Awesome. Love the writeup in the "Start the music" box.
Ah, ok. Light dawns. So instead of THAC0 and +/- for how far off from 0 you are, you add up all your bonuses for AC, and then you have to roll that or higher on your attack + bonuses.
So an AC of 24, means you have to roll D20+bonuses of 24 or higher.
as in details of the player characters? That's at the start of the ooc thread
most games happen around 18:00 gmt give or take. Usually wednesday and saturday although we don't do 2 games every week. Sessions tend to fill up but you're welcome to join the campaign, I just can't promise you'd get into every session.
I wasn't saying generate your character specifically for joining my campaign btw (although I can see how it read that way)
I meant if you use that website to generate your character then it does a lot of the working out for you
You linked myth-weavers as a char gen location, I thought there was a gen tool. What level character(s)? I can create a char and join when I can, if that would be allowable.
for joining the campaign its level 3 characters - we're playing E6 and a few other house rules though so you should read the first few posts on each of the recruitment, OOC and IC threads and see if you're still interested
Best advice I can give is to start off with a few simple easy encounters (no special powers, no fancy environments, easy CR) and then build it up over time
start adding monsters with powers, or spellcasting, or whatever. Start adding difficult terrain or props, traps etc
but only introduce new concepts one at a time
@JoshuaAslanSmith They did ok. They did have a cleric who channeled the non-corporeal unliving to 'death' while the rest held off the earth elementals though.
@TimB - The first adventure (maybe the first two) will be pregenned 1st level PF modules. I will probably have a couple more seasoned players, but at least two players will be basically complete n00blets.
@Metool - What I was thinking was in one part of the early adventures, showing them the lich and engaging a conversation, i.e. "You are my early warning system", but it's hard to do that when you have an entire party gibbering in fear.
I was thinking of this epic scene where they walk in on the lich doing the soul imprison thing of one of the world's great heroes, talk, warn, THEN turn on the fear as he portals out.
@JohnP Next thing I think of is that he has a long-duration spell effect that sort of bends space around him for magical effects, which also has the side effect of effectively preventing spells with the "Close" spell range from being cast through it.
@Metool - That might be a good thing to keep in the pocket. I don't imagine that any 1st level chars will have anything that will do anything more than upset him mightily. :p
@JohnP -- ...why do people see it as a bad thing when I propose character concepts that make say, werewolves, liches, or vampires as mundane as your cube-mate at work? (because that's another habit I have, especially in universes where there are crazy-fantastical things floating around -- I like to see them through a mundane lens)
in particular, I have a player at my 2e "table" who believes that the notion of a natural lycanthrope paladin is absurd
@Shalvenay This is a clue to the precepts of their world. Narratives have laws just as binding as physics, and breaking them shatters disbelief just as much. In some worlds, the supernatural is inherently non-mundane, and normalising a supernatural creature is as absurd and contradictory as suggesting that garlic will neutralise magnetism.
In other worlds, of course, it's well within the narrative bounds to do so (and in Ars Magica, garlic does neutralise lodestones).
@Shalvenay There's more than one kind of balance. If a player told me they wanted to be a half-dragon but were happy to use the stats of a human to keep it balanced, I'd still be concerned about the narrative impact of a half-dragon on the game, especially compared to other players who went with more 'regular' races.
When one of my players reacts to a suggestion about the world in a really strong way that I didn't expect, I take it as a clue that our mental constructs of the shared world aren't as similar as I thought they were, and I need to dig in and find out what the differences are.
Robo RPG Best Fate game (ever?), best core rulebook 2014, and best new name of 2014. High praise! http://diehardgamefan.com/2015/01/12/diehard-gamefans-2014-tabletop-gaming-awards/
@Miniman Yes, and apparently that means he's not going to talk about anyone else liking 4e either. If it were just this one guy I wouldn't point it out, but it's the latest entry in a trend that started with Wizards' early press releases and continues: minimising, ignoring, or even ridiculing the idea that 5e might maybe want to appeal to people who like 4e.
@BESW Well, in the case of WOTC the reasoning is pretty obvious - 4e drove a lot of people away, and they're trying to bring those people back, so pretending 4e didn't exist is part of their marketing strategy.
My guess would be that they think 4e fans will continue to play 4e, so they're focusing on winning back their previous audience.
(Most particularly trying to take a chunk of Pathfinder's market share.)
I find it rather fascinating that for a system so obviously designed to reunite disparate player groups under a single banner, the only was they thought they could do it was to ignore and dismiss the loyal audience they already had at the time.
oh, @BESW -- I think a large chunk of my character's persistent social skills trouble comes from context -- she basically believes she's in a combat or near-combat context all the time
@BESW It's a fairly normal thing in marketing though. The focus is generally on acquiring new customers, because the majority of loyal customers will stick with the products they like anyway.
In this case, the "new customers" for WOTC are actually former customers, but the principle stays the same.
@Miniman And now they're trying to recover from losing their customers to another similar product which they abandoned by... abandoning their current product. I get the reasoning, I just think it displays a great deal of failure to learn from the past.
Yeah, their problem was people felt abandoned and betrayed and stopped buying the books or wanting to associate with new editions.
So their solution is to try to get the people feeling abandoned and betrayed... by abandoning their current customers and giving them something that hearkens back to editions a good portion of them probably happily moved away from.