@LegendaryDude I actually upvoted it. Not because I agree that SSD is a nazi--rather, he seems to be one of the nicest two or three people I've ever met online--but because the user was sorta doing the right thing. And I wanted to comment that my upvote shouldn't be taken as an endorsement of negative judgment on @SevenSidedDie, but bit my tongue as well.
@JoshuaAslanSmith Yeah, citing one's educational attainment around here seems more likely to get one laughed out of the room than anything. (Not because we don't respect education, just because I assume the median educational level is much higher than anyone citing their college degree would assume.)
@nitsua60 Surprisingly (or unsurprisingly) most users here are like, way smart. I assume it has to do with site proximity to SO, ServerFault, Math.SE, Stats.SE, DBA.SE, et al.
Granted it's usually "I've been GMing one system for thirty years so I'm best qualified to hold forth on totally different systems," but it smells the same.
@LegendaryDude Someone once commented to me, when I suggested a different interpretation of a particularly math-ey post, [paraphrasing here] "dude, shutup! I've got a bachelor's in math and have taken education classes." What a tool.
@SevenSidedDie So it sounds like you should buy this guy a puppy and kick me in the shins =)
@DForck42 Ah, interesting. What's the purpose, though? The problem with alignment has always been twofold: one, it's not clear what G/E/L/C mean practically speaking, and two, they keep forgetting what game effect they want the mechanic to create.
@SevenSidedDie My sympathies for the sharp tongued moderation issue pointed at you. That one apparently generated enough views for it to trend and Google to add that to my daily feed of things I read.
@MadMAxJr Wow, really! The meta post, you mean? Hah. How does that even register with Google, I wonder. It's not really the side of the site that's interesting.
the tl; dr for now is: good - put others first, evil - put yourself first, lawful - rules and laws MUST be followed, chaotic - go with what seems the correct action/do what YOU want
@DForck42 I don't think D&D works very well with subjective definitions of alignments so good on you for defining them, at least not in earlier editions. 5e leaves a lot of room for interpretation because you aren't severly punished for being non-lawful good
@SevenSidedDie Android mobile devices have a google app. It keeps track of your browsing and what is trending on those sites that you browse. So it feeds me comics and news issues it thinks are relevant to me, based on how much activity they get on those sites. That meta post apparently popped the threshold for 'hey this is hot over on rpg meta!'
Alignment does a few things like help a DM avoid a Paladin suddenly decide to burn orphanages down.
Alignment used right is a tool. I find it helpful with newer RPG players. What you want to avoid is ending up with alignment feeling like a cage or a trap.
One way of handling alignment that I thought was kind of cool was to do it behind the screen. Keep your player's alignment secret but track every action that shifts it.
@LegendaryDude it'll be a player choice, but if it's noticibly off I'd inform them how they're playing vs what they said the character is. it's up to them
now, the alignment IS important because the gods in this world are rather hands-on, and the alignment of a player will determine which gods take interest in them
Part of alignment should instill the idea that there are consequences for acting too far out of your behavior. If you intend to change your behavior, you can over time. Alignment changing shouldn't be a lightswitch or else you'll get Paladins pleading temporary chaotic evil made me do it.
The best fallen paladin story I have is not related to alignment. His cleric friend died and he made a deal with a Pit Fiend who granted a wish to resurrect the cleric in exchange for freedom. Of course, his deity was not too happy about that, no matter how noble the deed.
There's a good example. Alignment should help drive a plot. Even if alignment doesn't always make sense. Moral/ethical conflict can be done very well if handled by a group mature enough for the issues that cause the conflict.
Alignment should also help establish general expectations quickly. Detect Evil isn't a free pass to start murdering targets. But it should give you an idea of what you can expect from them.
That said, Alignment isn't appropriate for every game/story.
Though I'm a proponent of concrete, metaphysical alignment of the who-do-you-work-for-in-the-godswar type of early D&D, for roleplaying-centric alignment I really appreciate Dungeon World's take on it: choose an alignment, you get a "do this specific thing in a session? get a benny". It promotes a pattern of actions without getting into ethical debates.
@SevenSidedDie I really love the way DW does a lot of things. I wish it didn't require so much mental effort to run, haha. I GMed it once and after about 2 hours I was completely wiped out mentally.
Quick note toward a magic system: combine BGS relationships with Shadowcraft magic mechanics. Your relationship with a magical patron is the source of your power, and all magic you perform comes from interaction with that patron.
@LegendaryDude I hear you. It's potentially exhausting. On the balance though, I always hear amazement at how much it feels like happened each session, even when they're only 2 hours long. So I try to worry less about length and wearing myself out now. :D And, I'm getting more practiced at it.
I was trying to find a decent youtube, but I wasn't really thrilled with the first couple finds. That said I only put about ten minutes into it. I need some good examples of how and when rolls come into play, what is and isn't a proper use of an aspect, and at least one start to end combat.
I've also got 3 pantheons: the alignment gods, the race gods, and the dragons. in the history of the world there have been 2 wars between the gods and dragons
Shadowcraft is a Fate game where you always succeed at casting magic; if you fail your roll, you succeed at cost by taking a consequence that changes your body to acquire qualities of the source of your magic. Too many consequences at once and you become an NPC merged with the source of your magic permanently.
You can only remove those consequences by spending time doing things which remind you who you are.
In Bubblegumshoe, you're teens who have basic teen skills, but can access unusual (specialised or adult) skills through your relationships with others. Each relationship has a pool of points you can spend from to gain access to the skill, or to get your friend/relative to do something useful for you.
@BESW Don't forget, though, how close to wargaming they were. I always try to keep in mind that ODD alignment isn't just useful in that it told players who they could kill, but that it actually told them there were some who shouldn't get the axe =)
Plus, I like the Holger Carlsen books, so the Law-Chaos axis as being organizational/social, rather than personal, just makes so much (more) sense to me.
I've yet to find my Goldilocks magic system, so I'm always intrigued by new ones. but I am also warming to the idea that I don't have one, just a variety of different tastes for different settings and purposes.
OTOH, seeing someone (JoshuaAslan, perhaps) say earlier in chat that this sort of thing used to happen once a month makes me feel good; I'd have said that this sort of thing happens every three months or so, which means we must be making progress, right?
(Or just getting a worse-and-worse reputation among GitPers and redditers?)
@BESW yeah, GitP also has a very narrow view of what the hobby consists of -- they're a specialist community in D&D 3.x optimization, while we deal with pretty much everything under the sun
Yeah. When a GitPer tries to answer a social problem with a mechanical solution and gets pushback, they tend to go back to GitP and say we don't know what we're doing / complain about moderation / etc.
But it's no slight I mean to any other community. Any structure that persists will end up self-selecting for people who value that structure and its product. So movingto a different structure with some of the same superficial qualities is like to create culture shock. (I can barely even participate in other Stacks!)
@nitsua60 yeah, even between Stacks it can take some adjusting. Worldbuilding is far more freewheeling in some ways that we are here, and DIY has its own sort of looseness
@BESW hm...I see that kind of answer on GitP all the time, but usually I also see it immediately getting shouted down, even over there.
Like, the most obvious example is an OP that says "I want to prove my DM wrong about something, help me build an overpowered character to do so," followed by 50% replies trying to build an overpowered character, and 50% of replies saying "this sounds like it will only end in tears, have you considered talking to your DM?"
I wonder if the (outsized) impact (to a forum-accustomed immigrant) of the downvote comes from the idea not that one is being disagreed with, but that one is being dismissed?
a partisan reader has a much easier time skipping a few posts inline in a forum thread than dredging a downvote-piled answer out from the bottom of a Stack question
The joke opens with the assumption one is talking about military might. The punchline clarifies that it was never about military might, but about basic clothing practices.
If "sleevies" also had a double meaning, it'd be a pun.
Questions with a score of -8 or lower on Meta do not show up on its front page. On main site, that threshold is -4 or lower. They aren't filtered out on any other question list, such as any of the lists you get to by clicking the "questions" button.
@Shalvenay I've got to admit, if there were a way to flag an edit I might have done so while I was playing catch-up. At a certain point it just started to feel like vandalism, and I wanted to scream "this isn't your stuff!" So I stepped away and watched Bob Ross with my daughters.
This morning I had the experience of trying to explain Bob Ross to a colleague from South America. I did not do the man the legend justice. "He was a white guy with a wispy brown afro! And he was friends with squirrels! And he'd have this great painting going and suddenly it'd be all 'let's just take the knife and load it up with black...' and you're all 'nooooo, Bob, what are you doing?' and then seven minutes later it's even more beautiful."
There's a playstyle where the GM tries to make the hardest challenges he can within the rules of the system, and the players try to overcome those challenges as efficiently as possible within the rules of the system.
@BESW Yeah. It's a very different model. Done well I do think it can lead to a lot of interesting scenarios, and some real fun. But it's sure fraught with traps.
@BESW And then there's the playstyle "I'm the only kid on the block with the books and I made the dungeon, so if you and your dinky little fourth-grade friends want to find out where the hoopodoopo is you have to play with me," and it goes downhill from there. (Also, this totally isn't my older brother I'm talking about.)
@BESW I'd say it's more "either the GM-controlled side wins or the PC party wins" -- the problems come when the GM and players are actually engaging in that aforementioned moral-domain warfare, if you will
I actually super-duper enjoy the "players vs. GM" style in 3.5, as long as I'm playing with a GM who I trust to play by their own rules. Usually for a one-shot or a short adventure, though, not for an entire campaign.
But then again I also like 3.5 PvP, which is by any reasonable measure terrible.