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02:20
> Best. Concussion. EVER. The last player character who took damage may transfer one skill point from any skill to any other skill.
(A sneak preview of the MAYHEM deck for the Schlock Mercenary RPG.)
02:37
Why are the rewards so screwed up on the KS page for that?
There's like three copies of each reward
Kickstarter's kinda awkward about letting you change or update options mid-campaign.
Ah well that's lame
On the other hand, the only thing that looks lame about PM is that I'll have to wait until next year to get the reward.
there are some issues with Kickstarter,....
 
4 hours later…
06:45
This is awesome.
http://dagobah.net/flash/know_your_destiny.swf
Audio Warning: Loud unkillable BGM, headphones will blast your head off, and speakers might scare the crap outta you.
Also... Yells a racial slur as it loads up... Though that has nothing to do with the generator itself.
 
3 hours later…
09:26
@Lord_Gareth Let the votes and the OP decide which advice is effective or not. But I guess the dismissive part is labeling your opinions as "pet opinions".
 
3 hours later…
12:28
**Cool RPG/SE stuff:** [Bundle of Holding](http://bundleofholding.com "buy RPGs cheap in bulk, support charities & indie designers!");
[Apocrypha Adventure](https://www.kickstarter.com/projects/loneshark/the-apocrypha-adventure-card-game "both a card game and an RPG");
[Fantasy Coins and Bars](https://www.kickstarter.com/projects/fantasycoinhq/fantasy-coins-and-bars "10 new Coin Sets, more Bar designs, and Hex Gems!");
[Planet Mercenary](https://www.kickstarter.com/projects/howardtayler/the-planet-mercenary-role-playing-game "set in the universe of Schlock Mercenary").
12:40
Mother frick.....
The diceroller chat was locked again
A mere 4 hours ago!
13:05
`ello.
Hey.
How are things in the ol' beige-and-white?
Wha?
This room. It's beige. And white. Mostly.
/me is wondering how badly his monitor and/or optic nerve are calibrated.
13:12
Oh. Yes.
I'm just not as association-driven as usual.
Chat's been kinda slow lately, I guess.
I thought that was just as every weekend?
Oh, yes, but it slowed down before the weekend.
 
1 hour later…
14:27
slow light, causal loop, temporal concussion...
 
2 hours later…
16:56
@BESW VROOOOOOM
17:14
@Pureferret So very professional.
17:38
@IronHeart I try
Someone ended up writing up Prometheans created by Demons, Changlings and Sin-Eaters
 
2 hours later…
20:01
What're people up to?
Working on my build and my backstory for a 3.5 game
Trying to think of ways to adapt ideas from GUMSHOE to Ars Magica.
@Pureferret keepin an eye on the cubs game and making sure the children don't disturb their mom too much
20:20
Is it weird that I want to have an in-game flirtationship (or more) with someone in well any system? Not magical realm shit, but like someone that I'm either decent friends with or actually in a relationship with and want to have an in-game situation as well...
@Dorian not weird, though it may become so quickly depending on your table
I've had in-game flirtations that led into off-game relationships. Well, to be honest, it was in-game flirtations that were spurred by off-game attraction in the first place.
Depending yeah... Mostly I'd be wanting it to go down as vague hints in-game for the most part. Flirting and etc going on in-game and hinting at more going on behind the scenes.
Whether it starts in-game or out of game. I mean I'd be comfortable doing something like that with someone I'm just friends with too tbh. Though having an out of game connection would make it feel that much more authentic
Not everyone will be comfortable with it, though.
I suppose so. Would have to be something brought up to the table.
20:30
Or at least face to face. You don't need buy-in from everyone, just from those involved.
True. I mean it's probably something that would be a vague flirting thing anyways and little more than that going on in-game like I said. I'm not a fan of anything too mature outside of the privacy of a couple, especially in live games.
I tend to stick to PG-13 range for romantic themes...
Yes, of course. Lines and veils.
Now blood/gore/horror themes are a different story, though that also depends a little on the group most groups I've known are perfectly fine with R rating violence. Some even like going into deep detail about it lmao
Yes, well, because murderhobos.
Remember one game where dude literally started eating (and describing in detail) one of the fallen foes, as well as drinking its blood, we were afterall in a desert and he wanted to save water lol.
20:36
I've started working on a lecture about it in an upcoming con.
Problem is most groups whether they're playing murderhobos or not, are heavily leaning towards murderhobos in general.
Like..you can't get away from that as adventurers, not completely at least.
@Dorian I think this is because it's deeply ingrained in the basic tropes of our hobby.
Sure, you can have personalities, but you're still murderhobos with personalities lol
It's kind of hard to play an adventuring game without wandering (hobo) and killing evil things.
But also because in the western world, and hte US in general, you can get away with gruesome violence in the same audience where minor nudity is forbidden.
At the very least
20:39
@Dorian I'm not sure it's intrinsically difficult, as much as this is the basic vocabulary of the adventurer. These are the stories we're used to telling.
It's in much of the literary archetypes too.
I mean sure, it's wholly possible to play a game that doesn't kill a single person.
But whereas many literary works have the protagonists - usually of the young, coming-of-age variety - handle the death they inevitably deal out as something harsh and difficult, even if necessary, in RPGs it's usually done in a Jack Vancian disregard for human life.
My druglord campaign derailing plan is pretty dang perfect for that as an example lol
Aah you're referring to the disregard for life.
When city guards have a statblock similar to an orc in the wilderness, you're getting a definite nudge that both can be handled the same way.
My last werewolf character was quite the opposite, was extremely conflicted with the way he was and the fact that he might have killed his love during his first change. If he had a chance to stick around in the group long enough to have to fight something I'm sure he would have had plenty of time to figure out how to deal with the difference between the People and the Herd...
20:44
WoD characters have these conflicts deep in their core, yes.
Though they still go around butchering people, but then they agonize about it. :)
In the end he actually wound up joining the Pure because they seemed far nicer and reasonable than the pack of Forsaken he was attempting to join... Which included a two school teachers (one who died soon after he met the pack), a thug biker almost tropey murderhobo, and a jerkwad homeless thief (again, almost tropey murderhobo).
Well, the difference is that the People can slaughter the Herd without remorse.
Werewolves have no problem killing humans.
Only young ones and ones that cling to their human life actually care.
Most werewolves don't seem to care according to the setting, only caring for other werewolves.
Well, most of my WoD experience is with V:tM.
Yeah, V:tM does have a significant amount of agony and conflict about that.
Werewolves (the People) are seen as predators, and the Herd (humans) are merely prey.
Inferior beings.
But still part of them, and as such it's a sin for a Werewolf to eat human flesh. No problem killing them though.
So we have a slightly more palatable ideological justification for murderhoboery. :)
For a Werewolf, the conflict stems from their inner Rage. Sins include eating humans, eating wolves, eating werewolves, sleeping with werewolves, hurting your Pack, exposing the People to the Herd, using silver against the People, killing the People...
But killing normal humans? Perfectly fine. Killing any other supernatural? Also fine.
20:50
Again, this makes sense in the framework of the game's reality, but taking a step back, it's a game where extreme violence is commonplace.
So we're not very far from D&D's classic kill-and-loot.
Ironically, werewolves can't bed werewolves or it will result in this bastard evil ghost child and a dead fetus or something along those lines. In order for more werewolves to be made, you must bed humans. But you can't expose yourself to humans, or the pack. Also humans are seen as weaknesses, getting close to one is a weakness to the People as well because your enemies will attack you and your Pack through the human weak link.
So generally humans are there because this is their world, and the only time werewolves care about them is to sleep with them.
And it's usually hit it and quit it style.
I like the comradery of WtF, but I don't like how it views humans.
Though I was planning on having a young newly turned werewolf work through those stages and see how he changed as he became used to the werewolf thing.
As for D&D... I tend to go with either stealthy types that will kill anything that is an immediate threat to him or his comrades (but generally refuse to kill anything else, instead finding other ways of dealing with it), or I play freedom and justice types. Once or twice I played a more timid type that didn't want to kill anything even if it was blatantly evil, but those characters didn't usually last long lmao
Hmm. I have two campaigns right now. In my Ars Magica game, I don't think I've actually killed anyone that wasn't a demon. I was killed once, but haven't killed.
Actually in our WtF game we didn't kill any humans that I knew of, we just didn't care about individual humans and most werewolves would kill one if they had to.
Strike that, all werewolves would kill one if they had to. Most wouldn't even be conflicted about it.
And in my Dresden Files game I've fought with magical constructs and beings from the Nevernever, but I would seriously hesitate to draw a gun on a human being. Even in the climactic finale to our first story I was busy trying to grapple people to prevent them shooting at us.
I mean we were planning to either kill or run out of town a group of gangsters that was screwing up our territory, but I didn't get to see that happen in-game due to many other reasons. Most of our fighting was all spirits, and if you "kill" them they just come back in a day or so lol
21:02
Anyway, it's time to sleep now.
g'night.
Oh wait! Our Alpha, the thug biker dude did kill one... a Pure Werewolf (antagonist werewolves). But he did it in a fit of Rage. Took him a bit but he worked his way through it, justifying it as protecting his Pack and he had no other choice. Which really, any werewolf would be able to justify that when it comes to the Pure, but most would still be conflicted about it afterwords (Harmony check, basically the alignment dot that everyone deals with it's just called differently)
gnight
 
3 hours later…
23:40
@BESW a bit!
i've been here very little, so that would have an effect as well
@doppelgreener Did you see my report on our Saturday game?
@BESW I did not!
Oh, wow.
So Trogdor will be playing other PCs for a while, and we'll probably have a series of sessions where Myka is tracking down the time portals to try and save Dr. Light.
23:55
@mxyzplk I don't want to join in on any of this argument, but I do want to say: "The asker responded to each request for clarification" is not a suitable reason to reopen. The question being clear is. If you reopened it because you thought it was clear then ok, I can accept that, but responding to each request is not the satisfactory criteria itself and it's the one you're stating.
And there'll probably be scenes of "Meanwhile, lost in time and space, Dr. Light travels through portals to the far past and the distant future, seeking a way home and terrifying anyone who sees him. He has become... Doctor What Is That?!"
@BESW That would be fun. \o/
and those, I think, are very good biting-ish costs. Good work.
@doppelgreener Aye! Also it's a plot we can easily follow while waiting for you and Dan, without really getting in the way of what we'll be doing when you guys are available again.
@doppelgreener Trogdor had enough Fate points to get Dr. Light through, but he preferred the cost.
I have a bit of a conundrum... I'm running a published 3.5 adventure, and the party encounter a disguised Succubus magically trapped in a room. She can only leave if someone of good heart (ie good alignment) tells her she can leave, or attacks her. They figure out she's not what she seems (but are thinking shapeshifted dragon), and are about to just leave her there when she charms the fighter & convinces him to release her. At which point she taunts them & then teleports away.
So... do I give them full XP, partial XP, or no XP for the encounter?
(We think that Dr. Light is now--and maybe always was--the catalyst for Earth plants suddenly all figuring out photosynthesis and oxygenating the atmosphere.)
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