn't really do anything. -2 to attack rolls for +1 damage is just sad.
 
And aside from fighting giants, how often will you find Large weapons?
Though I can see a case for a halfling wielding a medium longsword, but even then it's more for the flavor of the thing I think.
I like 5e's way of handling weapon size.
 
@LegendaryDude Well, I'd hope that if you made a (deeply suboptimal) build around using Large weapons, your DM would let you buy them - but if not, there's always crafting.
@LegendaryDude ...oh?
 
It doesn't exist, really.
 
2:36 PM
@LegendaryDude I wish.
 
Well, I was going to say, aside from small creatures having the "no heavy weapons" restriction
I don't mind that as much but I guess it'd make more sense if it was STR restricted rather than size restricted.
 
It's effectively just the Heavy property though, just scaled up a little bit
 
@LegendaryDude Yeah, I figured. That particular DMG nugget has already given me a few facepalms.
 
I do wish there was a way to make a gnome fighter with a polearm.
Kind of a Gnome Quixote type of character.
 
Well, quarterstaff.
 
2:42 PM
you could use a spear and take the UA Spear Master feat
kindasorta polearm
 
That could work but I was thinking a lance.
I want to fight windmills as a drunken gnome.
 
@LegendaryDude The lance isn't Heavy, so...problem solved?
 
@LegendaryDude The lance doesn't have the heavy property
 
Oh, so it isn't.
 
although a drunken gnome thinking that a spear is a lance also works :P
 
2:43 PM
Well, then, I've got my next character lined up.
 
Drat, not much of use in the racial stuff either. Even if I'm generous with my interpretation of some abilities
 
It may make more sense as a halfling, now that I'm thinking of it. Stout halfling paladin oath of devotion on a riding dog.
 
Reading through the racial traits makes me realize just how unbalanced this is though x.x you can get +1 to AC for 2 points but it takes 4 points to get 1 cmd which is less valuable
 
@LegendaryDude Stick with a warhorse - it's better for stats AND comic effect.
 
@Miniman Good call.
 
2:52 PM
@Miniman No she's a halfling
She needs a dire corgi
I tried to get my GM to let me have a dire corgi using the riding dog stats. He said no :(
 
@Aaron But...if the stats are the same, who cares?
 
@Miniman RIGHT
That was my argument lol
I think he thought I was making a silly character and he was aiming for a more serious campaign
It wasn't a silly character. I just wanted a dire corgi! XD
 
Ah, well. What can you do.
 
I was going to ride it everywhere, cause it was only a medium in size I think so my halfling was goign to be a cavalier or something
Whatever class is based on riding your mount all over
 
At 2am, I gotta go sleep - see y'all!
 
2:57 PM
Cavalier, yeah
 
See ya
 
@Miniman G'night
 
@Miniman night!
 
@miniman don't let the owlbears bite
 
3:47 PM
Owlbears? Owlsbear? Are they like passers-by or courts martial?
 
Few hear the chilling cry of a howlbear and live to tell the tale.
...but cowlbear monks have records of such stories.
 
although the scowlbear monks don't trust those records
 
Bowlbears, on the other hand, are quite friendly, as long as you don't get on their bad side.
 
bowelbears?
definitely don't want to get on the bad side of those guys
 
4:19 PM
Don't stumble into a nightly Owlbar then. Because that's where they hang out and are grumpy and growling.
 
4:49 PM
user image
7
 
LOL
 
Also well done on the directions the eyes are looking in, whoever made that!
 
 
2 hours later…
7:02 PM
Does anyone think "How many "additional" spells can I expect as a wizard in a published adventure?" is too broad/variable dependent?
 
Any particular game in mind?
 
oh yeah
hah
5e
Trying to plan out my wizard spell progression and it's difficult to know exactly what I want to pick without knowing what the expected number of additional spells I'll find along the way are
 
It isn't necessarily too broad because, in theory, somebody could look through all of the published adventures, look at their treasure specifically for spell rewards, and average them out.

That being said, I'm not exactly confident that those are the answers you will receive
 
@LegendaryDude I think that is going to vary widely on the specific path. If it were me I would assume that I'm not going to find anything, and if I did that would be a nice bonus.
 
I would also be okay with guidelines based on the treasure tables in the DMG
Just not sure that belongs in the same question (it doesn't)
@diego Yeah, that's why I stopped just before posting. I remembered just completing Curse of Strahd and my players encountered not a single spell scroll throughout the adventure.
 
7:07 PM
@diego Completely anecdotally, this is my experience with the game too. The wizards in our party very rarely get to learn new spells outside of leveling up
 
But, we'll be doing SKT so, hopefully, being that the Sword Coast is rife with merchant wizards and the like, my DM will be nice and let me buy a few spells instead of having to scrounge in dank and usually dangerous places.
 
yeah, the few times we've gotten spell scrolls, they've been at a level above our pay grade and often in a different class :(
 
Of course, that's definitely not a question I can ask here.
 
@NautArch We got lucky once and found a tome of all illusion spells from 1st to 3rd level, and then never got another spell scroll ever again.
 
@Adam O_O want.
That would change my progression quite significantly, since I'm taking mostly illusion spells as my freebies.
That's the other problem with scrolls as loot... no way to know what you will get so you might get redundancies, which is counterproductive for a wizard looking to diversify his skill set.
 
7:11 PM
In my groups current run through of SKT we've gotten a few scrolls, but I don't remember if they came from SKT or one of the side quests we've done. (We have 6 people and are using actual XP rather than the milestones the module suggests so we've had a few random side quests to stay at a reasonable level)
And the few scrolls we have gotten were rather uninspiring from what I remember.
 
We tend to just use random treasure rolls and random shop rolls which is incredibly frustrating
even in our 3+ year long homebrew campaign.
 
As a DM it can be fun to roll on tables to generate treasure and shop inventory
But I can fully understand the frustration on the other side
 
@NautArch I feel your pain. Random rolls are why our rogue is still using a -1 rapier after 5 sessions or so
 
-1? ouch!
yeah, the magic items that have come up on random rolls haven't been usable generally.
 
I always used to include a flying carpet in every list, because I think it's a hilariously awesome item. Also I like the idea of the sleazy magic item vendor trying to get rid of it for... some... reason.
 
7:14 PM
My 11th level paladin is still rocking a +1 maul he got at level 4.
my DM did roll a ring of earth elemental control. and has since made sure never to provide an earth elemental.
had one of those sand/air elementals but we decided it wasn't "earth"
 
Yup, -1. He was on the unfortunate side of a grey ooze fight and we had never seen one before. Not too terrible, since it's only -1 to damage, not -1 to hit.

You know, what's the point of giving the players items if they can't use them?
pretty aggravating getting something that you know could be useful, but it never will be
But back to the original question, I think there is a case to make that it isn't too broad, so I say go for it! If it gets auto-closed...well you tried.
 
@LegendaryDude I do think that question is too broad as there are way too many random factors. Maybe less broad if it's just from an existing module like STK? I've never played one of those so have no idea what the magical item system is for standard offf the shelf adventures.
 
@NautArch It asks specifically using published adventures as a guideline
So, less random factor involved than say, a homebrew campaign, which would make it impossible to answer well.
 
if published adventures have that detail, then it's a good question. I just don't know if they do or don't :) But it seems like if it's still up to the DM and not dictated by the adventure is basically a homebrew still?
wow, that last sentence was horrific grammar
 
Published adventures include loot
 
7:28 PM
thank you for understanding...in that case it seems like a legit question
 
They don't rely on the DM to make their own treasure lists, though that's not stopping a DM from changing the loot or removing it
I tend to modify and tailor the items to the party slightly.
If I have a crossbow users I'll change magic arrows to bolts.
Things like that.
 
how dare you make magic item loot useful!
 
I'll only go so far!
We had a clearly-intended-for-a-paladin (only a paladin could attune to it) item come up in a recent session and that, I did not change. It should be noted there was no paladin in the party.
 
did you have a paladin?
 
7:32 PM
ha
 
Oh, hah, I guess that was important to the situation
Some things I feel add to the sense of discovery.
The item could only be attuned to a paladin, but there was no paladin. But, that item makes the world feel bigger because it means there are paladins and other adventurers who are not in the party.
 
See that works really well when you also get items that you can use.

If all the items you receive are unusable, then it just feels like the DM is rubbing the fact that you aren't getting anything in your face.
 
that's my DM :)
 
There's something to be said for verisimilitude, as well. If you have an oddball PC (unusual weapon, uncommon class, etc), then dropping gear for them frequently requires at least some of the NPCs to share those characteristics.
 
I'm going to start working on a campaign soon and will try and tailor the loot to the PCs
but I like the idea of some stuff randomly for others to show the largeness of the world
and you never know if a PC died and decides to be that class
criminy, my grammar is awful today
my apologies
 
7:37 PM
Maybe they choose that class because they know the party has that item
 
maybe...but if the party held onto it and didn't try and sell it i don't see an issue with that
and maybe it has a curse... :P
 
The same curse that all potions have: I've got to save this because I'll need it one day.
 
haha
very true
 
@Karelzarath I'm dying, but I can't use this healing potion because later I might be dying even worse?
 
and why i still carry a potion of force resistance
@diego I've done that.
 
7:41 PM
@diego Exactly! "Well, the healer can get to me, so I'll be okay. Next time, they might be too far away so I'll save it until then."
 
@diego It's why my party stockpiles healing potions and then comes screaming to the cleric for help when they are hit by anything.
@Karelzarath Jinx
 
healing potions must be nice. we rarely get them on the random rolls.
 
They're only really nice for a little while. I've played a game that had no class that could prepare cure spells, and we would find regular healing potions through 8th level. Eventually they just turn into "Stop dying" juice instead of a reliable way to heal
at some point, 2d4+2 just doesn't really add all that much anymore
 
@Adam Oof. I've run a game like that. They used a LOT of healer's kits and resting. Made the game feel a lot more dangerous.
 
in one of my games we just lost our cleric, but my bard just levelled and grabbed cure wounds again. Between that, healing word and short rests with my song we're pretty good.
was talking on another board about how Aid isn't really that great. Extra 5HP goes super fast once you're past level 5. And for a Paladin that's a damned high cost compared to 3d8 damage.
 
7:46 PM
Yup! When you get it with a full casting class and it's, like, a 25-30% hp boost, it's pretty nice. After a little while though, you want the spell slot back. 5hp wont do much anymore
 
@NautArch Aid is one of those spells that you'll use all the time when you get but will not use at all shortly after. Fortunately you aren't "wasting" a choice on it as if it were an arcane spell.
 
That was Thunderous Smite for me. Focused on the damage and not the riders or comparison against Divine Smite usage.
 
I was reading Searing Smite the other day and wondered why they even bothered making the spell.
Hmm... so for one spell slot, I can do another 1d6 right now, hope they fail their CON save (the most common save for enemies) on their next turn and they'll take another 1d6, after which they get another CON save on the third turn. OR, I can use that same spell slot and divine smite them right now for an extra 2d8, no questions asked.
If they roll really poorly, I guess it's indefinite 1d6 of fire damage every turn. But it's a CON save.
And after 3 turns it's probably dead anyway.
 
If they have a fire vulnerability and aren't undead, it could be a fairly viable option. Especially since if they do fail the CON save, they will use their action to put out the flames.

Not saying I disagree that you will basically never use it. Only that I can see situations where someone could justify it
 
@LegendaryDude Or both at the same time. You can smite spell + smite for some burst up front. (I don't disagree about searing smite not being good, though)
 
8:01 PM
True; at least it's not a trap selection.
 
It's definitely a hard sell with some of the other smite options
 
if they're undead, the divine smite is better for the extra d8 and radiant and no save.
the only smite spells i've used with positive effect are Branding (invisible creature), wraithful (runaway) and blinding
but those were really specific needs
 
Thunderous knocks prone, that's pretty useful if you have other melee fighters in the mix
 
@Adam And will make your ranged characters curse with envy. :P
 
They need to learn to fight evil head on, not from a distance!
 
8:09 PM
pew pew
 
Also, it's really context dependent, but the "push 10 ft away" could be useful to shove an enemy, for example, off of a cliff, or into some other environmental hazard
 
definitely, the smite spells are all about the riders, not the damage.
and we use the optional flanking rule so gaining advantage isn't that hard (until we lost my frontline buddy...then it got harder)
 
8:30 PM
damnit, have to do a call but really want to give a counter example to @LegendaryDude on the ice/cover question :)
 
@NautArch I can see a case for ice that's particularly thin, but I think even then the first attack has to break the ice, which means the ice provides total cover.
(for that one attack)
 
@LegendaryDude taking that line of thought to absurdity, if Orcus, Prince of the Undead, were to hide underneath of a spectacularly large bed sheet, such that you could not see him directly, could Divine Sense detect him?
Not that I disagree with your answer or reasoning. It's just that the total cover bit has always bugged me because the above is even a question.

It would be so much easier if they had just said "The paladin can cast Detect Good and Evil (#) of times without using a spell slot or components. If the spell is cast in this way, the paladin can only detect Fiends, Celestials, and Undead"
 
8:50 PM
@Adam No, because the enormous cloth sheet won't protect him from harm.
@Adam But, he might have concealment.
Also, I am in agreement on the wording.
The old "Detect Evil" ability of paladins from 3.5/PF is similarly worded regarding the density of materials it can penetrate.
 
Yeah. They could've just taken the wording from the other detect spells and used it there, and again, no problem
 
When I first started DMing Pathfinder I got that all wrong and we let our paladin use his Detect Evil as x-ray vision. That was tough.
"Oh, look over there, an entire building full of evil!"
Cue me slapping my forehead.
 
Sounds somewhat satisfying when you describe it like that though
"I see the stain of wickedness on your soul! You cannot hide from my sight!"
 
Well, you'd think a party of adventurers, knowing the building is full of threats and not knowing what kind of threats, wouldn't just kick in the door and start stabbing things. You'd think that, but you'd be wrong.
 
You know, after all my experiences with tabletop games, I've just accepted that a party of adventurers, knowing the building is full of threats and not knowing what kind of threats, will assume that their only option is to just kick in the door and start stabbing things
If Peloracles the first wants to throw his life away, who am I to say no. Maybe Peloracles the Second will be a bit wiser
2
 
9:00 PM
A little late to the party, but @LegendaryDude, would you be fine with an answer that's not based on published adventures, but rather works out the odds that you'll get usable spells from the random loot tables in the DMG?
 
@THiebert I think that would be an acceptable frame challenge, but based on the scope of the question you might attract down votes from some users since we don't know if published adventurers use those same guidelines in the DMG.
I can only speak for Curse of Strahd, which I believe is non-standard in terms of treasure as it's meant to be somewhat harrowing.
And, well, CoS is pretty light on treasure.
Personally I'd be fine with that type of answer.
 
I don't own any adventures, but I do have a DMG, and I thought that might provide some interesting perspective. I don't mind the downvotes
 
I thought about posting a question asking just that.
In fact, it might make more sense to work it out, then ask and self-answer, and link to my question.
That makes it easier to find the answer to the specific question of the DMG guideline-based expected amounts for future users, and I'm sure that's a valuable enough question that it should stand on its own.
 
I can't think of a way to pose the question that wouldn't consider to be too broad though
 
I think something like "Based on the treasure guidelines outlined in DMG for a [low]|[medium]|[high]-magic campaign, what is the expected number of 'additional' spells a wizard can expect to come across?"
You could work out the numbers for all three and tabulate them into a single answer.
 
9:07 PM
damnit, was about to answer contrary but I think i wrote myself out of it
 
that'll take me some time, but I think i could get something tonight or tomorrow
 
@LegendaryDude adding this Sage Advice may help in your answer: sageadvice.eu/2016/05/30/…
cover is a physical thing, not necessarily a visual thing
 
whoop
that's how I see it.
In 3.5/PF terms cover blocks line of effect
Not necessarily line of sight
 
Is there a place that's a hub for practical rpg theory, that regularly comes up with new and useful ideas?
 
i was all set to counter it and then read that.
 
9:17 PM
@WrongOnTheInternet The Forge is usually what I think of when I think of RPG theory/design.
@WrongOnTheInternet indie-rpgs.com/forge/index.php
 
@LegendaryDude It closed down in 2013, I think, though.
 
Oh yeah I guess you'd be looking for an active community...
 
Although they did end up responsible for a new breed of game, so they created interesting things, at least.
(Not Storygames, since I'm looking for stuff broadly applicable to more traditional systems as well)
 
@WrongOnTheInternet You might try therpgsite.com?
 
Oh, yeah. I guess they have that thread on megadungeons.
Maybe what I'm really saying is "I want a community tailored to my specific tastes of focusing on one thing without the usual drama that comes in an rpg discussion board"
Thanks LegendaryDude
 
9:57 PM
@WrongOnTheInternet Don't we all? :D
 
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