@doppelgreener Oops, didn't notice I'd repeated myself. Fair enough on the deletion I guess, but I hope Bankuei fixes it. There was some information in there which no one else has really mentioned.
@doppelgreener I guess I missed the last part of that question? Oh well, it's really ok leaving it deleted. The reason C is the main recommendation is because in all of my experience that's basically what's happening.
If I had seen the end part of that question I would have simply avoided answering at all.
(I got that by moving away from the specific action of incentivising, and instead thinking about the role that person plays and the influence they have.)
I feel like one of the weirdest things about living in the US is that most of our place names don't have immediately recognizable meanings in our common language.
Maybe this is common in former colonial regions in general.
For this one, I went for a more "fantasy gibberish" feeling, but most of the words are still drawing on Genuine English Vocabulary, just fiddled with a bit.
@Grubermensch Looks like most (English) placenames are made up of geographical references, colours, and words meaning "town or settlement". Or clan/family names. austgate.co.uk/development/placenames.php
My point being: it takes years, sometimes decades or centuries, for discovery names to be standardised. When there are multiple linguistic, political, and cultural barriers to standardisation, it takes even longer.
It's only very recently that groups like the scientific community have international rules about who gets to name what and whether everyone else should use it.
D&D generally attempts (and fails miserably, but attempts) to represent its cultures as roughly pre-Renaissance with a bit of early Renaissance peeking through when it's funny or cool.
In summary, most social or linguistic groups on the map probably called the island something different.
I had great faith in my players, and besides--it's likely that most names would have some part indicating it's an island they're talking about, and there aren't many islands on the map.
(This map is for a 2006 D&D 3.5 campaign which lasted about four months.)
> Rapport is the art of influencing people and getting them on your side. Unlike Deceive, it mainly relies on the use of honest appeals and natural charisma, but don’t let that fool you into thinking it’s just for nice guys—people can manipulate and affect you by being straightforward just as much as they can by lying to you.
Generally I think a custom skill is best if there's a default skill which basically covers your concept but also gives you applications that you don't want.
well, one of the big things is that the default existing skills cover a huge amount of general stuff you can do
and taken as a whole, you are bound to be able to tie one to something that it can't technically do,.. as long as it is something even a little related to said skill
I have been thinking about what I want to do with whatever points I have left,. but I don't actually think I know/remember all the applications of character creation points
<rant>I felt a bit shafted by WotC, TBH, when I subscribed as a D&D insider a couple of years ago, and found that there really didn't seem to be any big old pre-made adventures. I'm hoping it's different for 5e.</rant>
I have done a fair bit of rolling my own for 4e, but... sometimes I just want it handed to me, you know?
That's got some good links in there, thanks @Miniman
The greater context for us is: We're partway through a d&d 4e L6/7 adventure, and thinking about taking up 5e after it finishes. We'd like to "port" our characters over, retaining level and abilities — not exactly the same powers, feats, etc. of course, but roughly keeping the same general character direction. Although we might still start with some unrelated level 1 character adventures using whatever starter kit stuff is available, to get a feel for the new mechanics.
but yeah WOTC makes some unhelpful monetisation decisions. Like, there is no way to play MTGO for free, you gotta pay all the way. (You could play with previous games' winnings, but that's just your previous payment fuelling more activity until you run out and have to pay again.) This is at the time when Hearthstone is extremely active.
As someone who researched just about every 4e pre-made adventure module ever, I can say that there are multiple 4e options for every level--however, each tier has maybe half as many options as the tier below it.
There's many different adventures at different level ranges, so you can finish, say, KotS, then say "okay, we're playing... THIS adventure for the next few levels." And repeat when you finish that one.
I'd like to try 5e, but I'm hoping for some conversion guides, to adapt content from other versions (they were promised rumoured to be coming with the DMG)
I had one player join halfway through an adventure in the Iron Circle, who was from Eberron, and I just hand waved my way through it. "It's... uh... another continent. No, not that one. No, not— you've never heard of it, alright? No, not even you with the 20 INT."
@detly Heh. Good luck with the level 5 adventure, if you find one I'm sure there's lots of other people who've finished the Starter Set who'd love somewhere to go next. I'm off home, ttyl.
@detly Lots of people who enjoyed AD&D didn't want to move to 2e, and so on up the versions. Lots of 4e people won't want to move to 5e, either because they're happy with the version they have, or they're people like me who prefer it over 3e, and 5e just looks like more of 3e.
@Miniman your comment can be deleted now if you want, I saw it :)
@Smurfton In NetHack if you're starving you're close to just automatically dying completely, so if you ever get to that point, things are going absolutely terribly for you.
sudden thought: there could be Fate Hack & Slash mechanics that hinge off compels. "I am a patron of Dulf, the god of necessity, so it makes sense that I cannot partake of this meal. This goes wrong when I offend the chef." -- Stunt: "When I abstain from a meal, I get +2 to Melee for the duration of my next conflict."
Yes. Compels involve your character genuinely complicating things for themselves.
They're the thing where the GM says: "Your character's going to try and pick a fight with the mobster, and get himself thrown out of the bar." (Where this is something that genuinely complicates the character's life and adds drama, but it probably fun for the player.)
Alternately it's the thing the player proposes, and the GM is fine with!
(Either way, the player gets a fate point they can use for later narrative influence.)
I just noticed this still talks about attuning weapons to skills you have, but at that point the Melee and Ranged skills did not exist and for now we're adding them back.
so Weapon attunement doesn't currently exist, except insofaras ranged weapons are ranged and melee weapons are melee.
@Smurfton If you have any thoughts or criticism I'd be interested to hear it.
You'll see they have letters beside them, a mix of CA, A, O, D. Those represent the actions you can take with those skills. The number is how many actions beyond 2 the skill can apply to.
I am not sure you are asking this in the right place,.. not so much as inappropriate as I think it might be unlikely anyone here knows more about it than you
definitely not an area I know anything about really just a smidge, just wanted to make sure you were talking about what I thought you were talking about
indeed
on some level a martha stewart article inspired punk rok "theme" party could itself be punk, but thats like 7 layers deep
no I dont mean that so much as punk is in itself about a rejection of culture values, once youve stripped out all the mohawks and f-bombs and pants with straps, and there is a point where throwing a martha stewart punk rock party could itself be an act of rebellion
@lisardggY The reason I end it there is because after the first wave of punk in the UK and America all other punk bands are hopelessly derivative in a music movement that was distinctly about not being derivative even if that meant having terrible sound quality and playing.
@JoshuaAslanSmith Not entirely. Cyberpunk specifically refers to the punk ethos. Steampunk was coined off of cyberpunk, that's true, but it still carries some significance, specifically a form of cultural anachronism, where a modern-day sensibility (not necessarily a punk sensibility, but the very modern term "punk" is used) is projected onto a different setting.
@JoshuaAslanSmith I'm pretty sure you had derivative Sex Pistols-sounding bands even in 1977.
@JoshuaAslanSmith I tend to go for the more inclusive definitions. Most of The Clash's sound isn't what people think of when they think "punk", but they're still one of the iconic punk bands.
there is 1 steampunk book I give a pass to because it actually pays its dues to the victorian era and that is the Difference Engine
@lisardggY the clash is in fact my fav punk band
Lots of great musical experimentation
I had a good discussion with a friend who is definitely way more into and self identifying as a punk, even though hes in his late 20s, about what "the most punk band was" and I said the clash because they had the least punk sound by the end
Context is that I'm trying designing an afrofuturist NPC; she's primarily inspired by the alter ego of contemporary afrofuturist Janelle Monáe, but I want to draw on other afrofuturist sources as well.
I've recently started a game-recommendation question and have received some very good suggestions from the community. I'm ready to try a few of them, but there's a more immediate problem that needs addressing.
These questions are all very good...but I'm not sure what the proceedure is for acce...
@waxeagle Hrm. I'd wanted to propose the inclusion of a [3pp] tag to indicate when a question is dealing in third-party content for a system, thus making it easier for answerers to identify the content and difficulty.