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7:10 PM
@eimyr This is a large part of the problem. What works as a build in a group doesn't work elsewhere.
 
@Zachiel why are you playing RPGs?
 
@eimyr That's a hard qeustion. Because I think that's one thing I could become good at in life. Because I like being part of a story. Because it helps me think less about the hardships of life. Because it helps me tying with people.
 
Do you want to have a career in games industry then?
 
7:28 PM
@eimyr Well... I don't know. The gaming industry sounds fun but at the same time it looks not as fun as it sounds, and actually a chore and hard to swim afloat once you're there, unless you have a lot of fantasy, which I don't feel is my selling point.
@eimyr I never did tutoring at school because I felt like it was not right to get payed to teach. I know, I'm a lost cause.
 
Zach, gaming industry is indeed a lot harder than it sounds, but it is also very rewarding.
I wouldn't suggest people who need a lot of money in their lives to do it.
Mostly I would suggest it to those that feel they have vocation for it.
I am not sure how game development is for people that design board games and RPG books.
But that is what I can tell you about my experience with mobile development.
It involves working with a lot of people and being very passionate about an idea at first.
Then working in actually making that idea happen.
And that can be really stressful.
Things rarely go as planned, and you will need to compromise, and that can not be that nice.
Sometimes, you will be on a ticking clock as well, and it will require crunching hard. Which is bad.
But in the end, you end up with a product that is more or less what you envisioned(if your have a good manager), and that is very nice.
And you get feedback on it, which makes you feel validated.
At least, that has been my experience.
 
Well, I'm not one who spends a lot. I'm more one who loses money for no reason and needs desperately to keep his job to compensate XD
 
I know the feeling.
What would you say are your strong points?
Can you write?
Can you code?
Can you draw?
 
I can translate to and from Italian. I'm not really good at writing in english, not being native (and I mean, I can write, but nothing exceptional. I can code a little. I can... doodle.) But I don't think I will ever leave my job as long as I have one, whatever it is.
My strong point is stubborness :p
 
7:43 PM
Yeah.
That is good.
Sometimes.
Well.
I have to go now.
I just wanted to add my two cents.
I will just finish saying, do what you must to survive, and do what you like in your spare time. And if possible, try to move things around so you can do what you like to survive.
C ya.
 
7:57 PM
@Althis Heh. I think I already did (I was a planning engineer before, but the required efficiency was killing me, and not having daily goals every day is nice, plus I like what I do way better now) but it still is work.
Byeeee
 
8:29 PM
I just saw a cleric with AC 60, now I want it too. Why did I look?
 
9:26 PM
@Zachiel For boardgame design it's similar, but it's 99,99% playtesting and 0.01% creativity. Strong maths (probability) is a great asset.
If you want to go the game design route - and you want to be really good at it, you need a lot of repetition and training - but luckily you can do it yourself. An accessible way to get into the industry is to create stuff of your own and publish it. It's the best exercise.
 
9:43 PM
I don't think I want to go the game design route, no.
It's one of those things that look cool just because my name would be on the final product, I guess.
 
10:03 PM
Wonderful. My character quarreled with one of the guys he has to go slaying dragons with.
 
10:57 PM
To summarize working in game dev in as few words as possible: -20 Safety Need, +5 Love Need, +10 Esteem Need, +50 Self-actualization Need.
(Note that the Safety Need includes job security, which isn't really a thing in games)
 
It also involves being hit in the head with nerfs.
It has happened.
Several times.
 
I've been collecting misfired Nerf darts from the team next to mine whenever they land near me.
:D
 
11:14 PM
I've just been collecting bruises and headaches.
Stuff gets rather hardcore around here.
And my head seems to be a magnet of some sort.
 
11:52 PM
Oh, wow. Didn't realize that I missed such a big dust-up on Meta last week.
 
As far as I can tell nothing has actually come of it except bruised dignities and hurt feelings, so you didn't miss much.
 
True.
 
just some confusion over game-rec vs tool-rec and whether we wish to allow either, both, or neither
 

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