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00:00 - 13:0013:00 - 00:00

13:00
@BESW I still get regular upvotes on that "using the authorities to solve your problems" answer
13:19
I have gotten some seemingly random upvotes
some come in ones, some more like in fives
none of them happen often, but it has happened
Well, I do get random upvotes, but never in a series.
once I edited one of my posts and someone upvoted it almost immediately, I think that one was random, but I can't be sure someone was somehow waiting for me to make that specific edit somehow
ah
even when I get multiples,... they seem to come in one big group, well, not that far apart from each other anyway
@BESW can GOG be run for two players?
I don't see why not.
there was a point when I first joined that I just thought people copiously upvoted here, I got what seemed like an awful lot at the time for my first post pretty dang quick
13:25
well, one reason might be that the other player will always decide what you do OR it will be easy
well,... more people just shifts it closer to one of those two things
Hm, I might decide that I'll take some gods too as the GM
That could work.
Particularly That Who Guards the Gate
That would make others have 3 each
still a lot though
Well, remember that if you're successful on an action with a god you control, the other gods each get 2 Spite.
13:29
Yeah, that's precisely my worry
if I have two players then on each success the other player gets +1 or +2 Spite
That could be very interesting to see.
own-god-action should be a "yay" and "shucks" both, in this case it's just "shucks", because it means YOU will get that Spite back very very soon
also, Gods or Players? I thought it's players.
@Miniman what do you think of the answer now?
Probably players.
@nitsua60 Not sure - in gridless play there's no way to determine whether the grappler is 0 feet away or 5 feet away unless they explicitly say.
But I'd lean towards them not being 0 feet away by default, so a 5 foot shove would generally push them out of reach.
13:35
@Miniman how about the gridded half?
@nitsua60 Yep, looks good to me.
yeah, the gridless is definitely more-open to interpretation, I can see that.
@nitsua60 Reading into it a bit further, even in gridless play these rules still apply:
> Whether a creature is a friend or an enemy, you can’t
willingly end your move in its space.
Its space is no longer a square on the map, but it still has its space.
but where's separation measured from...? One mental image of grappling is the bear hug, another is the hand-on-wrist. What's the separation in each case? Is one "in" another's space when bear-hugging?
(afk a bit)
13:53
o/
14:28
@Miniman I've re-worked it a little more and would be interested in your take whenever you've got a moment. Also, feel free to edit in any factors for/against either side, if you think of them.
@nitsua60 Looks good to me. The whole thing is pretty ambiguous, and you're addressing that, which is what really matters. (To me, at least.)
14:40
Where I'm having trouble is that now I'm not sure what I'd actually rule, as a GM =\
(In gridless play, that is. I think gridded is pretty clear.)
I can't wrap my head around whether shove-beats-grapple makes breaking the grapple "too easy", or is grapple already such a big deal that it's not a bad thing to have another route out.
And it's just now occuring to me: using the shove to break the grapple is almost exactly the same as using the existing grapple-breaking rules.
Existing: grappled STR or DEX against grappler's STR...
Shove-breaks-grapple: grappled STR against grappler's STR or DEX.
That's a tiny difference--I may have to embiggen my answer even further to point that out.
@nitsua60 Is Shove something anybody can do, or is it granted by a feat or class feature? If it's something you have to buy into, I don't see any balance concerns with Shove having an added side-effect.
@T.J.L. it's a type of "standard" attack. Rather than hitting, anyone can Shove.
afk a bit
14:58
Gosh. I may repcap on this answer alone.
15:08
@BESW I can remove my upvote if you'd like. :p
 
2 hours later…
17:01
@BESW Looks like you have, congrats! It is a pretty slick way out of the situation (though obviously I disagree on the real issue. :P)
 
4 hours later…
20:37
@SirTechSpec Thanks! And I find it interesting that people are so vehement about playstyles on that question.
@besw I'v enot posted a question in so long I need moral reinforcement for a pre-planned self answer. Edge-of-the-empire has 2 different checks for initiative based on intent which took me awhile to ruminate through and I thought Id toss up a Q&A on it, sound reasonable?
Don't you know that playing a character ruins immersion? Silly @BESW....
@nitsua60 Over the years with various groups, in D&D 3.5, 4e, Fate, I've had players act as their own enemies, play side characters in someone else's flashback, play their own character's reflection clone...
@JoshuaAslanSmith That sounds reasonable indeed.
@BESW And thus you clearly don't understand anything about immersion. [removes tongue from cheek]
@BESW danke, I knew it was within site guidelines but just wanted some external reinforcement on it
20:41
Self-answer is always a little tricky.
Yeah I did a bunch for the 5e site prep event and also a few over the years where I found the answer later online and then self answered but this was more like the 5e stuff, but without the explicit ask for it
20:53
@nitsua60 I think I simply discovered that Chasing the Spectre of Immersion isn't actually very fun for me or the people I've played with. Engagement, suspension of disbelief, and the sense of a living world, can be found through other methods that are less easily burst or shattered.
(you know I was teasing/joking, right?)
("Chasing the Spectre of Immersion" is, of course, a good name for a concept album.)
@nitsua60 Yes, but a lot of other folks aren't.
Which I find strange. What immerses me is so personal I can't imagine telling someone else what breaks/aids a third party's immersion....
Now, the idea that "a player is there to play their own character" carries some more weight for me as a generalisable argument.
And notions about staying on your own side and not playing characters who are trying to kill the party are definitely concerns in groups which strongly value the GM/player divide.
But it's been my experience that players aren't there to play just one character; they often welcome a chance to put on a different hat for a little while.
And the value of the GM/player divide is so custom to each group that I'm not going to even try to make it part of an answer.
21:22
@doppelgreener For your Avatar hack?
 
1 hour later…
22:43
@BESW That makes sense (obviously that part comes down to personal taste, so I tried to allow for the possibility my answer as well) but I think it would be jarring to do so for just a couple rounds of combat. When one of my players gets an itchy hat we change it up for a whole session.
I've done it all sorts of different ways. Depends entirely on taking the pulse of the player and group.
And, well. Games like Great Ork Gods and Lovecraftesque destroy the "player with a character" dynamic entirely to great effect.
And one of the most immersive games I've ever played forces each player to ask two other players to suggest what their character does next, and pick one of the suggestions.
Interesting. Lots of trust involved there, I bet.
InSpectres is a fourteen-year-old game with in-character reality show style asides to the camera. Immersion is a shared illusion.
@SirTechSpec Well, yeah. But every group should be founded on trust; attempts to replace trust with fair mechanics are a failure of scope.
For me it's less about immersion per se and more about settling comfortably into a mindset where I only have to care about one character's goals and personality.
(The game in question is A Penny for My Thoughts.)
22:53
@BESW Definitely sounds worth a session with my weekday group some time.
@SirTechSpec That's a very reasonable personal goal. But in every traditional group there's one player who can't achieve that goal.
All the more reason for me to enjoy it when I'm not the GM ;)
@SirTechSpec There's a trick to it that I've seen some people miss; the rules are an in-game document.
@BESW Go on...
The game is structured so that metatextual conversation can usually be in character.
22:56
Interesting.
@BESW I've got a real liking for this one. Haven't played in 5 or 6 years, though.
Everybody at the table (there's no GM) is playing an amnesiac who's volunteered for an experimental form of slightly psychic therapy to help each other regain their memories. The game book is the procedural document telling them how to conduct the therapy session.
Brb switching to a real computer so I can see replies properly.
Or maybe my laptop battery will suddenly die instead. That may be a sign to head home.
ttfn
Toodles!
23:38
@BESW Thanks! :D
Aaaaaand we're back.
[wave]
23:57
Though actually I'm probably going to head to bed pretty soon. Stressful day - long story short, after some tense negotiations with the former owners we now actually have the arrangement we thought we had, and our cat officially belongs to my roommate and me (specifically me).
I did want to drop in, though, with an update about the game where we had a problem with party cohesion that you, @nitsua60, and @Shalvenay were helping me with.
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