@BESW i just remembered there is something that better (roughly) captures this for me, in a movie from 2005, Final Fantasy 7: Advent Children
it's in a fight near the end of the movie between the hero, Cloud, who not many years prior stopped an existential threat from wiping out life on the planet, and Sephiroth, the man who was bringing about the very same threat -- and then became it and was defeated.
(I will leave determining which one is the villain in this exchange to the reader)
In the English translation, it goes: "Tell me what you cherish most. Give me the pleasure of taking it away?" / "You just don't get it, do you. There is nothing I don't cherish!"
mind you this guy's speaking in extremes, being a guy who deals with the world on the level of saving every living thing from utter destruction and making an awful lot of friends along the way
Aw. I was just invited to play one of those D&D PBC games. I said no. And when one of my games will close, I'll go there and everybody and his grandma will be high level and already ingrained in the social atmosphere.
WotC doesn't even sell 3.5 PDFs anymore, does it? Kinda kicking myself for not buying before because I pretty much solely use PDFs. I doubt I have any great need of them, though, since I play so little. Just handy to have.
3.5 just came to mind because that's what I've played and I just read the other day that PDFs weren't available. Which has been the case for years, I guess... shows you how often I think about it. :v
The PHB has a few creatures in it, IIRC. Mostly animals for the ranger animal companion, though.
If you need monsters without he MM, though, you can always download the basic DM guide, which has the animals, plus NPC stat blocks and a fair few monsters.
I don't think so. It's edgy, but I think it's useful enough and answerable enough to ignore how close to the edge it is.
This kid has some deep insight into the karma of books and I would like to subscribe to her newsletter https://www.youtube.com/watch?v=GGHeh6OPhg4 WE NEED BOOKS
> Note that I am speaking in terms of Pathfinder's mechanics; I can teach players how to roleplay just fine and the social end of the affair is entirely handled.
This reads to me like he's looking for stuff like "Clarify ability checks, skill checks, saving throws and the various types of attack rolls."
I started with "most of the time you're rolling 1d20+bonuses representing your character's skill at the task, compared to a number I set that says how hard the task is," and went from there.
I'm still not sure whether you're asking about character creation mechanics or character play mechanics, or both. Let's ask this to find out: If you were using premade characters, would that change the answers you're looking for? — BESW54 secs ago
> Yes, it would. I'm confident in my ability to teach the use of basic mechanics like saving throws or attack rolls; looking to teach my players the mechanics that let them customize their characters.
At the moment, an answer saying "It's really important that they understand how Craft works, and make sure they know about distance penalties to Perception" would be scoped well.
But those aren't really things you need to know during chargen, eh?
> What I need to know is: what parts of Pathfinder are most important to teach these playersbefore they build their characters?
> Note that I am speaking in terms of Pathfinder's character mechanics; that is, I'm seeking to know what mechanics might be considered uniquely Pathfinder and essential, rather than optional, to the experience of making Pathfinder characters.
@Lord_Gareth You're trying to tailor the question so you get the kind of answer you think you need, rather than giving us the full problem and trusting we'll be able to figure out the best sort of answer.
That's the frame of the question, though--"I have a problem with mechanics." "Ignore mechanics" is a poor answer to that problem.
However, withholding the fact that you're asking about character generation specifically, because you think good answers will include non-chargen-specific content, IS trying to force the answers into unnecessarily specific shapes.
If good answers for a chargen question should include play mechanics, then you shouldn't need to manipulate them into doing so.
On a completely separate note, do you think that if I offered a bounty for this question rpg.stackexchange.com/questions/51346/… it would get done better answers, out are we as close as we are going to get?
Positive energy isn't always safe to use (you absorb too much and explode) so it doesn't surprise me that many of its applications are tailored to the living
Since simply dumping it at something without refining and restraining it causes aslplode
It is equally unsurprising that an advanced form of magic like heal is less restricted, since it's by definition cast by someone more skilled
@Mourdos In any event even if there wasn't fluff backing, you asked for the RAW and you have been given it. The RAW is a dark and terrible power and cares not for mortal concerns like 'sense' or 'consistency'
> This is a modern world where Weird Stuff (magic and science alike) lurks in the shadows. The average Joe on the street thinks the world is mundane, but most governments (and some private entities) have divisions which know differently. It’s in everyone’s interests to keep the circle of knowledge small, and the resultant “veil” means even Weird groups are generally ignorant of each other.
Trogdor is playing a human radiobiologist who turned himself half-plant, and Greener is playing an oak tree who the scientist turned half-human (and she's now studying xenosociology).
Our boss is modelled after Amanda Waller, Mrs. Frederick, and Mallory Archer.
Anyway, the PEP can easily be woven into that campaign for great effect, especially considering Trogdor's character is totally obsessed with the effects of radiant energy on life.