(The whole point of DFRPG's magic system is that the magic skills can be used to mimic the effects of any other skill, often faster and more accurately, but at the cost of increased danger if you fail.)
That aside, it's definitely one of the easier ways to run magic: a magical aspect is permission to use skills when you normally couldn't, like using Shoot when you've got nothing to shoot with.
I just think they wasted some of their 200 words justifying something that doesn't need to be justified, and instead just looked a little silly.
@Miniman bad luck certainly isn't better than death
so I don't see how that is "unfair" :P
just as clarification, I mean this in the sense that if death is the most unlucky thing that can happen to you, bad luck would presumably cause it, and if you happen to have the misfortune that death is not the most unlucky thing that can happen it is likely something even worse
speak of the devil, my tuxedo cat is now calling for my blood
she wishes me bad luck and death
I should never have brought up this whole cat thing
It's hard to evaluate a dice ladder without context, unfortunately. Even something like "in this system, higher rolls are best but super-low rolls are good too" gives us something to evaluate.
Yeah, but I haven't been busy enough to justify not running...
Ugh, I feel that feeling again of "there's no way I'll be able to hold an RPG together" because I forgot in an in-the-moment way how fun it was last time
Gonna take some (of the more harmless) role playing poems to the regular gamers pub social this evening. Some I've tried out, some not, I shall see how that goes.
Anna Kreider and I are looking for Katanas & Trenchcoats artists. Maybe that's you or a friend? http://ryanmacklin.com/2016/04/search-for-katanas-trenchcoats-artists/ #YOLF