as a side effect, if you start a new game with the same players, they can keep using the strategies from your current game without having to refer to the stealth rules you wrote, keeping the games independent but intuitive
@waxeagle Oh I didn't know it was an official rule. I just thought they set up the prereqs so that you wouldn't want to change out your (for example) mc feat.
The groups I've played in have always treated PvP the same way we've treated romance or in fact any other event of the game; if it's a natural outgrowth of the characters and the events of the campaign, it happens.
It's usually infrequent, but some of our most striking and memorable moments have been at each other's throats.
@Lord_Gareth I get uncomfortable with it if it isn't intended in the game played. I'm conflict averse, and generally like cooperating with my friends to some common goal. It gets... uncomfortable for me if that gets stymied because "well I'm playing a character that wants to hurt your character" especially if that just seems unjustified somehow.
It starts to feel like one of my friends is trying to beat me at an rpg
@sillyputty To give you an idea, the last time I experienced PvP in a campaign was in a Star Wars: Saga game where we'd started as servants of Darth Vader. On a ship alone with one of my party members, the other guy said he was defecting to the Rebellion. I wasn't.
My games almost always have an element of PvP, sometimes significant, but I often tailor it to the players in the group as I know some can't do it or won't enjoy it
and I always, always bring it up in the first session with a new group
I suppose this stems from most of the times I've encountered PvP, it was because one player in the party was deliberately trying to undermine the goals of the group, and the game, because the character's backstory made him treacherous or some other such nonsense that does nothing to contribute to the fun.
...Though it does remind me when I pulled a reversal on one of those where I worked with a player to make it seem like she was the villain of the campaign but actually she was amnesiac Loki in a convoluted scheme to break Ragnarok by becoming a different person entirely.
Thus saving his skin and accomplishing the greatest trick he'd ever done: changing his own Legend
Also lead to this:
"Shouldn't you be trying to bring me in for Odin instead of sleeping with me?" [Odin's daughter shrugs, reaches across the bed for her pistol, points it vaguely at player] "You gonna come with me?" "Nope." "Well, I tried. Wanna shower with me?"
And, yes, I suppose you are right. But I can even take it a step further. My SO is terribly averse to PvP to the point of not playing games that are built on it. I can play a game of Mountain Witch and have fun. I know going in that all of us are setting up to betray everyone else, fine and good. But some players can't have fun with that because they enjoy cooperation, not conflict. And find the latter boring if applied to the party.
No right or wrong about it. Groups that enjoy PvP are just as valid as groups that don't. I'm just showcasing the other point of view. =)
I, because of the setup, am fine with it and have fun. My SO, not so much. She'll play straight up competitive board games like SmashUp or Risk or what have you (Risk isn't a very good game but you get my point). But games that are ostensibly about the group overcoming an outside obstacle but then someone turns on you? She doesn't have fun with it.
@Aaron Yea I can see LG's point on that one. If my character would oppose someone else's character, and it fits the narrative, I can see no reason why my character wouldn't go into PvP. I don't like it for more gamey-real world reasons. Not that your reasons aren't valid, of course.
@Lord_Gareth We were playing a game where I was playing the type I normally play. I play characters who are good but don't try to force others to do good. There are lines though. And we made a deal with a young priestess to get her out of a church where she was forced to stay. After releasing her though the rest of the party was like. "why not take her gold then sell her into slavery and make even MORE gold." My character obviously got upset and so did I in real life.
It almost devolved into PVP but our DM decided it was time for a break at that moment. (I was obviously upset at this point)
I guess I see my characters as an extension of myself and my personality and I just assume other's are the same so I saw this as something they would really do that. I get a little too into the RP
@Aaron This might be part of the problem. Seeing a character as an extension of the self can be a cause of issues at the table and is also one of the chief sources of My Guy Syndrome
@Lord_Gareth Right. Normally this isn't an issue in game I join but this particular game we were not on the same page. Everyone else had made either character of highly questionable morals or strait up evil character while I was the only good character. No one had told me that the tone was different and I needed to play a different character
I have found that cutting against tone can work if you know what the tone is beforehand and make a deliberate move instead of just flailing at it with your face.
Like, I joined a campaign full of morally bankrupt people as a character concerned with ethics, but I knew beforehand that their problems weren't "BWAHAHAHA THIS BABY IS DELICIOUS" but rather being raised in an environment that combined: absolute political power, frequent danger, and being raised by a being with no conscience.
I do.
(Not that my character doesn't have issues. She's got a goddess trying to murder her and she's desperate to survive)
(If she thinks something can help her in her fight against the divinity that's hunting her, she gets vicious, and she gets vicious fast)
I would love to play a character like that who starts out trying to do the right thing the right way everytime. Winds up joining a group of... morally questionable people (Or psychotic in Richards case) and having to adventure with them and learn about the "dark" side of the world and adjust his worldview accordingly.
@Lord_Gareth I fail to see how "this baby is delicious" is a problem. The worst I can imagine is "this baby is delicious but I'm trying to cut down on carbs."
@Magician Good-aligned characters are never willing to listen to the science behind the All Baby Diet and have trouble integrating into fitness-aware parties.
"Some say eating babies is wrong. Others claim they are a vital source of nutrients in an increasingly busy life. Today, we're going to eat a couple and discuss it afterwards."
I feel like the real question there is more like "Why doesn't the implied D&D economy make any sense", based on the comparison between a whip and a goat.
@sillyputty sort of. Though it could be "Why doesn't money make sense"...which we kind of just proved that even in today's economy the example actually makes at least some sense
@sillyputty Some people would like to believe in the market's free hand, but unless they're anarchists, what they're thinking of is not really "free" in the sense being implied.
Anyone know how to write a formula in openoffice to return the greater of two cell values? eg. If Cell2A holds a value of 5, and Cell3A holds a value of 9, how can I make Cell4A automatically show the greater of those values?
Meet the Mysty-eyed team rebuilding creaky old Riven in Unreal Engine 4: http://www.pcgamesn.com/riven-the-sequel-to-myst/making-it-in-unreal-the-mysty-eyed-starry-expanse-team-are-rebuilding-riven-in-3d