« first day (1681 days earlier)      last day (3299 days later) » 

12:01 AM
That was kinda the idea with giving them tasks during the encounter.
 
My 4e campaign had a dramatic conclusion in which they faced off against Allabar: a moon-sized Far Realm monstrosity. He was literally impossible to defeat through normal combat.
So they re-purposed a Despair Cannon (designed to make enemy troops stop mid-march and cry) to attack him with Feelings Of Reality, Hope, And The Vitality Of Mortal Life. Choosing moments from the campaign to remember was required, and role-playing them was encouraged.
 
Sounds amazing
But that's definitely an option. There's this mage tinkerer who could have a secret thing up his sleeve.
 
@BESW For some reason this reminds me of Red Dwarf (specifically Back to Reality.)
 
@Miniman It may have been a subconscious influence.
Not quite the same, but possible re-purposeable: I ran a relatively long session where each encounter featured a lot of ghosts (one-shot minions) that spawned in increasing numbers and then, at a certain count, were consumed by the main enemies for power-ups.
So the PCs developed the tactic of running around 'killing' the ghosts before they hit critical mass to buff the bad guy.
Each time a PC dropped a ghost, I gave that player the mini to keep.
 
@BESW Nonono. You have to eat the powerup so that you can eat the ghosts, not the other way round!
 
12:10 AM
In the final battle, the minis were redeemable for power-ups to make the PCs more of a match for the demi-god final boss.
(The flavour was that they were fighting through a horrifying afterlife, and the ghosts they rescued from being consumed by their devil tormentors would then help the PCs defeat the ruler of the realm.)
@William'MindWorX'Mariager Perhaps the PCs can be scrambling to do something--perform an improvised ritual, perhaps--to make the demons more "real" so that the armies can actually damage them?
That way you still have "It takes armies to defeat these guys!" but you also get "Armies would mean nothing without the PCs."
 
12:35 AM
Wow PAX already sold out.
I was not expecting to have to be this on top of it to get a ticket.
I guess there's next year...
 
yeah, it tends to sell out in a few hours
 
That's absurd
Also, the fact that they don't seem to forecast the opening of registration
Just plain unprofessional
I'm used to Otakon where I'd have like two months to register
And they announce the timetable around the time that the previous year's con wraps up
There's a news post on the PAX site that says "hey guys you can stop refreshing obsessively, because now we'll tell you that we won't be opening reg in the month of April"
And honestly reading that from staff makes me less want to go
 
12:59 AM
@Grubermensch @RobertF @Shalvenay @JoshuaAslanSmith plus.google.com/hangouts/_/gu7icokwqpk4syrbtcoaqn5bbya
 
1:11 AM
I'm running Forge of Fury at the moment, set in a fallen dwarf stronghold. In some places, items are marked with "Durgeddin's smith mark" - presumably, something like a signature. But also presumably, not just Durgeddin written in Dwarvish. So it got me thinking, maybe Dwarvish runes represent syllables rather than letters. So then Durgeddin's mark would be (Dur)+(Ged)+(Din) in some stylised combined rune.
If Dwarvish worked this way, how many runes would their alphabet need? For example, how many different syllables (phonemes?) does English have?
 
@Adeptus You may want to take a look at hiragana to get an idea of how this works. Japanese has a lot less syllables than English, but it's still a complete language.
(46 characters, incidentally.)
@Adeptus Also this
 
Tangentially, it's common for a craftsman's mark to be unrelated to letters and sounds at all.
A family crest or workshop logo, or just that particular crafter's unique drawing of his tools.
And most commonly, it's some combination of an initial/name and a symbol.
This is Fabergé's mark:
 
1:33 AM
@BESW In this case, it's implied that characters can recognise his mark as long as they can read Dwarvish. So it must at least contain his name.
 
Or it's so famous that anybody who knows Dwarven has heard of him.
But yes, name is likely.
Paul Revere also used several versions of "P.R." in his marks, sometimes curly, always in a box--sometimes the box had crenellations.
My own vision of Dwarven society would have each family with a crest or similar symbol that all other Dwarves recognised; stamping that would be as good as stamping a name.
 
2:17 AM
@Adeptus Japanese has ~45 phonetic characters (11 consonants and five vowels) with again as many formed by adding a special mark that changes the consonant (so ~90 overall). Chinese has I think around 100 syllables, but also incorporates four tones which brings the total distinct syllables to about 300. (If the math seems wrong, in both languages there are certain combinations that are invalid).
 
2:53 AM
It's time for roleplaying! Come watch live Atomic Robo RPG #FateCore on Twitch http://twitch.tv/thursdayknights
 
3:05 AM
Doing some casual warmup for an SotC game. We decided to play one we had prepped for and ultimately didn't do a while back, but someone couldn't make it tonight, so the real thing will probably be tomorrow.
 
SotC?
 
Spirit of the Century, sorry. I have a terrible habit of abbreviating.
 
@Pixie YHATHOA? MT!
 
@Miniman I can only presume that MT stands for "many tortoises."
 
@Pixie Turtles, actually.
 
3:13 AM
@Miniman So close, and yet so far.
 
 
1 hour later…
4:32 AM
It is my birthday in exactly one week today.
And maybe I will get a landline internet connection to my house within a week of that date. I am looking forward to this date more. :D
 
@doppelgreener Many happy returns of our day!
 
@doppelgreener Happy internet to you, happy internet to you...
 
4:53 AM
@Adeptus haha!
@BESW Heck yeah! \o/ I will make a point of having at least one non-alcoholic beverage that night as a sort of cheers to you for your birthday.
 
Heheh.
 
(You don't have to do the inverse, haha)
 
5:26 AM
> While a crew of astronauts on Mars waits for a ship that will return them to Earth, one discovers a strain of bacteria that turns humans into killers.
"Hey, guys! I found a strain of bacteria that turns humans into killers!"
"Gosh, you should be careful with that."
"Of course, I'm observing careful quarantine protocols like we always do. Really I'm hurt you thought you had to remind me."
"You're right, I'm sorry. Hey, there's the ship that will return us to Earth!"
- END -
 
@BESW Following quarantine protocols would cut an awfully large number of movies short. My personal theory is that the characters don't because they want something exciting that they can put in their biography.
 
@BESW This is the best sci fi story I've read recently.
 
@doppelgreener It's a gripping character drama.
And here's a film synopsis that apparently has no film attached to it:
> When the sun strikes an altar hidden within the ancient Pyramid of the Sun in Mexico, it creates a beacon that triggers an alien blitzkrieg.
(It's associated with The Asylum's Age of Tomorrow, but the film has no Mexican pyramids.)
 
5:43 AM
@BESW Maybe the aliens are so fast that there's not enough time to make a movie?
I mean, the shortest movie possible would still be a twelfth of a second.
 
Plus production logos and end credits, so half an hour.
 
Well played...
 
@BESW In the cinema, including the ads & trailers, an hour.
 
That makes it feature length! Score!
 
6:17 AM
So, so many movies could be fundamentally changed by the simple application of OH&S guidelines.
"Someone hit the interlock on the garbage compactor!"
"Oh, that must be where the princess is. Fish the idiots out."
 
"Sir, the garbage compactor won't run. Our safety systems detected life signs in there." "Send a medic squad to investigate. Bring some first aid equipment."
 
'course, they already had a dianoga in there.
 
"Your majesty, this is appropriate personal protective equipment for recreation on hard surfaces, and here is a list of professional sporting non-slip footwear. Just make sure Anna and Elsa wear it while playing. I recommend a harness and clip system in addition."
"Thanks Pabbie. Oh, material safety data sheets and cryogenic first aid guidelines too. You're too kind."
 
@BESW And it would've been found and... um... dealt with somehow way beforehand. Much safer!
@detly More like: "Here, I've heard of a great children's psychologist. Maybe he should speak to your daughters."
 
Maybe that's where they were going on that boat
:(
 
6:28 AM
> ...they could prove useful, since they served to rid waste of biological material, leaving behind salvageable minerals and metals. Only when a dianoga grew too large was it usually considered a threat... (source)
The Star Wars universe is one singularly unfamiliar with notions of worksite safety or animal cruelty regulations.
 
@doppelgreener By "dealt with" you of course mean, "its presence noted down on a risk assessment form and then ignored", right? Or is my experience of OH&S practices too cynical?
 
@BESW And don't even get me started on railings...
 
@BESW It also supports slavery of non-organic lifeforms. If droids are sentient, as they appear to be, why are they treated as possessions not employees?
 
@Adeptus Considering how Jabba treated his organic servitors, I'm pretty sure slavery isn't restricted to mechanoids.
 
@BESW Well, Jabba was a criminal overlord. You can't measure all of society by his example.
 
6:32 AM
I assume you've seen "Inbox of Nardo Pace, the Empire's Worst Engineer"?
 
@acomputingpun No, no, this is like, exploration of movies if only they had proper OH&S being carried out. So in this case, noted on a risk assessment form, then probably fished out and held in a sturdy fish tank and fed well until the next time they can make a detour past its home planet to drop it off in its native environment again.
Either that or put down and flushed out into a star or something.
@BESW PFFFF screw that out-of-movie retroactive justification, that thing was a danger.
 
@Adeptus The most important step in creating a brand new lifeform is the step that prevents it from being a danger to you.
 
So, I'm watching an Aslyum film. A guy named Mark has been knocked out and carried away. The search team finds evidence of this: "Those look like... drag marks."
[face/palm]
 
[Dares to dream] Possibly unintentional?
 
It's The Asylum in a film they obviously had fun with instead of just churning out. I'm pretty sure it's intentional.
 
6:46 AM
@doppelgreener Ohhhh, proper OH&S? ...I can't suspend my disbelief that far. Not even in a utopian science-fiction future.
 
@acomputingpun see here and next message
 
Yeah, I got it, I was attempting humor.
(poorly delivered, admittedly)
 
Text chat is a notoriously bad medium for deadpan humour, sadly.
 
indeed
i will spare you, this time, the eldritch star sticker of You Tried But It Was Terrible Anyway
(which is a type of sticker I suddenly wish I had)
 
...what kind of font?
 
6:56 AM
solid sans-serif letters with straight lines and the lines ending in a circular curve
Text delivered with proper capitalisation and no full stop, with the text line paths either straight or slightly arched upwards like a bridge
 
7:13 AM
I... may go a different direction. Also not entirely clear what you mean by some of that.
 
7:47 AM
which bits?
and certainly, creative license! \o/
 
8:04 AM
Need better colours, which I really can't do right now.
Well, okay, one quick try at more eye-searing colours.
user image
4
 
8:34 AM
@BESW that's f'tagntastic
7
 
Thank you.
 
8:49 AM
I considered using my tentacle brush, but that would've been too much.
 
 
3 hours later…
11:43 AM
@BESW It's beautiful!
 
[bow] Glad you like it.
 
Good work :D
does that star come from anything? i get the feeling i've seen a thing like it before
 
You said you wanted an eldritch star sticker.
 
of course!
 
That's one form of the Elder Sign.
The Elder Sign is an icon in the Cthulhu Mythos, whose stories describe it as a form of protection against evil forces. Although not described in Lovecraft's work, he illustrated it in correspondence as a line with five branches. Mythos writer August Derleth described the Sign as a warped, five-pointed star with a flaming pillar (or eye) in its center, and it is this interpretation which has become the most popular in subsequent Mythos literature. == Description == The Elder Sign is first mentioned in H. P. Lovecraft's 1926 story The Dream Quest of Unknown Kadath, although it is not described...
 
11:51 AM
oh wow :D
excellent!!
 
12:21 PM
hullo all.
 
Yo.
 
That sticker makes me happy and sad all at the same time! =D...=(
 
I think that means it was a success?
 
Yea that sounds about right.
 
12:48 PM
Morning
 
it means that it was a success but we're doomed anyway
 
1:11 PM
http://rpg.stackexchange.com/questions/61736/sorcerer-rogue-multiclass-dd-3-5

kinda unclear, yeah?
 
It would be, if the answer wasn't so obviously "Don't throw your character away multiclassing for no reason!"
:P
 
heh. =P yea, but the point is to balance out an already overpower, overleveled character with the rest of the party. seems like a noble cause if i do say so myself haha
 
My sides hurt
I lost it when he threw the briefcase.
 
1:29 PM
Is there any better formatting available for this sort of thing?
 
Seems very clear to me.
 
1:41 PM
@Miniman not really
you could put it in a code box so it scrolls, but that's less than ideal since it's not code
 
Ah, well. It's ugly, but it'll have to do I guess.
 
1:53 PM
@waxeagle - Question about the Fireball spell in 5e - if I cast Fireball on the square where my wizard is standing, does he suffer damage as well?
 
yes
 
@RobertF normally yes, but as an evocation wizard, you can exclude up to 1+spell level creatures from the normal area
 
@waxeagle - I'm considering one spell strategy is the "death blossom" (to borrow from the film The Last Starfighter :) ). Lure the enemy in so that they cluster around my wizard & then detonate a series of Fireball spells.
 
@RobertF it's resource intensive and you're kind of squishy, but it's not a bad thought. Since you can exclude anyone though, you could employ that strategem using one of the stouter characters as the centerpiece
 
2:09 PM
@waxeagle Wow, by 6th level the wizard is incredibly powerful in 5e. With spells like Invisibility, Fly, and Fireball, I wonder if a 6th level wizard could take on the bullywug fort by himself in our campaign. If things get too tight, I cast Fly to escape, replenish my spells, then return to finish off the garrison.
 
2:26 PM
@RobertF possible...though keep in mind that bullywogs aren't the only danger present ;)
 
@waxeagle - Right - the dragon...
 
2:41 PM
Is there any template anyone knows about on custom ship and/or vessel creation in 4e D&D? The idea is to make a cool airship that is almost like a character in and of itself.
 
@sillyputty - A Warforged airship!
Well, warforged is 3.5e, not 4e.
 
@sillyputty I don't think so, maybe in DMG2?
@RobertF they're a PC race in 4e too
@sillyputty what exactly would you want to do with it? I mean you could probably reflavor something that's there, but 4e sort of expects the DM to put most of the effort in for something like that
 
Hrm. @RobertF Haha yea, the Warforged are already a thing, but maybe I could use something there... @waxeagle It would be the players' main....*thing*. Like, they're privateers, and use their ship in combat and such. Do you think it would work if I modeled the ship as though it were a player character, and let the PC's level it up as they went along?
 
BTW can Warforged communicate telepathically with each other? Could a PC play an army of Warforged as a single character?
 
@sillyputty I'm not sure. You might check out 3rd party modules and see if anyone's implemented anything along that line
rpg.stackexchange.com/questions/2550/… has some LFR adventure refs that might be useful
 
2:54 PM
@RobertF Not sure about every edition, but I've never read anything that says that Warforged have this ability. @waxeagle Thanks!
 
@RobertF not in 4e unless I missed something
 
I've never played an Eberron campaign, but playing with Warforged and a magical economy gone wild has always sounded like a lot of fun.
 
I don't think I've ever played in an actual, factual published D&D setting. Closest I've come is one vaguely based on the Points of Light setting of 4e. But it still varies from that wildly. Part of the fun to me has always been about creating our own worlds collaboratively.
 
i don't think you should worry about the ship having stats
 
Agreed. A lot of the D&D campaign settings grew out of homebrewed adventures.
 
3:04 PM
@DavidReeve yeah, just narrate the heck out of it. Even when you get into ship to ship combat situations, you really don't care about the ship, you care about what the pcs are doing
 
it's just a flying location, stats would overcomplicate things
 
Hm. Perhaps you guys are right. I may be overthinking it. I would think that if one of them wants to, I dunno, man the cannons, though, that those things should have some consistent damage-dealing abilities.
 
i had a giant dracolich once that the players were able to stand on, and i started with trying to come up with some reasonable representation for hp and how it can attack, etc.
in the end it was simpler to just make him a big flying dungeon
also the weapons could have stats, but the airship doesn't need them
 
Hahaha, I'm picturing a giant underground building zooming through the sky.
 
just use the statistics for siege weapons
 
3:06 PM
Ohhhhhhhh! SIEGE WEAPON STATS
great idea. Thank you
 
Can't open the link at work, unfortunately.
 
@sillyputty it's a 3.5 link anyways, but 4e has ballistas and other siege weapon stats available in compendium
 
@waxeagle Fantastic. Thanks, everyone!
 
oh doy
i thought pathfinder for some reason
yeah 4e has siege weapon stats somewhere
 
@DavidReeve I appreciate the effort! Still can't open up that link while at work though. =/
 
4:06 PM
just got a great error...program freaked out because you can't have 102% completion
 
That....
what
Why is it reading the completion status back in...
or is this in some input file?
 
4:40 PM
@waxeagle Sure you can! Just try harder. ;)
 
@Grubermensch I'm not sure why it's reading it back in. It's not something I wrote...it's handy tool but the errors get weird sometimes
 
5:23 PM
@waxeagle - So any thoughts about running a campaign after the 5e adventure? My vote is for an old school module like Tomb of Horrors or Expedition to the Barrier Peaks. :-) But I have no idea how difficult it would be to adapt 2e modules to the 5e ruleset.
 
@RobertF that'd be a real challenge. I'd love to do Barrier Peaks at some point, I'm not sure if I can do it justice, but it's been on my radar for a long time
the conversion would take a good bit of time and effort, but it'd be pretty cool
The next official module is based on the old Elemental Evil module, but expanded to a full world level campaign. I've got a copy, but haven't decided with whom I'm going to run it
 
6:14 PM
I can't help but chuckle when someone trots out the 'GURPS can do anything' misconception in a game rec answer.
 
6:35 PM
@DuckTapeAl Seems I have a lot of people stumped with my question
 
6:49 PM
@DuckTapeAl Yeah. It can model any setting, but that's a very specific kind of "do anything" that isn't actually "anything." (And even then, it's going to model the setting in its own way.)
 
@PipperChip It looks like the comment is gone now, but I really liked when you said that the mechanics should tell the story, not the GM or players, where health is concerned.
@SevenSidedDie Yeah. A friend of mine used to list a couple different examples of things that GURPS simply can't do when people would talk about GURPS doing anything.
Like, if you have 1000 magic points to spend on casting spells, but they never regenerate. You have those 1000, and that's it, forever.
And combat is basically always going to be super deadly unless you houserule it to the point where you're not really using GURPS anymore.
 
@DuckTapeAl So, if anyone is wondering, that question has arisen because of Extra Credit's "Mechanics as Metaphors" episode, and the realization that most RPG sessions are a cycle of "Mechanical Event -> Interpretation of Event -> Reaction To Interpretation -> Reaction translated into Mechanical Event -> Mechanical Event," and this question is aimed at finding a system to circumvent that cycle, or at least shorten it.
 
Interesting.
 
FATE has an interesting take on that
 
Yes, I've looked somewhat at FATE... I think it's an interesting system
 
6:59 PM
Have you looked at the *World systems?
 
FATE's stress and consequences appears to be a variation on simple HP, but I'm not sure if it fully gets at what I'd like.
Nope
Not a look at *World systems
 
It doesn't meet the criteria for your question, but it has an interesting variation on that cycle, I think.
The Dungeon World rules are available here: book.dwgazetteer.com
I've been told that it's good to read the GM stuff before the player stuff to get a better idea of the system.
 
Thanks for the advice! I'm going to take a look at that for sure.
 
7:19 PM
@PipperChip here
 
Great!
@mxyzplk So, what parts of the idea of "simulationist" do you have questions about?
 
I don't have questions (assuming you mean simulationist like it's generally used) but that its explanation appears to not be effective in keeping the narrativists away on that Q
 
I don't really think they're inherently contradictory ideas. I think it is hard to have a game which tells vivid stories via mechanics, but that doesn't mean that anyone has not done it yet.
As for the wound boxes... a half destroyed leg (2/4 boxes) does not tell me how it's destroyed, or why it's not up to full fitness. Is it because of cuts? Disease? The boxes themselves tell me nothing. They do not tell a story.
 
ok, therefore you must be using simulationist in a different sense than its normal mode. This is tail-chasing a little, if really you are trying to find a game that eliminates the need for dramatic interpretation of mechanics based on that blog post you should say that in the Q instead of making up some new definitions for words and kinda trying to get people to answer that way, IMO
How about Rolemaster style huge ass tables of descriptions of every wound result?
that seems like the only thing that could fit your def'n
 
If it fits
 
7:28 PM
If the Gm isn't allowed to add description themselves
 
Yes
 
(Or, I suppose, a mad libs style wound effect description generator)
"The X shoves your Y in your Z"
 
I tried to explain what I meant in the question, because I'm sure we don't have an authoritative dictionary for the lingo here. Even the "simulation" tag doesn't have a wiki entry
 
Anyway you are asking that question in an extremely circuitous manner and therefore none of the extant answers fit it
no, but it's a word from threefold model/gns world and there's some context there
 
What question is this?
 
7:32 PM
It seemed the best way to ask this because of the guides in the came-recommendation tag. I needed something which we could hold the proposed games up to. I couldn't just say "Give me games which have mechanics as narratives."
 
2
Q: Heroic, HP-less, Simulationist RPG Suggestions

PipperChipI am looking for an RPG which has the following: This game has "heroic-style" play. This means the characters are special because of the situations they're in, not because of some ability to do stuff. All enemies, even smaller ones, can be deadly unless directly and immediately dealt with. A we...

 
2
Q: Heroic, HP-less, Simulationist RPG Suggestions

PipperChipI am looking for an RPG which has the following: This game has "heroic-style" play. This means the characters are special because of the situations they're in, not because of some ability to do stuff. All enemies, even smaller ones, can be deadly unless directly and immediately dealt with. A we...

 
When it comes down to it, you're saying you're lookign for "heroic, simulationist systems" where what you're really asking is "Systems where the game generates the descriptions for the GM without them having to do that"
So all the answers are wrong for what you want, but right for what you're asking.
 
Admittedly, the indication of HP=>wounds is a little hyperbole, but I need to get across the idea that the number must clearly represent a real thing, not a vague concept like "damage."
 
http://rpg.stackexchange.com/questions/61755/how-to-deal-with-lazy-players

Jeez this group just sounds like a total mess from the start. Unflattering description of his players...
 
7:48 PM
gotta work, but my main point is "your question as it stants is ineffective and will not get you the answers you're looking for"
 
@PipperChip It also seems to me like Fate might be your best option here. I honestly don't know how one would get around the "cycle of mechanics" as described in that "mechanics as metaphor" episode of Extra Credits. In my opinion, the meaning we ascribe to the mechanics is what produces the play experience. I'm just not sure there is something that can exist that satisfies your criteria.
Admittedly, I am not an encyclopedia of different RPG systems.
 
@mxyzplk I think it will get me what I'm looking for, but thank you for looking into this.
@sillyputty I'm looking at fate, and yes, it has a lot of what I'm looking for but no, it also does not. I really am looking for something that meets those requirements; the main objection to HP (and derivations) is that they do not tell a story. FATE's stress appears to be slightly mutated HP, but I'm investigating it more.
 
@PipperChip So, from what I gather, you're looking for more of a system that goes something like: roll dice, see if target is hit. If no, nothing. If yes, game provides description of what that damage looks like. Am I on the right track here?
 
Yes, that would be it. Ideally, the damage description would both be mechanically significant but also be parsed in "natural language," to borrow a computer science term. For instance "a deep gash on the left leg" would be significant to the game and the players, as they both know what that actually means.
 
Hm. I'm trying to imagine how this system would deal with the...gamey nature of the activity. For example, how many hits until the description reads: death, if ever? How to reconcile a character who is supposed to be naturally tougher, more vivacious, etc.? I'm not saying it can't be done, I just have yet to read or even hear about any system that attempts this without abstraction into a type of hit point like system...
 
8:04 PM
@sillyputty Yep, that's why I asked.
 
It might be an interesting experiment to try to concoct such a system. It may necessitate different values being calculated against each other upon being hit, the end result of which would consult a table that describes the effect, but that is similar to how HP is normally thought of anyway.
Example: I'm hit, but I was a "full health", therefore the hit nearly "winds" me, I am slower in the fight going forward. Another hit, I'm reduced to single digit hit points: I was severely wounded, have a gash in my leg, etc.
@PipperChip Yes, and it's a useful question, just not one for which I can anticipate an answer being readily available.
 
I plan on not accepting an answer for a while, unless some one knows of such a hidden gem.
 
Good plan.
 
@PipperChip There's a system-agnostic supplement on DriveThru for a drop-in replacement injury system that details exactly what happened, rather than how much. It replaces the native injury mechanics, be they HP-based or whatever. You might want to check it out if you can't find a suitable game system: Trauma.
 
8:20 PM
SSD to the rescue!
 
 
1 hour later…
10:00 PM
And, knowing the usual about Australian animals, the animals still laugh…
Hello, by the way, how are you?
 
So, in Australia, you can die from bumping into the wrong tree?
Y'know, I thought I had enough reasons to never go to Australia. Turns out I needed another.
 
@Anaphory [wave] Not feverish anymore!
 
Excellent!
 
Yourselfness?
 
10:18 PM
Good! I managed to do some stuff and have played some games this week, and have just watched a Gilbert and Sullivan operetta
Hilarious “HMS Pinaforte”
 
Cool.
....I need to expose myself to more G&S.
 
When I came here to study, there was a big overlap between the local Gaming Society and the local Light Opera Society.
I did not know any G&S before, and now I've seen about six different of their pieces.
Because while that connection was not kept up through new people joining both, I still know some people in LOpSoc.
This production was the most ridiculous one I can remember, although the Sorcerer was quite hilarious as well, and Sweeny Todd is something entirely different (and, of course, not G&S)
 
I actually have a somewhat similar connection to the local university's theatre.
 
11:17 PM
Today's Fascinating Trivia is the bizarre multipart lifecycle of the salp.
One generation of salp is asexual and individual; the next generation is a collection of physically-connected salps which begin as female and then age into males; the following generation returns to the asexual, individual salp again.
 
11:32 PM
Much of the stuff evolution, that old tinkerer, has come up with is just ridiculous.
 

« first day (1681 days earlier)      last day (3299 days later) »