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01:02
Doggles are a commercial brand of sunglasses for dogs in the form of tinted goggles designed to fit the shape of a dog's head. While marketed as a fashion item, several practical and medical uses have been reported, and prescription lenses for dogs with impaired eyesight are available. == Invention and construction == Doggles were invented by Roni Di Lullo after she noticed her dog, Midknight, squinting in the sunlight. Experiments were made with human sunglasses and sports goggles before a pair was developed to fit the shape of a dog's head. They are now produced by the Doggles Company in Diamond...
01:18
@nitsua60 Once you submit a post for review, it's out of your hands, and into mine. System Matters is still there, don't worry. Would you like to keep working on it?
(leaving it as draft makes it accessible to more people, in general only submit for review once you're done).
01:41
Ok, I've read the post. It's good, but I'm not sure what the botch in it is. I've turned it back into a draft so some other contributors can take a look.
We did discuss having a category for mild mistakes, something that could have gone better, but I think even for that it'd need to be reworked a bit.
02:06
A few ideas: Don't start in medias res. Talk about the problems you encountered with Dungeon World in proportion to the problems you encountered with D&D 5e (if you give specific examples of D&D 5e problems but summarise DW problems, that's a bad balance). And I'm really not sure what "system matters" has to do with learning about one system by playing another, but your conclusion makes them sound directly related.
International Vulture Awareness Day. Apparently it's a thing.
02:44
@Magician yeah, as you recall, I made some similar mistake XD
@Magician @BESW thanks. I guess the botch, in my mind, was not appreciating the things we were going to lose when switching, and being mindful of how certain players were going to lose out. We'd talked about going rules-light and the one guy who really dug into stuff in 5e was perfectly happy. But the one who's personality wasn't to just jump into things, and the one who it turns out feels a lot more supported with the structure of an action economy....
I'll take a (fourth) stab at it tomorrow. Thanks for the feedback.
hey there @nitsua60
03:00
@Shalvenay hiya
03:15
@nitsua60 how's that first programming project look to be?
@Shalvenay Wish I knew. We still don't have any details. But I'm going to take a flyer and say we should go ahead and figure out a time for chatizen-DW, and see what comes of it. If I have to bail three weeks in because things got swamped, I trust no one would hold it against me.
@nitsua60 what language are you teaching btw?
@Shalvenay This is for a class I'm taking; we'll be working in MATLAB.
@nitsua60 oh, ah. sighs MATLAB's...a mess to learn.
@Shalvenay I'd already known IDL before ever seeing MATLAB, so I think it might have been less traumatic for me than for some others.
03:22
@nitsua60 it's less the syntax and more the experience of having a programming language taught to you bass-ackwards
(I tried to learn it as part of a Control Theory class -- screwed me up six ways 'til Sunday because I was learning all this weird MATLAB specific stuff before I ever learned how to do things like, uh, conditionals and loops
@Shalvenay ugh
03:41
How do I add this to a Discord server?
03:56
@BESW not a clue
 
2 hours later…
06:23
**[Timely RPGery](https://docs.google.com/document/d/1nKltjD1HJ954pS3QZZL-E_ckNaKEeedxMKn7XwdFiio/edit?usp=sharing "Click for full source doc; please suggest items to pin!"):**
[BoH](https://bundleofholding.com "Buy RPGs cheap in bulk, support charities & indie designers!");
[Fate module](http://www.drivethrurpg.com/product/191782/Good-Neighbors--A-World-of-Adventure-for-Fate-Core "In Good Neighbors, players take on two roles: a human who must deal with the politics of this new industry, and a fairy who feels the full spiritual damage of the Industry.");
 
4 hours later…
10:47
After finishing to play The Witcher 2 I have just one comment to do. I can't drive myself to let Geralt and friends kill named enemies if I'm not forced.
 
2 hours later…
12:46
Well maybe it's two comments: I'm now torn between playing something else and starting the game anew to take the other path.
13:42
@doppelgreener do you think this is better?
13:58
@nitsua60 I do! I really did find the comment on not having a logo quite strange.
It was based off of Miniman's distinction drawn on the Meta Q, but badly summarized by me... =(
I'm starting to dig everybody's dislike of "list questions" =\
But, in all honesty, part of the reason I ever posted that question was to try to figure out what's a 'good' list question and not, so I'm certainly gaining firsthand experience =)
Yey!
what part are you disliking?
i think it's pretty well done
seems like it's just got a bit of complexity where some things sorta-do sorta-don't belong on the list under the criteria given
@doppelgreener Hmm.... (1) I actually think Mala makes a decent point in their recent comment, that simply curating a list doesn't really require expertise. That said, maybe the "expertise" is in being able to find things that WotC "releases."
i think it takes a considerable amount of understanding of D&D's product line such that newbies may not know what scope is available for them to look in.
14:08
Which is probably true, and perhaps was true of "thunder and lightning damage"? (Which is only to say that perhaps my initial downvote on that question was too trigger-happy. The kerfuffle that ensued I claim no responsibility for.)
(2) I haven't yet seen any benefit to the CW status of the answer. It doesn't strike me that any more people are editing/curating it than might happen with any other answer, and I'm getting "this is why CW sucks" comments thrown my way. (Not that I can't weather a few comments, but it's still unpleasant.)
(3) Even what I'd imagined would be a very low-maintenance question like this is requiring a decent amount of maintenance.
(-1) OTOH, by votes and views, it seems like plenty of people find it a useful resource. So I think it's a net-positive, just I better understand the downsides now.
(2) sucks, sorry to hear that. Like I wrote on my own meta post, I don't think CW should be used just because something's a list answer; CW isn't a fix for anything and has a very specific use case and should be used just about never% of the time.
(the amount of times it should be used is within the margin of negligible statistical error)
(4) And the Anthropomorphic Mice just got demoted =(
(rightly so, but still....)
@doppelgreener That was a really good answer, by the way.
@nitsua60 thanks very much.
@nitsua60 And still no 5e musteval, apparently.
One of those ones that made me wish there were even-faker-internet points given on meta, so that I could throw a meta-bounty =)
14:14
aw shucks
@doppelgreener Out of curiosity, what is the use you see for CW?
@nitsua60 Fallback plan for when we run out of other things to argue about on meta.
2
@BESW +50 super-extra-fake chat-based internet points!
@nitsua60 Community Wiki is for when multiple people in close contact (i.e. actually talking to each other, like two housemates, three friends, etc) are collaborating on an answer and reputation is a significant enough issue between them such that they would rather push it aside as not an issue. (Often by the time people think to do this, they are high enough rep that nobody involved cares about rep.)
It is not for "I expect other people might want to contribute to this answer" because people demonstrably will gladly do this anyway, nor is it for "I want to surrender ownership of this answer" because someone's going to be leading the charge anyway, nor is it for "this should probably be the only answer to this question so I'll open it up" because that's not how things work around here bucko; it'll be the only answer if it's really exceptionally good.
@doppelgreener That's certainly an interesting case I'd never considered.
@doppelgreener Hmm... makes me wonder if I should reassert ownership over that answer, 'cause that's almost exactly the list of things that'd occurred to me.
Isn't there something where enough distinct users editing an answer auto-converts it to CW?
14:24
Here's where I could imagine it seriously being relevant: a team of four academics collaborate on this big contribution in the form of a Stack Exchange answer. Two of them use the Stack site in question, and they both see this answer scoring thousands of rep points, and both of them are at three digits of rep and would surely like those rep points. Two of them do not use Stack Exchange and do not want to feel like the others who do are profiting off their work in some sense.
The magical fake internet unicorn points, while being virtually meaningless, cause a lot of stress and concern for these four. They agree to post it as CW so that nobody will be getting any points.
@nitsua60 How well does DW handle players wanting to make irregular choices about their PC's bioform?
@nitsua60 yes, and their whole "in which we stop being dumb" paragraph still cracks me up
Basically, CW was an experiment to see if all those reasons were good reasons for that kind of a mechanic. The conclusion was "As much as it seemed like a good idea, it wasn't."
@BESW Are you talking "I wanna be plant-lady" or "I want to be a one-legged elfin Ranger"?
14:31
@nitsua60 ...I wanna be a musteval. Or a shulassakar.
@BESW I've had perfectly-fine experience making that happen through a table-discussion. "BESW wants to look like this. What benefits do y'all see that conferring? Drawbacks? Should there be any mechanical implications? Okay, moving on."
@BESW Yeah. There's just about no circumstance in which CW is actually helpful, there's just a tiny bit of wiggle room because there will always be exceptions.
@doppelgreener Interestingly, the blog post lists "compiling a canonical reference" as the #1 reason to still choose to use it.
@nitsua60 There's a canon anwer for Board Games SE I'm considerig writing that I will definitely be making CW just so people can freely take a cleaver to it and stuff.
@BESW I think in that case it'd be an obvious "sure, BESW can, no problem. But what's it say about the setting?" conversation.
14:35
And because I want people to feel thoroughly unconcerned about linking to it liberally all the time whenever the topic comes up.
@nitsua60 I'm thinking it might involve a little bit of "replace one of my class's choices with the choices from another class."
@BESW We'll play it out together. If it breaks the group or the game, we'll have an "In Which We Stop Being Dumb" moment =)
RPG.SE just happens to also be a post-scarcity Stack Exchange where there's so many votes going around people don't need to care so much about reputation and can contribute to other peoples' answers without feeling like they have to beat those answers.
Like, musteval would probably be "thief but replace poisoning with the deity/divine guidance options from cleric."
@BESW Spellcasting? Or just the divinely-guided flavor?
That might hinge a bit on whether there's a cleric in the group.
14:38
Nah, (a) I have no interest in spellcasting complexity and (b) mustevals are spies of the divine, not heralds of the divine.
So I'd go with the "you can petition your deity for guidance based on their portfolio" move.
There's a strict prohibition on two players playing the same class in order to prevent toe-stomping. But if you're just grabbing 1 of the 3 starting moves... perhaps no so much of a problem? Definitely worth trying, I think, and worth keeping an eye on =)
And the shulassakar could easily be a cleric or a paladin (I think I'd prefer paladin, but it'd require some fiddly bits with the lore and mechanics--especially given my hoped-for backstory).
...Hm.
I think the race/class interaction might basically boil down to different alignment choices for you
I notice that the newer DW playbooks have a blank spot for race options.
Again, I think the big thing is just to be sure that we're not overshadowing new players. How to make sure of that, of course, is the trick =)
14:44
Yeah.
Anyway, gotta run. Sat AM chores to do! Thanks again for the constructive criticism, @doppelgreener =)
ttfn
I make with the sleeps now.
@BESW Goodnight!
@nitsua60 Tally ho! Thank you for receiving it well.
 
1 hour later…
15:52
@Mala the martyr act is wearing thin.
 
4 hours later…
20:05
@BESW I do quite like some of the additional playbooks some people came up with, though I haven't seen how well they hold up overall.
@Anaphory Is there a central location for those, or just poke around for them?
Nerdwerds has a bunch of them, and another bunch are on sale on drivethrough.
Not good at copyediting here, links to follow in a mo.
Jacob Randolph has written some magic user classes, some of which I did like, because I don't much enjoy preparing spells.
Though I did play a straight wizard myself in a one-shot who prepared by some kind of crafting.
20:29
@Anaphory Thanks!
20:44
hey there @nitsua60
 
2 hours later…
23:00
@nitsua60 In Dungeon World? I think that only applies for everyone's first character, when the campaign starts. Subsequent characters or changing the playbook are allowed to result in duplicates.
@kviiri Yes, in Dungeon World. And, for context, this'll be everyone's first character of the campaign and a number of players' first DW characters ever. So I think it's probably worth treading carefully, at least.
Yeah. I have a tendency to get... fancy... with my PCs and I need to learn how to tamp that down.
23:15
@BESW I don't know that it necessarily must be tamped down, I think it just needs to be intentional.

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