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00:00 - 21:0021:00 - 00:00

00:03
Do you read any other webcomics?
Not a lot right now, but in the past yes.
Narbonic/Skin Horse, 2D Goggles, Drive, leveL, Schlock Mercenary, and so forth.
00:27
Wow, this takes save or suck ability drain to a whole new level for me:
15
Q: Do I lose access to a feat if ability drain results in no longer meeting the prerequisite?

FallenAngelDo curses or ability damage/drain cause a character to be unable to use his feats? For example, a Ranger with 20 Dex who has two-weapon-fighting feats and is using two weapons gets cursed or ability drained and his Dex drops to 14. Does that cause the character not to be able to use his two-wea...

"Zap! Now you lose access to a chunk of your character's features."
eeeyup.
Ability drain and level drain have always been the worst of the worst, though. Even being turned to stone can have some benefits, particularly in a narrative sense.
And dying is only bad because it drains levels.
Well, death is also a very strong combat debuff.
8
00:42
@BESW Heh. I was definitely talking about long-term consequences.
In the short-term, even disarming is a pretty bad thing to have happen to you.
It occurs to me that almost all of this is something that spellcasters either do not care about or can do something about, whilst melee characters will be destroyed by any of this and be able to do little if anything about it.
@doppelgreener Sadly, that's not a new thing. The ability of spellcasters to dish out instantaneous character crippling is matched only by their ability to defend against it.
01:08
The things I miss out on by hiding DnD questions:
http://rpg.stackexchange.com/questions/50138/can-wizards-wear-cloaks-and-capes-instead-of-robes#comment102270_50138
I like to interpret that question as "Is it physcially possible for a wizard to wear a cape?
Heheh.
"No, wizards can not. If he attempts to it will just slip off. The only exeception is if he renounces his wizard-ship. Then he can wear what he likes. Unfortunately he is no longer technically a wizard."
And if you wear a robe and a cape, you get arrested for impersonating a Time Lord.
02:06
Or you get the same results as putting a portable hole in a bag of holding.
Time Lord arrests look a lot like that.
@BESW Why wouldn't you just imprison them at birth?
That would itself be a violation of the Laws of Time.
@BESW You know you're in real trouble when people start capitalising Random Words at You.
The Laws of Time are not expressions of universal physical forces; they were invented by the Time Lords and are enforced via automatic system protocols invented and implemented by early Time Lord society.
(Before Rassilon, time was very wibbly-wobbly, and quite content to be so. It was the Time Lords who decided cause should follow effect all the time--not just most of the time--and created the Web of Time and other technology to enforce their vision of How Things Should Be.)
So Time Lords followed their own Laws, becoming a society of aloof watchers of events who only interfered when their idea of how time should work got flouted.
02:38
@BESW Except for rogues like The Doctor, who interferes all over the place, for all sorts of reasons
Right. Which is why he's a renegade and a fugitive.
The Doctor, the Master, the War Lord, and the Rani are all Gallifreyan renegades. Occasionally useful renegades, but nonetheless they're outlaws and deviants.
Does it ever matter in-show?
(I have only watched 3 episodes)
In the classic series, it matters very much indeed.
The first time we ever see non-renegade Time Lords is when the Doctor encounters a renegade he can't stop on his own, so he summons Gallifrey to stop the guy... and then runs like all get-out trying to leave before they show up.
It doesn't work: they freeze time before he can get to his TARDIS, put him on trial for his crimes against time, and sentence him to be forcibly regenerated and then exiled to Earth without a working TARDIS.
@BESW Which was the setup for the particularly low-budget phase of the series.
Well, they did save money not having to make so many alien-planet sets.
02:45
I was under the impression that summoning planets wasn't exactly pleasant for the surrounding area.
@Smurfton Heh.
@Smurfton Well, "summoning Gallifrey" is sort of like "summoning Scotland Yard."
@BESW The mental image that that now conjures up...
2
Sorry to interject, quick question. We (the hobby) have words such as "munchkin" or "rules lawyer" to describe those who pay too much attention to the rules (among other things). Do we have a term for those who willfully ignore the rules?
@Magician GMs?
02:47
@Miniman ...I'd star that, but it really needs the context.
4
@Magician I was tempted to go with 'wizards', but that really comes under munchkins.
@Magician Also, I'm starring that cos I've thought it pretty often :P
The irony!
I've seen "magic tea party" used to refer to the rules-light games, but it's not quite the same.
@Magician In freeform they're called Sues, but that's a pretty different phenomenon.
I think the issue is that there's a lot of different forms this can take.
@BESW True dat. Like the 'freeform reform' -ist who believes any action is legitimate if roleplayed.
02:54
You could argue that the opposite of a munchkin is a munchkin.
@Smurfton Shit just got deep Zen.
I wouldn't say that everyone who seems to be ignoring the rules are really "ignoring" them so much as they don't know them or have trouble grasping them
not that there aren't people who do actually ignore the rules
@trogdor Which is another form. Like BESW said, this is a pretty broad thing.
yeah
exactly
@Magician YOU HAVE SUMMONED ME
AND I ARRIVE TO ANSWER YOUR QUESTION
02:56
my point is partly that one name probably can't describe everyone in the general category
@trogdor Even "munchkin" or "rules lawyer" are extremely broad terms, basically amounting to "likes mechanics more than I do".
this is true
@Magician Or possibly - likes to abuse mechanics, doesn't love them enough to uphold their spirit or intent.
but there should at least be a distinction between people who ignore rules they understand, and those who just want other people to handle the rules for them so they can just play the game
at least in my opinion
So, @Magician, do you have a particular expression/effect of this notion that you're trying to describe?
02:59
Okay everyone stop
Stop
Pause
STAHP
GARETHTIME
RAEGTIME
...We stopped, what now?
@Magician - The trouble you're running into is that there are multiple conflicting definitions for any given word. Do you want the modern rundown of all terms used to describe various kinds of players, or just ones that could be described as clinical?
I guess I'll quote from the post I'm writing for context
The other class of issues is due to a clash of paradigms within a group, be it between fellow players or a GM and a player. As an extreme example, imagine a GM presenting a puzzle to players, only to have them declare they roll Intelligence to solve it (GM expects FGI, players go with AGM). Alternatively, imagine players flooding a dungeon with a decanter of endless water - an FGI solution to an AGM problem. And it's not just the players who can be the cause of a clash: the infamous tucker's kobolds can be seen as FGI used by GM (with themselves being the fiat arbiter, never a good sign) ag
03:02
FGI, AGM?
Fiat Gated Ingenuity, Abstract Game Mechanics. Have been discussed here before, and post is almost done.
Sorry if it doesn't make much sense on its own
Okay, good
Rules Lawyer has become less of a negative term over the years, incidentally, but:
Rollplayer - cares only about the mechanics, won't/can't roleplay; munchkin - attempts to "cheat" at the game, see also rollplayer; Special Snowflake - insists on hogging table time and/or refuses to accept consequences of die rolls and/or complains about the same
You also sometimes hear folks just saying "disruptive player", which is the polite way to talk about it.
And sometimes used to describe behaviors that are common but less talked about.
Such as the guy who refuses to make serious characters in a serious game
Is there a term for players who try to use roleplaying to get around the mechanics? Fiat Gated Ingenuity being one example of this sort of thing.
@Miniman Usually either gets filed under Special Snowflake (if the DM is an asshole) or else "One of my players doesn't quite get the paradigm of the game, how can I help him?"
@Miniman I tend toward this kind of behaviour as a player: IRL charisma checks to snow the GM into not calling for mechanical resolutions.
03:09
Most of the time those folks aren't actually trying to cheat.
In cases where it REALLY IS cheating, they're munchkins
Aye, it's not deliberate on my part.
AFK, hope I was helpful
Do we even have words for various types of problem gms? There's definitely a variety.
@Smurfton Killer GM, Newbie, Control Freak, Railroader/Storyteller
@Lord_Gareth "Control Freak, Railroader/Storyteller" - Difference?
03:23
@Miniman Control Freak GM is more deep and pervasive. It involves infringement or elimination of player agency at all levels.
Railroaders are looking for a specific outcome, either in one scene or to the shape of the story, and they infringe on agency towards that goal.
Control freaks are the guys who have "secret house rules"
Makes sense (if only in the context of some of the questions I've seen on this site.)
Newbie,Railroader/Storyteller,Killer GM,... I literally did all this
@trogdor DMs go through many phases as they learn the craft.
The trouble is not doing it. The trouble is getting stuck.
I killed my players a lot because I didn't know what I was doing
I think I've said all I wanted to say. I'll be afk for an hour or so, here's the link to the final(?) draft, on the off chance you want to take a look, maybe I've missed something important or just stuffed up. Otherwise it goes live when I return.
03:28
I also mostly railroaded the story in that same campaign
Well, notably, a killer GM is a guy who is trying to murder his PCs
Accidental death is more "newbie"
ah ok
I see
then scratch that one
I was trying to make things hard, but I wasn't trying to kill anyone
I've railroaded on 2 separate occasions.
and to be fair, after (some of) my players started power gaming in response, I don't think anyone died anymore
> Fate’s fate points superficially share the same fiat issues
03:32
Maybe 3, actually, but one was a stealth railroad.
The key to their success, I think (and you may not want to put this in the article as it's kinda tangential), is that they're tied to aspects and aspects are explicitly group-moderated. This means it's group fiat rather than GM fiat which runs the Fate point system, and aspects give something firm to grab hold of in achieving some kind of group consensus.
@BESW This reminds me of how my American History teacher described the writing of the Constitution.
> The exception, as usual, is 4e, which was quite honest about its methods and functionality (and yet people tried).
Tried what?
"The founding fathers didn't want to give anyone the power. The government would abuse it, the states already failed to do anything meaningful with it, and the people were idiots. So they handed everyone a piece of the power, put the rest in the middle and yelled, "Take it if you want it!". Fighting over the remainder has kept us afloat for years."
> In this particular case, a player utilizes the existing rules for alchemist fire, which the game can’t handle – creativity breaks its mechanics.
I think you skipped a step in that thought.
03:37
[Squees as he sees himself get quoted]
Fanboy squeeeeee
Random uncollated thought incoming.
GNS is--as much as it's anything after having been filtered through the community lens--about what is fun.
It provides a Venn diagram for thinking about how we have fun at the table.
@BESW COLLATE Latin1_General_CI_AS
Magician's categories necessarily have some element of that, but the focus is very different. While GNS is about the take-away, the reward, Magician's talking about the process (which GNS only discusses inasmuch as sometimes the process is the reward).
Magician is talking about... well, about the ludonarrative.
He's exploring how we separate or integrate the player and the player character, using combinations of rules, acting, and collusion.
03:52
Which is super cool, incidentally.
@BESW Any opinions on what my next post should discuss re: gaming?
@Lord_Gareth I'm always interested in the effect of environment on behaviour.
@BESW Meaning vhat in this context?
04:08
In RPGs, environment is a very broad term. It can mean the physical location in which we game (snacks? music? distractions? sofa vs kitchen table?); how the rules are presented (orally, RTM, only as they come up in play?); and so forth.
04:21
@BESW Noted.
A lot of it is encompassed by what we call "table culture," but there's not a perfect overlap between them.
04:35
Man, when Falconshield does awesome one-liners they don't mess around with them.
"Open up my embrace, face eternity's story."
04:45
@BESW thanks for the feedback once again! Fixed up those things, here's the expanded bit on fate points:
"While Fate's fate points superficially share the same fiat issues, they are the foundation of the system, interacting with it on multiple levels. Fate points tie into aspects, which are not only often created by the players but explicitly moderated by the group as well. Fate strongly encourages the MSC paradigm and requires group consensus to run at all, making it much less of an issue."
@Magician Nice.
If I were going to expand on it (you probably shouldn't in that article), I'd discuss how aspects serve as markers and signposts. FGI often fails because it turns into "Guess what's important in the room," while AGM says "Nothing in the room is important unless it has mechanics attached to it." Aspects are a way of marking elements as "Important; attach mechanics as needed." Which is pretty much MSC in a nutshell.
05:01
Aaand published!
Should show up in the feed some time soon, if the blog is still in it.
...sometimes I wonder if I should have my own setting.
Then I think, "Nah, I'd get bored with it."
@Magician Good, I'm glad those assorted discussions got wrapped up into an ordered post. Now I can use FGI and AGM in conversation. :)
@lisardggY I'd be very happy to see this parlance adopted by some subset of the community!
I'll post it to the other forums I inhabit, though I can't guarantee how much traction it'll get.
@BESW Don't you have a bunch of your own settings? e.g. a small island in the Pacific with an absurdly high level of supernatural activity?
(And so on and so forth.)
05:09
Yes, but almost of them are a single campaignworth of setting.
@BESW Well, yes. What's your point?
Specifically the first two sentences.
@lisardggY Much obliged! Send me a link if a discussion happens around it.
@Magician I could, but it'd probably by in Hebrew. :)
@Magician It's been added to my profile's link lump.
05:14
@BESW Hmmm. I guess there's only one thing for it. You must combine every setting you've ever created into the ultimate roleplaying planet - BESWorld!
@lisardggY I look forward to the monstrosity google translate makes of it.
@Magician It's a Facebook group, which means it has built-in Bing translation, which is even worse!.
@BESW Sweet!
@Miniman [squint] I'm not sure I can reconcile that without turning to a seriously messed-up multiverse cosmology.
Like, "This makes the DC multiverse look simple" levels of messed-up.
@BESW Oh, so you're not just after a setting, or even a world-sized setting, you want a setting with internal consistency?
05:18
@Miniman Best Ever Setting-World!
4
That's kinda the point, isn't it? A world that can span stories without losing coherence.
But I don't design worlds (until very recently) to contain multiple stories.
I design worlds around a particular story.
@BESW Now you're just being ridiculous. If I had a dollar for every internally consistent universe I'd ever heard of, I'd have $1. Wait - wave-particle paradox rules out our universe. I'd have nothing.
@Mal Hi!
Even now when I'm running mostly games without pre-mapped plots, I wrap the world around the plot as it unfolds.
@Mal [wave] What's up?
@BESW I agree that intent is important here, but it can still evolve naturally. Write a world around a particular story, and then try to think of a different story around that same world, and then expand the world for that second story. Bounce back and forth.
Aye.
05:23
I have a good enough multiverse set up for fantasy settings, but I'd rather not drag sci-fi or modern ones into it, as that just wouldn't fit.
Unfortunately I tend to a) create fair all-encompassing worlds without a lot of room for empty corners by the end of a story, and b) bounce from one conceit to another like a monkey huffing Flubber between campaigns.
@Aholio Hi.
How's it going? New here. I just popped in to check things out.
@Aholio Flee! Flee for your sanity, innocent mortal! Flee to a place where the sky is not a howling hole in the world that sucks away at all hope and joy! Flee to where the sun still shines and tell the sons of laughter to make peace with their gods!
Glad to have you. This particular chat is dedicated to tabletop role-playing games (such as Dungeons & Dragons). If you're looking for another topic, there are a ton of other rooms to check out.
@Lord_Gareth ...
@BESW Yes?
05:28
That was OTT even for you.
@BESW I can only strive.
(Welcome to chat man)
(Ignore the pony)
Don't strive too hard, you might rupture something.
@Lord_Gareth Except when the pony says to ignore the pony. RPG.SE is not responsible for the consequences of attempting to ignore the pony under these circumstances.
@Aholio Anyway. Are you familiar with tabletop RPGs?
@BESW Or are they familar with you?
05:34
@Miniman If you see something, say nothing, and drink to forget.
05:55
This needs major formatting love before I can even tell if it's a good answer or not. I'm not sure it is; it seems like a momentary "gotcha" rather than a solution.
 
1 hour later…
06:56
@BESW My problem with the "anything players can do, GMs can do better" approach, when applied to D&D or a similar game, is that it's not a case of "showing the player it's no fun on the receiving end", it's a case of encounter too easy vs. TPK, which isn't equivalent.
Aye
It's not an attitude which is useful when you want the players to rein it back.
It's an attitude of giving the players control over the optimisation level.
The problem with putting players against tougher challenges in response to them making bigger, meaner characters, is an arms race.
My pathfinder group discovered this after building the ultimate cuisinart.
Aye.
@Tarmikos11 The other trouble is that in most groups, this is a race someone ends up losing.
And without both players and a GM, you have no game.
Something to the tune of 14 hits because of a feat we accidentally made up.
Our GM ruled that Multiweapon fighting progressed the same way as two-weapon fighting.
07:08
That's a classic example of creating mechanics that make sense through comparison to other mechanics rather than by evaluating their implementation in the game.
It was insane the first time I played the character.
@BESW Which is part of the reason I make sure to repeat, over and over, that RAW is not a creature that works in similarities.
It does not matter what a mechanic looks like.
Read it and rule it as though it was wholly unique.
I was in position to sneak attack and did 500+ damage
Yeesh.
It was beautiful in the most insane way.
07:10
Don't forget you got 1/3 that damage from a major debuff.
(Wait, was that the marilith?)
It was beautiful in the most insane way.
Yes, that was the Marilith.
The story of this character was that he was a member of a thieve's guild who turned over a new leaf, and in the midst of a war against all things demonic, he got sucked into a hell-portal, and turned the taint of the underworld into a weapon.
Like if Ghost Rider had short swords and a LOT more chains.
He had 5 sword attacks, 4 tentacle attacks, and then five more sword attacks.
On the other hand, waltzing through encounters can get boring after the first few times you do it, so ramping up the challenge for players is a necessity... but it's a weird thing to try to balance.
With the possibility of bumping the swords to 7, and the tentacles to 6 attacks.
07:15
@Pixie That's not the only option. There is also the power of rebuilding!
He later wound up chopping off all of his tentacles.
If you lack the experience or knowledge to ramp up safely, you can ask your players to ratchet down, and then ratchet down yourself.
Because he couldn't handle having that many limbs to track.
@Pixie But in this case, it's not a case of showing-up the players, it's simply a case of both GM and players playing the escalation game, and playing it straight.
@Lord_Gareth That is definitely true, scaling down is an option as well.
07:16
I didn't know what I was doing, I had a wonderful R&D department to thank for that monstrosity.
This was followed up by a tank Pally build that can give people +18 AC.
And itself can get 51 AC.
If I found a way to get natural armor, that could go higher.
@lisardggY I was chiming in on the "arms race" bit more than anything else. I see now that that situation was kind of special, too. At a certain point, it can definitely be a mistake to try and go bigger.
It's also got a feat that lets it literally draw aggro.
@Pixie I don't think an arms race is necessarily a bad thing if everyone is into that.
The whole group turned into Glass Canons.
So, I built a tank with a pop-gun.
@lisardggY My point precisely, it was framed as "the problem" in Tarmikos11's original comment. That's why I was commenting that sometimes scaling up the challenge is a necessity and just part of the progression of the game. Though I wouldn't necessarily call that an "arms race," that has a more adversarial connotation to me.
07:21
@Pixie In that case, we are in complete agreement.
@lisardggY It seems so!
@Pixie This being the internet, we're obviously doing something wrong.
5
@lisardggY We're a bunch of heretics here, considering each other's view points and everything.
I'm not sure what I could say that'd both be offensive enough to inspire an argument, yet wouldn't deeply hurt people's feelings.
Green!
What do you know about Eberron?
07:24
@Tarmikos11 Well, you could diss 5e :p
On an unrelated note, found an interesting analysis of US State Flags, most of which (except for Texas and California) I'd never seen before: medium.com/branding-the-nations/…
@Metool Very little.
Also, 5e is for lame-asses.
> Flag of the State of New York. Also known as “One lady dropped her crown while the other is poking an eagle with a sword, framing Kool-aid Man sun about to consume 18th century ships and a globe. EXCELSIOR!
Ahaha. My state's flag is pretty busy and clipart-y.
Which one's that?
07:29
West Virginia. It has an awful lot going on.
And then there's my flag.
That's interestingly computer-generated.
To be fair, everything on it has a meaning (darned if I remember most of it since I haven't had state history since middle school); I think it's mostly in keeping with coat of arms principles. But that doesn't mean it looks good on a flag. :P
Ooh, image posts. Let's see if I understand the help page right...
http://www.statesymbolsusa.org/IMAGES/West_Virginia/Flag-west-virginia-1.jpg
Nope. :v But that is the image, nonetheless.
It represents the sun, the river, commerce and a military regiment
(The pretzels are the military regiment)
@Pixie Gotta be all in its own entry.
@doppelgreener The City of Medicinal Pretzels.
Famous for innovating the delivery of medication to small children and finicky people via delicious, fresh-baked pretzels.
@doppelgreener I am terribly disappointed to discover that your city's flag is not literally bananas.
6
07:36
Mine uses a terrible green as its base, and is basically the city's coat of arms set against the country's flag.
@BESW me too
Hmm, this one's fairly mundane compared to pretzels.
Yeah, seems like slapping a coat of arms on the middle is the popular choice.
I mean, the city name isn't even centered properly!
Although that might be the fault of Wikipedia's sloppy SVG-based flag.
07:41
Coats of arms are fun, though. I spent a long time designing one for a noble character of mine fairly recently, even though I will never have any use for it ever. I should draw it sometime.
Somewhere, I probably still have the flags I designed for my big year-long New World campaign.
I've never actually designed flags for anything, or coat of arms either before Nerian's. As intense as I can get with setting design, maybe I should. :P
Arms race: a race to grab the limited supply of gripping limbs. Coat of arms: the one worn by the feared Ten Thousand Armed one, whose coat lets her possess and use many arms at once.
5
08:07
Hekatonkheires are a thing. Even in D&D!
I want to play that in a fighting game.
Whew, Charahub was down, and I was afraid something had happened to it. It's the nicest character profile site I've used. I really should use it more often, but formal profiles are time-consuming. >_>
 
2 hours later…
10:29
and he is the worst kind of player XD
I can roll with HP. PH, though--he's the kind of player who'll stab the quest giver and sell the world-ending artifact to the highest bidder.
 
2 hours later…
12:48
[face/palm] Auntie Beeb really needs to get a PR guy supervising the @bbcdoctorwho Twitter account.
First they spoil the Shocking Twist to the end of the first half of the season finale before anyone outside Britain has had the chance to see it legally. Now they're "sharing" their favourite 12th Doctor quotes: first one up is an awkward anti-Scots joke that we really wish they hadn't made in the first place.
@BESW Thanks for the warning. I don't follow them, but I'll try to avoid any retweets as well.
Haven't watched this week's episode yet.
Yeah, and this is a big spoiler. Like, bigger than "The only water in the forest" big.
In that case, I'll watch it tonight. :)
13:04
@BESW isn't PR supposed to be the people running the Twitter accounts?
social media interactions is PR first and foremost
@doppelgreener You'd think.
I've noticed that for large, established organizations, New Media are usually separate from the PR department, or maybe a part of them, but operation separately.
For nothing except historical reasons, usually.
Makes sense, but social media is about relating to the people (and managing how they relate to you), which is PR, though not in the traditional sense
since it operates at a much greater pace
Oh, I agree. It's precisely PR. But PR, like many other disciplines, has its own momentum, so many PR people see "doing PR" and "doing new media" as two different things.
that's true
13:09
Inertia, I think, would be a better word than momentum.
probably will get wrapped back up in PR in a few decades
@lisardggY both work about as well (to entirely different meanings, though they both work)
Yeah, but inertia is more what I had in mind. Tradition that prevents change.
it also has its own momentum in a totally different direction :)
13:31
Severe delays across the entire network due to someone replacing the toilet roll in the staff loo so that it hangs under rather than over.
man a lot of 5e questions wehre people ask 1 questions but really mean another
13:50
Good mornin guys
14:05
[wave]
I'm poking my CV into something shaped like a college graphic media instructor.
lol
my job hunt continues and my sister slowly gets me the graphic design jobs I commissioned from her
The chances of my getting this job stand a slightly better chance than a snowball in Hell, but it's worth putting myself out there.
I wouldn't even have been asked for my CV if the department weren't feeling seriously desperate.
oh man great john woo film screen cap too
14:35
Note: Idea for a setting: post-apocalyptic modern earth. Apocalypse was supernatural equivalent of dirty nuclear winter: magical fallout & its effects are defining environmental hazard.
This is a great line (from this article): "I'm a big fan of Norse mythology, so I choose futility."
You want to do context-less quotes? Lets do context-less quotes.
"Incidentally, you might expect that when one joins the Catholic priesthood there is entailed a sort of implicit agreement that one will refrain from engaging in recreational necromancy, but apparently not."
> "The universe is not only sillier than we know; it is sillier than we can know."
> "Heroism is not an acceptable scientific explanation."
15:43
@besw cant read any of his stuff because I sent him an email once and he shot me back such a douchy reply.
I read every panel of his FF/D&D panel but then I was like yeah Im done
 
4 hours later…
19:22
I managed to get my players feet wet with story driven gameplay as opposed to their usual "Open door, fight monster, debate rules for fighting mosnter, get the loot, debate the loot split" style of play.
They were confused when I said "You're only going to need 2d6 tonight. Your sheets have been provided, and yes, there's only five words and five numbers for stats." Then went on to explain collaborative storytelling. The GM surrenders some control and becomes more of a narrator, leaving the players free to fill in some detail on who they are, how their powers and abilities work. Freeform.
Baffled the minds of those who only love the warm embrace of d20 rules of when/where/what you can do.
Open the fence gate and watch the herd just stand there curiously looking at the open gate.
20:09
Fiasco and my "I only like mechanics-driven roleplay" player: "It's not the kind of game I like but it's neat."
OTOH, I'm starting to hate Fiasco. It's our go-to game for 0-prep but I'm not a good Fiasco player. I always try to have too complicated plans that never go right and, despite that being the aim of the game, I don't like when they do not.
I've yet to play Fiasco but I've thumbed through the book. Doesn't it generally not end well for everyone anyway?
@MadMAxJr how it ends is really a function of luck and how much you've managed to drive scenes towards good or bad results, depending on the dice you got assigned during the first act
Getting a good result is rare
Last game we were playing in Shakespeare's London. One player was the Duke of Essex, then there were his secret lover, a potion peddler who gifted her a bracelet, another potion peddler looking for that bracelet because of hidden espionage info and then me. The duke and me just lost lots of money because of a shipwreck and I was secretly trying to become a spy for the french
So I made scenes to tell I staged the shipwreck and to tell the spy-peddler I was the one sending the bracelet to her
but on hindsight the bracelet's past was not that coherent
@Pixie My city has a coat of arms. No flag, tho'
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Q: Change the definition of "rules-as-written"

WyrmwoodThere appears to be general consensus that "rules-as-written" mean the core rulebooks, followed by their errata, followed by any later published source book and it's errata that does not contradict a previously published rulebook. This comes from a very strict reading of the blurbs included at th...

I dont normally troll for upvotes but please upvote my answer on the meta
this user wants to change rules-as-written to reflect 3.5 specific canon on RAW interactions
@waxeagle his answer about the eldtritch knight is illuminating
seems like they specifically wanted to stop it from being more powerful than a wizard fighter 10/10 multiclass (or some other combo)
20:48
@JoshuaAslanSmith yep
@JoshuaAslanSmith If I read it correctly, they wanted to stop it from being more flexible than a wizard/fighter. Which makes sense.
Specific subclasses should be specific.
Once again, I am 2 upvotes on someone else's answer away from a gold Populist badge. :)
ahhhhhh there will be mass combat rules, NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Looks like Mearls is focusing on questions about content and is totally walking around the D&D political issues.
its not so much the flexibility I take issue with, those 2 schools make sense for a mage knight if you will but the way the class features interact with core rules its ridiculously non-optimal when compared to some flavor of wizard fighter in terms of action economy
the EK features and fighter features never seem to fully achieve action economy harmony
@MadMAxJr disappointing, but basically said up front he's not talking about digitools which is what I'm most interested in
he's hitting softballs right now
20:51
@waxeagle I really don't know enough about the whole Dungeonscape fiasco, but I'm glad they cut the ties early rather than trying to get version after crappy version out there.
> We're evaluating plans for digital tools and publishing as I type this. Nothing to report yet, but when we have news we'll share it. I know it's frustrating to not hear, but we want to avoid making announcements that lead nowhere. In the long term, I think that's worse than delaying things today.
that's useful enough
@lisardggY late, buggy, good coms, but that's basically it
I'm guessing the plan for 5E third party content is 'no'.
not just softballs but utterly pedantic and worthless niggle questions
my major issue with the whole fiasco is that this stage should have hit 6 months ago, not 3 months after init release
wil the DMG include X table
20:54
@MadMAxJr They said they'll publish 3pp guidelines in November with the DMG, and the license will go live in January/February, right? Is there anything new?
@lisardggY I've seen nothing further on the subject. I think they were banking on an appstore model via DS
Hmmm.
(but that's speculation)
Ironically I think the issue with dungeonscape is WOTC gave them too free a hand (Vs teh criticism that they were overbearing by forum trolls)
Hmmm. Question about if old settings will return...
20:59
that's an interesting one right there ^
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