Second, sometimes, in order to get some powerful features, you have to twist the behavior of a character in ways that make them feel unnatural. Take my cleric that needs to be good because otherwise he'd lose loads of ability bonuses and his wings (of course, D&D 3.x is one of the worst offenders in this field, linking features to flavors), or that needs to worship a nature god in order to get a huge boost to his stats and armor.
Lots of people like more a character that's weak but doesn't break suspension of disbelief, or dislike players in need to argue to convince the GM that the many be…