@trogdor i have two options here (possibly more): there is this lair. there is also a castle in a neighbouring country with an extraordinarily powerful presence of magic and pure evil and so on. i might already have foreshadowed and used the giant scary monster by this point, to make the players have to evade it.
should the notes be about the monster, the other castle, or both?
This lair belongs to a researcher who's a member of an organisation that is theoretically a possible ally of the players' Hellsing-like organisation. (Except whilst their Hellsing organisation sees arcane stuff as an enemy to be destroyed or contained, this other organisation considers it a weapon to be wielded against dangers, or fight fire with fire so to speak.)
The other place is just plain evil and terrible.
Maybe the researcher's studied the other place for the purpose of taking it down?
In the Ruhi training course for teaching children's classes, there's a bit on storytelling that I find useful.
Ask why you're telling the story: what's the idea or point of it? In Ruhi, a story usually has some theme or moral or spiritual quality it's trying to convey. In RPGs, it might just be to make the players shiver with delicious fear.
Then identify which bits of the story are essential to successfully imparting that idea or point; these are the things which you absolutely cannot leave out or the story falls apart.
THEN you can see which bits of the story are not crucial to the point of the thing, but add flavour and interest. These bits make the story more enjoyable and engaging, butif you have less time or just forget them, they can be cut out without damaging the central structure of the piece.
So I ask you: why are they going to this place? Is it to flee a scary monster? To shiver as they see the terrible experiments? To discover that Something More Is Going On?
I don't expect you to necessarily know yet, and a good story-based adventure could easily have multiple goals.
But when you do know what the point of the place is, then you can start to identify how the players will engage with it, which is where I started: seeking, avoiding, figuring out.
@BESW While your approach seems interesting, from experience, I've seen that going from practical ideas to theoretical concepts, then back to practical gives better results
I've always been interested in RPGs and Tabletop games, but for me, it seems really daunting/difficult to get into. I've never seen it in reality, aside from on TV/Movies and they are - let's be honest - unlikely to be realistic representations.
I feel that what I really need is to actually watc...
I'm hoping to listen to podcasts of a variety of different games, to get some idea of what's out there to be played--but a lot of the ones I seem to find (such as The Rolemonkeys) seem to be out of date and no longer run. Where are some actual play RPG podcasts still in production?
right but its not about D&D so much as those people playing D&D
it obscures the issue
I would never recommend it, regardless of one's personal opinion on adult films, simply because the premise is not about D&D its about this group of people from a particular industry playing D&D
(it's probably worth mentioning that the guy who runs that podcast has a special thanks credit on 5e that was very concerning to a specific set of gamers due to his proclivities for trolling)
So if D&D was negatively spun for being a corrupting experience how is it being played and promoted by an industry that many non-evangelicals would also consider corrupting, at least in america
nobody goes to the book/toystore (really amazon) and says, oh that game was played by pornstars, that sounds like the perfect game for my child, nephew, niece, etc.
@JoshuaAslanSmith so I notice that 4e has no lucerne hammer, pretty common hammer/polearm in a lot of RPGs, while it does have spear/polarms, heavy blade/polearms, and axe/polearms. Is this intentional/would a hammer/polearm cause problems?
you can make opportunity attacks 1 per enemy turn vs. per round because their opportunity attack is not an opportunity attack vs. opportunity action and the knight has a stance that slows
Since I'm starting my Dresden Files Accelerated Playtest this weekend, I've had the Fate room re-opened and posted a link to my playtest orientation page there, for people who wish to follow along.
Pretty much, yes. The Dresden Files RPG was an independent RPG using the Fate engine published several years ago. Now it's being re-written for a simpler, lighter version of the Fate engine, and I'm in the playtesting group for that re-write.
@MadMAxJr Chide them on their poor hygiene and disappointing career opportunities.
@BESW "Your brother works for the dragon down on floor 13, why can't you get a job with him? It's so dangerous up there on level one and they give you such terrible weapons."
@MadMAxJr "You're never going to turn a nice girl's eyestalk with your tentacles dirty like that. Look under that sucker, it's filthy! And don't get me started about the stains on your tie."
"As the party enters the room, you can't help but feel that bashing open the chest in the last room was a little wrong. It was rather nicely made and it belonged to someone."
@MrLemon I mean more like, if they see they can and say, "Oh! Uh. Do I want to AoO..." [looks at table to figure stuff out] "...yeah, let's do that." [rolls, rolls, rolls]
@KRyan IMHO the events that provoke AoO are fewer and more recognizable than in 3.PF, making it easier to just recognize when you can do it and when it's a good idea to. Let me remark this is an opinion, not a fact.
OTOH, having powers working outside your turn usually makes combat shorter (less enemy turns)
@Miniman In 3.5e you have only one AoO per Round, as opposed to 4e's per Turn, so choosing not to use it on the first provoking opponent is a perfectly valid tactic.
the fact that you have to hit the creature(s) you want to apply it to, and the ally needs to stay adjacent, are really limiting, but it is at least yes, a nice form of punishment for attacking a squishy ally
their iron guard's glare is better, that's a stance that just gives a +4 AC bonus to allies other than you in like 30 ft.
meaning that, by definition, you have 4 AC less than your allies, all else being equal
goes a long way towards making you look like the more appropriate target
@MadMAxJr not really, because it's useless against anything you didn't hit last turn (so someone can just come up and get in at least one free shot before you get a turn where you can hit them with it) plus it has a cooldown so you can't keep using it
also considering dwarven weapon whatever that gives proficiency in craghammer and mordenkrad plus a damage bonus, but then it's a deviation from what I actually want to do
In today's session of Cubicles and Careers, I have rolled a 17 on my diplomacy to discuss and inform the sandwich shop two blocks over on how to battle the security desk and page me.
I grew up in the country, but have been a city boy for the past 14 or so years. Even though I live in the sticks, spend more than half my time in a downtown area now
best part about being a married couple is being able to ask for a separate check every time without social issues
grubhub, which I use, has a tip percent quick click for 10 15 and 20 and that autofills a tip amount comment box which you can then change as you see fit
I have had a few friends in college who actively did not factor tax in, to the point that pools would come up short and Id be like, hey you know you owe a few bucks of tax and your tip amount comes on afterward right?
I check the total vs what I know to be the correct tip amount, berate someone for tippling low and if they still dont change it then I make up for it and socially ostracise them
He sets out a stack of bills on the table and informs the server for every thing he likes, a dollar goes on the stack. For every thing he did not like, a dollar was removed from the stack. GOOD LUCK ON TONIGHTS GAME.
I had a friend do a joke where he puts the customer's copy with 0 tip on top of the restaurant copy which has the appropriate tip, he thought it was great, he did that while visiting a bar I was working at while I was working
@MadMAxJr The actual version is even better - "With magical power we can erase the barriers between our minds and beat this lich to death with the combined might of our sheer friendship"
@MadMAxJr I dunno, this pun comes pretty close - "A Roman soldier walks into a bar and orders a martinus. "Don't you mean a martini?" the bartender suggests. The soldier gives him a dirty look. "If I wanted a double I would have ordered one." "